Xbox - Past, Present, And Future 105
Thanks to EGM for their interview with Microsoft's Ed Fries, discussing the state of the Xbox. He talks about the specialization of Microsoft's first-party Xbox publishing efforts, saying: "When we were starting, not only were we learning about how to be a console publisher, but we were also trying to make sure we had games in every genre because we really didn't know what kind of third-party support we were gonna get." Fries also quibbles with Nintendo's lack of voice acting in their games, mentioning: "someone asked [Miyamoto and Iwata] why none of their games had voices. And they talked about cost and the time and trouble to localize it... and I just felt like I was listening to silent-movie directors talking [about how films work fine without sound]", and arguing: "I feel like that's just part of the price of doing business nowadays, and it's something everyone should be doing."
it's just about look and feel (Score:1, Insightful)
On the other hand, my game experience is not dependent on voices, it's dependent on the look and feel of a game...
Re:it's just about look and feel (Score:1, Insightful)
System: Shocking (Score:1)
Re:Speech Stuff (Score:2, Insightful)
On top of that, I have trouble thinking of a game that anyone ever said "Yeah, the voice acting on that game was great! Buy the game for the voice acting!" Kingdom Hearts is the closest to that I can come up with.
And why is Microsoft doing the criticism? DO they really think they have more to gain by attacking Nintendo than b
Re: (Score:1, Interesting)
Re:Speech Stuff (Score:1)
This is a pattern with them - they trash talk Nintendo. They do it professionally, but it's still clearly trash talk.
And, I mean, really, the silent-movie directors analogy seems to pretty clearly signal a "They are going to get left behind because of their lack of voice acting."
And that's just ridiculous. Nintendo got left
Re:Speech Stuff (Score:1)
Re:Speech Stuff (Score:1)
Re:Speech Stuff (Score:1)
I think it's because, when it all comes down to it, Nintendo are the only ones Microsoft is really competing with, even though their lineup targets Sony more than Nintendo.
The fact is that Nintendo's outselling Micros
Re:Speech Stuff (Score:1)
Re:Speech Stuff (Score:1)
Sony released it anyway. You may have heard of it. It was called the Playstation.
Re:Speech Stuff (Score:2)
Re:Speech Stuff (Score:3, Interesting)
If you were to actually read the article you would learn that he has a lot of respect for Nintendo.
Here, to save you some clicking:
EF: [But] you asked me before what's the last game I spent a lot of time on--that'd be the new Pokemon.
EGM: Pokemon?
EF: Yeah. But then, you know, I've been playing games forever, and some of my favorite games of all time are Nintendo games.
Re:Speech Stuff (Score:1)
I can think of lots of games. When the CD ROM was new, having a talkie on your label was a major marketing and selling point. I remember buying Sam & Max and MI2 on CD ROM just to hear the voice acting, even though I already owned the games on disk.
Re:Speech Stuff (Score:2)
I think you need to play more games, ASAP. Sure, most gamers don't buy a game specifically for the voicework. Contrary to popular 'hardcore gamer' opinion, the same is true for graphics. But like great graphics or great music, great voice acting adds immensely to the experience. That you haven't encountered many games that exhibit this is rather fright
Re:Speech Stuff (Score:2)
In something like Zelda, you can only read a couple of lines at a time and it is far too slow to try and skip ahead with what they are saying, especially if you didn't mean to talk to that person again.
You're complaining about
Re:Speech Stuff (Score:2)
It does not mean that--I liked System Shock 2 and Deus Ex for their non-linear RPG aspects, because the text and story in those games was actually kind of interesting.
As I said, in the likes of Morrowind, BG2 and NWN I can skim read the text and exit it all by clicking the
This whole thread needs to be deleted (Score:1)
The second rule of Slashdot: Nothing good regarding MS can be mentioned on Slashdot.
That INCLUDES the XBox, people!
Voice acting! (Score:2, Insightful)
VO (Score:5, Informative)
Compare this with some of the excellent writing on Animal Crossing. I'm 100% behind spending that money on good writers and not on mediocre voice talent.
m.
Re:VO (Score:1)
Re:VO (Score:1, Insightful)
Another game with impressive voice acting is System Shock
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Re:VO (Score:2)
If you have access to a game with both languages that features a poor English dub (pretty common if it has both), experiment with it for a while. I a
Re:VO (Score:1)
To me, a Japanese person may sound angry when in fact they are not.
I don't speak a bit of Japanese, but I can usually tell whether or not the voice acting is good. It only takes a short while to be able to distinguish emotion from voices, and there are always context clues that can be picked up from the combination of the subtitl
Re:VO (Score:1)
Or at least give the option to the player. I know a handful of people that can't stand being in the room when I'm wathing anime or playing Japanese RPGs that allow this option, but imo the English dubs are usually so bad that I only give them about 15 minutes to prove their worth before switching to Japanese w/ subtitles.
Re:VO (Score:2)
Re:VO (Score:2)
Maybe I didn't catch the sarcasm, but are you serious about the writing on Animal Crossing? Don't get me wrong, I love the game and think it's one of the best games I've ever played. I just don't think it's a testa
Re:VO (Score:2)
It's only the animals that have houses in your town that are dull.
Re:VO (Score:1)
THE LIGHT'S SO BRIGHT IT HURTS MY BRAIN!
Re:VO (Score:2)
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Voices not always needed (Score:5, Interesting)
Nintendo has quite a lot of niche games like Zelda and Metroid -- neither of these has any voiceovers (apart from a few sentences in the intro to Metroid Prime), and they work just fine without them.
Many would probably think that Zelda was just plain wrong if it had voices. Zelda has such a long history that you've made yourself a picture of Link in your mind, and a voice would disturb that picture. The Wind Waker works just fine with just grunts and shouts for expressions, since the faces of the characters are incredibly good at showing emotion.
And in the Metroid games there's never anyone to talk to anyway. :-)
A very underrated game is Eternal Darkness for the Gamecube, witch has voiceover. And it's not crappy Resident Evil-style voices either, it's real good. Characters actually sound like they care for what they are doing, though the main bad guy does get a bit over the top sometimes...
Re:Voices not always needed (Score:1)
Re:Voices not always needed (Score:1)
Are you kidding? The voice acting in Eternal Darkness is atrocious. When I first played the game and heard the acting in the intro sequence, I feared that it may not be as good as the reviews inexplicably made it out to be... and unfortunately it turned out that horrible voice acting was just one minor problem in this pathetic excuse of a game; including but not limited to the abysmal animation and the mind-numbingly boring and repetitive gameplay.
If Eternal Darkness is an example of state of the art voice
Re:Voices not always needed (Score:3)
I'm just wondering since your opinion seems to [ign.com] be [planetgamecube.com] somewhat [planetgamecube.com] askew [gamespot.com] from [nintendojo.com] everyone [gamesdomain.com] else's [gamerankings.com].
Re:Voices not always needed (Score:1)
Re:Voices not always needed (Score:1)
Re:Voices not always needed (Score:2)
Re:Voices not always needed (Score:2)
Re:Voices not always needed (Score:2)
Re:Voices not always needed (Score:2)
That said, Windwaker is by far the most cinematic of any of the series. Secondly, nearly *everything* on the NES/SNES was cartoony beca
Re:Voices not always needed (Score:2)
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Actually... (Score:1)
Anyone recall a little defunct system called the CD-i (IIRC) made by Phillips? It had not one, but THREE Legend of Zelda games, all of which were apparently quite bad. I know one, and I think another, had voice acting.
Or maybe we should just sweep that one under the rug and pretend the games were meant to be fire fuel.
Re:Actually... (Score:1)
Localization is tough (Score:1)
Oh,
Re:Localization is tough (Score:2)
This has become big enough that disney movies are now shown in two versions in holland. During matinee the dubbed version. Later in the day the original version with subtitles.
Movies like Shrek and Fievel are really a lot better w
No voice is better than bad voice (Score:5, Insightful)
Sega's hires two types of voice actors: those who do not know what inflection is, and those who use it in all the wrong places.
I will say though, the House of the Dead games wouldn't be as fun without the really bad voice acting.
As to voice acting and Nintendo games, I think a large part of the problem is if Nintendo did give Link a voice, if it came out any less than perfect, the bitching they'd hear would make the cell-shading complaints look like nothing.
The reviews that said Samus needed a voice are just plain stupid. There isn't anyone she could possibly talk to.
I think whenever Nintendo finally gets around to making some new characters, that's when they should go with voices - if it fits the game.
Re:No voice is better than bad voice (Score:1)
Sonic Adventure 2 did much better, but they apparently never figured out how to make the sentences they spoke short enough so they didn't overlap with someone else's.
[172 emblems and counting in SA2]
Re:No voice is better than bad voice (Score:2)
And Sega's Panzer Dragoon series has featured some awesome voice-work, in every game. Same with the Japanese Shenmue voice-acting. Sakura Taisen features some very good voice work!
Really you are blaming Sega of America, which probably deserve the scorn. With stuff like Otogi they do seem to be massively improving, however, so let's hope for the future!
PSP (Score:1)
Re:PSP (Score:1)
Re:PSP (Score:1)
LCD screen technology? Their 5inch PSOne screen only consumes 350mA when the light tube is replaced with LEDs. It shouldnt be too difficult for them to integrate that into a handheld while at the same time keeping power requirements low
Not blatantly commercial (Score:2, Insightful)
This is an attitude I would like to see expressed more often by the people holding the purse strings. One of the ways that Hollywood maintains legitimacy and dodges censors is by having some portion of its annual output be more 'artistic' films. It gives th
Re:Not blatantly commercial (Score:1)
Nintendo, dammit, most things they do first
Re:Not blatantly commercial (Score:2)
I suspect Ed Fries is talking about stuff like the films (random examples) Memento, Donnie Darko, or Dead Man. I think Psychonauts is just not going to click with a lot of people, especially people who aren't into psychology at least a little. You are talking more about 'art games' that are more like Gladiator, A Be
Re:Not blatantly commercial (Score:1)
What is a sequel? If it's exactly the same as the old game then yes, there's no originality there at all. But, excepting the recent GBA adaptions old SNES games (which isn't too original, yeah, but there's other things out for the system too like Advance Wars, which may not be original in Japan but is original as hell here), Nintendo at the very least seriously messes wi
The perfect solution... (Score:1)
Re:The perfect solution... (Score:2)
Besides, you'll often get better results. In Japan, voice acting is a career all it's own; in the States, it's generally considered something you do when you can't find 'real' acting work.
And lets face it, Megumi Hayashibara doing Lime sounds different than Megumi Hayashibara doing, say, Faye Valentine. But Cam Clarke always sounds like Cam Clarke; Max Sterling. It's jarring to hear Max Sterling in Metal Gear Solid, Max Sterling in He-Man, and so on.
On the VA... (Score:1)
And if there's voice acting, how can I quickly get through the scene if I'm playing through again? In Zelda games I just press A or B repeatedly so I can continue playing... will that end if it starts using VAs?
(Slightly OT: I've found that if you hold R + B (could be A, I sold my copy a while back) and us
Question (Score:1, Redundant)
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Re:Question (Score:2)
Since we're english-speaking, we see many more article
Re:Question (Score:1)
That's silly. (Score:1)
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Re:That's silly. (Score:2)
Re:That's silly. (Score:1)
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Re:Fries is an idiot. (Score:2)
And your marketting comment is stupid, as it is the same for ALL the console makers."
The PS2 has the biggest 3rd party support because (1) the PS2 has the biggest market share, and (2) Sony aggressively promotes third party developers. Since the Xbox is losing the marketshare war bady, you'd think that they'd be m
Re:Fries is an idiot. (Score:2)
2) The controller was certainly the cause of much mirth among the press, but I think the level of vitriol was out of all proportion to the actual weakness of the device. Believe it or not, there are some people (myself included) who prefer the bigger controller
Re:Fries is an idiot. (Score:1)
Exactly. I get sick of people assuming that everyone's hands are the same size, that I, for
MS is in a unique position (Score:3, Insightful)
Contrast this with Sony and Nintendo. They have a solid market in Japan, which they cannot simply ignore. There's less taxes, less headaches, and they have far more public access. But they cannot ignore the world market as much as the American film industry does. So they can either make the voice acting in all Japanese and leave it up to their foreign subsideraries to localize, they can alienate their home market and start out in English and do english only, or they can design to reduce the amount of localization needed.
This isn't just about voice, its about affordable universal appeal. One of the best movies ever was made in Japan, but the language in which it was filmed has certainly harmed its marketablity and audience appeal.
Re:MS is in a unique position (Score:1)
To speak or not to speak (Score:1)
For a game that needs it, to avoid it because of the hassle is stupid. There are plenty of talented amateur and professional actors that can do this work for much less than the cost of hiring some big name movie star. Local theatre groups or college drama departments are good places to look.
I'd love to d
Re:To speak or not to speak (Score:1)
I also recommend NOT having engineers do the casting. Let them write code, not storylines. Let them fix bugs, not the audio. Let them perform code review