Activision Releases Call to Power 2 Source 22
An anonymous reader writes "After some lobbying from Internet fans, Activision has released the source code for its Civilization-related PC strategy sequel "Call to Power 2". Fan-site Apolyton have announced this today, and the 8mb source code can be downloaded here . The readme notes that they could not distribute the Miles Sound library with the code, and that you need to have bought a copy of the game to use its data directory - there's plenty of discussion over at the CtP2 open source forums."
already organising (Score:2)
Re:already organising (Score:3, Interesting)
Sounds like fun (Score:2)
Re:Sounds like fun (Score:1, Informative)
Almost open source (Score:5, Insightful)
This would be truly great, if not for the fact that the EULA is extremely restrictive.
For example: You agree not to make copies of the Call to Power II Source Code or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying the Call to Power II Source Code.
So that rules out distributing it, or any derivations. I guess you could distribute patches, but the main code would have to come from the original source.
You are explicitely allowed to distribute "New Game materials" (which I read as home-produced media files). But the source doesn't help in that regard anyway. You could always create new media based on evaluation of the original file formats.
I am disappointed...
Re:Almost open source (Score:2)
I didn't expect unrestricted access. I didn't think that I was owed anything.
I do know that CTP2 is one of my few PC games. I do know that a reason I never play it is that is full of niggling bugs - nothing that completely ruins the game, but there's lots of little cheats that spoil multiplayer games. Activion released the source. "Excellent," I thought, I can maybe fix some of those bugs and give away fixed copies of the game. People will still need the original CDs to play it
if our job is done... (Re:Almost open source) (Score:2, Insightful)
me thinks they just care that whatever is made with the code is free and needs a $5 copy of ctp2 to play. that's fine by me... :)
If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge.
New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of Call to Power II. New Game Materials may not be designed to be used as
Re:Almost open source (Score:5, Informative)
The basic idea the EULA wants to convey is that we can do with the code whatever we want, as long as any products we create still require the original game to work. The idea is that we don't just remove the copyright protection, include (or replace) all the data from the game CD and distribute the game as freeware. Activision wants to make clear that open source doesn't necessarily equal freeware.
The whole idea of releasing the source code is that we could use it to make CtP2 a better game, which would be rather pointless if the result couldn't be distributed. One caveat (if you can consider it that) is that we can't make money off of it. But it's not like we were planning to.
If you check out the download section of Apolyton you'll see that countless mods and scenarios were already made for the game, which often make pretty radical changes to the original game (and which are all freeware, of course). The game is extremely flexible in how far it can be modded. Having the source code allows us modmakers to take what we've already been doing for the past 3 years one step further, which is exactly what Activision intended.
Re:Almost open source (Score:3, Interesting)
That basic idea would be fine, except the EULA doesn't even allow you to distribute "fixed" versions of the co
Re:Almost open source (Score:2, Interesting)
Re:Almost open source (Score:1)
Re:Almost open source (Score:2)
Old Code (Score:3, Interesting)
From the README: (Score:2)
Ah, so they have learned from SCO
Seriously, though, I'd be more than interested to see what the community will do with the code. The first CtP was available for Linux, and there is already Freeciv [freeciv.org]. Maybe the latter will integrate a few ideas (personally, I think not, since they are very well underway on their own!).
Now, Sid, how about the Civ3 source?
Re:From the README: (Score:1)
Re:From the README: (Score:1)
LokiHack 99 Flashbacks (Score:4, Informative)
I was one of the particpants. I had never played Civilization anything AND was still wet behind the ears from my first years in college. It was embarassing how little I knew of C++.
Anyway, I putzed around with the source code for 3 days, while sleeping in my car every 16 hours or so.