Ten Years Of Doom Celebrated 51
mmx writes "GameSpy is partway through a week-long feature celebrating the 10th anniversary of seminal FPS Doom: 'Ten years ago today, Jay Wilbur uploaded an executable to the overloaded University of Wisconsin FTP that pretty much changed first person shooter games forever. He was having trouble because it was packed with rabid DOOM fans, slavering over the demo's imminent release. Eventually Wilbur had to have them all kicked off, and only then did he manage to get the roughly two-megabyte file online.' GameSpy's Doom timeline is pretty interesting, and Doomworld has also started a special anniversary feature. Happy birthday, Doom... and thank you, id software."
All the good times... (Score:3, Funny)
That time you were teaching the guy across the hall how to play agaist the guy down the hall. He was standing at the bottom of a "T" intersection with the rocket launcher, and just watched Eric run by. You shouted "FIRE NOW!" with Eric no where in sight, only to watch him get gibbed as he ran directly in front of the rocket a second later.
I was being Ironical (Score:2, Insightful)
I don't know about you, but it was Wolfenstein 3D (still one of the handful of shareware titles I have actually purchased) that changed my world far more than Doom.
I guess my tolerance for nostalgia is a little low today. I need to go play some Colossal Cave.
"You are standing at the end of a hallway inside a moonbase. Around you is a craplo
Re:I was being Ironical (Score:1)
wolfenstein was a classic, most definitely. i remember playing it for the first time and being amazed at the uber 3D-ness. doom, however, i remember more fondly just because it was the first game i could play against my buddies. IMO, unequaled deathmatching goodness - the first game to bring that concept to the masses.
Re:I was being Ironical (Score:2)
I remember being surprised when I saw a Wolf3D level editor and realized you could completely edit a level with a tile based editor...
DOOM today (Score:2)
Re:DOOM today (Score:2)
Duke Nukem sez... (Score:4, Funny)
Re:Duke Nukem sez... (Score:1, Informative)
Duke actually said that if you found a secret with a doom guy on some pike on one of the levels.
I think the Shawshank Redemption level was my favorite reference. But the Raiders of the Lost Ark one was pretty good too.
And in related news: (Score:4, Interesting)
Plus, in years past this December 9/10th thing was the ship date for other id Games - Quake 2, Quake 3: Arena, Quake 3: Team Arena, etc. It's enough before Christmas to make it a hot holiday item, but late enough to maximize development time.
Re:And in related news: (Score:2)
Re:And in related news: (Score:3, Insightful)
Re: (Score:2)
No matter how we try to bash it (Score:5, Funny)
Re:No matter how we try to bash it (Score:3, Interesting)
Doom turned me into a hardcore gamer for many years. Quake II sorta killed it for me, and I haven't played a FPS since it came out, but those glory years were amazing.
Thank you, id Software.
Re:No matter how we try to bash it (Score:3, Funny)
So thank you, id Software.. for fueling my nightmares for 10 years.
Re:No matter how we try to bash it (Score:2)
The halls surrounding the square were too small for the demons to fit into, so the map ended up being a test of cat and mouse trying to pick them off from the shadows.
Probably be a pretty stupid map these days (well it was probably stupid back then too) but I still ha
Re:No matter how we try to bash it (Score:2)
Re:No matter how we try to bash it (Score:2)
I agree, perhaps its because I was so young, but doom made an impression on me that few FPS and few games in general can hold a candle too.
So many memories (Score:4, Interesting)
I used to use a program called DeHackEd that would let you utilize all of the information referenced in the doom.exe file. I remember spending days and days building the perfect DeHackEd patch and bringing it to my friend's dorm to try it out on him, only to be trumped by his semi-invisible "trip mines" that would sit on the ground and explode when you walked into em. They also had a negative mass so if you shot them they'd rocket towards you and you had to move the hell out of the way. Sure, we started out with the usual one-hit-kills-everything-you-see kind of weapons but they gradually got more unique and more strategic. GOD I loved DOOM hacking!
Oh the blood. (Score:1, Interesting)
The only problem was one of the short cuts doom would use to determine what it should render could cause an enemy heavy room to lay down enough blood that stuff behind it would be occluded.
Yeah, that was a good util. The T2 "easy money" patch, and who can forget the Aliens TC patch. Badass with a capital "Mo' Fo'"
Re:Oh the blood. (Score:1)
Re:So many memories (Score:4, Interesting)
Doom was FUN!
There's much lamentation about how gameplay is getting lost in the effects and realism. But we need to put in another word - FUN. A few years back, someone on Usenet mentioned coming across Doom on his computer - he'd forgotten about it, not having played it in a year or two. He turned the lights down, the sound up, and started the game. The old feel was back, and it was fun!
So with newer games, how much is 3D addiction, (a particular weakness of mine) how much is novelty addiction, and how much is fun?
My personal favorite was Hexen, a nifty combination of FPS, puzzles, and neat settings. Now that my son is old enough, I've been trying to get things set for a network game. Unfortunately none of the source ports will compile on both of my desktop machines. (old and new) It never was a popular game, and has languished.
Re:So many memories (Score:4, Interesting)
Man some of those levels. Like the Shrooms giant trampoline level. I practically puked because the disorientation. The codes?
The missles, the heat seeking, the flame wall and the tears. Oh the sweet sweet tears of my enemies.
And the excalibat. Multiplayer. On the baseball diamond. And hitting a heat seeker out of the park, and into the guy that just shot it at you. Funny. So funny. So very very funny.
Oddly enought, I just found my Old ROTT disks the other day. The full version was pretty hard to come by last time I looked for it too....
My first real problem with floppy disks (Score:2)
Ah, memories... (Score:1)
sprites! lots and lots and lots of sprites! (Score:3, Interesting)
Quake and other all-polygone games only really reflected DOOM's "survival-horror"-ish vibe, and didn't have the ability to throw tons and tons of enemies at you. And the "corpses just fade away" shtick was a throwback to 8-bit NES 'punch 'em til they blink' dynamics.
I think the currently released game that comes closest to DOOM's too many enemies, corpses stick around vibe is Halo. Serious Sam tries for some of the same vibe, but still...after all, Master Cheif looks a LOT like the Space Marine...
Re:sprites! lots and lots and lots of sprites! (Score:1)
Don't forget the 5 year stuff... (Score:4, Informative)
The newer DooM ports (Score:5, Informative)
Check out ZDooM [zdoom.org] available for Windows and Linux. It's a very stable port that adds a lot of playability compared to running iD's original DooM under Win32.
Also JDooM [doomsdayhq.com], a fun port that adds a lot of eyecandy [doomsdayhq.com]under OpenGL.
This post is pretty much a rerun of one of my earlier! [slashdot.org]
jDoom servers? (Score:2)
Re:The newer DooM ports (Score:2)
I've also played Doom on a Kodak DC265 digital camera.
First look (Score:5, Interesting)
Re:First look (Score:2)
Awesome, I had no idea that doom originally implemented some of cool HUD features that many modern games have.. It's a shame some of that stuff didn't make the cut.. Although, the maybe in the long run the game was better without them.
Man... (Score:1)
I was in my freshman dorm room at UC Davis at midnight, reading newgroups and pounding on FTP sites (that were all full, 250/250 users or something!)
Finally, I got on (I think it was cactus.org) and was able to download the puppy. I'm pretty sure I played the entire shareware version that night, and for many more to come.
What a game...
Happy Birthday Doom (Score:1)
I posted this on Monday (Score:1)
Doom's impact (Score:5, Interesting)
Here are seven reason why I believe this:
1.) Network play
While id Software didn't invent it they certainly made put Deathmatch on the map.
2.) Sound and Lighting
Both were used with tremendous skill to set a very suspenseful mood. You could hear the creatures but the question was, where were they?
3.) Visual Quality
It was the state of the art in video game graphics when it was released. The 2D sprite art and 3D texture maps were the best seen in that era.
4.) Level design
The level design was inspired. The player was challenged with puzzles, secrets and traps in nearly every map. When has pressing a single been a source simultaneous terror and excitement.
5.) Scary
This game was scary as hell. There were times when I would have to quit playing late a night because I was actually freaked out.
6.) Mod community
This game also set a standard for player created maps and content.
7.) FUN
Whether it was blowing away 3 imps with one shotgun blast or getting a room of demons to destroy themselves, this game was packed with fun things to do and experience.
The birth of hobby networking (Score:3)
Agreed. I consider Doom to be the birth of hobbyist networking. Just think about how many IT professionals got their start playing this game.
Re:Doom's impact (Score:2)
Doom fan before it was cool (Score:3, Interesting)
So one day, this young guy starts posting about this graphic stuff he's working on for an upcoming game, and his problems and solutions, and Abrash and him start getting into deep discussions (which quickly flew over my head, couldn't keep up at all). You could tell this kid was deeply impressing Abrash, and doing things in ways he'd never thought of.
As you've guessed, the kid was John Carmack, and the upcoming game was Doom.
I'd love to find an archive of those discussions, they were fantastic.
Anyone here made DOOM maps/mods? (Score:2)
Amazing stuff (Score:3, Interesting)
The original doom gameplay dynamics which still are excellent combined with modern scripting features and the level of detail possible only with today's machines and source ports really make Doom a great experience.
One more great news for today is that Daedalus, formerly known as Doom2000 has finally been released. It's done by the folks that made Final Doom's levels, TeamTNT. Sadly I can't play it as it requires a 2.0.x series Zdoom and that hasn't yet been ported to GNU/Linux. Oh well, I guess I'll go celebrate with finishing The Plutonia experiment and TNT: Evilution from Final Doom.