Why Consoles Overwhelm PC Games At Retail 139
An anonymous reader writes "With the GameCube at $99 and PlayStation 2 sales still huge, people are
starting to really notice the shrinkage of PC games at retail. Why? What does
the future hold? An article at JoeUser.com asks that question and looks at what is likely to
happen to PC games as consoles slowly take over most of the retail space for
games." This piece, written by Brad Wardell, creator of Galactic Civilizations, argues: "The issue isn't whether the PC game market will die. It won't. The issue is whether PC games will be able to keep up with console games from a production values point of view."
Tipware is the future. (Score:2, Interesting)
Re:Tipware is the future. (Score:4, Informative)
Tips aren't free. (Score:1)
Re:Tipware is the future. (Score:1, Interesting)
Re:Tipware is the future. (Score:3, Funny)
welcome the return to normalcy (Score:2, Insightful)
Re:welcome the return to normalcy (Score:2)
Re:welcome the return to normalcy (Score:2)
Consoles are capable of running great FPS and RTS, just that the developers must take care of the joystick-based user interface.
Re:welcome the return to normalcy (Score:2)
Just because a Console can run a game doesnt mean it will provide the same experience.
Give me a mouse/keyboard for FPS games. Playing FPS's on a joystick just isn't as smooth. Also, its hard to play user mods on a console. Xbox has some mods for Halo, but with a network card and HD make it a more of a PC.
Re:welcome the return to normalcy (Score:2)
Tim
Re:welcome the return to normalcy (Score:2)
real folk colin: is it really a game anymore?
moped cowboy: lol
real folk colin: simulation "games" are so awful... they're simulators, and simulators are not games
moped cowboy: my fav semi-serious sim game is MS Money 2k3
real folk colin: hahaha
Re:welcome the return to normalcy (Score:2)
Tim
Re:welcome the return to normalcy (Score:2, Insightful)
Clarification needed. Do you mean "most" as in "51% - 99% of the entire universe of games" or "most" as in "all the games I like." I suspect the latter.
Re:welcome the return to normalcy (Score:2)
A lot of them can be done better on PC.
Some of them can be done the same (platformers, racing games maybe, etc...)
Few can be done better on console. (Fighting games, maybe those 4-players on one screen minigame things?)
Tim
Re:welcome the return to normalcy (Score:1)
So you do think that 51-99% of the entire universe of games can be done better on the PC.
One of the reasons people like console games vs PC games (or vice versa) is because the developers (usually) create the games specifically for the hardware of that particular system. Mario Sunshine is going to be a better experience on the GameCube than the PC simply because of the controller. Crystal Chronicles is going to be a better experience on the GameCube than the PC because
Re:welcome the return to normalcy (Score:5, Insightful)
hed.
Re:welcome the return to normalcy (Score:1)
If
One recent example: (Score:3, Interesting)
If I had a nickel every time I heard"PC GAMES ARE DEAD!"...
Re:One recent example: (Score:5, Interesting)
KotoR on the PC recommends half a gig of ram and a 128meg video card. This doesn't seem like much, but the xbox only has 64 megs of ram total (that's shared between vram and system ram), and yet kotor somehow runs just dandy on it.
Plus the PC version isn't as stable as the xbox version.. it's like they didn't do as much testing.
Which are the two main problems of the PC. Expandability, and patchability.
They won't spend as much time optimizing a PC game, since they can just demand that you get more ram/faster cpu/better video card. Whereas there's no alternative to optimizing a console game.. it's required or the game won't run.
They can get away with not testing games as much, since they can just release a patch the day after the game ships.. and more patches down the road. With a console they have to get it right, or the game will forever be flawed.
Re:One recent example: (Score:1)
Re:One recent example: (Score:1)
I call BS. GOTY is much less playable than the original Morrowind for me. Granted, GOTY has only "flat-out" crashed (the dirty disc error) once in the week that I bought it, it has hung 2 or 3 times, and the load times are horrible.
Still a great game, though. But I disagree that many bugs were fixed in GOTY.
Tragically, that's not something that stops some.. (Score:2)
That's why EA's Need for Speed series on the PS2 has few frame rate issues, yet the ports for the GCN and Xbox will become slideshows very easily? Or Metal Gear Solid 2: Substance on the tanker's deck (XBox port)?
"With a console they have to get it right, or the game will forever be flawed."
Sadly, the amount of flawed games is getting up there. The Xbox is probably the worst offender here, because it's g
Re:One recent example: (Score:2)
Well, look at the output resolutions? Look at the fact that you don't have as large an operating system. Heck, I wouldn't choose to run WinXP with less than 512 MB of RAM.
In addition, since the game has to be generalized for all hardware, they have to provide the lowest commo
Re:One recent example: (Score:2)
Seems like plenty to me. I got myself a shiny new Radeon AIW when the first run of Radeons came out. It was blazingly fast, and yet even on older games I was still getting inconsistent framerates. And on newer games (NHL 2000 in particular) I was getting terrible framerates with one of the faster cards on the market. I think the only recent game that ever rans smoothly was Quake 3. I can't stand PC game
Forgot one. (Score:2)
You forgot the most difficult obstacle in developing PC games: the wide variety of hardware on which your game needs to run. It's gotten better, mainly thanks to a unified API owned by a certain software behemoth, but it's still a mess. When developing for a console, there's one hardware configuration. I'm sure it cuts QA budgets by half, if not more.
Consoles hit the mass market better than the PCs (Score:5, Interesting)
Thus, you see the more economical, frugal players going with consoles, and the much higher-end players going with PCs.
Not that consoles aren't made for "serious gamers", however they hit the mass market, every kind of gamer, much better than a PC, which plays high-end games for players who are more serious at gaming.
A while back I had to help a friend choose between a $600 PC and a $200 PS2 and he chose the PS2, and although skeptical of its capabilities/staying power at first, he is very happy with it today, over a year later, and he says he will continue to use it instead of upgrading his old PC for games for quite some time.
Re:Consoles hit the mass market better than the PC (Score:1, Insightful)
I see nothing about the PC
Re:Consoles hit the mass market better than the PC (Score:2)
I think this is the major problem with using the PC for games instead of a console. And it's not really necessary that it be a problem. The companies that develop games for PCs look at all the new eye candy they can make with the newest graphics card, processor, and RAM upgrades, and decide that it's not worth making a game that will run on hardware that is a couple of years old. But really they are just limiting their own market. I'm sure that Duke Nukem Forever will be a kickass game if it ever comes
Re:Consoles hit the mass market better than the PC (Score:2)
I consider myself a serious gamer, but I'd never game on a PC (except for FPS and RTS games, which I won't touch on a console). You'll never find a great PC-exclusive fighting game, racing game, platformer, and only rarely RPG. I'll agree that there are many more casual gamers using consoles (after all, p
nail on the head (Score:2)
if you see a ps2 game in a store, you know that your ps2 can play it. no questions asked. no weird driver problems, no 3d card or processor requirements.
turn on machine, plug in game, and play.
PC gaming is inherently more complex (variable system requirements and all), and unrealistic marketing of 'minimum' requirements isn't helping any.
I love PC games as much as the next guy - but the reas
No comments needed here... (Score:2, Informative)
The question answers itself.
PCs Have Always had more Flexibility (Score:5, Interesting)
One of the things I have always liked about PC games is their ability for players to expand the game. Take a look at Counter-Strike. Noone would have been able to do that with a Console based game. Enjoy D&D, play one of many player made modules that are available online, SP or MP. There are tons of games like that. I think many game makers do themselves a diservice when they don't allow players to create their own missions, or characters, anything to make the game different or fun. If NWN were to just sell improvements to the game engine and keep it compatible with current modules I would pay for it.
You cannot do the same thing with a console, you play through the adventure and that is it. You spent your 50 bucks and got 20 hours of game play, your done. Maybe you can play the whole thing over with *SHOCK* another character! How is that for flexibility from a console!
Consoles are easy to setup and get going, but they lack that ability for people to truly attach themselves to it and expand upon it.
Re:PCs Have Always had more Flexibility (Score:2)
Initially you'll have to use a PC to burn expansion data to a special disk and then upload it onto the harddrive, but eventually, consoles are going to have the option to put an OS on the hard disk (like Linux for the PS2), once console games are designed to work with these OSes, console modding will really take off.
Re:PCs Have Always had more Flexibility (Score:2)
In turn, killing the console (in my opinion).
I have a PC. I use it for computing. I have a console. I use it for playing games precisely because I know that ny game that says "Your Console" on the label will work, no questions asked. I don't need to worry about if my hard drive is big enough, or my video card has the latest drivers, or anything else that causes games to just not work on my PC.
Just my opinio
Re:PCs Have Always had more Flexibility (Score:1)
Re:PCs Have Always had more Flexibility (Score:2)
That's not going to be true for too much longer. The recently released SOCOM II for the PlayStation 2, for example, allows you to download new mission content to a PS2 equipped with a hard drive.
The only thing holding up the system as yet is that the PS2 Hard Drive isn't due to hit shelves outside Japan until Spring 2004.
(Hard drive setup for gaming, that is. Those of us with the PS2 Linux Kit already have a hard
Re:PCs Have Always had more Flexibility (Score:3, Insightful)
but see - there is also a trick to this, make a game one can play forever, and why would one want to buy a new one? like a selfgenerating book wont sell more then once per customer a game with endle
Re:PCs Have Always had more Flexibility (Score:2)
Half Life is an excellent example of homebrew mods expanding the longevity of a game. But thre are plenty of others. Real GTA is superb. Battlefield 1942 and Freelancer are other examples. Modding is just one example of how the PC gives something which consoles can't provide.
P.S. Check your spelling and
Re:PCs Have Always had more Flexibility (Score:2)
But you've got a point here. The key difference between a console and a computer, other than the fact that a gaming-worthy computer costs ten times as much as a gamecube, is that computers are capable of CREATION as well as CONSUMPTION. If I didn't entertai
Re:PCs Have Always had more Flexibility (Score:1)
Just added to Splinter Cell: (Score:3, Informative)
Having located the Vselka, Sam Fisher must now infiltrate its claustrophobic corridors and access its archive system to locate the nuclear warheads.
Vselka Submarine (Available 11/14/03)
Having neutralized both Alekseevich and Masse, Third Echelon finds out from Masse's files at Kola Cell that Alekseevich's plan is already in motion and his men have captured a submarine docking station. Third Echelon suspects that the docked submarine, the Vselka, carries nuclear warhe
Consoles overwhelm (Score:2, Insightful)
Re:Consoles overwhelm (Score:1, Insightful)
No pc innovation (Score:4, Insightful)
The major pc game genres have had a serious lack of innovation as of late. The RTS and the FPS have both been stagnant. Look at the newest fps. Tell me what new major fundamental innovation in gameplay has changed since Half-Life? Why is Counter-Strike still #1? Because no new game has done anything new and amazing to beat it out gameplay wise. Before pc games will become popular again the genres which sell big on the pc must have major gameplay innovations.
Look at the console. Games like metroid prime, gta, etc. etc. All of these games represent huge fundamental advances in gameplay within the genre. People aren't going to buy the same game 10 different times just because you upped the graphics or changed the theme. Once you've played one stock space shooter you've played them all. Unless someone releases something like Ikaruga with it's color changing awesomeness that makes the genre fun again.
If you want people to buy your game you must innovate. There has to be a gameplay element that is new and awesome that the genre needs. I think there is much hope in Doom3 and Half-Life2 to breathe new life into the fps. Natural Selection has done it and it's popularity is soaring.
PC = Server, Console = Client (Score:2)
I think what's happening is that consoles, with their inexpensive, stable platforms, are closing the gaps that made PCs better, such as Internet multi-player and performance.
I see the future of gaming as a client/server model with PCs as the servers and consoles as the clients. PCs will serve as content creation platforms, dedicated servers, we
Re:PC = Server, Console = Client (Score:1)
Re:PC = Server, Console = Client (Score:1)
Re:PC = Server, Console = Client (Score:1)
Standardization (Score:5, Interesting)
Re:Standardization (Score:1)
first is my type of game. i prefer shooters and RTS games, both of which lend themselves better to play on a pc than a console. max payne is a great game...but i hated to play it on my friends x-box. nothing like a keyboard and a moue for first person shooting.
second, the internet: i love multiplayer games, not exclusively, but quite a bit. there has for the last few years, and even currently, been more online games for pc than for a console, understandably so.
eh? (Score:1, Insightful)
PC games still take more retail space (Score:2, Insightful)
Re:PC games still take more retail space (Score:2)
That's just an optical illusion. Sure PC games take up more shelf space -- do you see how HUGE their boxes are these days?
Compare that to a PS2, Gamecube, or XBox title, which comes in a standard plastic DVD case which is small, compact, and protects your games well. They also have a whole lot less airspace in
Re:PC games still take more retail space (Score:2)
Re:Damn I miss adventure games (Score:2)
Where have all the puzzles gone, long time ago?
Where have all the puzzles gone?
Killed by 3D, every one.
When will they ever learn?
When will they ever learn?
Re:PC games still take more retail space (Score:2)
The best comment from the article... (Score:1)
Console games rock. Change is good. (Score:4, Insightful)
Another issue: buy a console and you don't have to upgrade for years. Possibly a lot of years. Offloading the most strenuous software you'll ever use from your PC to a console means your PC might NEVER need to be upgraded. It saves money over time, more than you might think.
Here's one for the Linux crowd: buy a console and it won't matter that you can't find many games for Linux. You'll be free to choose the O/S of your choice for your PC, freeing you to really leverage the machine's power, because you'll still be able to game to your heart's content. No dual-booting necessary.
Anyway, you see where I'm coming from. I love PC games, don't get me wrong, but I think consoles are winning because they're more convenient, cheaper long-term, and of high enough quality that the switch is painless.
Just a few thoughts...
Re:Console games rock. Change is good. (Score:2, Insightful)
I have a PS2, and the only use I have out of it is to play FFX. What an expensive game, but imo, it was worth it. Now that FFX-2 is out, the cost of playing FFX suddenly fell by about half.
Just a note: I played FF9 on the PC with ePSXe. Why should I live with *less* features with a console?
Re:Console games rock. Change is good. (Score:2)
That is what I used to think.
When I first started playing FPS on a computer, it took a while, a few days, before I became really comfortable with the controls. After a few years, they were second nature.
The first time I played an FPS on a console, I thought it was the most ridiculous thing ever. Until I spent a little time on it, to get to know the controls.
It probably took the same amo
Re:Why FPS games are claimed easier with a mouse (Score:2)
Re:Sniper weapon aiming and the equip key (Score:2)
The joypad joysticks are pressure sensitive. Apply a small amount of force, and you get fine aiming and fine control. Apply a lot of force and you get proportionally more movement. You get used to it very quickly, and you get to the point where it's very, very easy to handle a sniper rifle. Case in point: Medal of Honor: Frontline. I've been sniping nazis for a while now; it's a breeze. I usually get a head shot, even from a long distance. The trick is to get a nice joypad. I have a StormChaser,
Re:Sniper weapon aiming and the equip key (Score:2)
2. As far as using the Gimp on a console, that's fucking stupid. I'm not trying to flame you here, but PLEASE be serious. I do my image editing on my laptop: a maxed out iBook runn
Re:Sniper weapon aiming and the equip key (Score:2)
The N64 sucked. I have one, and the controller is horrendous.
Compared to the Dual Shock controller, granted. I was just giving my background, and I didn't want to say "the first FPS I ever played was FaceBall 2000 for Super NES" because you'd think that I was even further behind the times.
you shouldn't use a console for image editing.
Then how do you plan to get your face into a skin for a console shooter?
except the television is something most PC users have also.
Not the ones who go away to
Re:Sniper weapon aiming and the equip key (Score:2)
Ans: I don't. Why would I? If I'm in FPS mode, I can't SEE my face, so what's the difference anyway? I think you're reaching here, using an extreme thing most people don't do as a justification for using GIMP on a console.
note about college kids and TV's acknowledged... BUT, you can get TVs a lot more cheaply than you can get PCs. And, the smart money in college gets a cheapo laptop, not a desktop PC -- BECAUSE, you can lock your la
The PC is basically an Open Platform (Score:2)
Funny thing, that (Score:3, Interesting)
I have a friend with an X-Box who's already had to exchange it because the HD on it went kablooey. Remind you of any PC users you know?
Also, I've often predicted that once internet connectivity becomes the norm for consoles, game companies will slip into the "ship now, patch later" mentality that so far console gamers have escaped from -- but I believe those days to be numbered.
Re:Funny thing, that (Score:2, Insightful)
I think its only a matter of ti
Re:Funny thing, that (Score:1)
The patch problem will, imo, never be as bad on consoles. Why, you ask? They are building for one particular hardware configuration.
The thing that makes programming PC games so difficult, and thus the reason they are so buggy, is that to properly test of these games, you have to have HUNDREDS of PC's on hand, with all sorts of different possible hardware configurations. Once they ship, the bug reports start coming in, as users try out those different hardware configurations.
With consoles, you don't h
Re:Funny thing, that (Score:2)
MS is losing how much on each console sale? Nintendo is selling at $99 because with drops in hardware costs, that's all it needs to charge to break even. The hard-drive might catch on, but maybe not. It's another part that can break, and we know that consoles are designed to be pretty much foolproof. If there's a problem wit
The real causes (Score:2)
Parents want to use the home pc whenever they want and don't want kids using it unattended.
Kids want to play games whenever they want.
So the only logical answer is to get a console for the kids to play when the parents don't want them on the PC.
Scenario two:
You don't own and don't want a PC.
Scenario three:
The games you want won't run on, or aren't available for your PC.
In all other situations I can think of, you already have a PC, and all you get from shelling out $99 for a game cube or m
Re:The real causes (Score:2)
So the regular price is $0-$20?
Tons of gamecube games are $19-$39. Even new releases. Sure some of the biggest games are $50, but so are the biggest PC games.
Viewtiful Joe is a great game, it just came out last month, and it's $40.
Re:The real causes (Score:2)
Point taken, though you probably remember the bargain bin PC games and budget titles at $5-15. Unless a console borks or if you buy used, it's unlikely that you can get games for it in that price range. Sure, the games are often poor or simply old-tech, but they are cheap and some are quite good if not brand-spankin' new.
Are the games in the $19-25 region for a console any goo
Re:The real causes (Score:1)
After a while, and if the game sells enough copies, each console's Greatest Hits series repackages the games and they sell for $20 new. It's the biggest bargain bin you would ever want to
Re:The real causes (Score:2)
Re:The real causes (Score:2)
Re:The real causes (Score:2)
Yeah, this is because PC games become bargin-bin faster. A PC game that costs $50 now, will cost $30 in 3 months.. while it'll take a good 6-9 months for a console game to drop to $30.
So that is a valid point.
The PC and console market self eliminated me (Score:3, Interesting)
I bought a laptop off ebay with a PII 300Mhz and 256 Mb of RAM. I was bored and tried to find anything at Microcenter that would run on it. I gave up after only finding 4 year old lame knockoffs ("Classic Arcade") that my system would meet. My Dell 1.3 GHz that's only about 2 years old is borderline in terms of playing any RPG nowadays. This may be a dumb analogy, but could you imagine if your 3 year old car couldn't find gas anymore that allowed it to run above 55mpg.
Consoles turned me off for similar reasons. I might have had unrealistic expectations, but I expected games to be similar to DVDs. Expensive at release and then decline to a reasonable ~$30 level (like PC games were). No, instead even games for obsolete boxes are still >$50 often times. Although I played my freinds' Segas, Ataris, Com64, etc, my first console I plumped down hard cash on was the Super NES. Not even a year or so later its EOL. Pissed is an understatement.
I know this post sounds like a rant, but these are the reasons I stay away from both. I would like to get back into an RPG, but I don't want to spend $100-300 for a box that will EOL within 2 years or be forced to constantly upgrade.
John
Re:The PC and console market self eliminated me (Score:3, Insightful)
Also: the SNES came out (States'-side) in 1991, and had a fairly consistent flow of games until 1998; that's nearly a decade of game production, hardly a 2-year setup. Even if you waited until 1996 to buy a SNES, you still had 7 years worth of games to buy and play. I'm sorry to hear that y
Some other reasons PC games will stay alive (Score:2)
He's also right that the PC will still be a viable, but different, gaming platform. I give you the "killer app" of PC games--mods. For example, Simcity 4 has nearly 2000 cust
Re:Some other reasons PC games will stay alive (Score:2)
Yes, I can imagine it. I'd pick "Overlord" as my class. And once I hit 20th level, I could summon Natalie Portman. Except on the Soviet Russian servers, she would summon me. Of course, the whole game is one big troll spawning ground...
I Was a PC Game Junkie... (Score:3, Insightful)
Why?
1. PC games are a hassle: We all know the story: patches, patches, patches. The fact is that it's just hard to develop a game for countless hardware configurations that you can't possibly all test.
2. Consoles are closing the gap: The bleeding edge of PC gaming will always be technologically superior. However, while the difference between an average "gaming PC" and a console used to be unthinkably night-and-day, it's just not as big of a gap anymore.
3. Decline of PC-centric genres: If you're over 20, you probably remember when everyone used to play military sims on their PCs. You know, Falcon 3.0 and M1 Tank Platoon and such. Lots of Microprose stuff. Well that genre is all but dead now (ironically, now when we have the technology to do it justice). Real Time Strategy games are getting hopelessly vanilla - we need another game on the order of Total Annihilation to kickstart the genre. The point-and-click adventure genre, much like the military sim genre, has been relegated to a small niche audience, despite recent gems like The Longest Journey and Syberia (and even Grim Fandango a few years ago, which got lots of critical attention but did not garner the kind of sales it needed). Probably the only real PC-centric genre that still stands strong is the first person shooter. And even there, the Halos and SOCOMs of the console world are helping to close that gap (though the fragheads will always, of course, desire the fast-twitch gameplay of a mouse-driven FPS).
4. Cost: Competition is driving hardware prices down, down, down. New game prices have stayed put for years now (not even adjusting for inflation), and in fact have gotten cheaper in many cases (not only the Greatest Hits/Platinum/Player's Choice serieses, but games aren't ever hitting the $70 price point that I paid for Street Fighter II and Chrono Trigger back in the SNES days. Also, even non-discounted games get marked down very often these days, after being on the shelves for 3 months or so). PC games have gotten cheaper too, although often in a forced, "this damn thing isn't selling" kind of way. And while gaming PCs can be had cheaper than before, it still falls well short of the inexpensive nature of consoles.
Personally, I would love nothing more than to see a PC gaming return to glory. I loved the genres that have now all but died out. I love the limitless potential of PC gaming. But developers must find a way to make things more stable, and must be less demanding in hardware requirements. Ever notice how a small sequel (like a new entry in the Madden series or something) will have very modest improvements in video/sound/etc, but often significantly higher hardware requirements? Not acceptable.
Re:I Was a PC Game Junkie... (Score:3, Insightful)
Funny sidenote, if you still have your chrono trigger, it's aged well. It runs about $30 used.. and that's if you don't want the box.
if you have the original box, the game is about $70.
There is no market for used PC games.. but the market for used console games is huge.
Re:I Was a PC Game Junkie... (Score:2)
Re:I Was a PC Game Junkie... (Score:1)
Interesting enough, the genre was basically killed by the ability to do it justice. The cost of producing the games quickly outpaced the return because it became such a niche market. It probably also didn'
My DirectX story (Score:3, Insightful)
That's when I noticed that you could buy a A$2,500 PC or a A$350 console to play pretty much the same games. I bought a PSX and didn't return to PC gaming for roughly five years. And if Neverwinter Nights had been released on network-enabled consoles rather than PC I might still not have returned to PC gaming.
DirectX story no longer entirely true. (Score:2)
Granted, the drivers are usually buggy, and end up rebooting your PC randomly anyways, but they are much more consistent nowadays. It did take until DirectX6 for this to be more consistent, though.
Re:DirectX story no longer entirely true. (Score:1)
My parents had a 5-year-old video card in their system when DirectX 3 came out, and it worked fine with DirectX 3 games (as long as you didn't want to try playing above 1024x768, because it just didn't have the RAM for it).
Now, you can buy a $50 DirectX 8 compatible video card and it'll play most games at le
Oh, I understand. (Score:2)
Console gaming is a lot cheaper and has more variety. I was just clarifying that DirectX wasn't as bad as it used to be
Re:Oh, I understand. (Score:1)
I didn't even stop gaming, I just slowed the upgrade process. Ever since nVidia released their MX line of products (which is actually just coincidence, but has something to do with the level of the current technology both at the time and now), it hasn't really been necessary to upgrade as often. C&C Generals probably pushes my system harder than anything else I hav
Plug and play? Only for a console. (Score:3, Insightful)
I suppose (Score:3, Insightful)
if the majority of games are on consoles, I can just get one and be relieved of the last reason to have Windoze running on anything (obviously, that console would not be an X-Box then). If games move away from the PC, there is truly no reason to use MS products. I guess Sony is doing us all a favor (us all = people who believe in freedom).
Now, if we could just stop MS from suing mod chip makers, all would be golden.
MS = MacroSlavery
More to games than graphics (Score:3, Interesting)
The writer of this article doesn't appreciate that Warcraft III's strength is not in its graphics. I'd be surprised if his hypothetical team of 5 programmers could match its carefully balanced and varied gameplay or even its AI.
Sure, cool graphics rocks... but I wish more game producers would realise that good games are more than just cool graphics.
'Why Consoles Overwhelm PC Games At Retail' (Score:3, Insightful)
PC games will still be around (Score:3, Interesting)
1.Modablility Modability Modability.
This means releasing Map Editors.
And this means releasing 3D modeling tools (e.g. plugins for 3D packages like GMAX)
And (depending on the game), it means releasing Source Code for the in-game scripts, Source Code for some parts of the game itself or whatever. For example, C&C Renegade is a good game that could have been top-notch if they had:
A.fixed the bugs in the game and the editing tools
and B.released the source code to the gameplay scripts.
Look at Unreal, Doom, Quake & Half-Life. Those games wouldnt be as popular if it wasnt for the various source code releases.
2.get over the obsession with Stupid Copy Protection Schemes (Safedisk, Securom et al).
They do not work and probobly never will.
Finding "no-cd" cracks for any current game is dead simple.
Some better ideas to help prevent piracy:
1.CD-Keys/Serial Numbers that are linked to online play (i.e. if you dont have a valid serial number, you cant play online)
2.Have things like patches, updates, extra content, online messageboards and the like linked to the CD key. No valid CD key, no access to the online content.
3.Better testing. Typically, PC publishers tend to have a "ship it out the door as fast as possible and fix bugs through patches" attitude. They need to do more testing (in particular, they need to do testing on older operating systems, testing on older hardware and testing on slow connections).
4.More variety.
One idea of a game that I know I would play:
A game similar to Diablo II but set in the future with laser guns, starships and so on. Actually, the game I am thinking of would be very much like a cross between Diablo II, Star Trek Away Team and an old game called Future Magic.
and 5.emphasize Gameplay over Graphics.
For example, there are too many FPS games where most of the game is about shooting anything that moves. If you want to do a good FPS game, have other elements such as puzzles that need solving, keys to find, new powers to find and acquire and so on.
If you want to see what I would consider a good FPS, check out C&C Renegade and TRON 2.0. I consider both of those good FPS's. Or check out the older game Strife. That was also a good FPS.
American Cultural Bias (Score:1, Informative)
Japan: consoles dominate
N. America: consoles & PC duke it out, consoles may be gaining an edge.
Europe: PC dominates.
Also, don't forget that consoles are at the height of their game sales cycle, and PC sales usually decline at that point; let's wait another couple of years before dra
It's all quite simple (Score:3, Insightful)
2) They never fucking work - they don't work on Linux, almost none work on Mac (at EB, only the Blizzard stuff is Macompatible) and fuck, the ones designed for Windows need some pretty fucking specific hardware to work properly.
3) It's too fucking expensive - if I buy a new video card every odd-numbered year and a new processor or ram alternating even-numbered years, I'm spending a shitload but if I buy an XBox one year, a PS2 the next, and get a Gamecube for Christmas or something, I've spent less than the cost of a gaming PC. In fact, I've spent less than the cost of a shitty PC that won't do a fucking thing.
So instead of spending $2500 on a gaming PC with everything, I can spend $730 on every console there is. The GBA I can take with me, the XBox I can play online, and that leaves me with $1700 for games, or a new TV, or extra controllers to play two-player, something you can't do on a PC (unless your roommate wants to drop another $2500).
That $730 will last you 4-5 years on average (or, in the case of the Playstation, 8+ years), while the PC will have to be upgraded constantly, with video cards that cost the same as a new console every two years at least, or video cards that cost the same as two consoles if you want to go hardcore and get the best graphics. On consoles, one purchase is all it takes, and you'll have the best graphics for a long time.
--Dan
Longevity for the Money (Score:1)
I have KOTOR for my XBox and love it, my perfectly respectable P3 833 won't play the PC version.
I'm guaranteed that every game out there for my XBox is going to play beautifully on my XBox, the same can not be said about the PC games.
Consoles != No Maintenance (Score:1)
Didn't get my Xbox until earlier this year, but have been playing it hard and heavy and no problems.
Of course, in both cases I do take the time to make sure that the consoles are not in a position to get overheated (which is always a potential problem) and to clean them often to remove dust buildup.
My PS1 from 1995 only finally b
Re:help me please (Score:3, Funny)
I hope you aren't a comp sci major.