More Game To Movie Translations In Progress 47
Thanks to Yahoo/Hollywood Reporter for their article discussing the latest batch of videogame-to-movie adaptations in progress, which focuses on a completely different set of films to yesterday's article on Dungeon Siege. This time, Impact Pictures, who "which wrapped principal photography of its $40 million-range 'Resident Evil: Apocalypse' sequel Friday in Toronto", is profiled, and they discuss forthcoming movies from the company, helmed by Mortal Kombat director Paul W.S. Anderson, including "a $50 million adaptation of Atari's best-selling 'Driver' game", and, weirdly, a "big-screen version of Tecmo's blockbuster 'Dead or Alive' fighting game... [which] will provide some PG-13 fighting action and humor, devised by screenwriter J.F. Lawton ('Pretty Woman')."
Movies? (Score:2, Funny)
They were better off back in my day when games with flimsy stories were ported to shoddy Saturday morning cartoons, like they should be.
-e-
Full Circle (Score:1)
I guess it just confirms that Hollywood has, indeed, run out of ideas. Or maybe its just that the most creative medium right now is video games (which I personally think).
Just what the world needs! (Score:1)
Bloodrayne (Score:2)
http://www.gamecubenetwork.com/cube.news?3488 [gamecubenetwork.com]
Re:Bloodrayne (Score:1, Funny)
Re:Bloodrayne (Score:2, Insightful)
wow (Score:2)
Um yea (Score:5, Interesting)
Re:Um yea (Score:3, Insightful)
Re:Um yea (Score:3, Funny)
Then again, why not use the voice of Vice City, Ray Liotta [imdb.com]. I can't quite see him doing the comedic aspect as well, but we'd all recognise his voice straight off and he has done the Mobster film before [imdb.com].
Re:Um yea (Score:2)
Re:Um yea (Score:2)
Not only that. With DoA (Score:3, Insightful)
No actress that is of the "caliber" to be a DoA stand-in would subject herself to that level of fan-service. All three Charlie's Angels would have to go under the knife first.
It could only be a good film if it WASN'T rated PG13 and actually was violent or pornographic.
Sadly, it will be neither of things, nor can it be tongue-in-ch
Re:Not only that. With DoA (Score:1)
You have an interesting definition of "zero" (Score:2)
Have you played any DOA fighter past #1?
You can argue the storyline isn't any good, but saying it has zero storyline is simply wrong (I personally think it needs to be presented a little more obviously, as Americans seem easily confused by it - a 'what has occurred before' intro for each game would really help). For example, the ongoing plot of Kasumi and her brother - she became a Runaway Shinobi in game 2 to seek out her lost brother who was brainwashed by DOATEC. These
Boy I can't wait... (Score:5, Funny)
Re:Boy I can't wait... (Score:2, Funny)
Re: (Score:2)
Re: (Score:3, Funny)
Oh boy (Score:4, Insightful)
My main problem with video game/comicbook/cartoon adaptions is that live-action movies are not the right medium for it. Video games and cartoons are very single-dimensional when it comes to personality. How do you adapt human depth to a character without destroying it? Spiderman comes to mind. Remember the villain in that movie? Who can imagine a guy really turning into that?
What's the solution? I wish they'd think about what this medium is strong at and focus on its strengths. Live action is great for human interaction, it stucks as a superhero medium. Wanna use live action? Okay, at least be kind enough to make the experience worthwhile. X-Men comes to mind. Don't want your movie to be like that? Okay, at LEAST consider an animated film. You have an enitrely different range of advantages with animation.
I really wish movies were made to be entertained instead of to draw money.
Re:Oh boy (Score:2)
And movies have had no track record of having single-dimensional characters? What about books? They're a much more limited medium than comic-books or video games but Charles Dickens (unfortunately) didn't seem to have a problem building ridiculously complex characters. Strong and complete human characters can be developed independent of medium. Many (not all) video games ignore personality development to focus on gamep
Can't Wait for This One (Score:1)
Wait, what? (Score:2)
Could we at least get the continuity correct? Resident Evil 1 (both the game and the movie) took place in/under a mansion. It had nothing to do with any forestlike areas (unless you consider the greenhouse area to be the Everglades). I know Hollywood likes to butcher video games during their transition to t
Wasn't there a forest next to the mansion? (Score:2)
Re:Wait, what? (Score:2)
That said, I feel compelled to point out that the mansion was in the forest. If you watch the god-awful intro video on the original PSX copy of RE (The gamecube version removed it, as did one of the classics or director's cut editions), you'll see the Stars team helicoptering in and then running through the forest to the mansion as they try to escape
Re:Wait, what? (Score:1)
--Jeremy
Re:Wait, what? (Score:1)
I was referring to the live-action intro movie in the original PSX version (the big box edition, before PSX games shipped in jewel cases). They cast actors who looked vaguely like the game characters. It ended with this terrible, UPN action show style intro where the live actors were shown doing some sort of vaguely cop thing for three seconds(loading gun, adjusting armor, etc.) while the narrator called their name out one by one (Chris Redfield, Jill Valentine). All of this wa
You have too much money when... (Score:2)
HOW!!!??? (Score:1)
Re:HOW!!!??? (Score:3, Insightful)
I think that the point is that histories for games are written from people who feel free to try daring solution, because the key of the succes of a game is to find a core of people who really, really, really love to play it (otherwise they wouldn't spend tens of hours and bucks on it); screenplays have on the contrary the main goal to be pleasant to the masses, so
Driver: Already been done. (Score:2)
What? I was fairly convinced that the game was based on the 1978 flick, The Driver [imdb.com]. I mean come on, they're both based on a driver-for-hire, they have the same name, and they both sacrifice plot and voice acting in the name of ridiculous car chase scenes.
All of you should go out and rent this movie..
Now.
Fucking Paul Anderson (Score:2, Interesting)
I fucking hate Hollywood.
Re:Fucking Paul Anderson (Score:1)
While the actual resident evil movie could have been much better.. at least it didn't retell the first story.
EA=teh film industry (Score:1)
Meh, lets see Super Mario Brothers 2: Time Travelin' Koopas all-ready.
vise versa (Score:1)
Nintendo classics (Score:1)
This is not a new concept!!! (Score:1)
As long as they don't take the Matrix route, using a game to bridge a movie, then I'm fine with it. (BTW - the Matrix game sucks bad. Real bad).
I enjoy the fact that games sometimes spawn movies or that are spawned AFTER movies (i.e. Star Wars series) but not as a link between movies.
Re:This is not a new concept!!! (Score:1)
I wonder what factor the price of a movie (~$10) in comparison to the cost of game ($50) has on business models. Also, the cost of producing a movie compared to a game. On the other hand, a popular movie clearly bri
why not (Score:2)
The same guy who directed Mortal Kombat? Now you know the movie's going to suck!