First Nintendo IQue Reviews 261
Major Payne writes "I have found two reviews for the exclusively in china released Nintendo IQue Player which is capable of emulating Nintendo64 as well as SNES Games hardwarewise.
English one is located over at Dextrose.com and is a bit more technically advanced than the German one. Both reviews are very detailed though and interesting to read. I also think those two are the world first reviews for this new hardware and there is also some interesting leads on how to hack the device to make it even more interesting to the rest of the world."
Ugh. Nice idea but... (Score:5, Insightful)
But damn, for a device that's going to sell in the millions, getting the design right first go doesn't cost any extra afterwards.
Games may have a reputation of being just "kids toys" but they don't have to look like a fisher price gadget
Re:Ugh. Nice idea but... (Score:5, Insightful)
You're not supposed to look at it, you're supposed to hold it and watch the TV. So long as it's comfortable to hold in your hands, why do looks matter?
Re:Ugh. Nice idea but... (Score:5, Funny)
That's not the first time I've heard THAT this weekend!
Re:Ugh. Nice idea but... (Score:3, Informative)
When Nintendo announced a lowcost-videogamesystem for China in September 2003 freaks from all over the world wondered what type of hardware they planned to release. The very first rumours expected sort of a 'GameCube Light' but on TGS 2003, a few weeks later, Nintendo stated that they will release a system to distribute localized classic SNES and N64-Games in China on 21st November 2003.
The Name of that videogamesystem is 'IQue Player' (roughly translated: God's Toy)
Nintendo's st
Re:Ugh. Nice idea but... (Score:5, Interesting)
For example, the Japanese version of the NES was a rounded, shiny cherry red case. The US version was a more conservative boxy gray.
The Japanese version of the SNES was an ugly... well can't even describe it. I owned one and didn't like the shape at all. The American version was much more appealing to me (an American).
Re:Ugh. Nice idea but... (Score:4, Interesting)
To me the Japanese design of the SNES box is way more aesthetical.
Re:Ugh. Nice idea but... (Score:2, Funny)
How 'bout a red star?
Re:Ugh. Nice idea but... (Score:3, Interesting)
Re:Ugh. Nice idea but... (Score:2, Informative)
That same interview detailed why the SNES controller has two concave buttons along the thumb's tip and two convex buttons under the rest of the thumb: instant blind thumb positioning. Great idea, something I thought was a definite improvement over the orignal Super Fami controller's design.
Re:Ugh. Nice idea but... (Score:2)
Oh wait.
(Using one of the few canned jokes I don't totally hate)(I feel like David Spade)
Re:Ugh. Nice idea but... (Score:2, Interesting)
Personally, I liked the way the power switch and reset button worked, but the eject lever gets tired after a while.
"US SNES has one advantage over the Japanese/European versions - the plastics stay grey! "
Nope, ours discolor as well. They start out as white with a blueish hue and turn into something... well, about the same color as your typical Super Famicom (a beige/gray kind of color). But the really st
Re:Ugh. Nice idea but... (Score:2, Insightful)
Think of how long it was before Nintendo made a Game Boy System with a lighted screen. :P
Re:Ugh. Nice idea but... (Score:2, Informative)
Yeah, the GameBoy Light came out in what, 1998? Not great time-wise, but still long before the GBA hit and rocketed handheld gaming through the roof.
Maybe you're talking about the GBA SP, in which case Nintendo waited just long enough for WLED technology (for front/side-lighting) to become cost effective WRT manufacturing costs, battery life, and gaming performance.
Backlit color LCDs are still expensive, still eat
Re:Ugh. Nice idea but... (Score:2)
Re:Ugh. Nice idea but... (Score:3, Insightful)
Nintendo's Winning Strategy (Score:4, Insightful)
Saving up for a PSX? Forget it. Nintendo is the future of the gaming world.
Re:Nintendo's Winning Strategy (Score:3, Insightful)
Nintendo's position in the console game is extremely strong. They're collecting heaploads of money on the GBA and on games for the GC.
Re:Nintendo's Winning Strategy (Score:5, Informative)
2) The top selling games for the GC are outselling the top selling games for Xbox. There's nothing to do about PS2 and GBA.
3) Several multiplatform games sold better on the Gamecube than other consoles, and for a hard core gamer there are several exclusive non-Nintendo titles not found on Xbox or PS2.
4) In Europe, the average buyer of a Gamecube at launch was 23 years old. Mature games like Resident Evil sold above Capcom's expectations.
I can back up everything above, it's easier if you just admit to being clueless and posted what you _thought_ was true.
Re:Meanwhile, in the real world... (Score:2)
Please back up this with a link.
Fact is, X-Box has a SLIGHTLY larger install base in the US than GameCube. However, worldwide, GC is beating X-Box by # of console units sold.
Re:Nintendo's Winning Strategy (Score:5, Informative)
Hanging by a thread? Really - why post when you don't know what you're talking about. Guess why they were voted one of Japan's most successful companies ever
Now consider Microsoft - losing money on the Xbox, only making money on Office and Windows. If there's any one company of these three that's going to stop making consoles it's Microsoft.
Re:Nintendo's Winning Strategy (Score:2)
IIRC, At launch the GC lost the least money per console when compared to the PS2 or XBox, plus Nintendo has a lot of loyalty in their first party games. A true Nintendo fan is likely to buy many of the big first party games Nintendo releases.
This isn't even putting the GBA into the picture, nor is it putting into accont that Nintendo does have some other ventures besides simply games. I wonder how much they've made off of the Pokemon TV shows, movi
Re:Nintendo's Winning Strategy (Score:5, Insightful)
When did this myth that Nintendo is dying start to proliferate out there? Is it because Nintendo's not in the lead anymore? If so, why's it so difficult to believe that you can be quite successful even though you don't have your game machine in every household?
Nintendo is making money hand over fist. They're surviving quite nicely. Are they vulnerable? Sure. If thye fail to keep innovating, they'll be forgotten. I've got news for you, though: Sony and Microsoft are in the same boat. They're completely vulnerable to anybody who comes along with whizzbang hardware. Niether company makes their own games, and has NOTHING to maintain brand loyalty. The closest thing they have is the backwards compatbiliity.
Re:Nintendo's Winning Strategy (Score:2)
Since when did Microsoft stop making games [microsoft.com]? They've been publishing games made in-house (by subsidiaries) and through developer agreements for a very long time. Halo, for example, was made by Bungie, who was conveniently purchased by MS before the release of the X-Box. Of course, you don't want to bring that up with the Mac crowd because they're still pretty bitter over that whole fiasco.
you seem to forget (Score:3, Insightful)
All it takes is one sign that an entity is struggling and WHAM! they're SOOO DEAD!!!
Remember, while there are a lot of smart people on slashdot, there are also a million retarded ones.
Re:Nintendo's Winning Strategy (Score:4, Insightful)
I haven't seen things on PS2, but I imagine it is on the same scale.
Re:Nintendo's Winning Strategy (Score:2)
Mainstream (Score:2)
However, I have to disagree with you about "mainstream"-ness of games. Last I checked, the games industry grossed more than movies. I imagine its one of the biggest entertainment-related industries out there. What...maybe the music biz is bigger. I really don't know. But i'd say that vids are huge, and they ARE mainstream.
Re:Nintendo's Winning Strategy (Score:2)
Nintendo's Backup Income is LICENSING (Score:2, Insightful)
Just what the gaming world is clamoring for? (Score:2, Interesting)
kudos (Score:3, Insightful)
Emulation for 7000 games.. (Score:5, Interesting)
Re:Emulation for 7000 games.. (Score:4, Informative)
I've seen these "7000-in-1" combos myself, and they're mostly like, 20 or so games with different code hacks where you'll start on different levels or so.
Re:Emulation for 7000 games.. (Score:2, Interesting)
Just Because its in the mall doesnt mean that its legal. The comic shop in the mall near me used to install the Play Station Mod Chips for 50 bucks, and if you knew the guy he would burn games for 10. The Funcoland had a working famicon and super famicon for you to goof around with. Plus plenty of record stores sell cdrs of live performances.
Not everyone follows the rules, and im glad they dont.
Re:Emulation for 7000 games.. (Score:2)
Emulation is illegal in all cases but two:
1.) The game has been released to the public domain
2.) The emulated game was released LEGALLY and you've paid for it.
I'm not saying that I don't use emulated games; that would be a complete lie. I'm just pointing out that there's no way in hell that the 7,000-in-1 is legal.
It's likely not legal (Score:2)
Now the illegal part comes in the games themselves. zophar.net maintains a selection of public domain roms, and there
Emulation, eh? (Score:2, Insightful)
Re:Emulation, eh? (Score:2)
Re:Emulation, eh? (Score:2)
That's odd (Score:2)
64Mbit flash cart? (Score:2, Interesting)
Tom
Re:64Mbit flash cart? (Score:4, Informative)
Translations between Megabyte and Mbit not meant for you Tom - I know you know the difference
The largest N64 game is 512-megabit (64MBs) -- titles like Resident Evil 2 and Silicon Knights' forthcoming Eternal Darkness put that baby to use.
http://ign64.ign.com/mail/2000-10-09.html
Maybe it's a 64 _Megabyte_ flash?
Re:64Mbit flash cart? (Score:2)
Re:64Mbit flash cart? (Score:2)
Re:64Mbit flash cart? (Score:2)
That was quick (Score:2, Redundant)
Enter joke about their server being run on the IQue here...
Re:That was quick (Score:2)
Of course, if the server was running over a GBA link cable, that's another story.
Re:That was quick (Score:2)
Re:That was quick (Score:2, Informative)
Note that there was a first source leak was a dissasembly, but the second one was clearly workable and real. A group is working on it too for pc, but not sure how it is, haven't tested it.. http://www.ultrahle2064.com
Someone has ported it to the XBOX, which means that they ported it to directX. I suppose you could backport it in reverse yet again, if you really wanted to run it, but there are other
-1, offtopic for me... (Score:2)
Yeah, yeah, I know, I should listen to my own advice [slashdot.org]: "while there are a lot of smart people on slashdot, there are also a million retarded ones." That includes the mods.
Memory cards for OUR games (Score:5, Interesting)
Re:Memory cards for OUR games (Score:4, Insightful)
I really hope they bring this thing over here, if they have a nice, fast, and functional distribution scheme it would be worth it. I'd prefer it to be able to link via USB to my laptop, but I kinda doubt they'd do that, it would probably be hacked quite quickly
Re:Memory cards for OUR games (Score:2, Insightful)
But then again Nintendo used to be big on the ultra-expensive cartridges. Eliminating all of the ROM chips or whatever they used should bring the manufacturing costs way down. Whether this will actually matter (or they'll just pad their pockets with the extra money) I'm not sure.
Re:Memory cards for OUR games (Score:2)
If you want to play 5-10 year old games, why not just buy them used on eBay for the same price?
A modern console game isn't going to
Re:Memory cards for OUR games (Score:2)
Re:Memory cards for OUR games (Score:2)
That's one of the downsides of living in the First World, isn't it? Entertainment companies know you have the disposable income to spend $40 on a game and so that's what they'll charge you.
Dextrose's webserver... (Score:2, Funny)
Huge Controller (Score:5, Funny)
The Name (Score:2, Interesting)
Re:The Name (Score:4, Informative)
-Adam
Re:The Name (Score:2)
Re:The Name (Score:2)
Unless Garmin registered the iQue trademark with an explicit mention of interactive gaming electronics, Nintendo would be safe, no matter what Garmin thinks.
As a matter of fact, you could sell Xbox toilet paper if you wanted to; I doubt Microsoft included personal sanitation effects in their filing.
The Fish (Score:3, Informative)
Luckily, it is not for the Spanish market... (Score:5, Funny)
Cue-in Mitsubishi Pajero and Nissan Laputa jokes...
Re:Luckily, it is not for the Spanish market... (Score:2)
Re:Luckily, it is not for the Spanish market... (Score:2)
Re:Luckily, it is not for the Spanish market... (Score:2)
Re:Luckily, it is not for the Spanish market... (Score:2)
I can't for the life of me see how that relates to the name "iQue", though.
I personally don't get this (Score:5, Insightful)
Meanwhile the iQue will not ever be able in the end to play *all* the games for either of these systems, and at the moment it can only play a handful. And as new games are released for the iQue, as I understand how the system works, you will only be able to add them to your memory card if you can somehow get it to China. No?
The N64 controller really sucked, but just having a better controller doesn't seem worth paying lots more money for a much more limited console.
If my commentary here is made obsolete once the linked articles become readable, I apologize.
Re:I personally don't get this (Score:2, Insightful)
Maybe that would be part of the reason why it's currently intended only for the Chinese market.
Even if Nintendo DID decide to release this thing in other countries (which they haven't actually announced) I don't expect it would be without some changes.
Keep in mind that Nintendo's consoles were often at least slightly different from region to region until the N64.
Re:I personally don't get this (Score:2)
Re:I personally don't get this (Score:2)
Yeah, really dumb move making a product for only 1/4th of the world's population.
Re:I personally don't get this (Score:2)
I agree on the N64 controller. It's the ultimate. Dreamcast controlers are pityful, though, and dont' even get me started on the friggin' Gamecube...
Small observation ... (Score:5, Informative)
Keeping this in mind
Sunny Dubey
PS: Some of you might be thinking: "Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller to see why that is so.
Nintendo's D-pad patent? (Score:5, Interesting)
For those of you that don't know, Nintendo holds an infamous patent on the D-PAD
What's the U.S. patent number? It's not listed in the embossed text on the back of my NES controllers, just "Nintendo controller, model no. NES-004, made in Japan", and I don't have my original NES packaging. I need to know the number in order to know when it was filed.
Other systmes will include clumsy circles (X-BOX)
Clumsy? The Microsoft implementation of a circular D-pad may be clumsy, but I've tried several other brands of controllers with a circular D-pad with a cross-shaped raised portion, such as the Gravis GamePad Pro USB, and they weren't as clumsy as you seem to claim.
or individual buttons (Playstation).
(Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.
"Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller
Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?
Re:Nintendo's D-pad patent? (Score:5, Informative)
Though, I'm not sure of the exact patent number, but the following I *think* is it: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=P
(Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.
I believe the "breaks" are all one needs to avoid this patent.
Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?
I don't remember too well. Either in some old edition of "EGM" or "Next Generation", one of the editors specifically spells out why the DreamCast controller doesn't violate Nintendo's patent.
I would just like to add: This has to be the one of the most annoying patents in video gaming ever. I've played with too many irratating and badly designed "directional circles", heh
"annoying patents" (Score:2)
Isn't that the point of patents? You come up with a good idea, patent it, and then it's YOUR idea. Why isn't a 4-direction switch a good, logical, unique idea. It seems like a good idea to me. It's not like it's not original. What's the problem? sure, it is annoying for Nintendo's competitors. But isn't that
Re:"annoying patents" (Score:2)
Re:Small observation ... (Score:4, Informative)
I've opened up many, many controllers, and the directional pads all work the same. They may look a little different, but underneath the outer casing all of them use the exact same premise. All a directional pad is is a solid piece of plastic that is able to tilt in order to press one or two of the four buttons in the controller. That goes for the Playstation controller too- it only looks like they're separate buttons, underneath they're connected.
Re:Small observation ... (Score:2)
The functioning is the same (kinda hard to patent a button, unless you're Amazon
Uh, true (Score:2)
He's talking about the appearance of the directional pad on the exterior, not the inner-workings.
Nintendo products have that square cross. Other systems don't. The technology is the same, yes. Nintendo holds the patent on the look and appearance--that angular cross directional pad. Other systems have circular forms or other designs.
Re: (Score:2)
Re:Small observation ... (Score:2)
No, they held a patent on that design, dating back from their first use of it in the Game & Watch
Re:D-PAD patent does not exist (Score:2)
I have maxed out my karma ages ago. This is of no concern to me.
Nintendo does NOT hold a patent on the d-pad. Nor does anyone else. If anyone tells you otherwise, ask them to cite the USPTO # or equivalent. They will not be able to, because such a patent does not exist.
Read the very first sentence of this patent: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=P T O2&Sect2=HITOFF&p=4&u=/netahtml/search-bool.html&r =18 [uspto.gov]
Portible in the making (Score:4, Interesting)
I'd love to own one of these, but alas, not in Chinese. And the controller is a bit clunky as well. But the possibility that it can run SNES games is really cool, and it makes real sense. I'd imagine that it wouldn't cost Nintendo very much to just throw in the entire SNES hardware, though space considerations in the controller would counteract that I suppose.
I wonder if it's possible to buy "dumb" controllers to hook up to it in order to play multiplayer games? Dr. Mario 64 had multiplayer as a primary draw. With just two out ports (one of thise for video), I'd imagine for more than two players you'd need some sort of hub. But that could get expensive if you needed a separate iQue for each player.
On the other hand, it'd make possible interesting games of Goldeneye and Perfect Dark, in which not only did each player have his own screen, but his own graphics hardware.
Re:Portible in the making (Score:2)
Yeah, it's already announced. I'm buying one as soon as it comes out, too. The second controller is a 'dummy' (i.e. no console inside) that hooks to the main controller via a 'controller hub'.
Up to 3 additionnal controllers can be hooked this way.
"Emulate"? (Score:5, Insightful)
Sorry, but the IQue doesn't 'emulate' an N64. It is an N64, albiet one downsized into a controller and using flash cards instead of cartridges.
In response to other posts: yes, it is switchable to use PAL or NTSC - just solder the correct points on the PCB and you're away. Hopefully though, we won't need to - I would love to see these in shops outside China as a budget games solution, much like those Atari Controller-esque machines. Of course, with much better games...
Multiplayer? (Score:2, Interesting)
"Flash" cards may not be FLASH technology ... (Score:2)
did i miss something? (Score:3, Funny)
The Player, as stated before, is based on N64 Hardware and assembled on very small place using nano technology on a single chip.
does this mean it can make new games out of materials it consumes?
DRM and Nintendo (Score:4, Interesting)
Write-once chips, downloadable content, closed "player" system. Sounds just like DRM to me. And it goes for super-cheap in China.
I think this is a good idea on Nintedo's part. They make money (using old content that is now "free" to them) and the people in china theoretically get a cool new mini-system. Nintendo breaks into the Chinese market...
Very interesting.
Onstar? (Score:2)
If they'd added a display it would be ideal (Score:2, Insightful)
is like a car with no wheels.
If I have access to a TV I can just play my console.
I love the N64 + SNES idea though. I'd buy one in a minute if it had a display like the GBA or GP32.
Re:Western games? (Score:2)
Re:Western games? (Score:2)
feighning innocence (Score:2)
While emulating hardware is not illegal, downloading the games you never paid for and playing them technically is, but I don't think Nintendo will pull and RIAA and bust down your door for playing Mario Bros. 1 on your NES emulator. But what do i know?
Re:What I want is... (Score:2)
Re:Emulating N64 and SNES (Score:3, Insightful)
Re:How about NES games as well? (Score:2)
Honestly, I'm surprised such a thing hasn't already been created in the black-market back alleys of Hong Kong, what with all the clone [emucamp.com] systems out there.
Re:Hmm... (Score:2, Informative)