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Portables (Games) Entertainment Games

Handheld Game Competition Winners Announced 20

Kojote writes "The results have just been announced for the PDRoms Coding Competition, a 'homebrew' demo/game challenge for handhelds. The 19 freely downloadable submissions were created for GameBoy Classic, GameBoy Color, GameBoy Advance and GP32, and the maximum allowed filesize for the binary was 256k, which added some challenge into the competition." Highlights include Battle Picross (screenshot) for GameBoy Advance and ToyToy (screenshot) for GameBoy Color.
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Handheld Game Competition Winners Announced

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  • ...in user-only generated content? Developers could just create (or license) and engine, toss in some templates and whatnot, then release it to the public and have a good half dozen marketable games within a year or two.
    And then... PROFIT!!
    Ok, not really. :P

    But seriously, it's an interesting idea. That Second Life (www.secondlife.com) game is pretty damn close to making that formula a reality. Who woulda thunk that the 'infinite number of monkeys on an infinite number of typwriters' idea would really work
  • Picross? (Score:3, Funny)

    by Kris_J ( 10111 ) * on Thursday November 27, 2003 @02:50AM (#7575769) Homepage Journal
    Everyone knows that Battle Picross is a rip-off of Mario no Picross [vgmuseum.com] right? I'm assuming that the games didn't need to be original, but Mario's Picross was released for the original Gameboy way back when, so I doubt the 256k limit was too much of a problem.
  • The rules they laid out were pretty overly harsh IMO. Rules [pdroms.de] No copyrighted material _at all_, no ports, remakes or updates of existing work. They should have allowed it, but marked up people for originality instead. Its not exactly encouraging to the newer coders. Maybe thats why they only got 19 submissions. One of them even got disqualified for using a music track from some obscure dance artist.

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