



EVE Online - MMO Space Sim Talks Budget, Space Stations 35
An anonymous reader writes "MMORPGDot's new game status report details the latest advances in the space-based MMOG EVE Online, discussing the highs and the lows of being the reigning champion of MMO space sims with Hellmar, EVE's lead programmer." The interview shows that the game's 30,000 subscribers, although tiny compared to other MMOGs, is "...more than enough to keep the game running, [as] we are a small company with considerably less overhead than many other MMO operations." It's also revealed that the equivalent of a housing expansion for space is planned: "We have also been working on player owned structures in space for quite some time now and will release them into the game early next year. The structures allow players to build small towns in space, comprised of control towers, sentry guns, power generators, mobile refineries, field assembly arrays, ship hangars, and more." HomeLanFed also has a recent interview with the EVE Online developers.
Hardwar (Score:1)
Re:Hardwar (Score:1)
you can (legaly) get it here [the-underdogs.org]
MMOGs (Score:1)
I hated Eve (Score:4, Informative)
THERE IS NO MOTOVATION TO PLAY. You get XP just by having a subscription. You don't have to be online or even playing. Basically they just want you to pay your $$$ and they give you XP for it. You can't get XP any other way and the times needed to upgraded skills can take days or WEEKS.
The entire game economy is based on mining. Yep, you PAY real money to work. Go out and find asteroids to haul back and sell for money. Of course you can do anything with your money you get until the XP system gives you enough points to BUY a skill.
Then to top it all off, they have one devel guy working for new content. Half the "planned" things are "coming soon (tm)" as of six months ago...
Sorry, but real life is boring and slow enough for me. I'm sure not going to pay someone to put rocks into cans for fun.
Re:I hated Eve (Score:3, Interesting)
Re:I hated Eve (Score:3, Interesting)
Ugh. Even when I was part of a corp during the beta, it was just like 12 of us out there putting rocks into cans, and one guy in a freighter picking the stuff up occaisionally. Eventually we had to have people sit there in combat ships to guard us as well... talk about boring... EVE is a beautiful game to look at, and the economy is a pretty significant achievement as well. I really wanted to like the game. I was hoping that it would bring back the old TradeWars days. The problem is that it's just too
Re:I hated Eve (Score:2, Interesting)
One method of doing business in Eve is trading. Buying where it's cheap, and selling where it's expensive. What
Re:I hated Eve (Score:2)
At the time I was playing, the market was very broken, and even if you did find a decent trade route, it would generally take the better part of an hour to get from one system to the other. Assigning missions to other players wasn't an option at the time, but even if it had been, the profits would have been too low for anyone to even consider accepting the missions, considering how long it takes to run the route. Watching my ship flying through system after system all night isn't my idea of fun.
Re:I hated Eve (Score:3, Interesting)
My play revolves purely around....
- manufacturing and selling ammunition and missiles to support players who are fighting and having wars.
- trading ore and minerals for profit. Ok so people mine this stuff, but I just cart it about, refine it and sell it.
- pirating is fun too.
Oh, and yes you gain *skill points* even while not online - but you have to buy the *skill
Re:I hated Eve (Score:1)
Re:I hated Eve (Score:2)
It does provide a boost to the casual gamer. Essentially, when you pick up a new skill it takes about 15 minutes to learn it to Level 1. Level 2 takes about an hour or so. Level 3 takes around 5 to 7 hours. Level 4 usually 1 to 2 days. And Level 5, the maximum, takes a week.
Re:I hated Eve (Score:1)
Also, you are wrong about the mining: you can always go out and pound mobs (pirates) in lieu of mining. Unlink some recent games (e.g. SWG), the drops from mobs can be worthwhile (and some are better than you can buy).
-Jeff
Puzzle Pirates (Score:1)
Oh. My. God! (Score:1)
There is something better than EVE (Score:2, Informative)
Re:There is something better than EVE (Score:1)
Eve is adolecent twaddle. (Score:1)
wow. its not that bad guys (Score:1)
The difference between eve-online and other mmorpgs is that in eve there is no sharded worlds its all one server. Its not everquest thankfully and the skill training aspect of it is what makes the game. There isnt any getting to 50th level and then finding out your profession is useless.
The game itself is getting better and those people looking for something a bit different than a standard doac an everquest type game do
Haha (Score:1)
There are really only two Different Servers. One in the US and one in Europe. And that is only due to the fact that JG is published by a different company in Europe.
And in Jumpgate if you make level Fifty and your career path is obsolete...you can, Get this!!! choose a different career path, without having to "buy" skill points.
Eve claims to be a Space sim...that's garbage. Yeah I can g
The Devs are full of it. (Score:1)
hmmm (Score:1)
The Devs are promising us a factory module for the player owned stations, but to tell you the truth it seems in Jumpgate we are leaps and bounds above Eve in those regards.