LGP Announces Three New Linux Games 59
Time Doctor writes "LinuxGamePublishing has just announced three new titles in their IRC channel (#lgp) on freenode: Gorky 17 (more info, also known as Odium), Knights and Merchants (more info, somewhat like the Age of * games), and Software Tycoon (more info, one of the first Tycoon-style games for Linux!). The best part is that they are all ready to go into beta, and if LGP sells enough copies, Epic Interactive Entertainment has committed to six new titles for LGP in 2004!"
Re:Why these games? (Score:3, Insightful)
As cool as Star Wars Galaxies or Warcraft may be, there is obviously not enough of a market to sell those games and still make a profit.
Re:Why these games? (Score:1)
Re:Why these games? (Score:2)
Re:Why these games? (Score:4, Insightful)
The problem here is the fact that people have gotten so used to the "free beer" aspect of Linux that they're having trouble reaching for the wallet even when they should. They think nothing about buying software for Windows, but under Linux they're used to clicking their way on to freshmeat or freshrpms and grabbing it completely free. And when somebody expects money for Linux software it just seems so odd that they'd rather go pirate it.
Need examples? How about SuSE, or WineX? And then other people wonder why game makers won't take a chance on anything bigger than Gorky 17, or scream "where's the professional DTP or video editing or CAD software for Linux?" They're right there buddy, if more people would start giving credit where it's due and pay for good software once in a while things would get better.
"Free as in freedom, not as in beer" has been uttered for so long that people can't seem to actually fathom its meaning anymore. No, we haven't reached that utopic world where we don't have to pay for software anymore. We're just evolving, hopefully that's what this whole Open Source thing is about, we're learning to see things in another perspective. You still have to support the people who make software for you, just like you do with every other provider of anything you can't do yourself.
Re:Why these games? (Score:1)
Re:Why these games? (Score:1)
Re:Why these games? (Score:2)
While I appreciate not having to shell out $30 each for a boat load of tools I get gratis on Linux, I'm not cheap. My stack of games is quit thick (starting with almost all of Loki's titles).
The main problem is volume, not cheapness. The more Linux users, the more that will pay to play those games...though not necessarily just because
Re:Why these games? (Score:3, Insightful)
Wrong. This is a typical psudointellectual argument which has no basis in truth. Look at the amount of people who have subscribed to WineX, people who bought additional copies of Quake 3 and other Loki games just to support Linux. People who have subscribed to Mandrake. People who have supported the EFF, etc. There is no basis that Linux
Re:Why these games? (Score:2)
Infact I did, you must have trouble reading.
Answer this question: do you believe Quake 3 or any other Loki games sold enough to cover the costs to port that game?
What I believe a fact to be is irrelevant.
Also, could you list all of the costs involved in porting a game?
Yes actually:
1. Licensing (which is quite frankly a crock)
2. Development
Now if you want to sell it:
3. Publishing
-- iCEBaLM
Re:Why these games? (Score:2)
As for taking chances... I seem to recall that two major games hit Linux this year. UT2003 and NWN ring a bell?
Cad software and video editing are not an issue. When groups like the movie industry demand more of these apps on Linux, you'll see them. It *IS* hapening, slowly.
Re:Why these games? (Score:1, Insightful)
Re:Why these games? (Score:1, Troll)
I don't think I'm the only one grasping to windows because of games. Infact it's the only reason I have windows. If I could get all my games for linux, I would be using linux.
Please explain to me the feasibility and economics of wasting money to port bargain bin games nobody has ever heard of. I'm sure your greatly informative insights will enhance ever
Re:Why these games? (Score:2)
Him: "There are no games on Linux. Why would you want to use it?"
Me: "Have you played anything on Windows that's been good since BF1942 has been released?"
Him: "Well, no..."
He still plays only "Desert Combat" lately. Another recent game that he purchased was "Postal II." That game is a turd, even though it is kind
Re:Why these games? (Score:2)
I'd love to see you play an RTS with a gamepad.
The last good Windows game that came out was BF1942, in my opinion.
You know what they say about opinions... I'll just say that you and your friend must not play a lot of games and leave it at that.
Moderation gone awry (Score:1, Troll)
LGP who? (Score:3, Insightful)
And who are these Epic Interactive people? I only know of one big industry player that goes by Epic, and this isn't the one. As if they have enough clout to make a statement like "if LGP sells so many copies, then we'll give you six titles". Please.
I'll be more interested in Linux gaming when more industry players show support and Linux becomes more of a viable desktop option for most people (note: I'm not endorsing Windows, in fact, I use Linux for my desktop). Think about it, this wouldn't be newsworthy anywhere if we were talking Windows.
Re:LGP who? (Score:1)
But what's with the war talk? If people in the Linux community would quit worrying so damn much about going to war with Microsoft and instead focused on improving their product, they would be a lot better off. So much time is wasted on hyping what they have when they could be working
Re:LGP who? (Score:2)
LGP is like BASF; they don't make the games...they just make them possible. They are resellers at the core, not a development house. For companies that have Linux versions, but don't want to sell them for some reason, LGP takes care of some of the hassles.
Now, I'm not worried abo
Re:LGP who? (Score:1)
What needs to be worked on, like I said before, is making a market for Linux by establishing a desktop presence and get some key companies supporting Linux. Until then, the handful of Linux gamers will have to settle with what little they have while the rest of the world ha
Re:LGP who? (Score:2)
While I _did_ have a :) at the end of my original comment. If you do have some real interest, look at a couple of the Linux gaming sites...
The Linux Game Tome [happypenguin.org]
Linuxgames [linuxgames.com]
...and a place to buy them [tuxgames.com].
What needs to be worked on, like I said before, is making a market
Re:LGP who? (Score:1)
I don't think it should be too hard to acknowledge the fact that Linux is very far behind as a platform in the game industry. Taking baby steps forward isn't
Re:LGP who? (Score:2)
Savage is brand new.
Neverwinter Nights is not an unknown title. The expansion packs such as Shadows of Undrentide are made available at the same time as the Windows and Mac versions.
Transgaming supports quite a few Windows games under WineX and they run well.
More titles are on the way.
Most of the old titles are from the last big expansion and bust -- and a nasty one at that. Baby steps are exactly what is needed; it shows what the market actually will suppo
Re:LGP who? (Score:2)
Until theres a new patch and you can't play for months. Still cant play cs ever since the steam integration (You can jump through hoops to get steam to work,but the actual game dies with an error referring to gl extentions. This is true with both cs1.6 and any offline steam based game (CZ, hl2beta, not that I'd know of course.)
Re:LGP who? (Score:1)
Re:LGP who? (Score:1)
Re:LGP who? (Score:2)
OK. As an active user, I have a different opinion.
Serious strides need to be made in the desktop arena.
Yes, and there have been, though I thought we were talking about games. Games -- there are a few thousand that work under Linux -- will always end up in the "never enough" category. There will always be a game that won't be available no matter what you use (exclusive console games, as an example).
As for desktop use, I've been com
Re:LGP who? (Score:1)
But, I just want to make a couple of points. In all of this desktop talk, it all was related to games. I'm a firm believer in the idea that the desktop has to be perfected and easy enough to use for the average person to migrate. Then, the games will come. Look at the jump from DOS to Windows 95 (3.
Re:LGP who? (Score:1)
I disagree. You won't buy a Linux game. You're as much a potential customer for them as I, owning no mac hardware, am for an OS X game. I 'might' buy an OS X game one day, but I think any company would be pretty foolish to market anything to my demographic right now.
Re:LGP who? (Score:1)
The desktop Linux market share is puny. Most people who use Linux on the desktop now aren't gamers. They need to change that fact if they want to make some decent mon
Re:LGP who? (Score:2)
Re:LGP who? (Score:1)
Re:LGP who? (Score:2)
Re:LGP who? (Score:1)
Re:LGP who? (Score:2)
Turning the PC into a console (Score:4, Interesting)
Re:Turning the PC into a console - plug! (Score:2)
We already have a Gamer-module (by default filled with a large number of opensource games) with Enemy Territory, and also have Q3A and UT2k3-demo modules. They work, are fun at lan-parties, but besides that not a lot of people are going to reboot just to play a game (especially when booting could take a few minutes).
There are a few small retailers selling Morphix Game pre-installed, though. Comes close to having a console :)
Re:Turning the PC into a console (Score:2)
Re: (Score:2, Informative)
Re:Whaaa? (Score:1)
Re:Whaaa? (Score:2)
Re:Whaaa? (Score:2)
I'm sorry, daughter of mine, but we can't afford to send you to college because I have such a passion to develop Linux-only games and refused to try to make enough money to provide for you by porting them, very easily, to Windows so that normal people could buy them. Have you considered selling blood or prostitution?
Re:Whaaa? (Score:2)
I've asked Mike Simms this before, and I gave you the same answer he gave me. He's put enough on the line for Linux games that I'm willing to take him at his word on the issue. That trust doesnt stretch over to estimated release date's though.
Okay here's the bottom line (Score:1)
GBA not that profitable for developers... (Score:2)
I'd say the most notable of these were Crawfish who did a sterling job of converting SFA3 to the system. It's so sad to see such a good job done only for it to be met by market failiure
It can't be *that* cheap to publish a GBA game (they are catridges after all and there's the Nintendo licence to pay) and I suspsect it is mainly Nintendo and the uber publishers (r
Excerpt from Software Tycoon Scenario Listing (Score:1)
You have been hired by a software company mired in stolen code, missed release dates, and excuciatingly large swimming pools of cash generated from selling data freely available on the internet.
Objectives:
Eat doritos, install firewall (level 1), gain at least Level 2: Hacker Spite.
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