Videogames, HDTV and Widescreen 16:9? 118
Swerbo writes "I've been thinking about buying a widescreen HDTV-ready television for quite some time now, but being the geek that I am, I'm more interested in playing video games on it than on watching DVDs or HDTV. I couldn't find much on Slashdot about this (except some material on the new GTA3/VC box set), and most of the info on the Net is superficial or fact-based such as which games are available in 480p, 720p, 1080i, and/or 16:9. So, I couldn't think of a better place to ask: Has anyone been playing video games on HDTV and/or in 16:9 widescreen format? If so, what have your experiences been? Is it awesome? Does it suck? Does it justify the additional cost of an HDTV just to play 4:3 using 480p (since not much else is supported yet like 720p or 1080i with/without 16:9?) Or does your framerate drop and the games get choppy? What's the availability of HD games on the various console platforms, and why don't more games handle native 16:9 widescreen format (with extras like side-by-side split screen rather than vertical split-screen)?"
Got a toshiba widescreen (Score:2)
MechAssualt come to mind, although the graphics don't stand up they offer vertical split multiplayer.
I haven't bought the additional hardware for my ZeldaCube, the cartoon Link looks just fine a little stretched.
Re:Widescreen Samsung (Score:1)
Re:Got a toshiba widescreen (Score:2)
Re:Got a toshiba widescreen (Score:2)
Re:Got a toshiba widescreen (Score:2)
I didn't know, I DIDN'T KNOW.
b)
Kain is the only series that comes close to my love of Zelda.
site (Score:4, Informative)
Re:site (Score:3, Informative)
HDTV (Score:1)
Re:HDTV (Score:5, Informative)
My brother owns a plasma TV. Apparently the little logos TV stations put in the corner of the screen can do it, too.
LCDs burn in, too, sort of, but the LCD version of it goes away if you leave your display off for a week or so. The timeframe for LCD burn in is more like that for a CRT (several days/weeks). Plasma and projection CRTs both burn in VERY quickly (I've heard as little as 20 minutes).
While I'm at it, allow me to say something heretical, as someone who owns a 32" widescreen CRT: For everyday viewing, 4x3 is better.
Why?
I would've paid the same price for a 4x3 presentation monitor with the same horizontal measurement as my widescreen, and I would've gotten something like four more inches of viewable area in the vertical dimension. Since the horizontal area is the same, the total size of a 16x9 image is the same, but 4x3 content is A LOT bigger. And not distorted or surrounded by black bars.
I tested this out with my 4x3 projector and a tape measure.
Hope that Helps.
Re:HDTV (Score:2, Interesting)
DLP (Score:2)
Re:HDTV (Score:1)
As for HDTV/Widescreen format games, I play PS2, and most of tha games ether support 9:16 or don't look too bad stretched. Unfortunately not many support HDTV features. (aside from SOCOM). The best image I ever got
Re:HDTV (Score:1)
Thier big plasma screens behind the news desk have the CNN logo burned into it! BWAHAHA!
Some things I know... (Score:1)
I also know, "Dragon's Lair 3D" (cool game by the way) supports 1080i on the XBox.
Hope that helped.
Good Idea (Score:1)
GameCube Progressive Scan and 16:9 (Score:3, Informative)
Re:GameCube Progressive Scan and 16:9 (Score:1)
Re:GameCube Progressive Scan and 16:9 (Score:2)
plus you then get the 5.1 surround as well.
video games with a proper sound system and 5.1 are awesome. (unreal tournament has a -bit- too much bass for taste though. it's really farking loud)
the xbox is the a/v king for its 5.1 and HD-supporting game library.
Re:GameCube Progressive Scan and 16:9 (Score:1)
Don't bother (Score:5, Informative)
The problem is that consoles are pushed as far as they can go during a development process... They just don't have an extra few thousand pixels lying around. Programmers can either spend additional time downtuning the graphics when a HDTV is detected, which makes a nasty mess of the simplicity that a console offers, or they can just ignore the
Most companies choose to ignore the HDTV crowd, and for good reason. The same reasons apply to widescreen... You can either redo all of your interface work, clipping planes, timing, surprises, etc, or you can give up on that very small portion of the market and invest those resources in making the game better for everyone.
If you are thinking of spending the 2k for a high-res gaming setup, why not spend that money on a really good gaming computer? True, you will have to re-buy everything in 5 years, but by that time the cost of an HDTV will have gone down enough to warrant developing games compatible with the display.
Bullshit. (Score:3, Informative)
While not as many games support 720p or 16:9, they are out there. Panzer Dragoon, Quantum Redshift, and other games I have at 16:9 are
Re:Don't bother (Score:2)
bad advice (Score:2)
spend 2k on a setup that'll be worth $400 in 2 years? that doesn't even compare to an investment that covers gaming, tv (gov't required broadcasting switchover will happen) and movie viewing (assuming you pick up a proscan dvd player, which last i checked, is on average $0 more than a non-proscan player)
the HDTV system would be a better investment. unless of course you don't like tv, movies, or console games.
and if you think console games don't have enough HD supporting titles - how many PC games do
Re:bad advice (Score:2)
Re:Don't bother (Score:3, Informative)
There are few games that support the added resolution or the widescreen features, and many of the few that do suffer from slowdown issues.
Virtually all Xbox games support 480p output with NO (zero, nada, etc.) negative impact on frame rates/gameplay. While most are still in 4:3 format, they still look a lot better in progressive format. Gamecube has a somewhat lower percentage of 480p games, though most new ones have the capability - again, with NO (ZERO) negative impact
I did the same last year (Score:3, Insightful)
I went with a 36' Toshiba 4:3 format screen and it definitely rocks. FOr the once a month when I watch a widescren DVD, I can handle the black bars. For the rest of the time, I get my games in 480p (taking up the whole screen). 480p definitely looks much better, but you do notice the jaggies more often. Don't regret the purchase at all
(For the record, I've got a Gamecube, can't really speak for the xbox or PS2 HD support)
Re:I did the same last year (Score:1)
Re:I did the same last year (Score:5, Funny)
Did you have to remodel to fit the 36' screen in your house, or did you just install it in the back yard and look out the window? Does a thirty six foot screen require its own concrete pad?
-Adam
Re:I did the same last year (Score:2)
It dwarfs the mighty redwoods and it towers over everyone.
Re:I did the same last year (Score:1)
It all depends on what kind of TV you're watching. HD programming is as often in 16:9 as not if you have a good selection of HD programming in your area.
Considering that most people buying HDTVs now will still have them for quite a few years to come, it may be in thei
Re:I did the same last year (Score:1)
Just for the sake of correcting people that figure that things like HDTV and 480p actually mean anything, I dug up the definition from the actual standard.
EDTV (Enhanced Definition Television)
Format/VerticalScanLines/HorizontalP i xels/AspectRa tio/ScanMode/FrameRate
480p/480/704/16:9/Progress ive/24
480p/480/704/16:9/Progressive/30
480p/480
480p/480/704/4:3/Progres sive/24
480p/480/704/4:3/Progressive/30
480p/4
Re:I did the same last year (Score:2)
IMHO, HD support is implemented much better on the Gamecube than on the PS2. The majority of games on the gamecube support 480p with no noticeable drop in framerate. In contrast, very few of the PS2 games support any HD modes. The only HD game I own on the ps2 is SSX3, and though the framerate is fine there is a *very* noticeable drop in responsiveness from the controller (not sure I understand why). Also, the
Re:I did the same last year (Score:2)
Re:I did the same last year (Score:2)
The linux kit doesn't enhance the graphics capability of the ps2. I was merely stating that I believed the ps2 was cabable of higher resolutions than 480p. A bit of googling revealed that the ps2 hardware can drive 1024x768. So there you go. Whether or not games choose to run in higher resolutions is a design choice, not a technical limitation.
More Input, Please (Score:3, Informative)
Re:More Input, Please (Score:2)
If you HDTV support, you need Xbox (Score:1, Informative)
Re:If you HDTV support, you need Xbox (Score:2, Informative)
Re: (Score:2)
Not always true (Score:1)
Rumor has it that Soul Caliber 2 has this problem as well.
Widespread XBox/PS support for 16:9 in PAL region (Score:4, Informative)
Note that in the UK at least pretty much all new televisions are widescreen (bar crappy 14" portables). As such people would start to get a bit annoyed if games didn't take advantage of this. Certainly games like GTA/VC and FIFA make good use of the extra width to show peripheral vision and more pitch respectively.
HDTV (Score:1)
AVS Forum (Score:5, Informative)
In this case go read the Home Theater Gaming/Console area and perhaps look into the Home Theater PC area. It's not clear if you were wanting to play PC games on your big screen TV (quite do able; for HD you'd want a TV with DVI input and a video card with DVI output) or console games (support varies widely, with the PS2 having the least support and the Xbox having the most).
As for why consoles don't support HD more -- it's simple. They don't have the power, and it's a great deal of additional development and QA time for a small segment of the market.
Consoles have really miserable resolution -- essentially 640x240 at 60 fps (NTSC; PAL is a bit more resolution at 50 fps). Yes, NTSC is roughly 640x480 resolution, but it's interlaced -- you don't have to draw half the screen every frame and you're foolish if you think the console games are doing so when they don't need to. If you change to a progressive scan picture then you're immediately at twice the work that needs to be done. Bump it up to a 720p 4:3 and you're nearly quadrupling the effort from there (or nearly 8x as much as a SD screen). Widescreen requires even more work. And remember, a 720p 4:3 image still has less resolution than a 1024x768 (XGA) monitor and only needs to run at a paltry 60 fps.
As for splitscreen -- if you split a 16:9 screen you don't get two 4:3 images. Supporting split screen 16:9 means you have to support at least 3 different aspect ratios... most likely you're already going to support horizontally split 4:3, so now it's 4 different aspect ratios. That's a whole lot of development and QA time, and probably not worth the effort (yet).
A few caveats -- gun games do not work with virtually any HDTV. The gun watches for the interlaced signal and most HDTVs (all digital systems, almost all RPs, and most FPs) will never display interlaced -- they upscale to progressive internally. If you want to play gun games then you'll need to move the system to an older CRT based TV.
If you use an Xbox, be aware that the Live console is still in 480i only. This can be an issue if you have a TV that has separate inputs for 480i/p and 480p/720p/1080i (all Samsung DLP RP's currently). There are ways around this (cable splitting, using a VGA adapter), but it's something to be aware of and consider when purchasing a TV.
If you do not get a DLP/LCD/LCoS based TV then you will have to be careful of burn-in. Proper calibration of the set can eliminate this danger, but most people don't calibrate. Plasma does have a burn-in issue as well, but it's not as severe as CRT.
I currently have my PS2 connected to my 46" Samsung DLP. No issues. Not many games support widescreen or 480p, but it really doesn't bug me. It's nice to play on a really big screen with a full surround system. I'm hoping to make my next PC portable enough to use as an occasional HTPC and play some games (HL2, D3) on it as well... should be a blast.
Re:AVS Forum (Score:2)
Plus, PC ports of games make this more of a necessity anyway with the different aspect resolutions of PC monitors these days... mainly 5:4, 16:9
Frame buffer size (Score:1)
You are mostly right about the higher resolutions, though. The big i
Re:Frame buffer size (Score:1)
This is also the case on the DreamCast, which is why most of it's games
PC Games on HDTV (Score:2)
I *just* got my adapter the other day, and I haven't ha
Re:AVS Forum (Score:1)
Re:AVS Forum (Score:1)
RE:ssentially 640x240 at 60 fps (NTSC; PAL is a bit more resolution at 50 fps). Yes, NTSC is roughly 640x480 resolution, but it's interlaced -- you don't have to draw half the screen every frame and you're foolish if you think the console games are doing so when they don't need to. If you change to a progressive scan picture then you're immediately at twice the work that needs to be done. Bump it up to a 720p 4:3 and you're nearly quadrupling the effort from there (or nearly 8x as much as a SD screen). Wide
gaming in 16:9 (Score:2, Informative)
Look to the Future! (Score:4, Insightful)
OK, here is the trick, this generation of consoles doesn't support HDTV, but the next generation will. Also, the HDTV Spec calls for a 16:9 formatted television. If you have bought a progressive scan 4:3 tv, you will have to watch TV letterboxed.
So the answer is, go ahead and buy your HDTV. You will love it. Your games will look great. Your next gen games will look even better. :-)
Dormous
Not quite (PS2 new release). (Score:2)
It's still less flexible than those 60$ CDN DVD players you can buy at Future Shop that do progressive scan and MP3/Kodak picture CD/JPG/WMV cd playback.
Re:Not quite (PS2 new release). (Score:1)
To my knowledge, the only games that support 1080i are Enter The Matrix and Dragon's Lair.
(Since the XBox uses PC hardware to render the image, it renders progressive-scan by default.)
Quick summary. (Score:5, Informative)
Some PS2 games support 480p. Some XBox games support 720p. I believe some GameCube games support 480p. And not all games that support an HD display mode also support an explicit 16x9 mode. In fact, I've found little correlation between options for widescreen and options for progressive scan; many games support widescreen but *not* progressive scan. I'm betting that the newer the game is, the more likely it is to have HDTV support, however.
As another poster mentioned, check out hdgames.net [hdgames.net]. I don't know how comprehensive their list is, but it hasn't lied to me yet. Looking at their database for the PS2, they've got about 60 games listed that support 16x9, about 20 that support 480p, and about half of those that support 480p also support 16x9.
I just went from a standard def 32" tube to a 50" widescreen HDTV a couple months ago. The downside to this is you can see all the flaws in analog programming, simply because the display is so clear and so BIG. True HDTV programming is amazing, however. Videogames, however, have no signal noise to worry about, so all you get is a crystal clear picture. The downside here is that aliasing is much more obvious at the normal console resolution, simply because the pixels are so well defined. This is where progressive scan really helps, and for games that support it, it does look great.
16x9 support actually isn't as big a deal as you'd think. The reason is not that you'd rather play them in 4x3, but that HDTVs typically have nonlinear scaling modes that fit a 4x3 image to a 16x9 screen with little perceptible distortion. (In essence, they scale the picture more at the edges where less of the action is happening. It's only noticeable with some camera movements, or when watching the crawls on news stations.)
I should point out that in my experience, video games don't have the same aspect ratio problems as live TV, simply because they are not realistic enough. I'll play any videogame using one of these 4x3 to 16x9 scaling modes and feel perfectly comfortable with it. And then I get any game in full widescreen glory.
Also, I should point out that any time I put my PS2 in progressive scan mode, the picture does fill up the 16x9 screen on its own, whether or not there is an option to enable widescreen. I'm betting most games that support 480p, when they don't have an explicit option, will usually rescale things for widescreen automatically. Because of what I said above, however, it's sometimes hard to tell.
And yes, it rocks. No, I haven't noticed any framerate issues in 480p.
Now, I justified the cost of an HDTV without needing my video game addiction. I just used my normal DVD viewing addiction. And my TiVo addiction, but that was really about the size more than the hi-def. Could I justify it just for video games? Probably, yes, but the increased size is not an insignificant part of that.
Re:Quick summary. (Score:1)
as this EXCELLENT post was PS2 specific, I will elaborate a bit on some XBOX specifics (I do not own a ps2, but that is not to say I don't enjoy playing ps2 titles at friends houses)...
The xbox graphic sub system renders all games progressive scan, so there is no frame rate loss for progressive. 99.9% of XBOX titles display 480p (to my knowledge, only 'kung-fu chaos' displays interlaced on a progressive display due to it's use of interlacing for some graphic tricks.) As for Higher resolutions, see the afor
Does the benefit justify the price? (Score:1)
Re:Does the benefit justify the price? (Score:3, Informative)
I can't really recommend 16:9 televisions, even though I love mine. You'll find with a 16:9, you can't just "watch" television anymore. Everything has it's own format, and the screen must be adjusted to fit that format.
For DVD's, it's typically standard mode, but if they aren't anamorphic (and many movies aren't), you'll have to use expand mode. If the DVD is 4:3 (many old movi
F-Zero GX (Score:1)
Samsung DLP HDTV (Score:2)
Also, since it is DLP, there is no burn-in potential at all. According to Samsung's site, and a few others, no DLP television can ever suffer from burn in.
Re:Samsung DLP HDTV (Score:1)
PS2 (Score:2)
Widescreen support (Score:2)
It's kind of a tossup. (Score:1)
Sadly, most games are still not designed for 16x9, and in fact, some of my favorite games just can't look good in 16
HDTV Gaming (Score:2, Informative)
You must buy the HD A/V kit for the xbox to even get 480p.
Sharp TV (Score:1)
A significant number of games actually do have a widescreen option, however the only games that I have found that really are enhanced through widescreen are racing games. The extra
Don't buy an HDTV just for games (Score:1)
I have a 32 inches 16:9 Panasonic Tau. I bought it primarly for movie watching, but I do most of my console gaming on it too. Most Gamecube and XBOX games support progressive scan in some degree, and it does make a pretty significant difference in image quality over playing with progressive mode off. I don't think that the cost of a really good TV is really worth it if all you're going to do with the TV is gaming though.
On the other hand, my gaming experience got much better when I bought a high quality 7.
Widescreen for games (Score:1)
Halo in HDTV (Score:1)
Experience (Score:1)
Have all three consoles, and... (Score:1)
As far as appearance of the games, well, it varies greatly by game. Some games which look fantastic on an S-Video connection
GC Component Video and stretch modes (Score:1)
Also, make sure you get a model that has decent stretch modes to convert to widescreen - I have a model that just stretches the last 10% of the edges so it doesn't make people look fat, and I watch absolutely everything in full screen (no letterboxing!). This is especially important because of the lack of widescreen pictures out ther
Eternal Darkness and anamorphic widescreen... (Score:1)
But when I played Eternal Darkness on the GC, playing in 16:9 mode was a no-brainer. The game is so cinematic and immersive that I felt like I was watching a movie, and the widescreen was the icing on the cake. Other games with a cinematic feel, I imagine, wou
16:9 and Beatmania IIDX (Score:1)
Widescreen laptop gaming (Score:2)
I don't know about gaming on an HDTV, but I have a widescreen on my laptop (1680 x 1050 WSXGA) and it hasn't been of much advantage to gaming. Most games let you pick from common 4:3 screen ratios like 1024 x 768, which then get stretched out a bit to fill the wider screen. The aspect ratios being off is annoying but not nearly as noticable as I would have expected.
I hope that between the increasing popularity of non-4:3 screens and fact that gaming graphics rendered from 3D models these days instead of
The list is long, it will be even longer come XMAS (Score:1)
Re:The list is long, it will be even longer come X (Score:1)
I do 1080i and 480p Panasonic 34" CRT (wide) (Score:1)
Buy the TV (Score:1)
Some companies have style (Score:2)
My recommendation, buy the rig anyway, it sounds cool and exactly what game developers will be supporting more and more. I'm sure that if you're producing you own signal in the form of PC and games stuff you'll find many more interesting things to display than if you just rely on broadcast TV.
Buy the TV. (Score:2)
I've only got a couple of games that support 16:9, StarFox is one of them. Just like a computer monitor it actually gives you a larger playing field.
Fine, so whats the fun of playing a 5:4 game on a 16:9 screen? Pleanty. I've found that most cartoons and video games look fine stretched out. Everything is a little wider than it should be, but with video games it looks like the way the artist in
even for non-hdtv games (Score:2)
Also, I have an Xbox and since it comes with component video, I was able to compare the picture quality between HD and non-HD games on an HD TV; the difference is tremendous.
The low-down skinny (Score:1)
Btw, I've had a 34" Sony WEGA widescreen HDTV for nearly a year now, and am an avid gamer on all 3 major consoles.
Xbox is by far the king, supporting 480i and 480p on nearly every game, 720p on a few (e.g., Soul Calibur 2) and 1080i on a few as well (e.g., Dragon's Lair 3D). It is also more apt to support 16:9 (widescreen) though it depends on the game. (Interestingly,
Just got Samsung 61" DLP TODAY (Score:1)
whats kinda funny with all this... (Score:1)
Get a projector (Score:1)
My HDTV gaming setup. (Score:1)
105" Diagnol Dalite High Power Screen
Sanyo PLV-70 Running at a native resolution of 1360x768 with 1:1 pixel mapping
2.8 Ghz Athlon with Geforce fx 5900
Ultra Gyration mouse + keyboard
Powerstrip software for custom video rez's
PC Games that run 16:9 at 1360x768 that I have played.
MotoGP 2
Vice City
Unreal Tournament
MS Flight Simulator - haven't tried but prolly can do it.
XBox games
Dragon's Lair
Matrix? I forget...
Tony Hawk Pro Skater 4 (Best looking Xbox game at 720p!)
That Volleyball game wi