Hordes of the Underdark Goes Gold 221
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.
Airline alert! (Score:4, Funny)
I'd like to see graphs of rising game sales vs. plummeting airline ticket sales.
Correlations, anyone?
Re:Airline alert! (Score:2)
Only that geeks have too much fun.
Specifically that the game is adictive enuff that its victims^h^h^h^h^h^h^hplayers are too distracted for holidays.
A truly long lasting game. (Score:5, Informative)
P.s. The gfx is pretty cool, not great but I don't play a game solely based on gfx, I need good playability and challenging tasks.
Re:A truly long lasting game. (Score:2)
Btw. Does anybody know if this expansion is for Linux too?
Re:A truly long lasting game. (Score:2)
cu,
Lispy
Re:A truly long lasting game. (Score:2)
And I do believe it was mentioned on the boards that it is supported for Linux. I do believe the Linux binaries will be in the box.
Re:A truly long lasting game. (Score:2)
You can watch them with Wine or even convert them to another format. I have them as ogm files. From there, you could try the hack that hooks into the game and plays the movies ingame or just watch them on your own at the appropriate time.
Re:A truly long lasting game. (Score:2, Informative)
As far as usability, I prefer the way NWN works under Linux. If you have the bandwidth you download the data files and the Linux client. Type
Re:A truly long lasting game. (Score:2)
Re:A truly long lasting game. (Score:4, Informative)
BTW, the graphics and whatnot are updated for this expansion. More polygons, better models, more varieties of "heads"... oh, and robes. You can actually have a robe. w00t!
Re:A truly long lasting game. (Score:2)
Re:A truly long lasting game. (Score:2)
IF they make it? Why would it even be a question? You make a game that people like, and they buy it... you get more money. Now you have an established product with a fanbase. Why the hell wouldn't you make a sequel, especially from a game with such potential for a series?
Re:A truly long lasting game. (Score:5, Interesting)
Unless Hasbro unloads the D&D license to another company, I expect D&D games to slowly fade out. I very much doubt that the folks who made Temple of Elemental Evil really want to repeat the experience they had with them, and Bioware seems to be tiring as well.
Re:A truly long lasting game. (Score:2)
Unless, of course Atari is distributing your game. In which case you will need to go through all of the hoops I mentioned before. Be prepared for any vaguely adult themes to be brutally ripped out of your product shortly
Re:A truly long lasting game. (Score:2)
Don't take my word for it though. A quick google on TOEE's development woes will tell you all you need to know.
Re:A truly long lasting game. (Score:2)
Daniel
Re:A truly long lasting game. (Score:2)
Re:A truly long lasting game. (Score:3, Funny)
So you used to play NWN, but can't cope with only 4 hours of sleep in a night.
Obviously you can't have played much of it
Re:A truly long lasting game. (Score:2)
"Hmmm... I used to play this..... but I've got a girlfriend now... no time anymore.... barely got 4 hours of sleep last night.... ;-)"
heh, i used to have a girlfriend, then i got this game.
needless to say i now no longer have a girlfriend and have sworn off of nwn.
But she's gone now! You may as well play nwn and forget her. Besides, have you considered finding a girl who plays nwn with you?
Community Content is awesome too (Score:4, Informative)
And Bioware has been keeping the Linux client up to date (and in some cases, even slightly advanced over) the Windows client. I'm VERY happy with the Linux support. Supposedly there is a Linux toolset coming too (OpenNights or something like that)
Thumbs WAY up BioWare!
DG
Re:Community Content is awesome too (Score:2)
Re:Community Content is awesome too (Score:2)
AI (Score:2, Informative)
Box set (Score:2, Informative)
http://www.amazon.com/exec/obidos/tg/detail/-/B
HotU Opinion (Score:5, Interesting)
I ordered my copy today, and I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.
About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.
Sorry if this sounds like an advertisement, but I am really excited about HotU (much more than I was over SoU). You should really check out Bioware (http://nwn.bioware.com) or the Vault (http://nwvault.ign.com) for some info.
Re:HotU Opinion (Score:3, Informative)
i thought they fixed that
with the dragon disciple and the pale master both needing that fixed...
you would think they could have done it
i am looking forward to the max level cap being raised to level 40 and the 6 new prestige classes...
some of them seem interesting enough to use
unlike the harpers scout of sha
Re:HotU Opinion (Score:2)
Nope, I am pretty sure I did not miss anything to that effect (I really don't live under a rock when nwn is concerned). Very sad. I think both Pale Master and Dragon Disciple use feats for their special powers.
no, spellcaster +1 is in (Score:3, Informative)
The custom talk tables are a REALLY big deal, however, since they allow you to add in custom strings, needed for custom classes, spells, etc, without including the 8+ Mb dialog.tlk file in a hak pak (or requiring people to put a new dialog.tlk in their override
Re:no, spellcaster +1 is in (Score:2)
SoU... I didn't really like SoU. The first chapter was really cool, I loved it. The "interlude" was okay, but already a little heavy on the loot. Chapter 2 was total monty haul, absolutely annoying. The levels were well laid-out, some of the puzzles and effects were nice, but overall I didn't like it at all.
I tried the toolset under wine. It works, sort of,
Re:HotU Opinion (Score:5, Interesting)
I don't get the attacking of a company that support Linux, Mac OS X, and Windows. It seems to me they are doing the right thing, you should praise them for the support and critizes other that do not support your OS at all. I does not give a warm fuzzy to developers if all they get is hate back when the go out on a limb to support a program on a non-dominate OS.
Re:HotU Opinion (Score:2)
The toolset is quite a significant part of the game package.
Re:HotU Opinion (Score:2)
Re:HotU Opinion (Score:2)
They never promised this. They said they would try, but it would take too much time. Give them a break- the guys who did the Linux Client did the damn thing in their OWN time, not on company time.
These kind of incorrect statements are exactly why companies dont care about making games for linux. People go out of their way to do things, and they still get complaints.
Re:HotU Opinion (Score:2)
Wow! I had no idea of that, and from my point of view, they deserve *huge* ammounts of credit for that. And probably a fat bonus, I doubt I'm the only person who chose NWN over another game because of it's Linux support. (It was actually my first real RPG)
Re:HotU Opinion (Score:2)
Re:HotU Opinion (Score:2)
And if you paid any attention at all to the creation of the NWN Linux client.. they did not go out of their way to do it at all. I mean, like a year after the initial release they 'discovered' that there was no bink video for linux. Oops.
Sorry, I will blast a company that promises a linux client and then does not deliver like I will blast any other co
Re:HotU Opinion (Score:2)
Re:HotU Opinion (Score:2)
Re:HotU Opinion (Score:2)
Also, remember the Bink issue.
No, I still blame Bioware for the Toolset fiasco. They're still cool people, and I love NWN; but they fucked-up royally on this project.
Someone actually *liked* NWN? (Score:2, Troll)
Thats the point. (Score:2, Interesting)
Re:Thats the point. (Score:2)
Max
Re:Thats the point. (Score:2, Insightful)
Multiplayer?
Go back and play again (Score:5, Interesting)
BG2 was like: Wow, this is totally mind-numbingly amazing. It reproduced tons of fun kits, all the crazy spells like limited wish and contingency that we'd never seen in a game before, and the impossible hugeness of the game... you could play it 3 times and not find all the quests or read all the funny comments from the NPCs.
NWN, partially because of the huge success of BG2, had huge expectations attached. It definitely fell short, largely because the OC was just rather weak, partially because of a story that felt somehow mechanical, and partially because there were just too damn many chests... it literally slowed the game down.
Go back and play BG2 now though, and you'll realize without pause, its nearly impossible to control 1 character, let alone 6, and you'll find you REALLY want to rotate the screen around to see things from another angle... I find myself wanting to do that with ToEE all the time.
I would love to know how the sales compared to their expected sales... personally, I'd like to see them build on it. With a graphical update and a bunch of engine enhancements, NWN2 could be to NWN what BG2 was to BG. NWN already has a LOT of staying power: the City Of Doors and Dragonlance Adventures teams are producing projects far more impressive in scope than the OC, and containing more custom content than the first expansion pack. They've released custom modeling tools, creatures, and tilesets already. So there's actually a LOT of longevity left in the game -- because the biggest, best of the third-party projects are only going to start coming out now.
[OT] I'm glad someone mentioned Baldur's Gate (Score:2, Interesting)
Jaysyn
Re:Go back and play again (Score:3, Interesting)
There are some major pieces of work here (e.g. The Darkest Day and Shadows over Soubar weigh in at over 300MB each) - and the most interesting project, The Big Picture [teambg.net] combines the 3 largest mods (The Darkest Day, Shadows over Soubar and Tortured Souls) with several smaller ones (and some substantial AI
Re:Go back and play again (Score:2, Interesting)
Re:Someone actually *liked* NWN? (Score:3)
I tend to agree. The pathings, AI and speed were waaay down in NWN (well, maybe I should say "I could set them waaay up in BG, but not in NWN"). My henches, familiars and summons kept getting stuck everywhere. My familiar kept using up all its powers in the first encounter (and it was a bat: casting Fear over and over on ennemies which were affected by the first Fear spell ain't exactly useful). You often have to click 2-3 times on a locked door before Tommi actually starts unlocking it. Bleh.
The game als
Re:Someone actually *liked* NWN? (Score:3, Insightful)
Re:Someone actually *liked* NWN? (Score:2)
The module that came with it is just an example of what could be done using the tools provided.
It's kinda like Mozilla Seamonkey: of course it's bloated and slow, it was only created to test new features and show off existing ones. They hope that you'll get some ideas and implement something yourself (i.e. Camino, Galeon, Mozilla Firebird).
Development Still Too Complicated (Score:5, Interesting)
The endless customizations are awesome and it really is the closest thing to tabletop D&D. But it takes way too long to put together a quality module, on the order of hours of work:minutes of gameplay. The defenders will say "Yeah, but I, as the DM, can just roleplay the characters and other things I didn't have time to add." True, but you still can't match the open endedness of a PnP game, where all you need is your imagination.
Again, love the idea, but still waiting for something that truly replaces tabletop. This isn't it... yet.
You've got a while to wait (Score:3, Insightful)
You're going to be waiting for quite some time. The problem lies in the fundamental openness of a tabletop game and the lack of the same in computer games: You can't do anything the designer didn't think of or didn't want you to do, and part of the fun of D&D is the creativity it requires to win on some occasions. Often you end up bypassing a trap or monster easily because you thought of something the DM didn't. (example from one of my D&
Re:You've got a while to wait (Score:2)
NetHack...
NetHack...
NETHACK! [nethack.org]
Re:Development Still Too Complicated (Score:2)
Actually, NWN is about as far away from tabletop D&D you can get. Most of the abilities are only light representations of the real tabletop mechanics, and by far the most glaring difference is the real-time combat, which can be an utter pain for spellcasters.
The Temple of Elemental Evil, released recently by Atari, is in fact MUCH closer to tabletop D&D. It has nearly full representation of the D&D 3
Re:Development Still Too Complicated (Score:2)
Re:Development Still Too Complicated (Score:2)
Re: "bug ridden" in Temple of Elemental Evil, install the patch that came out about a week or two ago, which really does fix 99% of the problems with the original release of the game.
ToEE as a module is still kind of sparse in terms of plot & storyline (the module its based on was a pretty straightforward dungeon crawl), but post-patch, it's far and away the best tactical combat RPG I've ever played on a computer. I really hope they design more modules/games using the same turn-based engine.
Re:Development Still Too Complicated (Score:2)
Re:Development Still Too Complicated (Score:2)
The stick figure jerky animations and flat gameplay are my biggest gripes, though, closely followed by the "tiny" world feel. I'm not much of a fan of what's known in the development world as "areas" (maps that contain a segment of the world, but do not interact with other maps in the world -- e.g. monsters do
Re:Development Still Too Complicated (Score:2)
As someone who has *never* played DnD (table top), I must say "don't let that stop you from playing NWN". It's the only game I've bought in recent memory, and it's the only one I have played consistantly since it came out. It's that damn good, and if you don't care about all of the tabletop DnD stuff, and don't want to see the dice rolls, you can ignore them (they're just in a dialogue box at the bottom of the screen).
In fact, playing NWN has made
Re:Development Still Too Complicated (Score:2)
Re:Development Still Too Complicated (Score:3, Interesting)
Neverwinter Nights is fantastic for making combat *fast* and exciting. None of this pussy-footing around waiting for 5 other players wondering which square to step in to gain maximum advantage shit -- get
My thoughts. (Score:4, Interesting)
I really enjoyed the fact the Linux client came out for it. Once I switched over to Linux I have little reason for Windows anymore. Right now the only thing keeping Windows alive on my other machine is the fact I need the NWN Toolset. I really, REALLY!, wish they would put out a toolset for Linux. I feel sorta cheated for not having it.
I'll definatly pick up the HoU expansion but I won't be buying any new titles from Bioware or any other game company unless there's direct Linux support and no half way, "Oh here it is a day late." type deals either. I just hope they keep the HoU release in step with both Windows and Linux.
As for the client on my Linux Mandrake box, thing runs better then it did on Windows with the same graphics resolution. I'm flat out amazed and the picture seems slightly sharper and things are snappier for me. Nice job and keep it up and make things better! By that I mean make a toolset for Linux!
GNU/Linux client (Score:2)
Then Shadows of Undrentide shipped with Linux support out of the box. I really have to applaud Bioware for working so hard on a client that probably 1% of their players will use.
Maybe we could convince them to release the source for the toolset. I'm sure that the communit
NwN Multiplayer is where its at! (Score:4, Interesting)
Personally I never finished the OC, never even bothered to play the SoU campaign. The game sat kind of idle for a while until I tried out multiplayer, but now I feel like I am seeing NwN as it was envisioned to be. Wait until you are in an army of 20+ high level characters attacking some epic fortress, it is fantastic!
I'm not going to mention which PW I play on because I don't want all of you slashdot dorks ruining my fun. I leave it to you to find a suitable campaign which suits you.
Re:NwN Multiplayer is where its at! (Score:2)
Re:NwN Multiplayer is where its at! (Score:2)
Re:NwN Multiplayer is where its at! (Score:2)
Usually the ones with a good number of players are the best. But look around. Don't tie yourself down to a particular server, at least not at first. I did, with Arleah, which turned out not to be that good. I had fun on it, but compared to others, it really wasn't. So hop about,
Re:NwN Multiplayer is where its at! (Score:2)
hmmm (Score:2)
Re:hmmm (Score:2)
Easiness: Hum... try cranking up the difficulty and then trying some of the challenging mods. =) How easy the game is supposed to be is subjective, of course. I do not personally equate "needs hundreds of reloads to get through" as "hard", but rather as "frustrating". It remains to be seen how difficult the tricks in HotU are.
Camera angles: Camera unlocking was implemented ages ago, and HotU will have it enabled by default! Also they have skyboxes and fog distance (I think), so this mostly eliminates the
Re:hmmm (Score:2)
I agree with you, in that the original campaign really wasn't too good. But, and this is a big, big, J-Lo-sized but, you're missing out if you think that's all there is to it. NWN needs the internet, either for a fun online game or for downloading custom modules that are far superior to the one Bioware created.
Too much high level play (Score:4, Insightful)
Re: (Score:2, Insightful)
Re:Too much high level play (Score:2)
And it only becomes tedious if you don't have a game system and/or a DM that can work with it. You should look at some of the character classes and skills at the Epic level sometime - Very impressive stuff, but also controlled, as well as being insanely hard to attain.
Re:Too much high level play (Score:2)
I would say that D&D is best when you play a long campaign with characters starting out at low levels, and take them to the high levels manually. What really is no fun is starting out at 15th level or so...
NWN is the future (well maybe not) (Score:2, Interesting)
And for those who complain that hours of developement in NWN equal minutes of game time. Yes, you have to expect this.
If you want a system that provides REAL customization and expandibilty then it is going to be complex, and take time.
I do agree that NWN
NWN's shortcomings (Score:2, Flamebait)
Pros:
- Highly flexible modding tools that are fairly easy to use.
- Available in a Windows, Mac and Linux version.
- Good availability of custom campaigns of varying quality.
- Many implemented D&D rules.
Cons:
- Very outdated game engine already when NWN went gold. Almost back to Doom II with a sort of pseudo-3D. Sure, the 3D is "real", but the feature set doesn't make it look like that. No swimming, no flying, no jumping (!), no
Re:NWN's shortcomings (Score:2)
The other comments are all valid. Both pro and con.
As for HotU, it looks like it will be a good expansion with new monsters, spells, classes, FX, tilesets, et
Re:NWN's shortcomings (Score:2)
So just because there are other games with flawed engines makes NWN be ok? Why isn't a Z axis implemented when it's so necessary for dozens of spells and monsters to function properly?
I thought BioWare would, when they're designing a new engine from scratch, would take the opportunity to make
Dumbed down combat (Score:2, Interesting)
Bioware took lots of liberties in the combat and game mechanics. It's not even close to following the D&D v3.x ruleset.
If you like proper D&D tactical combat, you owe it to yourself to check out Temple of Elemental Evil. The game, as a whole is great, although there are a few bugs which are supposed to be addressed in an upcoming patch. It has THE BEST tactical turn-based combat eng
Re:Dumbed down combat (Score:2)
The only problem is - how do you successfully translate that into a multiplayer environment? Would ToEE-style combat even work in a game like NWN? I'm not talking about realtime vs turn-based, although that would be the major issue.
Anyway, would be fun if there was a possibility of such a game.
Re:Dumbed down combat (Score:2)
Time and increase (Score:2)
Re:In short, yes (Score:2)
So the question is.... (Score:2)
Granted, it's unsupported and a bit hush-hush that it can be done, but it worked perfectly.
All it took was manually moving the files over to the appropriate directories on the first expansion -- a good thing, as I really had no urge to wait another 18 months for MacPlay to get around to porting the exp. pack.
Here's to hoping that the new mods aren't coded into the client....
Give me Deekin (now!) or give me death!
How to have the most fun with Neverwinter Nights. (Score:3, Insightful)
Re:How to have the most fun with Neverwinter Night (Score:2)
So, the other steps take what, fifteen minutes, right? Step 8 is to spend the next four or five months creating a playable persistent module, as well as paying for bandwidth costs and a dedicated server? This is fun?
When I buy a game, I want to install it on my HD and have it *work*. I don't want to spend hours and hours creating a game that, in the end, I can't even play (because I designed it and am sick of
MemeticAI v6.6 for NWN Developers Out (Score:4, Informative)
The Memeitc AI Toolkit is a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the hows and whys of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example code, and a community to help with their projects.
This implementation is written in NWScript and is designed to run on a stand alone server using Bioware's NeverwinterNights game platform. It is distributed as a set of scripts that can be imported into Bioware's toolkit. It does not require a database, or hacks to the original game.
Links:
Major features include:
-W. Bull [mailto]
Hordes? (Score:3, Funny)
honestly not that good (Score:3, Insightful)
Recently, I picked up playing pen and paper D&D. It's unimagineably more fun. Less repetitive, more focus on throught and problem solving, and more dynamic overall. That, and imagining a world in your mind is many times more addictive and involving than one on a screen - especially if you envision the world differently than the game creators made it.
I can't say I've played many video games at all in the last while. Especially fantasy RPGs.
Persistant worlds (Exaria) are it's strength (Score:2)
http://www.exaria.net
I have not played anything else since. It is an excellent PW with very good desingers that keep things balanced and tough through L20. You'll know fear when you first see a crag crusader
Re:Good news (Score:3, Informative)
Re:Good news (Score:2)
I have my doubts about this. Maybe not in _multi-player_. But I get the distinct impression from listening to people that single-player is an excellent place to gain some initial levels (to, say, 15).
-Erwos
Re:Box Set (Score:4, Informative)
Which, I may add, makes a nice alternative to the original campaign when you're levelling up your 50 characters...
-Erwos
Re:Box Set (Score:2)
Re:NWN vs Dungeon Siege vs Baulders gate (Score:5, Insightful)
For the single player game, BGI/II/ToB are hard to beat, but compared to live action NwN multiplayer on a good server with competent players and a well designed module, well it just isn't anything like NwN at all. NwN really has transcended to a new kind of game entirely. Think along the lines of counterstrike, except playing in Co-op mode, with the NwN engine, and a hodge-podge group of character classes. You should see the fireworks when you put a wizard, sorcerer, cleric, and a couple fighters together in a group and get in a decent sized battle. It is just amazing.
Re:NWN vs Dungeon Siege vs Baulders gate (Score:2)
Plus thanks to Bioware's support, there is a HUGE amount of fan made content. I hope that the Dragon Lance Adventures group and City of the Doors initiative are eventually able to get their work out to us in the near future, because their content looks good.
Fighting games on PC (Score:2)
Perhaps the next megahit fighter will be ported - but I'm sure we won't see Tekken 4.
Re:Baldur's Gate and Age of Mythology (Score:2)
Re:Right (Score:2)
In addition, Bioware has actually added stuff requested by people. In other words...
Fanboy: "I wanted X and Y in NWN, and was disappointed it wasn't in."
Bioware: "We didn't have time to put X and Y in without delaying the game, but they'll be in the expansion since everyone seems to want them. Plus we're adding a shitl