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EVE Online - MMO Space Sim Talks Budget, Space Stations 35

An anonymous reader writes "MMORPGDot's new game status report details the latest advances in the space-based MMOG EVE Online, discussing the highs and the lows of being the reigning champion of MMO space sims with Hellmar, EVE's lead programmer." The interview shows that the game's 30,000 subscribers, although tiny compared to other MMOGs, is "...more than enough to keep the game running, [as] we are a small company with considerably less overhead than many other MMO operations." It's also revealed that the equivalent of a housing expansion for space is planned: "We have also been working on player owned structures in space for quite some time now and will release them into the game early next year. The structures allow players to build small towns in space, comprised of control towers, sentry guns, power generators, mobile refineries, field assembly arrays, ship hangars, and more." HomeLanFed also has a recent interview with the EVE Online developers.
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EVE Online - MMO Space Sim Talks Budget, Space Stations

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  • I really wish they would make a game like this based on hardwar [google.com]
  • I find it hard to get excited about these games. It just seems like they keep trying and trying. They are timesinks and alot of the gaming generation is getting older. I wish I had time to play all these great games out there, but I gotta eat. Also, all the people on those things are just irritating, i play games to get away from it all. I went through highschool once already :)
  • I hated Eve (Score:4, Informative)

    by linuxkrn ( 635044 ) <gwatson@lRASPinuxlogin.com minus berry> on Thursday November 20, 2003 @12:43PM (#7520705)
    I tried Eve last month. Put a good 25 hours worth of time into playing it. And after that I canceled my subscription. The game had tons of problems but the biggest was the experience system.

    THERE IS NO MOTOVATION TO PLAY. You get XP just by having a subscription. You don't have to be online or even playing. Basically they just want you to pay your $$$ and they give you XP for it. You can't get XP any other way and the times needed to upgraded skills can take days or WEEKS.

    The entire game economy is based on mining. Yep, you PAY real money to work. Go out and find asteroids to haul back and sell for money. Of course you can do anything with your money you get until the XP system gives you enough points to BUY a skill.

    Then to top it all off, they have one devel guy working for new content. Half the "planned" things are "coming soon (tm)" as of six months ago...

    Sorry, but real life is boring and slow enough for me. I'm sure not going to pay someone to put rocks into cans for fun.
    • Re:I hated Eve (Score:3, Interesting)

      by Winterblink ( 575267 )
      Yes, EVE is a pretty timesinky game but I have to ask: were you going it solo? I found solo play in EVE to be a little like watching paint dry or grass grow. It's DEFINITELY a group game, no matter how much they insist you can play it however you like. With a corporation you can do more together faster than you can soloing, which helps everyone advance faster to the more interesting aspects of the game. Eventually I myself cancelled my subscription to EVE as well, but I gave it a decent number of months
      • Re:I hated Eve (Score:3, Interesting)

        by Danse ( 1026 )

        Ugh. Even when I was part of a corp during the beta, it was just like 12 of us out there putting rocks into cans, and one guy in a freighter picking the stuff up occaisionally. Eventually we had to have people sit there in combat ships to guard us as well... talk about boring... EVE is a beautiful game to look at, and the economy is a pretty significant achievement as well. I really wanted to like the game. I was hoping that it would bring back the old TradeWars days. The problem is that it's just too

        • Re:I hated Eve (Score:2, Interesting)

          by Enfors ( 519147 )
          If you ask me, Eve's realistic economy is by far its strongest point. There is just so many ways you can do business in it. The market works a bit like a stock market, where you can create buy orders for a certain quantity at a certain price. If somebody places a sell order that matches your buy order, the transaction is made. There's much more to it than that, though, but that's the basics of it.

          One method of doing business in Eve is trading. Buying where it's cheap, and selling where it's expensive. What
          • At the time I was playing, the market was very broken, and even if you did find a decent trade route, it would generally take the better part of an hour to get from one system to the other. Assigning missions to other players wasn't an option at the time, but even if it had been, the profits would have been too low for anyone to even consider accepting the missions, considering how long it takes to run the route. Watching my ship flying through system after system all night isn't my idea of fun.

    • Re:I hated Eve (Score:3, Interesting)

      by swright ( 202401 )
      Sorry but this is completely not true! I've been playing now since August and I haven't even touched a mining laser for at least 2 months.

      My play revolves purely around....

      - manufacturing and selling ammunition and missiles to support players who are fighting and having wars.

      - trading ore and minerals for profit. Ok so people mine this stuff, but I just cart it about, refine it and sell it.

      - pirating is fun too.

      Oh, and yes you gain *skill points* even while not online - but you have to buy the *skill
    • Wait, XP for having a subscription, that almost sounds appealing. Sure it shafts the hardcore gamer, but for the casual player its a godsend. Suddenly they can compete with everyone else. Hmm, almost makes me want to check it out.
      • Wait, XP for having a subscription, that almost sounds appealing. Sure it shafts the hardcore gamer, but for the casual player its a godsend. Suddenly they can compete with everyone else. Hmm, almost makes me want to check it out.

        It does provide a boost to the casual gamer. Essentially, when you pick up a new skill it takes about 15 minutes to learn it to Level 1. Level 2 takes about an hour or so. Level 3 takes around 5 to 7 hours. Level 4 usually 1 to 2 days. And Level 5, the maximum, takes a week.
    • I played eve for a couple of months. There is a very, very in-depth economy that you're glossing over. It may not be your cup of tea (or mine), but that doesn't make it insignificant.

      Also, you are wrong about the mining: you can always go out and pound mobs (pirates) in lieu of mining. Unlink some recent games (e.g. SWG), the drops from mobs can be worthwhile (and some are better than you can buy).

      -Jeff

  • Puzzle Pirates is the only MMO I play. All the other MMOs have leveling treadmills. Puzzle Pirates has puzzle games. MMO + Puzzles games + Pirates. It can't be beat. No leveling treadmill, no boredom, none of the pitfalls other mmos have. And it's all java webstart, so any os will work.
  • Sigurdur Olafsson - We had expected that people would be dedicated with the time they spent in the game but we have numerous examples of players that have gone much further than we expected. We have gotten reports of players that never sleep more than 80 min at a time as that is the time it takes to fill their industrial ship with ore
  • EVE is just point&click and requires no skill to play, on top of being extremely boring. There is a small game out there called Jumpgate [jossh.com]. It doesn't have the eyecandy that EVE has, but its flight and physics engine is superbly done and the game requires decent hand-eye coordination to be able to fly around. Community is small but very friendly. The emphasis is on PvP, but there are players of every type. Most of the RP is player driven, and money can be made in various ways. Communication between player
  • The game has nothing to it...no soul. I've been playing JG now for 3 years and I'm still not bored. It is far more intimit, becuase you are right in the cockpit of your ship In Eve you can buy education in skill points. IN Jumpgate you all you have is your own mind and dexterity. Your personal social skills, intellegence and ability to use your flight stick are the difference between success and failure. In Jumpgate being in a room, by yourself playing with your stick ain't obscene...it's necessary.
  • Having seen a few negative comments (like all of them so far!) i thought id chip in.

    The difference between eve-online and other mmorpgs is that in eve there is no sharded worlds its all one server. Its not everquest thankfully and the skill training aspect of it is what makes the game. There isnt any getting to 50th level and then finding out your profession is useless.

    The game itself is getting better and those people looking for something a bit different than a standard doac an everquest type game do

  • Jumpgate is an MMORPGSS it is THE First, And Only I might add, Massive Multiplay Persistant World Space Simulator.

    There are really only two Different Servers. One in the US and one in Europe. And that is only due to the fact that JG is published by a different company in Europe.

    And in Jumpgate if you make level Fifty and your career path is obsolete...you can, Get this!!! choose a different career path, without having to "buy" skill points.

    Eve claims to be a Space sim...that's garbage. Yeah I can g
  • They say they have 30K subscribers and all this stuff is coming out. They are totally full of it. On average no more than 3000 people play(obviously if only 3000 people of the 30K log on at once, that would explain it, but i have a strong feeling this isn't the case). And we've been in retail for almost 6-7 months with no real content added since beta. They threw us a bone and gave us a new mining laser (great..better mining!). Basically theories are running around now, that 2003 is a retail-beta run. and i
  • We've had player owned stations for about 6 months in Jumpgate. You can store multiple ships...sell items in a market and set prices for said items. store your componants and what not.

    The Devs are promising us a factory module for the player owned stations, but to tell you the truth it seems in Jumpgate we are leaps and bounds above Eve in those regards.

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