Ultimate Baseball Online - Rise Of The MMOSG? 41
Cobol Junky writes "Ultimate Baseball Online, a game claiming to be the first MMOSG (massively multiplayer online sports game) has recently transitioned into free Beta status. Each player's character takes a position on the baseball field, and can improve their skills and stats by gaining experience, just like a regular MMORPG. UBO is being created by NetAmin, the creators of an scrapped MMORPG called Fallen Age." This title has been in development for a while, and a GameSpot preview reveals more, but what other genres will get tarred by the massively multiplayer brush before long?
Monthly Fees! (Score:5, Interesting)
Seriously, I don't see enough of a market to justify a full scale MMO game. People log on and play everquest like there's nothing better in the world, but I have a hard time beliving that the type of people willing to play sports games would be dedicated enough to play them in an MMO format (which inevitably means monthly fees)
Re:Monthly Fees! (Score:5, Interesting)
I first read about UBO 2 years ago. It's been in beta for a while, and has been massively delayed, but I think it has great potential. There's a Japanese soccer game called Libero Grande where you can play as just one player on the field. It's a unique experience that is very rare. Being able to be just ONE player on a team... I think the idea has legs. As a baseball fan, I'm interested.
The article I read years ago said players have virtual DNA, meaning you could be a future hall of famer, or you could be a minor league reject. It's not entirely within your control, just like life. Interesting concept.
Re:Monthly Fees! (Score:2)
what are the chances that somebody just decides to fuck it up or leave just in middle of a homerun.
sure pre-organized games could go a lot better, but for the casual play that leads into you getting into some organized team and long time playing you'll need to have some fun on your own.
Re:Monthly Fees! (Score:1)
Nothing Special (Score:2, Insightful)
Still, the game doesn't look all too good, and I fail to see exactly what makes this massively multiplayer. From what I can tell, you're still constrained to the field area. You can't roam the land trying to wrangle up teammates to find the perfect ballpark to call your own. Hell, there's even a player lobby, just like normal multiplayer games. To me, calling
Re:Nothing Special (Score:1)
Kleedrac
Re:Nothing Special (Score:1)
If that were the case, I've been playing MMORPG's since 1987 or '88.
Re:Nothing Special (Score:1)
MMO is way overblown (Score:3, Insightful)
Re:MMO is way overblown (Score:2)
MMOG is not a genre. MMOG is a way of altering / improving a type of game. A Massively Multiplayer Street Fighter would draw the types of players that normally play Street Fighter games, not necessarily introducing RPG players to a different genre. MMP sports games are drawing from the Madden crowd... the 10% of people whose love for sports is matched by a love for fast internet connections.
Would a MMP sports game take lon
Awesome! (Score:1)
Re:Awesome! (Score:1)
This stuff is a huge part of the game for real fans. I couldn't tell from a quick read of the review whether the game includes this sort of role.
Jeneaux, after you get it running let us know if it includes anything like this.
Re:Awesome! (Score:2)
A lot of strategy goes on for individual players, too. A good second-baseman knows where to stand based on the tendencies of the batter and the types of pitches his current pitcher likes to throw. (If he knows the catcher's signals, he can also mentally prepare for a grounde
Re:Awesome! (Score:1)
Hop off the bandwagon, sheep (Score:3, Interesting)
It's about time for this genre to branch out... (Score:4, Funny)
Soon to come: (Score:1)
Re:Soon to come: (Score:1)
Re:Soon to come: (Score:1)
Re:Soon to come: (Score:1)
Batteries? Yes.
We tend to stick to stuff like Snowballs.
play as a persistant player (Score:1)
Having a group of 18 sounds like fun, and if anyone leaves, dummy bot takes his place until someone else comes online.
Gonna check it out once I get home.
Could actually work (Score:2, Interesting)
That said, I hope someone does this with football so I could play it. I call tight end... Blocking is fun!
Woo! (Score:2)
Please let it be Hockey! And soon! for GameCube? (ok I'm dreaming again... it's great being a fan of the #4 major sport and the #3 online console, I can tell you what...)
Snore (Score:4, Interesting)
Re:Snore (Score:2)
Re:Snore (Score:2)
can you say.... (Score:3, Interesting)
Certainly the game makers need to keep trying and I'm glad they are. Eventually something will hit the wall and stick with teh general public. However, I just don't see this as being it.
WE'RE THE FIRST!!! YEAH!!! REALLY!!! (Score:1, Informative)
From GameSpot dated April 23, 2003:
Square Enix begins open alpha testing of Online Striker
Square Enix's online soccer game is available for open testing in Japan.
Square Enix has released a downloadable alpha version of its upcoming PC soccer game Online Striker. While Online Striker has been in open testing under its developer, Dingo, since late last year, this is the first time that its publisher, Square Enix, is opening the test to the public.
Online Striker is an online socc
cant someone make a P2P MMOG? (Score:1, Interesting)
Re:MMO? (Score:1)
camping? (Score:2)
Great...so now we're gonna have people camping the pitchers mound, and people TKing to pitch? Can the batters charge the mound? If they could, I'm sure this game would attract a large amount of CS players.
The Problem with MMOSGs... (Score:4, Insightful)
For example, take any team game. It's an excellent idea - 20 people each in a specialized position, playing like a real match. The problem is that, unlike when you're standing on the field, people will NOT have the patience to play correctly. You'll have fullbacks (defense guys in soccer) trying to score goals because they're bored, shortstops trying to catch a left-field popup (and messing up the play later), EVERYONE trying to shoot in basketball (no one, i predict, will want to be all-defensive).
This may work, however, with interesting rules (like, for example, the goalie can't pull himself if he's bored since the puck is always on the other side... unless a majority of the team votes it).
While on the subject, a manager/coach might be one of the most interesting positions in a MMOSG. They would pick who's on the ice (call line switches), pick the pass that the quarterback has to follow (or at least narrow it down to 2-3 options or quartback sneak), etc.
So again, this could work work, could be amazing, but it's going to need some intelligent programming/rule-creating to make it fun.