Atari 2600's Mind Maze Exploits Your ESP 25
Thanks to Atari Age, who point to the AtariProtos site's new information about the unreleased Mind Maze for the Atari 2600. The writers have spoken to original designer Howard Scott Warshaw, also famous for Yar's Revenge and the cataclysmic E.T. for Atari 2600, and "...apparently Mind Maze was based on the unproven theory of ESP (Extra Sensory Perception) and was an attempt to create a mind reading game for the (also unreleased) Mindlink controller." The updated preview, based on a recently unearthed prototype, reveals: "Supposedly, the headband was to read the player's Alpha and Beta waves in an attempt to help predict their actions. However, since the Mindlink was really just a sensor that detected muscle movements in the player's forehead, this was complete bunk."
Similar experience (Score:4, Interesting)
With a headband to control it through slight muscle movements, that sounds like a great way to impress your friends. Too bad it never took off.
Innovation (Score:4, Insightful)
hed.
Re:Innovation (Score:4, Insightful)
It reminds me of the days when I could astound easily astounded people by reading tarot cards. I used the Arthurian tarot (because the deck looked cool) and had a whole spiel about why I considered it superior to other forms of tarot. To make a pretty short story longer, I became quite adept at identifying what was going on with people's lives by interacting with them over a deal of the tarot and some of the simple-minded really believed my malarkey - at least I wasn't charging money.
Getting back to your point, I would submit that innovation in terms of controllers does happen, though it tends to be more practical, particularly in the area of rhythm games. Dance Dance Revolution would be nothing without the dance controller pads and Samba de Amigo was all about shaking the ole maracas. Heck, I used my fishing controller on the Dreamcast quite a bit (yes, I was one of the few).
Designing new and innovative game controllers is expensive and there needs to be a good reason to do it. Too often, they turn into curiosities which are unprofitable, unworkable or both.
Re:Innovation (Score:3, Funny)
Are you sure that Slashdot is the right web site for you?
To innovation as carp is to airplane. (Score:3, Interesting)
Hmm, let's think.
Why would you want these things to come back? Do you know how many Christmases have been ruined because children wanted these horrible things?
There is a "modern" version of the Activator that Future shops in the city have, setup on Soul Calibur 2. It's just as horrible and gimmicky as the original Activator that was supposed to make Eternal Champions s
Re:To innovation as carp is to airplane. (Score:2)
However, I'll disagree about the Microphone argument. The original Famicom had one, the N64 did, and the Dreamcast did (others, I don't know). As far as I know, the Famicom never used it. I never heard of the N64 one, but at least with the Dreamcast it was use
Microphones slowly getting better, yes. (Score:3, Interesting)
N64's Microphone game was "Hey you, Pikachu!" The N64 voice module was required for them, it did all the language to input conversion. Seaman, as you pointed out, did all the processing on the Dreamcast itself. Alien Front Online, the other DC microphone game, only used it for online voice chat.
Some other microphone stuff includes: on the Xbox, Rai
Re:To innovation as carp is to airplane. (Score:2)
a) much more convinient(i.e. less annoying menus to cycle through)
b) More realistic (yelling commans to alpha squad is a lot cooler than pressing the triangle button)
Re:To innovation as carp is to airplane. (Score:2)
Re:To innovation as carp is to airplane. (Score:2)
"Sega Genesis Activator Ring. The ring was made of eight different sections that corresponded to buttons on a regular Genesis controller. Specially configured Activator games were Eternal Champions, Streets of Rage 3, Mortal Kombat CD, and Greatest Heavyweights. Eternal Champions, Mortal Kombat, and Street Fighter II: SCE were pack-ins. Many of the Genesis's library of games worked with the Activator. MK-1659"
They also have a picture, although not the one from the box showing a kid kick
Re:To innovation as carp is to airplane. (Score:2)
There's a couple for sale on eBay if you want to have a look [ebay.com].
Re:Innovation (Score:2, Interesting)
Needless to say, Capcom definitely took a risk with that one. I'm fairly sure that any stores who happened to get the package, sold out of them. Steel Battalion 2 is coming soon!
Re:Innovation (Score:2)
I'd say a recent and rather more successful innovative input device is the Eyetoy [eyetoy.com].
Sure at heart it's a cheap'n'nasty USB camera, but it's something that hadn't been used to control games before and which a rather large number of people actually seem to consider fun, at least more fun than rapid eyebrow twitching.
Re:Innovation (Score:2)
hed.
reminded of U-Force (Score:2, Interesting)
Man, the commercials made that look awesome, and I gave into the hype and got my own light-sensing board with some switches.
Long story short, it "stinked," but I found the unadvertised joystick part of it highly fascinated. It had central post that sort of rested in a depresson on the base and it had two buttons, when you pressed them they made a plastic part on the bottom move. Sort of like a choke on a carbruetor, and this movment activated a white part/bla
Re:reminded of U-Force (Score:2)
Re:reminded of U-Force (Score:5, Informative)
It wounld sense the change in light of you moving your hand over a spot.
It sorta worked, but it had problems with misreads (not reading an actual movemens) and false positives (reading the shadow cast by accident on another sensor).
You could lay it flat and play games like metroid my moving your hands all over, but you looked like a DJ on smack. It had the 90 degree setup where it would sense combinations of moves, but I don't recall what that was for. Tyson was the only one that used a slightly more open setup - like 100 degrees. As I never had that game I can't really say what that got you, but commercials indicated you could punch at the thing and it would register it was a punch in the game.
The stick I mentioned earlier was for flying/driving games and the buttons would trigger the sensors for A/B buttons. But, the ability to leave them constantly depressed (for RC Pro-AM) was impossible. If you had something that A would decrease throttle (B to inccrease) for example, I guess it might work, but nothing like that comes to mind. instead of it sensing the direct movement of the stick it relised on the sensors in the board to see that you were twisting the stick or not and was just as reliable as without the stick (see problems listed above).
I came across it a few years ago in the orginal box. I took it out and I had carefully put everything back, including the foam between sides. It still had that new U-Force smell, something I have never experienced since, but I do associate with a lame failure.
Quicky (Score:2)
What's the big deal? (Score:2)
ESP eh (Score:1)
New Age Mind Reading Game? (Score:2)
Re:New Age Mind Reading Game? (Score:2)
ob. Back To The Future 2 reference (Score:2)