Rubies of Eventide MMO Shutting Down? 60
Bruha writes "Over at Rubies of Eventide Warcry it has been announced that the fantasy-based PC MMO Rubies of Eventide will be shutting down operations in December unless they can find some way to pay the bills. The owner of the company sent out an announcement where he said those paid up to that point will be receiving refunds and pointed out that they just did not have enough players anymore to continue: 'Our customer base continues to decline; as of yesterday we had only 806 paying customers (we lost another 41 over the weekend).'" Are there just too many MMOs out there, thus spreading players too thin, or are these problems down to the state of this particular game?
Ouch (Score:2, Insightful)
It was kind of sparse on players after the newbie's area. I agree that MMOGs are getting spread thin as I've basically been playing a new game every month looking for a good online home which I haven't discovered yet. There are a lot of options. Every time I've switched I've found that the gra
Market Saturation is BS (Score:2)
We're all MMORPG veterans, we've all loved the genre, we all played EQ and DAoC till we 'exausted' those games (reached max lvl, had uber gear etc). We were starved for something new. (SWG is a joke. There is nothing to achieve in that game)
RoE failed simply because it sucks and
Re:Market Saturation is BS (Score:1)
Re:Market Saturation is BS (Score:2)
You can't really make a small scale MMORPG.
Yet at the same time you CAN play 'small scale' in a full blown MMORPG.
While I played EQ I knew plenty of people who never wanted to go over lvl 45 and spent YEARS in the game doing nothing but roleplaying, hanging out with friends, etc.
Re:Market Saturation is BS (Score:2)
It means there are at least enough games. (Score:3, Insightful)
This is not necessarily a sign of too many games. If no MMO games ever closed, that would be a sure sign that there weren't enough of them.
Re:It means there are at least enough games. (Score:2)
"Are there just too many MMOs out there, thus spreading players too thin, or are these problems down to the state of this particular game?"
I think it's more of a sign that RoE had their scope set too high. A MMOG doesn't have to have millions of players to stay afloat (afterall M59 was successful for years and their top was roughly ~15,000 or ~20,000?). If M59 was designed to accomodate 20 players or 20 million players it probably would have failed from the start, but through alpha/
Re:Yeah loki games proves your theory (Score:1)
ummm... (Score:2)
There really aren't that many Fantasy mmorpg's out there. Everquest, Dark Ages of Camelot, The Realm, Asheron's Call, and that pretty much covers it.
4 Games hardly covers "just too many".
Re:ummm... (Score:2)
Re:ummm... (Score:1)
This one died from poor word of mouth, as far as I'm concerned. The only postive reviews I saw were from places RoE had bought advertising from, the current and ex-EverQuest players I hang out with who tried were all unfailingly negative.
Re:ummm... (Score:2)
List of MMOGs [stratics.com]
Re:ummm... (Score:2)
Re:ummm... (Score:1)
(Source: Sir Bruce's Subscription page [netcom.com])
Re:ummm... (Score:2)
You believe it's more important that the games desigers wanted to have a massive subscriber base than whether or not the game actually doe
Re:ummm... (Score:1)
Re:ummm... (Score:2)
I can scribble on a piece of paper and intend it to be a drawing of a horse. It's still not a drawing of a horse unless someone can recognize it as such.
The labels
Re:ummm... (Score:1)
Everquest players are spread across hundreds of servers. A typical server on Everquest has players. Is that still massive? It's less than 100k players in a single environment...
If at some particular time of the day, nobody happens to be logged in to any Everquest server, or perhaps only 30 people are, is the game therefore not at that moment considered a MMORPG? Woops, nobody logged in right now, we're downgraded to just an RPG.
Rubies of Eventide was designed and implemented with the intent of having a l
Re:ummm... (Score:2)
The genre of Everquest is RPG,
Re:ummm... (Score:1)
Well, let's be consistant here. Who decides what the definition of a genre and what genres exist? Unlike you, I certainly consider genres to be defined by the artist and media, not by the players. Or if you prefer, the publishers and the media reflect the consensus of the players as to determining what genres exist and what defines them. I could say that Everquest is a RTS, that doesn't make it any more true. Also, just because Everquest is in the RPG genre doesn't mean that it cannot also be in the MMOG g
Re:ummm... (Score:2)
You do realize this entire discussion has evolved from you debating a technicality in my original Post which had very little to do with what we are discussing now, and neither of us being willing to let it go
Re:ummm... (Score:2)
Extra, extra! (Score:1, Funny)
Impending joblessness... (Score:2, Insightful)
Re:Impending joblessness... (Score:2)
Insightful? From someone that's never played any of these games? Yah... sure..
Not even a thousand paying customers? (Score:2, Funny)
How about a TMO (tiny multiplayer online)
Re:Not even a thousand paying customers? (Score:2, Interesting)
Now that is a good idea, and I will bet it is one that we eventually settle into.
I'm not talking about the 16 player maps, or even the 64 player maps. I am talking about a server specifically designed to house about 400 people, with a guesstimated 100 playing at any given time. Games designed to operate at this level will be able to cover every possible genre.
First though, the finances must be nailed down and publicized. Once everyone has a basic game p
Re:Not even a thousand paying customers? (Score:2)
It would be really amazing to see, though. What we need is a decent turnkey MMOG engine (clientside) with a well documented interface, and some story tellers like you said.
Re:Not even a thousand paying customers? (Score:2)
Where they went wrong... (Score:4, Insightful)
Can I download the game, or is it on a CD?
Rubies Of Eventide is no longer being offered on CD during open beta. Any updates are automatically downloaded after the installation of the game. All updates are mandatory to run Rubies Of Eventide.
Oh, so this never got out of beta...yet...in the same FAQ...
What do I need to play this game? What are the system requirements?
You will need an Internet connection to play Rubies Of Eventide. There is no single player version planned at this time.
Minimum System requirements are:
Pentium 4 or faster Processor
256 MB of RAM (512MB recommended)
Yet the screen shots look real bad (like something from the '90s)...and I'm certain this has to be their best screenshots...
And the whole try before you buy thing seems to have eluded them...as in the same FAQ...
Rubies of Eventide Pricing for 2003
1 month - $14.95
$35.85 for 3 months ($11.95/m) Save 20% off the standard rate!!
$65.70 for 6 months ($10.95/m) Look, over 25% off!!
$119.40 for a year ($9.95/m)Best deal for almost 35% off at $9.95 a month!!
Ok, so for a recap...
You want me to pay $15/mo to play a beta of a game that I've never heard of and obviously never played with high system requirements that looks like it's about 5 years too late with the graphics...
Ok, I can't tell why this company is having problems selling their beta game to everyone...must be the start of another games crash...
I have played ROE a little (Score:4, Insightful)
Re:I have played ROE a little (Score:1)
Re:I have played ROE a little (Score:1)
It was a clunker (Score:4, Informative)
But the game was just so generic. It was just another fantasy game in a crowded market, with the only interesting thing about it being that it was massively multiplayer.
I vaguely recall spending about an hour playing with it, before concluding that it was terrible, and not comparable to Asheron's Call or Everquest or Ultima Online. And when you're talking about games with a monthly fee, not to mention a sizeable time commitment, MMORPGs compete head-to-head more than traditional games do for players. There's very little reason to have chosen this one. It wasn't a hidden gem, just hidden.
Re:It was a clunker (Score:1)
I've wasted so much money buying MMORPG installers only to find out that the games
Pretty clear solution to me... (Score:3, Interesting)
Apparently a few of them don't mind it being beta... maybe they'll get some people in on it to polish it up.
I mean, even if it has to be under an NDA so the people who steward it don't sell the ideas to competing game publishers.
Re:Pretty clear solution to me... (Score:2, Insightful)
If it's going to die, might as well allow the world to reap the rewards and improve it, host it ourselves, and give it a second chance at life, in the open. Having it rot on a shelf in the basement is a terrible end for a game with such great potential.
By giving it to the world, you solve the problem of the ideas/code being sold, we can port it to a dozen platforms, improve the graphics, and add a vast amount of story/plot to it. Give the editing / modelling tools to the community (or a
Re:Pretty clear solution to me... (Score:1)
It's shakeout time! (Score:2)
There's gonna be a lot of these, then the industry will mature.
Happens in everything.
In the fallout, we are bound to pick up a lot of source code and models and textures! Excellent!
CyberWarrior (Score:3, Informative)
They have been developing this game the whole time too. I was just happy to have a shell account and a dialup, and never tried the game. Unfortunately, they never made much progress with the game. They had a limited following and only like 4 people working on the game. One or two developers and a couple artists.
I kinda got the impression that they were going nowhere fast. After Rich left, it seems they went downhill quickly on the ISP side of things. I'm not sure about the game side.
-molo
Sign of the Times? (Score:2)
Once again we lag the world in broadband access where other countries are well over 60% of the population. We will continue to see this trend and the smaller games will fall off.
Even a giant such as Turbine Games is having trouble resurrecting Asheron's Call 2 fr
Market Saturation (Score:2)
I remember when DAoC was first coming out, and you had EQ fanbois on one side of the fence claiming that DAoC would die a slow death, and DAoC fanbois on the other side claiming that EQ's days were numbered. Of course, two years later, both games are wildly successful. Earlier
Skotos? (Score:1)
As I understand their business model, they can be less expensive for the smaller 'niche' games because they handle all the backend stuff.
-- Herder of Cats
Sorry to see it go (Score:3, Interesting)
I guess they made a few mistakes, like putting unimplemented skills in the skills list, rather than doing what other games do and bringing them in later and charging for them. But it probably had more skills actually implemented than many other such games. The content was all there, but a little hard to find. Cool if you like that kind of thing, but not if you're the typical l335t gamer. Graphics were fine when I got there.
The thing about it was it wasnt put out by an huge, evil megacorp, but a small independent company. We need to get our heads around the fact that games are like movies or bands. Little indy games are cool, like little indy movies or unsigned bands that nobody has heard of. They are not going to be as slick as stuff from the big guys perhaps, but then you are not handing over a cheque to people who would sue you at the drop of a hat.
I am amazed that people who will have nothing to do with Microsoft or Sony on the PC, will own a Playstation or XBox. It's time we wised up.
I used to work for cyberwarrior (Score:2, Informative)
This game has been in development for ~7 years. I worked on it for a little while about 2 years ago and it had no chance of shipping. Feature creep had pushed the release date out for years. The rest of the market at the time was using 3d hardware while we still had a ray casting engine similar to doom. The combat system was horrible. The servers could barely stay online for 4 hours with 20 users before memory leaks took them down.
The company
Re:I used to work for cyberwarrior (Score:1)
While working for cyberwarrior we had a bug tracking system. You can type in a description of the defect and when a developer fixed it he could close the bug. Some bugs on this software were open for years. One of my favorites was bug #2 or 3 which was still open even after new bugs were ~#500.
I don't remember the exact details but the bug was basically titled "make the game not suck" and the bug description was "this game sucks, fix it".
All of
PVP Effect (Score:1)
Some problem (Score:1)
Major addict here. (Score:1)
This is a "I am the Content" kinda game. We interact alot ala MUD's especially on the RolePlay server Opals.
Currently I am trying to organize WACOS We Are Content Online Society to save the game as a hobby.
We will see if it works. Core user community may drop to the 500 range, but this is enough given the quality of players. Go look at the material we have created in the Tavern. Good stuff.