Bungie Celebrates 2-Year Anniversary Of Halo Release 93
Thanks to Bungie.net for their feature commemorating the second anniversary of Halo's Xbox debut. The piece starts: "What started life as a pseudo real-time-strategy game for the Apple Mac has turned into the number-one-selling Xbox game of all time and a driving force behind much of the console's overall success", and goes on to elicit Ed Fries of Microsoft's remembrances of the scary moments ("Our first E3 press event went REALLY bad. The Xbox didn't even power up. Halo was the grand finale and we had some serious framerate issues and hiccups"), and the Bungie developers, fans and media's favorite anecdotes ("Halo rage is a beautiful thing. My plaster walls are free from damage now, but the amount of controllers I go through is atrocious.")
I was playing it today... (Score:2)
Halo has its detractors, but I have yet to play a first person shooter that I ENJOYED more.
Other games may have better graphics, better levels, etc, etc- but overall, Halo is a great game.
Re:I was playing it today... (Score:2, Insightful)
If you want a good FPS, play Medal Of Honour or Call Of Duty.
Re:I was playing it today... (Score:3, Insightful)
But in all seriousness, those who hate Halo's multiplayer mode have probably never played it with a large group of people. It is an absolute BLAST!.
Re:I was playing it today... (Score:1)
Re:I was playing it today... (Score:2)
In a nutshell..
Where's the bots?
Just playing 1v1 or even 2v2, is frankly boring.
Now playing 2v2 while each commanding 6 bots..that's fun.
No set of multiplayer mode challenges, no bots..
It's a good game, and a good engine. Not the best 'tho. Timesplitters 2 was overall a much better game.
(Although I'll stick to Day of Defeat if it's ok.)
Re:I was playing it today... (Score:1)
Re:I was playing it today... (Score:2)
Re:I was playing it today... (Score:1)
Halo... Call me in 2001, when I still gave a shit...
Just one question... (Score:5, Interesting)
Re:Just one question... (Score:4, Informative)
And (Score:1)
Ugh (Score:4, Insightful)
Re:Ugh (Score:1)
Oni was released before the MS buyout. MS didn't distribute it either.
Re:Ugh (Score:1)
Oni was delayed, Bungie went to MS, Oni was spun off and shipped by someone else other than Bungie, as was Myth III.
I bought Halo for the PC, and wow I was underwhelmed by the game. The single player game pretty much sucked including terrible levels like all the crap in the Library.
Your cut & paste troll is out of date. (Score:2)
Re:Ugh (Score:1)
Re:Ugh (Score:3, Interesting)
For those of us who don't like MS and won't own an XBox, the fact that we missed out on the whole Halo thing is not even the full extent of the problem. This business of console makers buying large, successful developers/publishers outright
Good Grief Part II (Score:5, Insightful)
I would specifically argue that developing for one console actually enhances creativity, not stifles it. It's easier to develop for a single platform than it is to target 2 or 3, or in the case of a PC technically an infinte number of hardware configurations That's a best case scenario, of which I think Bungie exemplifies. The worst case scenario is that the now-bought-out-company produces crap (say, that crappy Microsoft first party psuedo-RPG that started with an A). Basically, I think it would be fair to say that a creative company will create more creative games, and a non-creative company will inevitably create crappier games. Ooooo.
So sure, it's all cool and hipster to have indie game houses, but let's be frank. It's all about the benjamins. These indie guys would like nothing more than to do what they're doing, but to have driven to work in a Dodge Viper rather than a 1985 Ford Escort that's 3rd gear works only half the time.
Two more things. First of all, who died and made you Ms. Cleo of Bungie? How do you know that Bungie's "glory days" are behind them (Oni-cough-cough)? Halo was fantastic. If Halo 2 completely bombs, I might agree with you. But since neither of us has played that, I doubt you can justifiably say that. Bungie and MS have both said that they leave each other alone, so Bungie is doing what they would've done, except that a) it's for the Xbox, and b) they drive to work in Dodge Vipers. Why is that bad?
Secondly, if you're so adverse to playing good games merely because they might be on a certain console, consider yourself a shameful PC fanboy. You might be slightly more articulate than the forum fanboy trolls (that is to say, using multi-syllabic words and not using wtf once), but the spirit is the same. Shame on you. Good games are good games, whether they have Microsoft on the front or GarageGames. Get over your indie-fetish and have some fun.
* Isn't it odd that it's always MS doing the buying, not Bungie doing the selling? Maybe - and stick with me here - maybe Bungie wanted to be bought out and have lots of cash for doing something they love. Just a thought.
Good Grief Part II Part, Um, II (Score:2)
Oh, you mean like Sony bailing [gamersmark.com] Squaresoft out of the post-movie-blues and eventually becoming the second largest shareholder of Squaresoft? That kind of completely extraneous hypothetical?
Re:Good Grief Part II Part, Um, II (Score:2)
Much of what you wrote I already agreed with, but little details like the problems with Take 2 and this little factoid are either news to me or I had forgotten. Nice job pulling things together!
Re:Ugh (Score:1)
Re:Ugh (Score:2)
Bungie History 101 (Score:1)
Re:Ugh (Score:1)
(and dude, writing "M$" is so 1999.)
Re:Ugh (Score:1)
Most people who are familiar with the Marathon series would argue that notion heavily (and probably accurately)
Re:Ugh (Score:2, Informative)
It's the little things. The huge variations created simply by approaching a fight from the other side, or using different weapons. The complete disregard for the Doom mentality that's plagued PC shooters since forever (weapon x is better than
Re:Ugh (Score:1)
Re:Ugh (Score:1)
Halo 2 is supposedly going to expand on the story in a big way, and will probably reinforce that connection (as well as - Bungie tell us - making us realise just how many Secret Clues were left around Halo. Oh well, any excuse to play the game again...)
Good grief. (Score:5, Insightful)
And so M_S_ bought out Bungie. Whoopie. I'd think Bungie far more qualified to decide what's best for Bungie than, say, you, and Bungie doesn't seem too upset about the whole deal. In fact, they've said in every interview I've read with them regarding MS that MS leaves them well enough alone, save for random visits by Ed Fries and Ken Lobb who just walk around with their jaws on the floor and then leave. Which seems to work out fairly well, since Take 2/GODgames bugged the hell out of Bungie and the result of that was the abysmal pre-MS Oni.
Microsoft saw an opportunity to snag a great game franchise, and they took it. Why is that inherently evil? Wouldn't anyone else have done the same thing? Don't think for a minute that someone at Sony wasn't kicking themselves in their proverbial business casual slacks for not having bought Bungie first.
What's the difference between super-kick-ass indy (sic) games, and super-kick-ass non-indie games? If both are super-kick-ass, what's your problem? Shouldn't good game developers like Bungie be rewarded with the big bucks only the big dogs can cough up? I'm all for indie gaming (hey, I bought Mutant Storm and Starscape), but I'm more for indie gaming developers making it good than indie game developers making $1000 a game. So should you. Return to your comraderie of anti-M$ fanboys at main.slashdot.org, and save the karma for gamers who care about the games. And thanks in advance.
Re:Good grief. (Score:2)
Re:Good grief. (Score:2)
Re:Good grief. (Score:2)
Typo..should have been Bungie.
I won't argue at all the Oni blew... and I'm willing to give Bungie the benefit of the doubt when it comes to creativity, however, I do have serious doubts about MS being "hands off" w
So umm... (Score:1)
and it just came short while ago for pc.. (Score:2)
i mean really, take the games best gameplay feature away(co-operative), release it 2 years late(a game that depends somewhat on it being 'fresh' too) and wonder why people don't like it. and add a couple of gfx bugs they had 2 YEARS to figure out and test.
i'm sorry but they really should have been doing some improvements to it during that time(the game ain't nothing special even, quite frankly even if unreal 2 is kinda short it kicks halo's ass soooooooo f
Re:and it just came short while ago for pc.. (Score:2)
IF X is a company owned by/associated with Microsoft
THEN X and anything it makes/produces sucks
Bungie didn't develop the PC version of Halo. Gearbox did.
And the graphic bugs were mostly because people were trying to run the game on old Voodoo5, with all the settings turned up, playing on a 16 player non-dedicated multiplayer server using a 56k modem, while playing Winamp in the background, while downloading pr0n off Kazaa. When it comes to extremely high performance gam
Re:and it just came short while ago for pc.. (Score:2)
it's nothing to do with ms being the publisher(mechwarriors with ms logo aren't bad), the pc version of halo just sucks even though they had it sort-of ready 2 years ago.. you got any good reason for them dropping the co-operative gameplay
Re:and it just came short while ago for pc.. (Score:2)
Yeah, its called LAG.
Re:and it just came short while ago for pc.. (Score:1)
Re:and it just came short while ago for pc.. (Score:2)
Re:and it just came short while ago for pc.. (Score:1)
The game runs poorly on new video cards.
The GeForceFx 5200 doesn't run it well.
Geforce 4 Ti4200 can only run it at 800x600.
Gearbox said it was because of the DirectX 9 effects and pixel shader 2.0 effects. However if the game is run in pixel shader 1.1 mode with the -use11 switch, hardly any performance gain is noticed.
Re:and it just came short while ago for pc.. (Score:2)
TERRIBLE, TERRIBLE level design screwed up a game that had beautiful graphics and pretty solid play mechanics (nothing special or innovative, but very streamlined, and play control was amazing for a gamepad-controlled 1st person shooter).
Sucks = 85%? (Score:3, Insightful)
Re:Sucks = 85%? (Score:2)
Re:Sucks = 85%? (Score:2)
Well, I hoped that after saying how unscientific Gamerankings was, you'd follow that statement with a highly scientific statement proving that people dislike Halo. Instead, you said - and quite unscientifically - "Halo kind of sucks."
So, before releasing any number of the witty quips that popped in my head, I'll go ahead and wait for th
Re:Sucks = 85%? (Score:2)
Re:Sucks = 85%? (Score:2)
So, completely OT here: is it just me, or does the whole reinvention of Deus Ex 2 seem like it might be dumbed down for the masses? Maybe it's me just trying to lower my expectations from "Best. Thing. Ever," but it seems like in the recent previews of the final build I'm seeing more of a movement towards that mass market. I think in that video interview with Spector that's floating around, he said they tried to use less tri-syllabic words. Which worries me, because I sure do like he
Re:Sucks = 85%? (Score:2)
Re:When's the next app for Xbox? (Score:2)
The fact that you need to spend 50$ to play any non-XBox games online kind of ruins the "coolness" of the built in network adapter. At least for me.
Of course, on /. it's far more important to "win" "arguments" than to actually discuss anything. Arrogant prick.
Re:When's the next app for Xbox? (Score:3, Interesting)
I was unhappy with the whole idea too, until I tried it out. Nowhere, nowhere, nowhere has a better online gaming service. Very reliable, very browsable, and the lowest kiddie-to-human being ratio I've seen (partly because of the pay nature, and the very real penalty of having an account closed - instead of being to simply create an account with a new name). Plus, have you played online games on some other consoles? Games like SOCOM were completely ruined by rampant c
Re:When's the next app for Xbox? (Score:5, Insightful)
Xbox Live is WORTH the $50.
Going online with Live is easy, seamless, and painless. It works.
Having a DSL connection is more expensive than dial-up. But I pay for it because it is worth it.
I could get television reception using a standard antenna- but to me Dish is worth it.
Sometimes its okay to spend a little money to get something that's good.
Re:When's the next app for Xbox? (Score:1)
Re:When's the next app for Xbox? (Score:1)
And then two months later we get a PS2 version and a GameCube version, and
Re:When's the next app for Xbox? (Score:1)
Re: (Score:2)
Re:When's the next app for Xbox? (Score:1)
Halo PC, not MAC (Score:2, Interesting)
Re:Halo PC, not MAC (Score:2)
Re:Halo PC, not MAC (Score:1)
By far the most exciting prospect is of multiplayer battles between console and PC players. While Bungie kept tight-lipped about the prospect of a Playstion2 version, Sony insiders have mangaged to confirm that the title will indeed be one of the earlier releases on the its supersystem after it debuts in the fall of 2000.
4 confirmed, actually. (Score:2)
Actually, the Xbox has 4 confirmed million plus selling games, worldwide, on it.
Halo (launch)
Dead or Alive 3 (launch)
Project Gotham Racing (launch)
Splinter Cell (released November 2002)
Still, for all the talk about how much software is sold for the Xbox, you'd figure there's be more than 4 titles which have sold over a million units worldwide; 3 of which are launch titles, and the fourth released a year ago.
The GC has been out for the same t
Re:4 confirmed, actually. (Score:2)
So has Super Smash Bros. Melee. Your point is, what? That Halo is the only consitently selling title for the Xbox?
And please list the PS2 & Nintendo million sellers.
I can't list all the PS2 million plus sellers, since I don't know them all. Yes, some EA Sports games are in there, but that doesn't mean their selling a million plus is any less relevant because you feel so. It's still a million or more units of a game moved.
But I can remember F
Hey Bungie (Score:2)
*Yawn* (Score:2)
Yeah that game that was soo cool it was never released after bungie sold out.