NASCAR Coursebuilders, Drivers Consult Videogame Version 49
Thanks to the St.Petersburg Times for their article discussing how NASCAR videogames are giving the real-life drivers tips on a newly redesigned course. According to the piece, which discusses the "$10 million... redesign of Homestead-Miami Speedway", the drivers are checking out EA Sports' new NASCAR title for tips on the as yet undriven new layout: "'The boys playing the video game said Homestead's going to be real fast,' said Busch Series driver Scott Riggs in September... 'With that new banking in there, they could be pushing 180 (mph) in the straightaway'." The coursebuilders at the International Speedway Corporation also got their first look at racing conditions from the game, according to an EA spokesman: "The first time we went down and showed the game to the ISC people they were jumping around the office... [the redesign] was going to add roughly 30 mph to the top speed and shave five seconds off a lap."
Ain't technology grand? (Score:1)
Stuff like this makes me love technology.
Practical uses for our tech toys.
Re:Ain't technology grand? (Score:1)
Re:Ain't technology grand? (Score:1)
Not the first time... (Score:5, Informative)
I also remember hearing that Jacques Villeneuve, back when he came to F1, played F1 video games to get to know the circuits.
It's a great idea. If the tech is there, use it, and games are getting SO realistic these days that a lot of racers agree that the sims we play these days pretty much nail what it's really like.
Re:Not the first time... (Score:2)
Re:Not the first time... (Score:1)
To correct you though, ABS IS STILL BANNED. Also, stuff like qualifying engines and super-sticky tyres were banned to keep costs down.
Traction control and launch control was all reinstated because the FIA couldn't police it.
F1 is TOO safe now. As Stirling Moss said, drivers need the fear of God shoved up them.
Re:Not the first time... (Score:2)
Yes. Turn the car on it's side. Of course, this only works to the extent of 1 G, but you can spin it in a circle, ala astronaut training, if you want, and easily get 25 Gs.
Re: (Score:2)
5 Seconds (Score:4, Insightful)
Re: (Score:2)
Re:Formula one (Score:1)
"Okay, left... left... left... left... left... left... left... left... left...... left... left... left... left..."
Re:Formula one (Score:1)
Re:Formula one (Score:2)
Engineers using computer models... (Score:2)
I guess the interesting bit is that they didn't have to develop it.
Q.
Re:Engineers using computer models... (Score:2)
Which is why you gotta wonder about those Age of Empires phreaks :)
Flame away friends (Score:1, Troll)
I'm to
Re:Flame away friends (Score:1)
I mean, really, what kind of designer are you when you're trying to make new and better ovals?
Re:Flame away friends (Score:1)
> the dumbest spectator "sport" ever.
> They just goaround in a big circle.
I have to agree... I don't see the point of NASCAR. It's like... hillbilly bumper cars.
Re:Flame away friends (Score:5, Insightful)
Racing is a lot of work, and it's the fastest growing sport in the US. It's no more pointless or stupid than any of these other sports that people get so wrapped up in. So NASCAR drivers drive 500 miles and get nowhere. Players in other sports run around the whole game and never get anywhere. No real differences there. The biggest difference is with NASCAR you have 1 winner and 42 losers each race, but in other sports you have 1 winner and 1 loser each game
Just food for thought.
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Re:Flame away friends (Score:1)
Unfortunately, every NASCAR game I've ever played doesn't take m
Re:Flame away friends (Score:2)
here are some important distinctions (Score:1, Flamebait)
Re:Flame away friends (Score:1)
Hey man -- where's there's smoke, there's fire.
there are differences (Score:2)
1) Car racing glorifies pollution to no purpose. (not that other sports don't pollute, but its more a side effect than the main event)
2) The major part of car racing - the driving - is so easily simulatable, they might as well play it in a simulator.
(But I do agree, in general, that sports are a lot of running up and down a court for no purpose, and caring about shit that has nothing to do with your life)
Re:Flame away friends (Score:2, Informative)
DO NOT lump all American car racing into going in circles. NASCAR != American car racing. Check out any ALMS event. Infinitely more interesting. Same with Speed World Challenege.
NASCAR and IRL are the "roundy round" racing.
Re:Flame away friends (Score:1)
Not only is racing silly, it's also dangerous as hell! Even more dangerous than american football.
Imagine.. humans.. zooming around in half-million dollar 200 km/hour vehicles made of metal! Absurd!
Re:Flame away friends (Score:1)
Actually, they did not. The airplane was invented by a brazilian, Alberto Santos-Dumont, and first flew at Paris, France, in 1906. You might believe the Wright bros did it first, in 1903 - but theirs was not a real airplane. It could not take off by its own means, it needed a catapult; therefore, one can't say it was really an airplane.
More info: [ http://www.rudnei.cunha.nom.br/FAB/eng/santos-dum
Re:NASCAR explained... (Score:1)
I like street courses, but frankly I prefer the cars to at least pretend like they're the same types of cars that we drive every day. Of course, a lot of that more or less stopped when they started using NASCAR to advertise front-wheel-drive sedans rather than muscle cars.
Re:NASCAR explained... (Score:1)
You must not have watched very many NASCAR races if you think drafting is the core. There are 34 races in a season, some "drafti
Re:Flame away friends (Score:3, Insightful)
NASCAR and drag racing, for example, are primarily drivetrain and pit crew competitions. The driver is the figurehead of the team and does, well, the driving.
I hate to say this, but it's like ballet. I don't personally "get" either NASCAR or ballet, but there are obviously a lot of people who do. Those people develop an appreciation beyond the trivial aspects of driving in circles or jumping up and down like a monkey on a stage. At
Re:Flame away friends (Score:2)
How about the money game? (Score:2)
From an economic point of view, its a lot cheaper to have your driver play a $300 video game (PS2 system, [insert game name here], and memory card) than it is to get some time on the race track.
Re:How about the money game? (Score:1)
The point, though, was that the redesigned track hadn't even been driven and drivers already had an idea of how they would approach it, because EA got the blueprints for the redesigned track from the construction company (in soft-copy, of course) before it was even built. The further point was that the drivers' ini
i wonder if they simulate white-out at high Gs (Score:2)
What's next? Pressurized drivers' suits to keep the blood in th
Re:i wonder if they simulate white-out at high Gs (Score:1)
It wasn't a redesign -- more like a whole new track. That was CART's first (and last) visit to Texas Motor Speedway in April 2001. Twenty-four degrees of banking turned out to be too steep [racinglines.com] for drivers whose cars were running at 235 mph.
Papyrus sims and NASCAR drivers (Score:1, Interesting)
Quite a few of the drivers play the game, especially for practice on the non-oval road courses. They describe the physics as being pretty close to the real thing. Some race online, most notably Dale Earnh
Re:Papyrus sims and NASCAR drivers (Score:1)
overall, ea does a better job of making a new version more intersting then the last. pap does a better job at pure driving. I have both, i tend to use thun
Is speed all that matters in Nascar? (Score:2)
Maybe it's because I follow F1, but does the top speed on the lap really say much about the course? I mean, shouldn't there be "driver challenge"? You can make a given course faster and faster, just by increasing the banking. Big deal. Is it more interesting to watch, or does it make for a better race for the drivers?