MechAssault Debuts Paid Xbox Live Content 77
Thanks to GameSpot for pointing out that Xbox action title MechAssault has debuted new downloadable Xbox Live content, in the form of "two new multiplayer game types and three new multiplayer maps", but "the new game content and maps will set you back $4.99... the first time that Microsoft has charged... for new, downloadable [MechAssault] content." Elsewhere, EuroGamer has debuted an editorial on this move, suggesting that "if you think about it, premium content could pose a serious threat", seeing many good facets to this kind of add-on, but also worrying that "greedy corporations" might "lock up certain elements of a game and open them up 'for free!' at a later date in an act of faux-generosity", and arguing Microsoft could make it "...an absolute that downloadable content should only ever be content developed post-release."
MechAssult lacks any decent multiplayer modes... (Score:2)
Re:MechAssult lacks any decent multiplayer modes.. (Score:2)
Re:MechAssult lacks any decent multiplayer modes.. (Score:3, Insightful)
I bought MechAssault when it came out, understanding what I was gonna get, based on reviews and the back of the box. I also knew there'd be a CTF and new maps released a couple of months later. All that happened. I was happy. I got what I paid for.
Why should I care that MS is now charging for additional content? It's not like they're charging me for stuff I was expecting for free.
Re: (Score:2)
Re:MechAssult lacks any decent multiplayer modes.. (Score:3, Interesting)
It's only this third pack (adding one real new game-type and two rules-based mods, and three new maps) that costs money to download.
Added into this discussion is the fact that as of right now MechAssault is available for $20 (and under if bought used).
I can understand P
Re:MechAssult lacks any decent multiplayer modes.. (Score:2)
Precisely. The game is budget-priced and likely not making too much more money for the developers. Why not extend the profitability a little bit? I certainly don't see the problem with this.
Re:MechAssult lacks any decent multiplayer modes.. (Score:2)
Besides, in the PC world, they'd call it an 'expansion pack' and charge you 25 bucks extra for it.
Slightly tongue in cheek, yes. If you felt the first release was rushed, well, it probably was. But they released all sorts of extras, for free, over Xbox Live. If they now want to offer even more extras, at a VERY nominal cost, great.
Re:too repetative (Score:2)
EA may be greedy, but they're not stupid.
You realise of course that those terms include such third-party-friendly gems as 'you cannot host games on your own servers', 'all players must pay a subscription fee to the platform vendor', and 'you cannot make Xbox Live games interoperable with other platforms'?
Put yourself in EA's shoes. Would you sign a contract that meant you could never put Ultima X o
Re:too repetative (Score:2)
That's why Tony Hawk's Underground (THUG) is only online on the PS2. I'm not sure why they didn't do it for the 'Cube (not enough broadband adaptors there, no network stack/toolkit maybe?), but I saw a interview where a guy said that they COULDn'T put it on Live! and do things the way they wanted. For example EVERYTHING that goes on Live has to be approved by MS.
Now in THUG you can create and upload levels, pictures of your face for your s
Re:too repetative (Score:2)
Let's see what Sega has to say about that, shall we? Sega Sports/ESPN College Hoops' PS2 servers have been down since launch due to a server bug of some sort. The XBox ones have been running flawlessly. (reference: Gamespot [gamespot.com])
'all players must pay a subscription fee to the platform vendor',
This already happens. Not a subscription fee-- but the platform vendor ALWAYS gets a cut
Re:too repetative (Score:2)
The only title of which I'm aware that will have ("does have" in Japan) multi-platform online capability is Final Fantasy XI, PCPS2.
Re:too repetative (Score:1)
Re:too repetative (Score:1)
Re:too repetative (Score:2)
The network adapter is a one-off payment though.
"I could be wrong here, but so far I know of no online-capable console that could allow multi-platform online play."
Yep, you're wrong. FFXI allows PS2 and PC players on the same server, for instance. The DC did it with Q3A.
Re:too repetative (Score:2)
Phantasy Star Online?
Capcom vs. SNK 2?
Sega ESPN Sports series?
interoperable means that you are not allowed to play other console users; IE xbox players are not allowed to play ps2 users.
it does NOT mean that you are not allowed to make that game online for the other service/console. you just have to use that console's online service, not xbox live.
learn freaking english:
One entry found for interoperability.
Main Entry: interoperability
Pronunciation: "in-t&-"ra-p(
Re:too repetative (Score:2)
it does NOT mean that you are not allowed to make that game online for the other service/console."
Yes. That's exactly what I meant, which is why I used the word. Imbecile...
DDR Ultramix has *only* payaddons so far (Score:2, Informative)
Re:DDR Ultramix has *only* payaddons so far (Score:4, Interesting)
Re:DDR Ultramix has *only* payaddons so far (Score:1)
Re:DDR Ultramix has *only* payaddons so far (Score:1)
Makes Sense to Me (Score:4, Interesting)
First of all, if companies don't start getting money for this kind of stuff, we'll start to see a situation where a game will get a few update (like MechAssault has) but eventually they'll stop adding anything. Downloaded content doesn't add to sales (this is a guess but I'm pretty sure it's accurate). I mean just because a new map was released doesn't mean I'm going to go and buy MechAssault if I don't already have it. So if the developers don't get compensated, at least some times, it's a losing proposition for htem to keep adding new content. It will keep users happy, but it costs them money.
Second, MS needs to keep a tight lid on things. While I have no problem with this happening, my fear is that if they're not careful we'll see everything like this. You want a new map? That will cost you $1. You want a new piece of clothing for your character in your MMORPG? That's another $1. I don't mind paying $5 every once in a while for a few new levels and new gameplay modes and such, but it needs to be a rare occasion, because otherwise the publisher just seems like a bunch of greedy jerks.
Be careful MS, this could easily go both ways.
FORGOT TO ADD (Score:2)
I also think that if I go out and buy this game today (or soon) I should get the content for free. I understand making someone pay for it if the game was released years ago, but when I buy the game if there is pay content like this out there, it should be free (or already on the disc). Again, this would seem like the publishers are just being greedy.
Re:FORGOT TO ADD (Score:1)
Re:Makes Sense to Me (Score:2)
I suppose it all depends on the developer. Look at Valve and Blizzard. Blizzard goes and releases a patch for Diablo 2 that practically makes it a new game (revamped skill system, items, etc.). Didn't charge a lick for it. Starcraft comes out and Blizzard releases a new map every week for like
Re:Makes Sense to Me (Score:2)
Re:Makes Sense to Me (Score:1)
if consumers move with their feet and encourage companies that are more receptive to them instead of those that lock in customers and charge them for all they can tolerate before throwing the game away, then we'll all be better off.
survival of the fittest gaming company. natural corporate selection in action.
Re:Makes Sense to Me (Score:2)
Re:Makes Sense to Me (Score:2)
Natural Selection is also in the independent stages right now, but considering how much acclaim/complaints its getting, it could be the next mod Valve buys.
Someone has to pay (Score:4, Insightful)
Re:Someone has to pay (Score:1)
I guess that business model wasn't working!
Re:Someone has to pay (Score:1)
Re:Someone has to pay (Score:2)
Nothing New? (Score:2)
Anybody remember how Quake 3 really didnt come with any good multiplayer modes beyond deathmatch? And how they made a paid expansion which included more gameplay modes? And how they werent as good as the free, community created add-ons?
Hmm, i digressed, but the point is that this is nothing new, and a good deal cheaper than other expansions. The only thing new is this is the first time there has been an expa
Who cares if it is downloaded or unlocked? (Score:3, Insightful)
It seems to me like much the same argument as someone saying "but this Athlon XP really can run as a 3200+ instead of a 2500+. AMD sucks for only selling it as a 2500+".
because you already paid once! (Score:4, Insightful)
Re:because you already paid once! (Score:1)
Re:because you already paid once! (Score:2)
Leading to the second part...that unlocking "cheats" is part
Re:because you already paid once! (Score:2, Insightful)
I wonder though, is it illegal to "unlock" part of a game with a crack? I think the companies would have a hard time saying you did something illegal.
Re:because you already paid once! (Score:1)
Re:because you already paid once! (Score:1)
Re:because you already paid once! (Score:2)
You didn't pay for the content they wanted to upsell you.
It's very much the same as a software product delivered with other software on the CDROM, allowing you to unlock them by purchasing the license.
By your argument, then, you have paid for everything on the disc?
Re:because you already paid once! (Score:2)
That's current practice. "cheat codes" are added by the manufacture to just about every console game published nowdays...it's a sta
Re:because you already paid once! (Score:1)
Welcome to capitalism! (Score:3, Insightful)
MechAssault Praise (Score:2, Interesting)
The game play mechanics of MA could'nt be easier. The controls were simple and the rules were obvious: Blow up your enemy mech before they blew you up. But the game play was DEEP! It took me months before I could compete with the top players, even longer before I started winning games in my Timberwolf.
It was only duri
Re:MechAssault Praise (Score:2)
Re:MechAssault Praise (Score:1)
What's new about that ? Sounds exactly like any of the other online, first-person shooters (Quake, Duke Nukem, Half Life,
Eh... whatever (Score:2)
Ummm... WTF? (Score:1)
Re:Ummm... WTF? (Score:1)
Re:Ummm... WTF? (Score:2)
Almost 9 months ago, ,I was exactly like him. Then I actually bought an Xbox, Live and all the fixins.
Worth every fucking penny.
Re:Ummm... WTF? (Score:2)
Correct. Your flat annual fee lets you play any xbox live game, with all the built-in stuff (voice chat, cross-game buddy list, and so on) as well as interfacing with 'live-aware' titles, which might do any number of things; upload high scores, show you as 'online' so buddies can send you an invitation to play a different game, and so on.
Premium content, however...or do you think your monthly ISP bill should also cover your fileplanet subscription?
Re:Ummm... WTF? (Score:1)
The beginning of the end for PC games (Score:2)
This sort of stuff is the beginning of the end for general PC gaming. If MS succeeds in getting many people to pay for minor addons, why wouldn't *every* game developer A: Switch to console-only development (something I'm seeing already) and B: Fragment the origonal game into pay-to-play modules. Want more multiplayer maps? They're only $2.99 each. Play with the AWP? $0.99.
I keep seeing more and more games come out for console only. Games that would be great on the PC, like Midtown Madness 2 and
I really don't have a problem with this (Score:2)
Up until now I felt that the possibilities of Live were being completely overlooked other than the odd bonus level here and there. How about introducing try before you buy for games? You pick up a game for $
Look out Xbox (Score:2)
It's outrageous that customers should have to pay further additional prices for downloaded content without releasing an expansion pack.
Xbox is treading on thin Ice, in the online markeyplace, with this announcement.
You want people to buy the initial game and the service.
Dolemite
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Re:Look out Xbox (Score:2)
Spank away, Sony.
Re:Look out Xbox (Score:1)
I mean, let's pay for the online service AND pay