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Games, Movies Tie The Knot 23

Thanks to Wired News for their article discussing the continuing and increasing synergy between games and movies, as the piece starts: "Hollywood involvement has gone one of two ways: licensing a hit game franchise... for a big-screen adaptation, or incorporating Hollywood talent (writers, directors, actors) within a... game." The piece discusses Hollywood agencies like Endeavor, who "...worked with Vin Diesel in setting up his new game company, Tigon Games.", and has also arranged creative input behind the scenes: "Despite the objection of some game designers, agencies are cutting deals for writers to get involved in video games. In the case of Activision's World War II game, Call of Duty, Michael Schiffer was brought in to punch up the game characters' dialogue." The article concludes: "It looks like Hollywood and games are in this marriage for the long haul."
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Games, Movies Tie The Knot

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  • wopee (FP?) (Score:4, Insightful)

    by jermyjerm ( 705338 ) on Thursday December 11, 2003 @04:26AM (#7688133) Homepage
    I'd rather there be more "synergy" between games and writers. No matter how cinematic a game is, it'll still suck if it's got a B-movie equivalent script (as most of them currently seem to).
  • by Scorchio ( 177053 ) on Thursday December 11, 2003 @05:47AM (#7688402)
    Bah, mod me -1, cynic, but I think this is the last thing games need at the moment.

    We all know a major problem with the games industry at the moment is the lack of innovation - the reluctance of publishers to fund the long term development of a game that doesn't fit the tried and tested mold of a dozen other games. They can't afford to spend money on games that they can't guarantee will sell.

    Tell these same publishers they need to divert many $$$ from the budget to secure an actor or actress for essentially a couple of hours in a sound studio and a signature allowing the use of their likeness, and I guarantee you they'll plump for a basic clone of whatever's in the top 10 that particular day. You could argue that the use of a popular celebrity would help any game sell, but I can't see that washing with those in control of the purse strings.
    • Too true. The video game industry, at least right now, is opting for the "big name" factor to push their games above the crowd rather than work on the gameplay or innovation factor. If Enter the Matrix wasn't based off the movies, didn't have the cutscenes with clips of the movie, and wasn't connected to Time Warner (who produced the game); people wouldn't even acknowledge its existance. Vice versa, a cult-like game like Ico or Dance Dance Revolution (before it finally hit mainstream) gets no love, no publi
    • I agree to an extent... but, take GTA3 for example... This game in and of itself was brilliant and original and a blast to play. Then in addition to fantastic game design it got the voice acting support of Hollywood names (Michael Rappaport, Joe whatshisfacefromTheMatrix, etc), which made it a whole helluva lot better. Granted they didn't seem to really even use these as a selling point of the game but I remember the first time I played it and was showing it off to all my friends that was always one of th
  • Oh god... (Score:5, Funny)

    by SuperMo0 ( 730560 ) <supermo0.gmail@com> on Thursday December 11, 2003 @08:00AM (#7688807)
    Seeing "Hollywood" and "Video games" in the same sentence bring horrible memories of the Mario Bros. movie into my head... MAKE IT STOP! MAKE IT STOP! *cries in a corner*
    • I wrote this for a review of the PS/2 game Dark Summit last year and now my worst fears are realized: If Dark Summit were a movie (and let's all take a moment to pray it never will be), the trailer would go something like this: In a world where skiers rule the roost and snowboarders are second-class citizens, one stuntwoman in training will stop at nothing, risking her exposed abdomen and her reputation as a top-notch grinder, to take on the fascist ski-patrol and expose the secrets of Dark Summit. Dark
  • by 1eyedhive ( 664431 ) * on Thursday December 11, 2003 @08:12AM (#7688856) Homepage Journal
    remember Freelancer?
    A few familiar faces and names from the SF&F genre showed up in that game (John Rhys-Davies and George Takei at least) I was quite surprised.
    They need more hollywood talent in the game industry, there have been some well written games out there (Freelancer had a VERY compelling single player campaign).

    If they can get away from the liscensing and into actually using real talent (writers, actors) then the industry will get mainstream recognition. Though these hollywood types are DEFINATLY gonna need at attitude adjustment if they are gonna do games. Mabye Wil Wheaton could do something (j/k... or not?)
  • Does the world really need more Vin Diesel?

    If he would just go the Paul Newman route and start a line of salad dressing products, we could continue to ignore him, and all would be well...

    But now the guy wants to screw up video games too? This time it's personal.


  • If you are basing your video game on a movie, you spend lots of cashish on licensing the brand name. Thus, less money gets spent on development. They are relying on the FRANCHISE to sell the game, not the fun-factor or the mechanics of it. Can someone say Harry Potter?

    I can't speak for everyone, but I can't think of one exceptional game based on a movie.

    Hire creative people to make creative games, and only use movie rights to sell commodity crap like happy meals and automobiles.
    • X-Wing... Tie Fighter... X-Wing vs. Tie Fighter...

      They seemed like great games to me
      • Two words: Force Commander
  • Gigli: The Game _has_ to be better than the movie.

    J.lo playing a lesbian hit-woman. Seems like the perfect character. Only problem is no ever wins the game cause the players shoot Ben Affleck's character on first sight.

    -B
  • Too bad there wasn't more synergy with E.T. the Extra-Terrestial game for the Atari 2600.

    Now if you want to talk about movie/game synergy, check out all the bonus stuff on the Lord of the Rings: The Two Towers game. Major involvment from the studio and actors throughout the development process. Lo and behold, the game was actually fun!

  • Call me old-fashioned, but I personally don't care for games becoming movies (though I don't mind the conversion between book and movie). The reason being you are in complete control of what happens in the game. Will you go down that cave and find a secret flamethrower that you're not supposed to have until much later, or will you go on with your shotgun and missile launcher? In movies you just sit there and look at moving pictures; you're not in control of what it shows you at all (excluding stop, rewin

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