Adult Games, Child's Play? 52
Thanks to TotalGames.net for their gamesTM-reprinted piece discussing whether games are actually dumbing down in the industry's rush to produce mature titles. The editorial is concerned that "adding a spot of claret and some unguarded language to your game doesn't require any special artistic skill on the part of a developer." The writer then worries that "...those developers whose bread and butter has traditionally been more abstract titles where the gameplay is the hook and the graphical stylings are aimed at younger gamers, or at least at a general audience, are starting to find their games harder to sell." But original Grand Theft Auto creator Dave Jones thinks that "it's not violence that's selling but simplicity", even for his own series, arguing: "GTA has a very simplistic game mechanic - it is Pac-Man. The people are the dots you eat (run over) and the police the ghosts who chase you", although admitting: "What was different was the level of interaction within the city."
PacMan? (Score:5, Funny)
Ms. Pacman, then, would be the prostitute?
This is nothing new (Score:3, Insightful)
Good graphics != good gameplay
Games with bad graphics, when they had to make the gameplay good, because thats all they had, are still played today.
I can think of a lot of games that had breathtaking graphics but you couldn't force me to play twice, because they were just so bad.
Re:This is nothing new (Score:1)
And, there were plenty of games back then that you couldn't force me to play twice, because they were just so bad. Limited graphics or not.
Designers will either take advantage of the tools available to them or not. That's what's not new. IMHO.
Re:This is nothing new (Score:1)
There were tons of bad Atari 2600 games. Remember a million cartridges buried in the desert? Remember the big video game crash of the 80's?
Not all games were good back then, just like now.
But, it wasn't the case where you could cram a CD full of snazzy FMV and try to pass it off as a game. Remember when CDROM drives first took off, and everyone wanted to make the next Myst?
Back then, they had to do it with flashy box art.
The good games HAD to have good gameplay, they couldn't have good graphics.
They di
Re:This is nothing new (Score:3, Interesting)
True.
Games with bad graphics, when they had to make the gameplay good, because thats all they had, are still played today.
I have to disagree with this. There is some stupid misconception that games back in the day were better because there was less emphasis on graphics. But guess what, the "bad graphics" you are talking about were cutting edge based on the system and the sophistication of the industry. Bad graphics != good games. Good games == Good games. Graphics
Re:sacrifical totem pole (Score:5, Insightful)
That's a feature, not a bug. I don't want to take 120 hours to play through to the ending of your (padded) game. 20 or even 10 hours is fine. If we're talking about mass-market then you want short games because the mass-market does not have the time to obsessively play a game for that long. If we're talking about artistic value then, again, what other medium has ever made you sit through even 40 hours of artistic expression to get the good stuff?
The idea that greater game length == a better game is so wrong. I mean, a game of chess takes, what a few hours? Clearly it's a bad game. They should have included multiple story-missions and at least two or three other multiplayer modes.
There should be more short games. I want games that will entertain my friends at a party. I want games that I can play in the few hours I have after work that aren't spent doing other stuff. I don't want to devote the next 6 months of my life to your one game. No bok demands that much of my time and no movie does either.
If most of your customers will never see the final two-thirds of your game, why are you wasting your resources on it? Save yourself some effort and time as a developer and start work on the next great, short and tightly-focused game.
Re:sacrifical totem pole (Score:1)
Re:sacrifical totem pole (Score:2)
Movies (first run) are usually about $7.50-$9.00 (American) and take about 2.5 hours.
Books (hardcover/early paperback) are about $14-$28 and take anywhere from 5-15 days.
Games are about $50, and usually take 15-100 hours, but can take much, much more.
I think that books are one of the best entertainment val
Re:sacrifical totem pole (Score:2)
Assuming that you're willing to pay $20 for the movie then $50 for 3-5 times as many hours of entertainment is good value for your dollar.
Re:sacrifical totem pole (Score:2)
Its all about replay value. If you can only play a game once before it gets boring then of course you want it to be long. I can beat quake1 in about 45minutes, but I can play it again and again and its still fun(even sans mods). Compare to a game like HalfLife:BlueShift,
Re:sacrifical totem pole (Score:2)
A friend of mine and I played through it again recently (mostly him, since I suck by comparrison). I swear... we got to the final boss, whom he shot continuously for over 45 minutes before getting killed, and the boss showed no signs of slowing down (other than the "you hit me" blinking). After that, we just turned it off and walked away.
Re:sacrifical totem pole (Score:1)
The trick is not length, but making it WORTH that length. Some RPGs are better at this than others, although as a genre they tend to be longer games. Examples of games worth their length: FF6 (because it had two completely opposite halves of the game), Ogre Battle games (which tend to have a good story to string you along).
Re:sacrifical totem pole (Score:5, Insightful)
Re:sacrifical totem pole (Score:3, Insightful)
It just took me about 8 hours to get through the latest Prince of Persia. The original (from the 80s!) had a time limit
Re:sacrifical totem pole (Score:1)
If this topic is on your mind, you need to watch this:
http://homepage3.nifty.com/nura/images/moSMB3.wmv [nifty.com]
It will change your life.
Pointless but Fun? (Score:1)
video games -are- growing up. if we'd let them. (Score:5, Interesting)
When you abstract Vice City out to the level of 'pac man', then everything is pacman. Get the power up, win the game.
right now, gaming only has (predominantly) kids and young adults - and they (predominantly) are more into slickly produced action, sex and sports than, say, a good noir detective story. so clearly that's where publishers are going to pit their efforts. do you see movie studios backing anything truly new?
if we try to impose some sort of artificial limit on what is good content and what is 'pandering' - then we marginalize the entire industry.
the mainstream American Comics scene managed to marginalize itself entirely with the Comic Code of the 60s - 90s. Contrast the current american view of comics (no matter what the story, a guy holding a comic book is an immature dork) versus the japanese view of anime (where it is the content of the anime itself that matters).
Porn and Predator do not diminish all 'mature' film - so why should bmx xxx, or quake 3 diminish gaming's legitimacy?
Right now, gaming is dominated by big publishers, like film is dominated by big studios. We don't have an underground scene yet, and quite frankly we are only recently able to attract actual actors and writers to work in our media.
Innovation will happen, and 'mature' content will find its niche and push the media. In the meantime, yeah, predominantly it's going to be the 'formula', and slight variations that get pumped out.
And quite frankly, that's probably the way it will always be. The only difference we can hope for, is that after enough true gems come out these articles will stop claiming that when a publisher produces DOAX that it is proof that all video games are only shooting for that audience, and only fit for that audience.
People thought early cinema was a bastardized media, incapable of telling a story like a good novel or a play. and partially they were right. The thing is, by being able to explore they eventually found stories they could tell that no traditional medium could.
All this is, once again, is the old guard trying to convince everyone that this new fangled stuff is all rubbish and incapable of telling a 'proper' story. Time will be on our side so long as we don't fall for it.
Re:video games -are- growing up. if we'd let them. (Score:1)
Re:video games -are- growing up. if we'd let them. (Score:2)
i played gta1 and 2 on the pc and was not impressed.
if the leap from blind mayhem to story-supported mayhem happened from gta2 to gta3, then ok.
but i maintain that just adding in the rpg elements made all the difference in the world.
Re:you sound like Katz (Score:3, Interesting)
Where are the independent games that are turning out nontraditional or innovative gameplay or storytelling? an rpg told from the point of view of the captured princess? where's the fps that doesn't feature powerups, a health meter, or a shotgun? where's the action game that is about
Re:video games -are- growing up. if we'd let them. (Score:2)
This strikes me as so preposterous that I almost can't tell if you're serious. Yet...
That's exa
Re:video games -are- growing up. if we'd let them. (Score:2)
GTA2 struck me as a slight update on GTA1. Along the lines of q2 as an update to q1 -- some new stuff, sure, but not 'new' on the whole.
Re:video games -are- growing up. if we'd let them. (Score:2)
Just a quickie -- I apologize for that. Many folks use mean "GTA3" when they say "GTA", and I mistakenly presumed you were doing this.
Re:video games -are- growing up. if we'd let them. (Score:3, Insightful)
I know that people tend to fall in for graphic polish or beautiful music and they miss a lot of deep gameplay. Well, I'll be the first to stand up and say that I'm a graphics whore. I love games with pretty graphics... or
Mature = Porn = Who Cares? (Score:1, Offtopic)
So, yes, the article is correct. 'Mature' really should be 'Sophomoric'. But, since we all know what it really means, who cares?
Re:Mature = Porn = Who Cares? (Score:1)
Re:Mature = Porn = Who Cares? (Score:2)
The exception that proves the rule.
And it's certainly possible for an M game to get that level of quality, depth, and maturity. But right now the rating itself appears to be the goal.
Re:Mature = Porn = Who Cares? (Score:2)
Mature is somewhat comparable to "R" and a lot of "R" rated pictures receive accolades so it is fair to compare "M" rated games to mainstream cinema. I do agree that many M rated video games are unfortunately quite sophomoric - rather like R rated exploitation flicks. There are some good M rated games, however, like Half Life, MGS, and System Shock 2 that do not rely on boobies and crude humour.
See here [esrb.com] for a breakdown of the
Re:Mature = Porn = Who Cares? (Score:1)
I'd just like to add to the list... Return to Castle Wolfenstein, Halo, and most definetly Max Payne 2 (first game I've ever heard any game use the full range of profanity, including the f-bomb... go Rockstar!) rank as some of the most incredible games I've ever played that were rated as Mature.
Stories, Gameplay, Graphics? (Score:2)
Consider a game like Descent 3. The graphics and the story are pretty tame. Nothing there would prevent an 8 year old from playing the game. In order to play the game well, though a sophisticated grasp of controls is required. That is not to say that an eight year old can't have this level of control (and I'm sure it's becoming more common that they do). However, I'
And, To Me, Boxing is Like Ballet... (Score:3, Funny)
Re:And, To Me, Boxing is Like Ballet... (Score:1)
How about WWE wrestling?
There's choreogaphy, some music, and the dancers hit each other
Thanks Mom (Score:3, Insightful)
People have been yacking about this to get attention forever. Remember all the hoopla about Pulp Fiction? Well guess what? Pulp Fiction had a lot of violence, a lot of bad language, and also happened to be an incredible movie!
But back to the main argument:
People have always thrown useless elements into media in an effort to turn a quick profit. Books, movies, whatever... Ever heard of Deus Ex Machina (not the similarly titled video game)? Yes, grand sweeping plays that would just have gods come out of nowhere to resolve the plot. This certainly didn't help the flow of a play, increase the richness of the experience, but it got the audience home at a reasonable hour and it certainly made the authors some money.
Yeah, people throw in bad words and violence to sell a couple extra copies, but don't blame video games or video game culture. Cost vs. content is as ancient as the idea of conveying thought and I hate it when someone portrays this as a new or exclusive concept.
Actually I think of GTA3 as (Score:4, Interesting)
Re: (Score:2)
Re:Comparisons. (Score:2, Informative)
Re:Comparisons. (Score:1)
Re:Comparisons. (Score:1)
I might be speaking too soon though... I just bought super monkey ball the other day, and I'm only on advanced level 21. So far, I love the game. It's difficult but seems much less frustrating than marble madness.
Re:Comparisons. (Score:1)
You're very, very wrong. The master mode/ master mode extra stages (is this monkey ball 1 or 2?) will make you cry. I have watched a friend lose hundreds of lives on one of those (Planets) before finally giving up.
Your basic math lesson... (Score:2, Interesting)
No really, this was necessary.
The world's population is almost 7 billion.
The population having access to computers is (let's go out on a limb with assumptions) about half, let's say 4 billion.
People th
your basic IQ lesson (Score:2)
e.g., a 14 year old with an iq of 120 may not be as smart as a 25 year old with a 110 iq may not be as smart as a 45 year old with a 100 iq may not be as smart as etc. etc.
IQ is derived from a person's perceived 'intelligence' as compared to their AGE GROUP.
The problem will solve itself as the young set grows up and demands more mature (in the not-porn sense of the word) and intelligent ti
Maddox said it better... (Score:1)