Jenkins On War And Videogames 17
Thanks to the MIT Technology Review for their Henry Jenkins-authored opinion piece on the use of recent wars in videogames. Jenkins, an MIT professor and much-interviewed game-related academic, argues: "If the idea of turning war into games is so intrinsically offensive, why has there been so little public outrage over the use of playing cards as a way of representing the search for and capture of Iraqi leaders?" He concludes: "Given the divisiveness of current sentiments toward the war and the newness of games as a rhetorical medium, it is hardly surprising that these games offend some and disappoint others."
Iraqi leader playing cards (Score:5, Insightful)
Because the whole idea behind the deck of cards... was that US troops would carry them around, play games with them in their spare time, and memorize the faces of these guys so that if they happened to spot them... they could nab them.
The media really latched onto the idea, but the original purpose was to promote awareness among the troops of what they should be on the lookout for. NOT some crazy Right-wing warmongering wargasmic ploy. THAT is why there has been no public outrage.
Agree with most of the other stuff he says, though.
Re:Iraqi leader playing cards (Score:1)
Can't be offended (Score:2)
There are only two types of things that someone can say. True things and False things. If someone says something false, then it's all BS and you can just shrug it off. Like if someone calls you a retard and you're not, it can't offend you. If it's true, then you should fess up to it with no regrets. Like say you're gay and someone calls you a fag, just be like "yeah I am, so what?".
So let's say I make a video game where you're a terr
True dat! (Score:2)
If something offends you, take a deep breath and pull the stick out of your arse.
games and war (Score:5, Insightful)
Gee, isn't the relationship between games and war only a few thousand years old? Chess and playing cards originated in India and are both supposed to be modeled on war.
Re:games and war (Score:3, Insightful)
The forgotten approach? (Score:2)
I guess this mean we shouldn't shun current events (Iraq, Afghanistan) since it causes more psychological damage rather than avoid.
Is this guy the new John Katz? (Score:2, Interesting)
Seriously, this is a totally lame topic and you would think MIT wouldn't put up with this kind of BS, but I guess it even does.
First, lets review how what is written being a totally media (or Jenkins) manufactured story. Recall a Christmas Carol. What did SCrooge's assistant give his kid? A toy soldier. What game did your parents play as children? Cowboys and Indians or maybe Ax
Re:Is this guy the new John Katz? (Score:2)
Each game reflects different understandings of this war and its moral consequences. And each exp
Re:Is this guy the new John Katz? (Score:2, Insightful)
Make no bones about it, war is not pretty. I just think Jenkins needs to lay off moralizing a genre that is not meant to teach but to entertain. Games are supposed to be fun, escapist fantasy. The fact that the game deals with a relatively new war is irrelevant. The "artists" who made such things like "Velvet Strik
Re:Is this guy the new John Katz? (Score:2)
To say that something is "just a game" is the same as saying that a film is "just a movie." but movies make people cry, laugh and think. Why is it so impossible that games can do the same thing?
I am not saying that games of war can or particularly should be full of meaning. However, doesn't it seem signifigant that war games are popular? Doesn't it seem to say something that we keep
Re:Is this guy the new John Katz? (Score:2)
They have always been popular. War games were popular even before there were computers or even TV-s. Of course it's significant, but what does it signify? At the moment, I have no idea.
No real ambiguity? Tell me, were the Russians the good guys or the bad guys?
Because games are very popular, because people spend hours a week playing them,
Re:Is this guy the new John Katz? (Score:2)
The entire article was unoriginal literary masturbation. Meaningless. It really comes down to "some people think this, yet others think this." Duh, so what. We already know that.
And the moral of this story is... (Score:2)
There is no such thing as bad publicity. This is one of the main reasons these game companies try to make games out of the wars to begin with. It's essentially an Acclaim marketing tactic.