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Japanese Game Awards Honor Taiko, Auto 18

Thanks to IGN for their announcement of the Japanese CESA videogame award winners for 2002-2003. The videogame trade body "awarded its grand prize to both Final Fantasy XI (Square-Enix, PS2/PC) and Taiko no Tatsujin (Namco, PS2). The latter title, while still not available in America, has proven to be a sensation in Japan, with non-stop arcade play and two PS2 versions combining for sales of over a million units." Of Western titles, Bungie's Halo was given an "award for excellence" alongside several Japanese-authored games, and Grand Theft Auto III, which has already sold over 200,000 in Japan, got the 'Global Award' for overseas-developed games.
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Japanese Game Awards Honor Taiko, Auto

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  • Steel Battalion (Score:2, Interesting)

    by jxa00++ ( 322387 )
    Good to see Steel Battalion (Capcom, Xbox) for finally getting some recognition. Props to the developer for having the balls to release a game + controller at almost the price of the console. The Mech "immersion factor" with that badass controller was triple A+.
  • Maybe that's why it hasn't been released here, Americans would rather play killing games than play dance/music games I guess. But it's good to see Halo up there with Japanese titles.
    • by Babbster ( 107076 ) <aaronbabb@NoSPaM.gmail.com> on Thursday October 30, 2003 @09:11PM (#7354052) Homepage
      Reminds me of the generalizations (which were rampant on Slashdot game discussions) that said the Japanese market wouldn't respond to Grand Theft Auto 3 because it was just too pointlessly violent. Maybe if the marketing departments of the big publishers weren't so devoted to their narrow perceptions of the various markets, all gamers would be more appreciative of a wider variety of genres.
    • Apparently the third home version just came out a few days ago (will be placing my order as soon as I finish posting this :-), and a fourth is expected in December.

      Maybe that's why it hasn't been released here, Americans would rather play killing games than play dance/music games I guess.

      Well, there's some other issues with Taiko no Tatsujin that make it less likely to ever show up in the US:

      • Special controller.
      • Music-based, which means licensing and rights issues. DDR has certainly had thi
  • I know the Xbox and the Gamecube aren't being recieved too well either in Japan's domestic market or international (or in the case the Xbox, both) but does the list of awards have to be dominated by PS2 games? Only 9 games in the entire article (9 1/2 if you consider FF11) are NOT for the PS2, while 18 games (17 1/2 considering FF11) are for the PS2.
    • Maybe the list is dominated by PS2 games becuase the games that they enjoy just happen to be PS2 games?

      I mean, it looks like this group judged the GAMES, no matter what system they're on...To them, Great Graphics don't neccessarily mean Great Game...I mean, look at Taiko no-Tatsujin - the graphics aren't all that great, yet it won their game of the year (at least half of it.) Why? Because of it's gameplay.
    • I think a third of the winning games not belonging to the PS2 is pretty fair, since the vast majority of games, along with the most game variety, are released for the PS2 in Japan.
  • how did GTA3 sell well in Japan?! I heard that capcom was going to change it up for the J-consumers... I wonder what changed... because, as far as I knew, it wasn't a very palatable game for Japanese gamers as it stood. (I also wonder about the radio stations, too... subbed? no subs? dubbed in cynical Japanese?) somebody out there seen a review (in English) for this version?
  • I'm on vacation in Tokyo now, and I've spent quite a few yen on the Taiko-game. It's very addictive game, and I'm considering buying the PS2-version (have to get myself a modchip for my PAL PS2 though).

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