Sword Of Mana - Another Square Enix GBA Success? 54
Thanks to Game Informer for their hands-on look at Sword Of Mana for the Game Boy Advance, as Square Enix follow up Final Fantasy Tactics Advance, which has sold almost 500,000 copies on Nintendo's handheld in the US alone, with this portable RPG, which GameNow describe succinctly as "...a retelling of the age-old black-and-white Game Boy release Final Fantasy Adventure... essentially a prequel to the rest of the Mana series." The official site has more in-depth information, and GameNow points out "most of the original Mana games team is working on this one", suggesting "RPG fans can't really go wrong" with the December 1st-released title. What other Square Enix games would you like to see on Game Boy Advance?
Multi-player (Score:3, Interesting)
Re:Multi-player tsarkon reports SoM (Score:1, Interesting)
The best feature really was the ring system which made doing repetitive actions on multiple characters ea
Re:Multi-player (Score:2)
And for what it's worth, the original game was superb, and I have long been meaning to re-purchase it. I will definitely get Sword of Mana, and I probably will pick up a copy of the original as well (I suppose I should bite the bullet and get a cheap copy from eBay - I keep looking in local stores but they charge a bit too much for it IMO).
Re:Multi-player (Score:2)
First off, this game predates SoM as we know it. There weren't enough characters to have three players.
But that's besides the point. Square dropped the ball with Seiken Densetsu 3 (SNES game not released in US) and Seiken Densetsu 4 (Legend of Mana, PlayStation). You still have parties of 3, but you can only have two players at a time.
Oh, and you seem to be forgetting that GBA link cables were designed for up to four players in mind and can boot all fou
Re:Multi-player (Score:1)
Have you ever practiced what you preach? The link cable is slow and most games become severely restricted when playing this way. For instance, if 4 people use 1 cartridge with Mario Kart, only Yoshi can be selected. An RPG like SoM would never work that way, you would need 4 cartridges.
Re:What id like to see (Score:1)
The other games would be possible, but I'd rather see games that haven't been released here before. Like Bahamut Lagoon, Live A Live, Romancing Saga, Star Ocean, etc.
The only real request!!!! (Score:2)
Having even a direct port to the GBA would be great. This was, by far, the best console RPG ever.
I want to see... new games? (Score:4, Insightful)
Or perhaps even a completely new series...
(Go Advance Wars!)
Re:Advance Wars is not a new series (Score:1)
Re:Advance Wars is not a new series (Score:2)
Im not sure, but doesnt even anime and manga follow similiar patters, where they rehash familiar characters/ideas into new stories/settings?
Another series which matches this pattern is the Ogre series (On GBA there was Knight of Lodis). Does anybody know if this uses the same setting as Lufia?
The rest of the Final Fantasies up to 6 (Score:4, Interesting)
These 'rehashes' if you can call them that may be more expensive compared to the originals at the 2nd hand shop/online but you have less to worry about where to find them and you don't have to question the physical condition of the carts/discs and if it comes with the manual etc.
Sony claims their PSP will do 3d graphics , so the next GBA will probably be capable of the same. I don't have my hopes up that when these handhelds come out, there will be that many 2d games released.
Sony seems to have a policy against 2d games which is why you don't see many 2d games on the PS2 but you do on the Dreamcast. They either have to be chepaer priced or bundled as two on the PS2 so most developers (porters) don't bother.
This isn't a Square game but since they rereleased Lunar:SSSC on the GBA SP I'ld love to see the same happen to Lunar:EB.
Re:The rest of the Final Fantasies up to 6 (Score:1)
I guess Sony's anti-2d policy is why we haven't seen anything creative like that. Maybe if I'ld get off my ass and do my C++ homework I'ld have a chance at becoming a game designer like I want and doing that, but I'm lazy.
Re:The rest of the Final Fantasies up to 6 (Score:1)
Re:The rest of the Final Fantasies up to 6 (Score:1)
Re:The rest of the Final Fantasies up to 6 (Score:2)
Re:The rest of the Final Fantasies up to 6 (Score:1)
So, they're still available at retail new in the box, and perfectly playable on the GB Player. One of the videos on the Zelda Classic disc specifically mentions the Oracle games as well as Link to the Past, along with the tag line 'now with the GB Player and the GameCube you can play all of the Zelda games on one system', though that conveniently omits the craptastic 3DO games.
Re: (Score:2, Interesting)
Re:Chrono Trigger (Score:1)
But..they didn't even get the REMAKE of Crono Trigger... That's a really bad sign...
Re:Chrono Trigger (Score:1)
Oh, and if anyone knows of a english-translated Star Ocean ROM, I would absolutely love it if they would give me a link. =)
Re:Chrono Trigger (Score:1)
I don't have a direct link, but try doing a search for 'star ocean snes' in a p2p application and something should show up. xmule's showing three hits for me right now. Not a lot, but it should be enough to eventually download it. 'Star Ocean (US)' might also get it, even if that is a bit inaccuratly named. I'm actually, finally, playing through it now as well. I'm not really sure if
Re:Chrono Trigger (Score:2)
Not really. I'm infinitely bitter about not getting that game in my country, despite english translation.
Enjoyed the ROM though. Good times.
Sword of Mana (Score:4, Interesting)
I recently discovered the ROM was already released online (not officially, nor legally, of course) and decided to give it a preview before Dec. 1st. I was really glad I did for several reasons.
At the time I had no idea they had no real multiplayer. This was no irritating to me, primarily because it was the sole function I was waiting for all this time. No other RPG, at least until FF Crystal Chronicles comes out, does multiplayer as well as these games. Though I enjoyed the other AD&D licensed ARPGs, I didn't enjoy them nearly as much as Secret of Mana or Seiken Densetsu.
Regardless, I had a lot of fun with the original release of Final Fantasy Adventure, so I decided to give it the benefit of the doubt. As a big fan of Squares 16-bit productions, despite the disappointment of having my most-looked-forward to aspect ignored this is THE best Square RPG I have played since the Super Nintendo era.
I've played about 6 or so hours into the game so far. The graphics are fantastic, combining the beatiful hand-painted style of Legend of Mana with the technically-unbelievable tile detail from Seiken Densetsu 3.
The gameplay is finely honed and may possibly be the best in the series. Looking back over the past games Secret of Mana featured the smoothest control of the first four games, with SD3's slower combat movement cutting down on the playability (though not much) and Legend of Mana's removal of vertical attacks almost destroying the combat options entirely. Sword of mana combines the best of all these, with smooth animation, responsive control and weapon attacks that have a large hit radius making it easier to kill the smaller enemies.
Magic, in this installment, is handled in a very different way than previous games. Where in the first few games the action was paused momentarily for casting a spell, Sword of Mana allows for spell casting in real time.
An elemental is selected from the menu beforehand, and while in combat the player has the option of casting either support magic, or attack magic. A quick press of the button will cast the elementals support spell, while holding down and releasing it after a few frames allows for an attack spell to be cast. More interestingly is the fact that attack spells change depending on what weapon type is currently equipped, giving you even more options.
Also incorporated was a stripped down version of SD3's class system, making all 6 "classes" available to the player when leveling up. Primarily acting as a method to distribute the players status points at level up, the class feature also unlocks various benefits and abilities when different class options are focused on.
The story is also pleasently surprising. Though some of the early dialogue is a little too modern (a few too many "dudes", "chicks" and "Ya mans" for my age group) it delivers the plot and characters really well. Most of the original, major characters are intact with large amounts of new dialogue to each of them, as well as slightly different plot paths. However, the most pleasing aspect of this is the near-total lack of *hours* *of* *needless* *and* *irritating* *cinematics*. The game is not over directed what-so-ever, and instead opts to show simple cinematic scenes to move the plot along and then drop you right back into the action, or leave you to wander the area and gather more information or story on your own. (if you're confused by this, just think of most 16-bit square RPGs.)
Another interesting addition in this department are the side-quests, which range from very simple, to very lengthy, but are always amusing. The rewards for doing them are usual small, often exchange for items or money, but since I haven't completed the game they may yield a larger prize the further along you are.
Actraiser (Score:3, Interesting)
Important to note (Score:3, Informative)
Re:Important to note (Score:1)
Final Fantasy 7 (Score:1)
Alright, well even still, this was the most popular FF game ever it seems... so it would be an instant success anyways.
FFVI (Score:1)
FFVI would be awesome though. Prolly won't happen though
Not Square-Enix, but Paper Mario/Mario RPG? (Score:1)
As for Square-Enix games, the original Dragon Warrior [from the NES], and a release of the Earthbound games for those of us
Used games rock! (Score:2)
Sweet....
Re:Not Square-Enix, but Paper Mario/Mario RPG? (Score:1)
Chrono Trigger (Score:1)