Researchers Claim Gaming At Work Good For You 28
Thanks to the BBC for their article discussing the effects of playing videogames at work. According to the article: "Scientists from the University of Utrecht have studied the effects of game playing on 60 employees in a Dutch insurance firm", and charted "how [workers] felt about the work they do and their job", finding people gave more positive responses after they played simple games such as Minesweeper. The scientists behind the survey argue "...that, instead of games being a waste of time at work, they might help personal productivity and make people feel better about their jobs", and are now intending "...to do a much larger-scale study, using more complicated games which involve strategy decisions or role playing."
Type of work might have a bearing.. (Score:4, Insightful)
This preliminary study being conducted at a Insurance firm, may infact be bringing out the fact that the workers were bored... and (therefore) easily entertained by simple games.
Besides they havent really mentioned how productivity was measured, the fact that people 'feel better' about their job, although important, doesnt corelate with productivity/bottom line stuff.
Re:Type of work might have a bearing.. (Score:2)
I agree that feeling better about your job may not actually raise your productivity. But if allowing employees play (some) games at work doesn't decrease productivity, it's still good for the employer, as a happy employee is always better than an unhappy one.
Re:Type of work might have a bearing.. (Score:5, Interesting)
That's a harsh over-simplification. I'm a 3D artist. Creativity is a large portion of my job. I enjoy it, seriously enjoy it. Sometimes, though, I just plain need a break. I need something to distract me, as it were.
Sometimes, there are problems that are just tough to solve. Additionally, sometimes the first path I go down to solve those problems simply isn't the right way to go, and it takes a mental reboot to discover that. I've had it happen a number of times where I stop chewing on the problem and go play a game. Often in the middle of that game inspiration on a new direction hits me. That 15 minutes I spent playing a game wasn't 15 minutes spent away from the problem, even though I wasn't thinking directly about it.
I'm not the only one with behaviour like this. There are software developers where I work too. I've talked to them about it, and they've told me they've had similar results. One guy plays mindsweeper for a while when he's stuck. Before long, he's back on the road again.
Listening to music while working is a related topic. I've had times where the music helped, particularly if I was doing something on auto-pilot. (You know what I mean by that, right? Ya start working, and your hands know what to do without needing to really concentrate on what you're doing, kinda like driving home everyday.) Sometimes the music is inspirational and gets me motivated to work fast. And, sometimes, there are situations where the music is a nasty distraction. I'm trying to solve a problem, but the song is kicking me out of concentration mode.
So, I hope what I said here answers this particular comment of yours:
"Besides they havent really mentioned how productivity was measured, the fact that people 'feel better' about their job, although important, doesnt corelate with productivity/bottom line stuff."
My boss has recognized this. She has come into my office before and seen me playing the game
There are times and there are people where being allowed to occasionally play a game at work would indeed be a profitless distraction. However, don't discount the possibility that a great deal of people out there do benefit from it.
Well, we all know.... (Score:3, Funny)
Interesting topic... (Score:5, Interesting)
Silent keyboards, why no silent mice? (Score:3, Funny)
Why are there no silent clicking mice? I think I could really improve my productivity if I was able to use a mouse that didn't let on to anyone that I was feverishly playing Minesweeper all day.
Actually, the latest game I'm playing is Hexic. It's a simple puzzle game and it's a lot of fun, but with everyone able to hear how much I'm clicking, I have to keep my playtime (and thus my productivity) to a minimum.
Re:Silent keyboards, why no silent mice? (Score:1)
Re:Silent keyboards, why no silent mice? (Score:2, Informative)
Comments On Game Rather Than Job? (Score:1)
Sounds more like the person being surveyed is commenting on the game itself rather than their job, if I'm reading this context correctly.
Of course the person is going to say that they are happy with their job "currently" after having spanked away 5 minutes playing minesweeper.
Hardly... (Score:2)
Re:Hardly... (Score:1)
Re:Hardly... (Score:2)
Re:Hardly... (Score:1)
Re:Hardly... (Score:2)
[*] This raises another question -- is a month a period long enough to show what effects playing games at work has? As the researchers themselves say, the research is still at a very early stage.
Re:Hardly... (Score:1)
Re:Hardly... (Score:2)
What I was trying to (and completely failed to) say was, that the feelings people had after playing a game and their feelings about their job were two completely different things. The people taking part in the experiment kept logs about the first themselves, they were later asked about the second. Yes, they were happy about playing the game after playing the ga
Re:Hardly... (Score:1)
Some distraction is healthy. (Score:4, Interesting)
True, hence the upcoming second, longer, more involved study, which includes more involving games.
Actually, it often does. If someone feels that their work is not truly important, they often tend to care less about the quality, and in some cases, even spend less time working. I know quite a few people mildly disgruntled with their careers/employers, who think that the lack of importance of their work justifies showing up late, taking longer breaks/lunches, or just wasting time, rather than working.
Several years ago, I worked in a call center in which many of the techs would play networked Quake, using the unused machines as servers. This tended to develop a healthy sense of competition, while sealing many new friendships, and keeping people awake. (It was a 24/7 center with fast growth; thus, many new employees on a frequent basis.) Regardless of the time, playing games between/during calls also tended to keep them from becoming annoyed at their jobs (read: annoyed at the customers), as anyone who has worked in tech support/customer service can verify is a problem. If you're busy killing things, you're less apt to be terribly concerned that a particular customer was particularly dumb, or slow, or didn't listen, etc. Banning games won't stop employees from distracting themselves, regardless. There are plenty of ways to waste time [slashdot.org] on the Internet without having to install software on your machine. This study focuses on justifying said "wastes of time", as a potential productivity-booster.
The article explains that employees were allowed to choose when they wanted to play:
Most people I know get a case of brain fade at some point in their workday. Having the ability to just stop working for a bit and do something mindless REALLY makes a difference. Yes, a certain amount of employee responsibility is required. But as a freelance contractor that spends most of his time working in a cafe on a laptop, it's really nice to be able to just stop working and do whatever the hell I want for an hour or so, then get back to development again.
Prior to the dot-com bubble bursting a few years ago, I experienced many different environments while I was consulting, in which employee satisfaction was a huge priority. We've all had jobs (or friends who did) that provided free food, drinks, entertainment, and in some cases sleeping arrangements. The goal, of course, was to make it easier for the employees to stay at work as long as possible, and feel as comfortable there as they did at home. (Or more, in some cases.) If you've got an employee who would actually prefer to be at work over staying at home, it's likely that he/she will be more productive than one who would rather be somewhere else. As the article said, "... if the results show games can make people happier in their work, it could impact the amount of absenteeism in the workplace."
Of course, employee efficiency can also be adversely affected; Playing a game when you're supposed to be focusing on something is obviously not a good thing, and being allowed too much freedom can spoil an employee. But this didn't tend to be a problem in the techcenter I was in. Of course, then it was acquired by a larger entity, and Quake and parking-garage Nerf wars were banned, thereby forcing massive turnover. Work certainly lost all it's meaning for me when I could no longer shoot my co-workers. ;-)
stress buster (Score:1)
Re: (Score:2)
Hope bosses realize (Score:3, Insightful)
Why is it then that the second some PBH sees you playing a game, do they assume you've been playing it nonstop since you got in to work? Even after you explain that you were just taking a 10 minute break?
Please Slashdotters. Should you be in a position to manage people, or should you ever rise to that position, PLEASE for the love of GOD, let people have a little recreation time, if broken up enough throughout the day, not only will it significantly increase productivity, but it will also make your underlings think you're a good boss for allowing it.
I'd work for less. (Score:1)
I setup an Enemy Territory server at work... (Score:2)
Productivity hasn't been hampered (until 5pm that is). Teamwork also seems to have improved as well as communication with people in other groups not on o