Finding the Perfect Family Game 201
kowalski1971 writes "Some poor soul with far too much time on his hands has decided - in an attempt to increase sales at his toyshop - to calculate the formula for the perfect family game. Apparently it is, 0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg ...and which game came out top? Cards. So much for the increased sales then."
Aces! (Score:4, Insightful)
Go cards!
Re:Aces! (Score:5, Funny)
Re:Aces! (Score:2, Insightful)
Re:Aces! (Score:5, Interesting)
Re:Aces! (Score:1)
Re:Aces! (Score:2)
Re:Aces! (Score:2)
Re:Aces! (Score:2)
Except for Fluxx, Zendo, certain MUSHes and Calvinball.
Re: Aces! (Score:3, Funny)
> There also exist games where the idea is to figure out the rules.
The most popular being the immersion game called "real life".
Re:Aces! (Score:2)
All the games I mentioned (except maybe AoM) are wife-friendly, and kid friendly for older kids.
Read more about the great games you've probably never heard of at BoardGameGeek [boardgamegeek.com] and get great prices and service at the spartan Boulder Games [bouldergames.com].
UNO! (Score:2)
Re:UNO! (Score:2, Interesting)
Stott-family Ballistic Uno is the best game ever.
There are 11 siblings in the Stott family, the 2 parents, and most of the 11 siblings have children old enough to play as well. So we usually end up with around 20-25 people playing at once in a very tight circle. Because there are so many players we use 2, sometimes even 3 decks.
And as I suspect any regular player of Uno does, we have custom rules. Like for instance if a 0 is played, you pass your hand to the left. You can "match" at any time..
Re:Aces! (Score:2)
Some poor soul with far too much time on his... (Score:2, Funny)
Simpler formula (Score:5, Insightful)
Re:Simpler formula (Score:3, Interesting)
Re:Simpler formula (Score:2)
cards (Score:5, Insightful)
a game is poker, bridge, blackjack etc.
which card game are they talking about?
Which game? (Score:5, Funny)
Clearly, strip poker.
Re: (Score:2, Funny)
Re:Which game? (Score:2)
Re:Which game? (Score:5, Funny)
Re:Which game? (Score:2)
Toy stores do not sell "games" (Score:5, Insightful)
"Cards" is not a game
But it is game equipment. Toy stores do not deal in "games" as such but rather game equipment. A pair of decks of 52 cards can be used for 100 plus well-known games, which may figure into the decision that cards are nearly optimal game equipment.
BCS (Score:5, Funny)
Oddly enough, they are also more accurate, and I would be willing to bet that his formula could easily be converted over verbatim, applied to college football, and STILL come out with a better ranking system for college teams than the BCS.
Re:BCS (Score:4, Funny)
Re:BCS (Score:4, Funny)
Allthough I do agree with you about one thing. A 1d20 roll could only help the BCS at this point.
Cards? (Score:5, Funny)
N = number of people
S = stimulation
E = engagement
D = duration
L = longevity
I think we may at last have found the source of all those dastardly penis enlargement spams and viagra...
Best selling (Score:5, Insightful)
Best selling game != best game. Admittedly, the point of this exercise was probably to increase sales, so on that front, it's failed... Also note that his formula reuses symbols ("C" is both competitive factor, and complexity), and he parenthesizes items for no apparently good reason when the operators are commutative. Is he just trying to come up with an impressive looking formula to get a newsworthy story and bring his store some publicity? On that front, he's succeeded...
Re:Best selling (Score:3, Informative)
It's a linear combination of weighted attributes. How unimpressive is that? At least they should show us a list of games together with their attributes and sales rank. Given that information, we could do a least-squares fit (linear or nonlinear) ourselves, and, more importantly, evaluate the goodness of fit.
Re:Best selling (Score:2)
I think you'll find that is associative not commutative. And lets' be honest, you have drop and awful lot of structure before you can drop associativity. Sure, non-sommutative groups and rings are common (though not for marketing types I guess), but I believe even semi-groups (about as algebraically structurless as you can
Re:Best selling (Score:2)
Re:Best selling (Score:2, Insightful)
A cynical person (like me) would say that he rigged it so that cards would would come out on top in order to lend his silly formula an air of objectivity. He knows full well that no one will buy cards and that they will buy the next one on the list, "Monopoly Simpsons", instead.
Since 2 Simpsons games were mentioned... (Score:5, Funny)
Bart: [looking through games] "Energy Shortage"?
Lisa: "Hippo in the House"?
Marge: Ooh, "The Game of Lent"!
Bart: Ohh, can't we just go to bed?
Marge: It's only five-thirty.
Lisa: Fine, we'll play "Hippo in the House".
Marge: Oh, the hippo's missing.
Ep: Wild Barts Can't Be Broken [snpp.com]
Best. Game. Ever. (Score:2)
An old truth (Score:4, Insightful)
Puff (Score:2, Funny)
Yes, I am stressed and I can't let it go.
Cards? Not at my house!! (Score:4, Interesting)
Re:Cards? Not at my house!! (Score:1, Insightful)
Re:Cards? Not at my house!! (Score:5, Interesting)
Re:Cards? Not at my house!! (Score:2)
Grandparents had pinocchle(?) sets which were considered to be okay because you can't play poker with them.
Personally, I've only ever played poker once, and instead of cash we dug out a box of baseball cards and handed them around to use for chips. That was nice because no money changed hands.
The Slashdot reaction (Score:3, Funny)
http://www.cartoonstock.com/lowres/sbo0313l.jpg [cartoonstock.com]
Sigh. When will we learn? (Score:5, Funny)
(Sit down Hari Seldon)
Attempting to do so only results in making you look stupid (like this guy)
What about multiple linear regression? (Score:1)
From here [lancs.ac.uk]
Dummy Variable (in regression)
In regression analysis we sometimes need to modify the form of non-numeric variables, for example sex, or marital status, to allow their effects to be included in the regression model. This can be done through the creation of dummy variables whose role it is to identify each level of the original variables separately.
So yo
Re:What about multiple linear regression? (Score:2)
Re:Sigh. When will we learn? (Score:2)
(Sit down Hari Seldon)
Heh. I tried to read the Foundation series, but unfortunately I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*. But then again, people do love to think of life as predictable, because whether you sell toys or insurance, nothing is scarier than not knowing w
Re:Sigh. When will we learn? (Score:3, Informative)
OK, that's enough of a spoiler...
Re:Sigh. When will we learn? (Score:2)
Ugh. I did read the whole series. Despite the handwave at the 2nd Foundation, the ludicrous premise of the sham-science "psychohistory" kept coming back to irritate me. If it was all a clever ruse, why did we never get a wink-wink, nudge-nudge from Asimov that Seldon was pulling a fast one and just engineering the final outcome from the start? No, the
Re:Sigh. When will we learn? (Score:2)
Hmmm, guess all those multi-billion dollar Insurance and Advertising companies went broke years ago and nobody noticed. Chaos theory of course destroys ALL attempts at statistical analysis.
I recommend you read the latest re-printing of Michael Flynn's In The Country of the Blind [amazon.com]. Make su
Err without some serious (Score:3, Interesting)
Re:Err without some serious (Score:3, Interesting)
That said, insurance companies still make very good money using what appear to be basic cliological-style tools: mass behavior studies, death statistics, etc.
Government bailo
Re:Sigh. When will we learn? (Score:2)
(shrug) It doesn't destroy all prediction, it just progrssively degrades the accuracy of the predictions the farther out you go. Predicting that most people with life insurance will probably live long enough to pay for those who don't is no amazing feat of prediction, and any unpredicted event that skews that enough to
Re: Sigh. When will we learn? (Score:4, Funny)
> Heh. I tried to read the Foundation series, but unfortunately I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*.
Heh, my calculations showed you were going to post that.
Re: Sigh. When will we learn? (Score:2)
Heh, my calculations showed you were going to post that.
Sad to say, I really am that predictable much of the time...
2 Cs (Score:4, Insightful)
Re:2 Cs (Score:4, Insightful)
Also, this formula should really include variables for different people. I know monopoly with my grandfather is a blast, because he's old and cheap and sits on all his money and kicks butt at the end, but monopoly with my youngest cousins can be hellish, because they cry when anyone plays rough.
This should really be more of a function, where you supply 5 or 10 bits of information, and the top 10 list is customized to you.
If you do it just right... (Score:5, Funny)
To the moderators (Score:2)
Precautionary note on side of box says... (Score:5, Funny)
**Posted as AC to cleanse myself of that 'icky' feeling**
Play cards, play sci-fi (Score:4, Interesting)
with all my respect to the grandpa picture on the right column of the article, what kind of crap is this ?
Two questions :
Regards,
Jdif
Re:Play cards, play sci-fi (Score:3, Funny)
It's the middle of the day, and you're posting your detailed analysis of what appears to be a tongue in cheek marketing ploy to a wesbite for nerds. Might be time for some deep introspection.
Re:Play cards, play sci-fi (Score:4, Informative)
Actually it looks like the result of a pretty standard multiple linear regression (link [statsoftinc.com]). Somebody sat down and gave each game a 1-10 rating for "Fun", "Engagement", and similar nonsense and then fed the resulting "data" through a linear regression algorithm.
Algorithms always give an answer. That doesn't mean the answer makes any sense.
The only reason "Cards" won... (Score:5, Funny)
Re:The only reason "Cards" won... (Score:1)
You make nearly the same point made in this comment [slashdot.org]. A particular piece of "cardboard" can typically be used for one game, or a half dozen at most. How many games can be played with one standard 4x13 deck of cards?
Re:The only reason "Cards" won... (Score:2, Insightful)
Re:The only reason "Cards" won... (Score:2, Insightful)
Not surprising (Score:3, Insightful)
Board games had a narrower appeal. If it was just "us kids" we'd play those, since it seemed the adults weren't interested in the same ones we were. Once we'd grown into teenagers we did find a few everyone enjoyed - Pictionary immediately comes to mind.
Ah, memories...
Simpler formula (Score:5, Funny)
1 Swedish Bikini Team, sans bikinis + Me = The Perfect Game.
Re:Simpler formula (Score:2)
Re:Simpler formula (Score:2)
Everquest (Score:2, Insightful)
A = age range
F = fun factor
N = number of people
C = competitive factor
G - argumentative factor
S = stimulation
E = engagement
D = duration
L = longevity
M = mobility
C = complexity
While age range is fairly narrow and stimulation, engagement, and mobility are, well, zero, I think N and D make up for it.
N = several thousand
D = in hours? - sigh - several thousand
mathematicians! Bah! (Score:5, Funny)
Cards and monopoly are great. The have no noise making annoyances, involve lots of manipulative that occupy the child, and rounds proceed quickly while occupying all players attention. More importantly, these games do minimum damage when the playing pieces enter the inevitable tantrum driven projectile phase.
But Bop It? It is noisy, and hurts like hell when used as a club. Jenga? The point is to frustrate your opponents. This game is great at developing necessary skills, but when the pieces fall, the loser has a great desire to test the aerodynamics of the blocks.
Re:mathematicians! Bah! (Score:4, Insightful)
Interestingly it goes the other way too sometimes. The physicists posit a nice theory, then some mathematician comes along and says "sorry, the math just doesn't work that way - it ought to really go like this...". The physicists say "but that's just bloody stupid, reality wouldn't work that way", then go away and test it and find that, oddly enough, it does.
Jedidiah
Re:mathematicians! Bah! (Score:5, Funny)
Reminds me...
A mathematician, a physicist, and an engineer were all taken to a farm and asked to build the best fence - the fence had to encompass the largest amount of area, with the smallest perimeter.
The engineer said - "That's easy - you make a circle!"
The physicist said - "No, you have the fence section encompass the diameter of the earth, that way you get more area because of the third dimension."
The mathematician ran over to a pile of fence sections, picked up three small ones and arranged them around himself to create a tiny enclosure - then said "I am on the outside!"
Clue (Score:5, Funny)
Re:Clue (Score:3, Funny)
Won't anyone please think of the children!
Re:Clue (Score:3, Funny)
See? It was a learning experience! Next time he'll know to use the candlestick, since it clanks less as you're trying to sneak up on someone. Who says games can't be educational?
Kill Doctor Lucky (Score:4, Informative)
My favorite along these lines is Kill Doctor Lucky from CheapAss Games [cheapass.com]. The goal is to, um, kill Doctor Lucky (and all the other players) on a clue-like board where there are various implements lying about.
Re:Clue (Score:2)
Yeah, it's amazing that you can win by accusing yourself of doing it, but only if you're sure you were the murderer....
I second the mention of Kill Doctor Lucky, though I will point out that you aren't trying to kill the other players, just make sure they don't see you kill the eponymou
No news here, move on please! (Score:4, Insightful)
Cards are great! (Score:5, Funny)
Why linear? (Score:3, Interesting)
"Quality means user satisfaction, and in a multicomponent system it is not the average of the quality of the individual components. The overall quality is pretty much associated with the quality of the worst component."
Linear formulas tend not to capture that. A geometric mean could, and it is also simple.
Re: Why linear? (Score:2, Funny)
'Cause when you're playing games, you don't want squares spoiling the fun.
Problem with the article (Score:3, Insightful)
Cards is a massive category (Score:2, Interesting)
Although I love Whist and Hearts, one of my favoriate card games is Mu [boardgamegeek.com], a trick-taking game (like Whist or Bridge) which uses a modified deck:
It looks like a kitchen sink game,
Drake Equation (Score:2, Funny)
Just barely related... (Score:2)
At summer camp when I was 12 we were playing monopoly in our cabin. This one kid, Jeff, was being a totally bad sport (accusing everybody of cheating, etc.) and just generally making the game less fun. About half-way through the game he says "I have to go to the bathroom" and gets up, grumbling about how people will probably steal his money or otherwise conspire against him. When he gets up
Re:Just barely related... (Score:2)
What's next? "Measuring" poetry? (Score:2)
Place excitement on the horizontal axis and skill on the vertical.
S
k
i
l
l
-------------------
Excitement
Forget it, I got nothing.
This is bogus on so many levels! (Score:3, Insightful)
Take a large number of vaguely defined terms - with no units or ranges associated with them - and which are "measured" by the scientific method of asking some guy to rate them.
Then multiply each by a suspiciously exact number - accurate to one part in a hundred - and just add them up! What are the odds that none of these terms need to be squared or something?
Even if you ignore the actual equation - and take this as some kind of list of the things you should think about when buying a game - it doesn't make sense.
Just look at the first term:
"Age range"
The importance of the age range of the game depends crucially on the range of ages of the people playing. If everyone is aged 12 years - then a game that's rated "Ages 12 to 14" is likely to be more fun than something rated "Ages 2 to adult" because it's targetted at the precise ages of the people playing it. Then, if the people playing include a 2 year old and an adult - then a wide age range is indeed important. But if this equation is to be believed, then a game with a 12 to 14 year age range is doomed compared to a game that's simple enough for a 2 year old to play. That's ridiculous.
But in any case, this is a circular argument - age ranges are set such that the people within that range will have fun playing the game - so using that number to calculate how much fun the game is to play is just silly.
Argh!
This is the kind of thing that dramatically reduces the public's perception of the value of the scientific method.
Board Stiff (Score:4, Informative)
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games [kumquat.com] of the year. Awesome stuff here.
I'm The Boss! [kumquat.com] looks the most promising. Freeloader [kumquat.com] is cool, and Light Speed [kumquat.com] looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey [kumquat.com], a "thinking man's Clue."
Re:Board Stiff (Score:4, Informative)
Other highlights in the same general vein:
Lord of the Fries Deluxe Edition - deceptively complex, and the different menus make for almost entirely different strategies. Put together meals at Frydays, the fast food restaurant of the damned.
The Big Idea - requires a bit of creativity, but it's outstanding fun if you've got the right group of people. Pitch bizarre products based on the cards in your hand, and try to invest heavily in the big successes. Anyone fancy investing in Unholy Cat?
Fluxx - about as simple as they come: you draw one card, you play one card, and there's no way to win the game - at first. But manipulating the rules can be great fun.
Aquarius - From the makers of Fluxx, a mind-numbingly simple looking card game that can end up being really rather deep as you try to mislead the other players and build towards a quick victory. Can get a little arbitrary and infuriating at times as players trade hands or goals, but that's part of the fun.
On a slightly larger/more expensive scale, Settlers of Catan is every bit as great as people have been saying, and the various expansion packs (Knights & Cities, Seafarers of Catan) add a lot of variety.
Crimson Skies is another big favourite - it's a truly outstanding game of aerial combat, with an inspired damage system that allows you to damage the individual components of the plane - a truly skilled gunner can eat away the armour and then send an incendiary round straight into the fuel tank. Can you say 'BOOM'? No longer being published, unfortunately - but if you see it, snap it up.
Warhammer Quest destroys lives. A dungeon-crawling boardgame which appeals to the munchkin in every gamer, this is as much about shopping and powering up to ridiculous levels as it is about exploring the dungeons. With the additional characters and dungeon expansion packs it becomes even more addictive.
Family Games (Score:4, Informative)
If you folks want a list of some good board games out there, I'd suggest funagain.com. Some of the ones I'd figure would warrant a look-see would include Carcassone, Settlers of Catan, Puerto Rico, or Pitchcar. Go look them up!
PFG != f(game) (Score:2)
PFG = f(Game, Family) so that different games would have different ranking for different families.
Re:PFG != f(game), I did RTFA (Score:3, Informative)
Actually, I did RTFA and read it more closely than the AC did. The article clearly states that the variable "Age range" refers to the accessibility of the game, not the ages of the members of a potential customer family. There is no "Family size" variable, only a "number of people" variable that refers to the number of players the game supports.
The most telling statement
No interrelated factors (Score:2)
Number of players? shouldn't it just be the number of people available?
"german" board games are the way to go! (Score:2, Informative)
Right (Score:2)
Of course, this is not the perfect game. (Score:3, Insightful)
By the same logic, you can find out that the perfect food is a Big mac, since nobody really hates it (You can't hate something which tastes nothing).
Whenever you create something with the ultimate all-encompassing demographic, you end up with something which is infinitely bland and infinitely inoffensive.
In beauty contests, you typically have several rounds with different jurys, a mechanism which is sure to filter out someones ideals and move towards the average, which is why you'll find that Miss Universe can be less attractive than the girl next door.
Of course, there are objective parameters you can measure, but if you get all or most of them right, you just end up with something that doesn't totally suck. To create something brilliant you have to narrow your appeal, to match the individual preferences of a spesific group.
Re:a very good boardgame (Score:2, Interesting)