Raking Muck In The Sims Online 61
Dr. Spork writes "According to a Salon article [ad click-thru required], after launching a newspaper website chronicling tawdry dealings in the Sims Online city of Alphaville, Peter Ludlow, a professor of philosophy at the University Of Michigan, had his Sims Online account terminated by EA/Maxis, the company behind the service. 'Censorship', charges Ludlow, who has exposed dealings such as underage cyber-prostitution and extortion of simoleans (the Sims currency, exchangable on eBay for real-life money)."
Under-age Cyberprostitution (Score:5, Funny)
Re:Under-age Cyberprostitution (Score:2)
Heh,
-Sean
Re:Under-age Cyberprostitution (Score:3, Funny)
Re:Under-age Cyberprostitution (Score:5, Funny)
summary (Score:4, Insightful)
Of course, if it's customers were displeased enough, they would go elsewhere for their online crack addiction. Right?
Basically, it's just stating that this guy's not pleased (which he has every right to be) that the company used their right to censor the world that is hosted on their servers (which they have every right to be).
Nothing special here, move along.
Re:summary (Score:5, Insightful)
In the real world, this would be an anti-slapp law against EA. I see no reason why a VR World wouldn't have the same legal status. If someone tells you that they raped a 10 yo girl, and EA refused to report the person to authorities, EA is covering up a crime.
Just because its on line, doesn't mean you can get away with a crime.
Re:summary (Score:1, Informative)
Re:summary (Score:1)
Just because The Sims *looks* more like real life than those games, DOESN'T give it the same legal protections. Perhaps a life of crime in Alphaville is a fantasy for a regular law-abiding citizens, but at the end of the day, they are just that, law-a
Re:summary (Score:2)
Re:summary (Score:1)
Re:summary (Score:1)
. .
The prof, otoh, might have some legal duty to contact the authorities
If the prof did have any legal duty to contact the authorities, he couldn't do so with out EA's assistance--the prof can't identify the real person behind the avatar that talked to him. At the least, he could contact the authorities, who would then contact EA for the information, and at that point, what has EA gained by delaying their responsibility?
Re:summary (Score:1)
Re:summary (Score:1)
Re:summary (Score:2)
well i'm actually for a free for all attitude in cyberworlds rather than censorship, but i certainly see banning the reporter as a wrong way to tackle the problem(he could ask some friend of his if it still takes place anyways).
.
Re:summary (Score:1)
Re:Screw Salon! (Score:2)
Re:Screw Salon! (Score:2)
But more seriously, I agree with the parent post wholeheartedly. Salon have a big enough rig to not get slashdotted, and they make money by pushing a ten second advert onto my screen. Just leave them be.
It's quality journalism, and I see no good reason to rob them of their $0.01 per page view or however much it is.
Dave
Re:Screw Salon! (Score:2)
Now, the fact that it's an AOL ad kinda sucked. I thought Salon was more for the technical types.. but then I've never poked around in there for anything but news from Slashdot.
They need cooler ads, that's my criticism.
Controverse (Score:3, Interesting)
As EA's TSO is not a succesfull money-maker (quite the opposite actually), do you wonder that such things happend?
The issue here is wether or not somebody can SUCCESFULLY SUE the company in real-life for in-game things (remember the kid suing the company for the "dissapearance of biological weapons"? or the companies suing "sweatshop" owners in UO?)
Cyber-prostitution! (Score:5, Funny)
What exactly is cyber-prostitution?
Hmmm, I might check this game out... *cough*
Great! (Score:2, Informative)
(Damn these buzzwords!!!)
Re:Cyber-prostitution! (Score:1)
everquest (Score:4, Funny)
Sounds like its market is beginning to be like everquest's. Random fact(or not so random...from and old cnet article):
"And if the "EverQuest" universe of Norrath were a country, its per-capita gross national product would be $2,266--comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making "EverQuest" currency more valuable than the Japanese yen and the Spanish peseta. "i wonder how long it will take for The Sims' currency to be as valuable as Japan's, if it isn't already.
this is interesting (Score:5, Insightful)
There's a virtual society, which has many of the same dynamics as a real society, and functions like a real society as a result
It *is* censorship (but not illegal censorship, just like censorship in Communist China isn't illegal, because you "agree" to the "terms" by living there). But there's nothing anyone can do about it. You can't even revolt because the whole world is controlled by the company. They'll just shut your character off.
To me, I see a company running their world like a totalitarian regime. They suppress criticism and free speech. They "shut down" characters with no remorse, even though these characters mean a lot to someone. They point to the rules (which *they* crafted) and say, sorry, that's the rules, we can enforce them as selectively as we like. And yet people *voluntarily* enter this world. What does that say about us?
But what would be the "democratic" version of this society? A virtual society where the power is spread out over the players instead of being concentrated in a company that controls it? What would happen in such a society?
I guess the internet itself is something like that.. and we see what that's like: porn, hackers, and spam, occasionally interrupted by genius.
Anyway I'm just rambling here but it is very interesting, and I wonder if the dynamics will follow the dynamics other ("real") societies have experiences (rebellion, overthrow, etc).
Re:this is interesting (Score:5, Insightful)
I think that people voluntarily enter the game-world, because they don't realize that it's not a free game-world at all.
Your comparison with the internet itself as a free world is pretty interesting too. It does indeed have a lot of negative things, like you mentioned, but I do think that the positive things outweigh it. You wouldn't get nearly as many positive things (original ideas, creativity) in a totalitarian internet or game-world.
Re:this is interesting (Score:2)
Two, it is not a "free game-world" and never has tried to be one. First of all, you pay for it. Therefore it is not fre
Re:this is interesting (Score:4, Interesting)
The real problem here is that SimDeath is the only way to control the world. Say you put a sim in jail. Would you pay money per month to be a prisioner in your spare time? Why, when you could just create another account and kill off your old sim.
Maybe monetary punishment would be good. Fine people simoleans. It seems to me that most people are out to try to make money in the game (via whatever means), so EA could implement laws. The only problem here is that it seems that they don't care about minor infractions, such as prostitution or domestic violence, because of the game world that ensures everything is consentual. The only problems that seem to arise is when you have out of game cracking/bug exploiting, etc...
I guess the best way to solve problems like this is the way that it's been done so many times in the past (ie real rpgs) - heated debates and bitter feelings.
What do YOU do when you have problems in an RPG?
Re:this is interesting (Score:2)
Yeah, that's called execution. And you can't execute everyone, because then who's going to support your country (the game)?
I don't think what you're describing is very surprising. Most people just want to live their lives/play their games, and don't care too much about the politics of it all.
Re:this is interesting (Score:1)
Well, it could say that we realize this isn't a real world, and that getting "shut down" and not having free speech is not big deal.
Re:this is interesting (Score:1)
Re:this is interesting (Score:1)
Imagine of there were undeniable proof that 1) a deity exists, and 2) he/she/it listens to people and can be influenced by people. Do you think people would still handle their own problems? Through history we've had people lament the unfairness o
Re:this is interesting (Score:2)
Re:this is interesting (Score:2)
So are you supposed to do? Kill yourself?
:p
Makes sense. (Score:1)
Therefore, let me draw you a metaphor.
Crazy quack makes a basically correct statement (in this case, the doctor) about something that helps the government (EA/Origin) but they can't admit it (the "bad things" that went on, while they're bad, to EA, they're just more users which equal more cash). So the government (EA) sqaushes the crazy quack (deletes his account) and provides a reasonable-sounding explanation for it.
See? It simulates real life!
I'm not say
Meh. (Score:5, Insightful)
It would be cooler if this sort of thing was handled in-game. Sim cops, fbi, etc. Outside of exploiting bugs, DoS attacks, and similar cheating that happens from the outside, resorting to this sort of thing to solve in-game problems just shows a lack of development and forethought on the part of the designers.
Re:Meh. (Score:3, Funny)
Doubtful (Score:1)
Similar case (Score:1, Interesting)
If you consider this a case of accounts being banned for out-of-game activities that paint the game in a poor light, it's similar to Mystere's banning from EverQuest [gamegirladvance.com]. Man writes (to be fair, not very tasteful) fan fiction, posts it publically, gets banned from game.
Which is worse? (Score:2)
Jeez. Get a life.
Underage matters? (Score:2, Insightful)
Rule #1 (Score:3, Interesting)
However lame you may think Peter Ludlow is for his pastime, EA has done something much lamer:
Rule #1: Don't Shoot the Messenger. No matter how distasteful the message may be, you can not and should not blame a person just because he delivers it.
Now it looks like EA is trying to sweep whatever nastiness he was reporting about under the rug ...and you'll have to wonder what else they're hiding.
Maybe they should rename it "The Slums"?