Deus Ex - Invisible War Demo Released 47
revmoo writes "The long-awaited demo for Deus Ex: Invisible War has finally been released! Blue's News has a comprehensive list of mirrors for the 224MB download, including BitTorrent via GameTab and another Torrent from FileRush." Initial feedback seems mixed, with echoes of the recent interview in which Warren Spector agrees with the observation that "complexity is not the same as depth" for this 'streamlined' sequel design.
Mixed reviews are right! (Score:5, Interesting)
Re:Mixed reviews are right! (Score:1)
Damn. I was hoping to avoid computer upgrades. Well, at least with the demo, I have a couple of weeks to upgrade stuff before the actual release. OTOH, your idea of choppy and mine may differ:)
Re:Mixed reviews are right! (Score:2)
Re:Mixed reviews are right! (Score:2)
Of course I'm just jealous because I have to buy a new card to replace a GF4MX as I can't even start the game!!!
Re:Mixed reviews are right! (Score:3, Informative)
Re:Mixed reviews are right! (Score:2)
The lighting, though, is a ton of fun to play with.
Re:Mixed reviews are right! (Score:1)
Re:Mixed reviews are right! (Score:2)
Re:Mixed reviews are right! (Score:1)
Re:Mixed reviews are right! (Score:1)
"IMPORTANT - If you are running with the newest Nvidia drivers (52.16), you may experience graphical corruption if you are not also using DirectX 9. The ForceWare drivers require DirectX 9 or higher in order to function properly. The link to the DirectX site is at the top of this readme."
whether or not this pertains to you i don't know, just pointing it out
Not mixed (Score:5, Insightful)
Re:Not mixed (Score:3, Interesting)
I'm beginning to think Spector has done a Daikatana..
Not really sure what to make of it (Score:5, Interesting)
It does drop you straight into the middle of the game, so I don't really know what's going on, but the glimpses of plot sound pretty interesting. It's impressively non-linear, too, especially for two tiny maps - but there are problems...
A lot of the complexity of the original has been stripped out, and I'm not sure if that's always a good thing. One of the oddest changes to gameplay is the 'unified ammunition' - basically, all weapons use the same ammo, and if you run out when using one weapon you can't change to another.
Another big change is the apparent lack of location-specific damage. You can't neatly and efficiently dispose of enemies in a stealthy manner, instead you have to keep shooting at them until they eventually drop dead, having alerted everyone else in the vicinity.
Oh, and the electric shock prod is woefully ineffective. Ten or more shocks are needed to take down a guard, and is blatantly non-stealthy.
The interface is very fiddly and uses large-print text for everything, which means reading anything longer than a sentence takes numerous pages. It might be like that because of the Xbox version and television screens, but last time I looked I had a PC underneath my desk, not a games console.
The graphics aren't significantly better than the original - yes, it's got excessively sharp real-time lighting for everything, along with normal mapping and so on, but it really doesn't look hugely different, despite requiring a fairly hefty graphics card. Halo runs way better on my old, creaky PC than this.
The AI is pretty terrible. I lobbed barrels at a guard for a few minutes without him caring, and even vaulted over the gate he was protecting without him bothering. I (eventually) shocked him unconscious with the prod and carried him inside, to drop him in front of the other guards. Yes, they became suspicious because of the appearance of this body, but never realised I might have been responsible, even when I threw the body at them, and then down the lift shaft.
I really hope the demo isn't indicative of the final game - it shows some promise, but it seems too much of a step down from the original. A shame.
Re:Not really sure what to make of it (Score:1)
Re:Not really sure what to make of it (Score:5, Interesting)
Re:Not really sure what to make of it (Score:2)
to get said flamethrower, i stun prodded a guard for about 15 seconds (while he continually flamed me) and then finished him off with a knife because after stunning him for so long, i was convinced it had no effect and i would have to shed blood to make his life end.
i mostly play Enemy Territory and Red Orchestra...and some SoF2; people die in these games and it doesnt take a boring long amount of time for it to happen.
Re:Not really sure what to make of it (Score:1, Insightful)
Well, it's different, but not necessarily for the better. The world textures are of a similar resolution to the original, the world geometry is just as bland and cuboidal, and the models still often look stiff and unconvincing.
Yes, there are fancy new graphical gimmicks, but compared with the (albeit few) decent-looking areas of the original game, the new game doesn't really look much be
Petition (Score:2, Informative)
Re:Petition (Score:2, Insightful)
Re:Petition (Score:1)
Re:Petition (Score:2)
Personally, I wouldnt really be too worried about how a demo plays. Most of them are basically cobbled together anyway. Im saving my opinion for once the game is released.
Mouse vs. control pad (Score:3, Informative)
Re:Mouse vs. control pad (Score:2)
Re:Mouse vs. control pad (Score:2, Insightful)
Re:Mouse vs. control pad (Score:2)
A POV shooter, better on a console than with a mouse and keyboard? Wow. I knew there were people out there with dextrous thumbs, but to actually PREFER that!? I'm stunned.
I mean, go on with your bad self, but if I have to use my thumbs, I'm food for any bad guy that looks crosswise at me.
Response from the team? (Score:2)
I download the demo, but decided against playing it so as to try and just sit down and play through the game without repetition. It's interesting to see the press previews from Gamespot, IGN, and Gamespy, and how those seem t
Re:Response from the team? (Score:3, Insightful)
Re:Response from the team? (Score:3, Interesting)
As for it being horrible to play, I had my fears, what with my 1.6ghz Athlon and 512 megs of ram.. But my Direct X 8 loving 4200TI played it great, a tiny bit choppy, but no slow down. I didnt have any trouble with any of the settings.
I thought it was very close to the original, just not that complete (it was a small demo anyway). I didnt catch much of the story, but then again, that would take lots m
Tron, Too (Score:4, Insightful)
Im not getting too worried about a buggy demo. Most demos are buggy, anyway.
Re:Tron, Too (Score:2)
Re:Tron, Too (Score:1)
Thats why most demos are cobbled together, and dont have much polish- they are essentially frankenstein versions of a beta build, put together in a rush by people who would rather be doing other, more import
I can't play it! (Score:1)
I try to start the game and I get this error message:
"Your PC doesn't have enough free space to start a new game. 'L-Mouse' to return to the main menu or 'Esc' to exit Deus Ex: Invisible War.
What, 512 megs of ram and 4,1 GB of hard disk space not enough for you???
What IS going on??? Have I been waiting ages for this????????????
What the heck!
Yuioup
A problem with game development these days... (Score:1)
Advice to anyone trying this demo: (Score:5, Informative)
Then open User.ini and find the four movement speeds ("W=Move*=1.000000"). Change "1.000000" to "0.800000." This helps with the floaty mouse control and brings movement speed more in line with the original DX (you can, of course, change "1.000000" to another value if you so wish).
Then go into the Default.ini file (in the "System" directory) and change "FOV__d=61" to "FOV__d=68" (or 69 or 70). This will place the HUD closer to the edges of the screen; it turns out the default setting is for the Xbox version, where the HUD is further away from the edges so as to avoid getting cut off by TV overscan. Since this isn't so much an issue with PC monitors, change it ASAP. It's a lot better-looking. Change the settings for Volumetric Lighting and Trilinear Filtering from OFF to ON and change "CacheSizeMegs" from "1" to about 20. Change "MouseLagThreshold" from 75 to 0. Change "Use32BitTextures" to "TRUE" (if your card can handle it). If you want more realistic damage (including one-hit-kill headshots), find the "Difficulty" section and change the values for "Difficulty_AI_Damage_[insert difficulty level here]__d" to about 5.0.
You can make these adjustments with this tweak tool [deusexzone.info] if you prefer (the site is in German but the download links aren't hard to find). The above fixes will address some of the main complaints about the demo; you can also play around with some other settings if you like (there are also settings for player damage, physics, and the font used for in-game text). Unfortunately the new inventory management system and the goofy unified ammo system can probably not be fixed by a mere .ini tweak.
WineX? (Score:1)
Re:WineX? (Score:3, Informative)
Re:WineX? (Score:1)
flamin' rampage (Score:2, Informative)