Virtual World Currency Exchange Launches 58
Thanks to Terra Nova for the news that a MMO currency exchange website now allows cross-trading of virtual world currency, meaning you can trade your Ultima Online gold directly for simoleans from The Sims Online. Terra Nova notes that the site, the Gaming Open Market, "plans to cover [currency for] Ultima, Sims Online, There, EverQuest, Camelot, Star Wars Galaxies... and of course the US dollar." The FAQ page on GOM's site explains that "...in-game commodity transactions are handled by meeting a GOM representative (called an "associate") in your game", and explains the service's alleged advantages: "the GOM Currency Exchange (GCX) gives you the speed of a real-life discount stock brokerage, and provides the security of an escrow service, while bringing together buyers and sellers of common goods."
Embezzlement. (Score:3, Insightful)
Hmm. I wonder if they're hiring?
As a former MMORPG player (Score:3, Interesting)
So I stopped playing. But like all good opportunists, I took advantage of what disgusts me the most: the value of my in-game possessions. I sold my in-game house on Ebay for $300 and all my in-game gold for a similar figure and reclaimed most of what I'd pumped into the game over the years. I could have sold my account for an equally large sum because it had a veteran status, but I'm only willing to sacrafice so much of my dignity. I don't think I could live with myself if someone was running around in-game with my name.
After I stopped playing it really started to dawn on my how much of a shady business MMORPGs really are. They're not about keeping you entertained, they're about keeping your subscription. Although, to be honest, the early years of UO were a lot of fun. I'm just glad I had the good sence to bail out when I realized it was more frustrating than fun.
Re:As a former MMORPG player (Score:1)
I would think most people keep their subscription because they stay entertained. That's how my friend played Anarchy Online; he played until he was bored of it, and cancelled. FunCom will keep your player data, so if you choose to play again you don't have to start a new character. My friend has played on and off again, usually when they introduce new content.
So why else would people play? There is addiction, but I doub
Psst! Hey you, over here. (Score:4, Funny)
Psst! Yeah, you!
Hey, ah, you wanna buy some, ah, Slashdot mod-points?
Yeah, they're real! Honest to Taco mod points.
I gots some "Interesting"s, some "Troll"s, a "Flamebait", couple "Informative"s, and a bunch of "Funny"s. Well, because the "Funny"s don't increase Karma, so there's an over-supply.
You can have 'em all for 200 simoleons or 75 gold pieces, or a light-sabre, or....
So what stops me from...? (Score:5, Interesting)
Like, if there are no prevention on that, then that's what I am going to do, but some stupid Sims Online bot that just makes sure my character stays alive and leave the program running in the background. If I can earn more money than I pay in subscription fees in a month, it's basically free income.
Obviously there has to be some serious restrictions.
Re:So what stops me from...? (Score:1)
Re:So what stops me from...? (Score:2)
I highly doubt you'll be able to recoup more money than you spend. If you can, then everyone will do it, and prices will go down for that type of currency.
Of course, that's the whole point of a market. You'll find the correct value sooner than later.
Re:So what stops me from...? (Score:2)
It's relatively easy to make more money than you spending subscription fees for a MMORPG, the problem is the time involved. If you paid yourself a reasonable wage for playing the game, you couldn't come close to making more money than you invested.
Re:So what stops me from...? (Score:2)
Please do that (Score:2)
10 Dig for an hour
20 Rest for an hour
30 Goto 10
a winning formula for gameplay.
Re:So what stops me from...? (Score:2)
Re:So what stops me from...? (Score:4, Insightful)
Currency devaluation. Basically the same reason that Bill Gates can't just print off new Microsoft stock certificates indefinately and expect them to keep selling at today's price.
One would assume that the people at GOM have done their homework and have a fluid pricing system that reacts to the changing market desires. If they don't, they'll be broke within the week.
I hope they hire an accountant (Score:3, Insightful)
I may be a lawyer because I failed math, but even I know that 1% of 101,000 is 1010, not 1000. So, if you deposit 101,000 you should be credited with 99,990. A better (more accurate) example would be: deposit 100,000 and we will credit you 99,000 (100,000 less 1%).
Incidentally, this is exactly the same incorrect application of percentages that is used in Candadian rest stops along Route 401 in Ontario.
I hope they clear that up before any regulators get involved!
Re:I hope they hire an accountant (Score:3, Informative)
X *
X = 100,000 /
X = 101010.101
Re:I hope they hire an accountant (Score:1)
Re:I hope they hire an accountant (Score:1)
What do they calculate wrong? (I'm just currious, and I'm not sure what you're refering to.)
You're now on my friends list, because I need a lawyer - and I'm thinking of moving to Canada because of it. Life is full of connections.
Re:I hope they hire an accountant (Score:4, Informative)
The problem has to do with confusing ratios with percentages. If you go to the rest area, they have (used to have? I haven't gone in 10 years) a sign that says something like "Exchange rate: $1.00 CD = $_.__US" and have a little adjustable number. For instance, it might say $1.00CD = $0.75US. This indicates a conversion ratio of 4:3.
So, say you have an order that totals $10CD. When you say that you want to use $US the employee looks at the sign and says (to themselves) "OK, the $US is 75% of the $CD, so subtract 25% from the $CD to get the $US." They punch into their calculator "10 - 25% =" and get $7.50(US), which is correct. This logic is induced by the sign's using $1.00CD as the base, and the fact that both currencies have 100 cents to the dollar, making it easy to (incorrectly)think in percentages.
You hand over a $10US. Now you are owed $2.50US change, but since they only return change in $CD, they have to convert the $2.50US back to $CD. The correct way to calculate that would be to multiply it by the 4/3 (1.33) ratio, yielding $3.33CD.
Unfortunately, the McEmployees figure "I subtracted 25% going one way, I just add 25% going the other" This results in them reversing the transaction on the calculator thusly: "2.5 + 25% = ". So, instead of $3.33CD, you get $3.13CD (2.50 + 0.625). The fundamental flaw is that the sign reflects a ratio not a percentage. You end up being shortchanged $0.20CD, which is $0.15US (or 6% of the total change owed in that example).
Depending on the current conversion rate, and therefore the numbers on the sign, the stronger the $US is against the $CD, the worse it becomes. For instance, if the sign says $1.00CD = $0.62US, for $2.50 US change you should get back $4.03CD. Instead you get $3.45CD (2.50 + 38%), which is $0.58US less than you are owed(or 23% of the value of your change).
Of course, if the $CD is stronger than the $US than it works to the $US currency user's advantage, but that rarely happens. Also, I haven't driven the 401 for 10 years, so maybe they have figured it out.
Re:I hope they hire an accountant (Score:1, Offtopic)
Plan (Score:2)
2) Join the Virtual World Currency Exchange.
3) Profit!!!
Shuffling around your wealth (Or: starting "anew") (Score:1)
As soon as these guys set up Everquest, FFXI, and/or SWG branches look for flocks of people using this service.
I wonder what the average player makes, in USD, in an hour of playing an MMORPG....
Granted... (Score:1)
But isn't something like this just waiting for Verant/Mythic/whoever to release the hounds? After all, this is different from a year-old account changing hands. This allows new characters to have a shortcut to mass amounts of funds by way of a non-company program (the MMOG at the starting end of the conversion) and third-party intervention (the website and its "
Re:Granted... (Score:2)
where do they get the real money? (Score:2)
like, surely this can't be a good long term busin
Re:where do they get the real money? (Score:2)
Please add DM, FR, Yuan, Yen, and Sterling! (Score:2)
my world. Play money might be nice too, but
only after substantial research.
Re:Please add DM, FR, Yuan, Yen, and Sterling! (Score:2)
~GoRK
Obvious question (Score:2)
Does anyone have a take on this?
Re:Obvious question (Score:2)
The Ultimate SOE Revenge (Score:2, Interesting)
So you say you are setting up a service to profit from our game without us getting a cut? Well we could try to EULA you out of existence, but we have a better idea. One day, after you are nice and operational and have plenty of liquid currency deposited we plan to do one of two things:
1) Change currency to something else entirely making all currency held obsolete and worthless, or
2) Multiply all in-game prices and creature drops by a factor
Re:The Ultimate SOE Revenge (Score:3, Interesting)
Re:The Ultimate SOE Revenge (Score:2, Interesting)
Re:The Ultimate SOE Revenge (Score:2, Interesting)
Otherwise, the only thing devaluation of currency does is effect that particular's game's currency's value on the market. They simply find one person that wants to sell say UO money and wants Sims money, another person that is selling money for another game and wants UO money, and so
^Somewhat Baseless Hype^ (Score:2)
Your basic premise is correct, futzing with ingame prices and $$ values may or may not be a nuisance. I think its doomed to fail because:
1. Its easy to accumulate money ingame (if you just grind it out)
2. Its on shaky legal ground. Currency exchanges and com
What? (Score:3, Funny)
Re:What? (Score:1)
Hey Guys! I got one trillion simoleans! (Score:1)
Economy (Score:1)
This is after serveral newbs have used this produce wealth not directly attributed to their charecters performace. At least more so then having friends help out.
This will leave new players of MMORPGs in general at a huge disadvantage as they
Re:Economy (Score:1)
I think the bigger concern would be people with a lot of US dollars to convert to game money, combined with people who have a lot of time on their hands using bots to collect money and selling it. The result is more bots than you would otherwise have and, as a result, h
Against License Agreement? (Score:1)
I know it was mentioned earlier that Sony went after people selling their EQ stuff on EBay. Wouldn't these "associates" have their games accounts banned?
I think people are missing the business model (Score:1)
Think of it like paypal. You give 1 million UO gold to the duly-appointed GOM representative on your server, and your account on the website gets updated to reflect your deposit. (minus the appropriate fees of course) Now, you can log into the website and look at the exchan
History repeats itself... (Score:1)
Do you have to be present? (Score:2)
Perhaps someone with more of an understanding of currency trading can explain a bit how this works, and compare and contrast it to the
N-Gage to dollar exchange rate? (Score:1)
admins are gonna love this (Score:2)
*clicky* *clicky* and they give themselves 1,000,000 gold pieces to trade for some us dollars.
Re:admins are gonna love this (Score:2)
Thier have been a few times were they have been caught, usally because they do it to often and people talk.
This is a joke (Score:2)
All that work for a spark of interest at the begining that will quickly die off as these scammers find their only customers are people trying to scam them. Psh.