Bringing Ultima Online To The Masses 18
Thanks to GameSpy for their section featuring extracts and articles centered around the previously Slashdot-mentioned new book, Dungeons And Dreamers, which discusses "the rise of computer game culture" through figures such as Ultima creator Richard Garriott. The feature includes a three part extract from the book, dealing with "the trials and tribulations Richard Garriott and his team at Origin underwent in order to bring Ultima Online to the masses." There's also an interview with the book's authors, as well as a chat with Garriott himself, in which he trails his new NCSoft-backed massively multiplayer title, Tabula Rasa, which he says "combines MMP with story-based scripted adventures for parties of players."
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ActiveX? Never a big problem with porting games, since game developers rarely (if ever) used it. Maybe application developers had big problems there, though.
While I love the 3 month wait time from PC release to Mac release, since it both gives me a wait period to see if A) the game is good, and B) get rid of the huge amount of bugs Games always have since they are p
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But seriously, as well as RPGs do on the Mac, I would expect MMORPGs to sell extremely well there. So my impression is that they're extremely hard to do cross-platform. But the first company to do it well is should rake it in. As frustrating as it can be on a bad day, I do still see a lot of Mac users playing Shadowbane. (And on a good day, it is still damn fun.)
Note, I don't
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The article completely fails to mention the fact that Richard Garriott and the Ultima Online team turned the largest and (in my opinion) best MMORPG ever into a waste of time for everyone involved, with players, having played for four years deserting it mere weeks after them bringing out the Age of Shadows [uo.com] expansion pack. For those unaware of what happened with Ultima Online, the Ag
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