Technology Of Current, Future Consoles Analyzed 44
ban25 writes "There's an interesting article at Ace's Hardware with an in-depth analysis of the technology behind the PS2, Xbox, and GameCube, plus hints to the future. It covers the CPUs and GPUs of each of the systems, and also has an interesting discussion about embedded DRAM and its role in consoles compared to the high-speed discrete memories found on all of today's top PC graphics cards. The other part of the article covers the next generation of systems and, in particular, the Xbox 2 and PS3. The recent IBM/MS agreement is discussed, as well as the chances of the Xbox 2 having a PowerPC inside, or perhaps even a CELL derivative. On the PS3 side of things, the piece goes into some detail about the patent that turned up last year on CELL."
Why can't console makers (Score:5, Interesting)
Re:Why can't console makers (Score:5, Informative)
Re:Why can't console makers (Score:5, Insightful)
however, as artificial limitations on where you release the game have already shown up i don't think they'll ever release all the games on all the systems(even if porting it was just one day effort by one guy). many current games come now though with release for all ps2,xbox,gc and pc(with these games the marketing seems to be the biggest budget hurdle though, so it makes only sense to sell it for every system at the same time).
Re:Why can't console makers (Score:5, Insightful)
Re:Why can't console makers (Score:3, Interesting)
I don't understand. Are you saying margins are better on the PC? Or are you saying that, given equivalent marketing dollars, the PC sells less units?
And are the two circles really similar sets, or somewhat disjoint? I.e., if you release for both, might you sell a couple million on the console and 700,000 on the PC?
Re:Why can't console makers (Score:1)
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Re:Why can't console makers (Score:3, Insightful)
Re:Why can't console makers (Score:2)
This is not a coincidence.
Re:Why can't console makers (Score:1)
More limiting than not even being able to play those games at all?
Consoles may be limited compared to the latest and greatest PCs, but their beauty is that they're stable platforms for both developers and users. Developers don't have to worry about getting their games to run well on an impossibly-wide range of hardware combinations, users don't have to stuff in faster processors and extra memory and download week-old
Re:Why can't console makers (Score:2, Insightful)
Re:Why can't console makers (Score:1)
Comment removed (Score:4, Insightful)
Re:Why can't console makers (Score:3, Funny)
I find my cheese sandwiches very limiting. They take a lot of work to cook just right, and I can't have them and eat them too.
Re:Why can't console makers (Score:1)
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Re:Why can't console makers (Score:1)
Besides the discussion was about current and future console hardware.
Re:Why can't console makers (Score:1)
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Re:Why can't console makers (Score:1)
The original reply to my post was at least as jackassish as you imply mine was, and yes, I get somewhat pissed when people extract some sort of str
Re:Why can't console makers (Score:1)
Look here: when I said "You said that Phantasy Star Online was the only game that made use of the broadband adapter, ignoring the Warp Pipe project." that last bit about the Warp Pipe project was referring to the fact that you were ignoring the Warp Pipe project for your summary of what games made use of the broadband adapter. This is quite obvious and cannot be taken any other way since I begin that statement very specifically by saying, "You said." Next up...
Your original post m
Re:Why can't console makers (Score:1)
Re:Why can't console makers (Score:5, Insightful)
The end result? Less time spent on interface details and hardware detection, and more time spent making good games.
Re:Why can't console makers (Score:5, Interesting)
Tell that to Enix and Namco and their Star Ocean 3 and Xenosaga, respectively, both of which ran into problems with some models of PS2s being incompatible because of changes Sony introduced into later runs.
Re:Why can't console makers (Score:2, Insightful)
Re:Why can't console makers (Score:1)
Re:Why can't console makers (Score:1, Insightful)
On a PC, people have the freedom to choose whatever style of controller they want, instead of being limited to what the console designers liked. DirectInput abstracts away most hardware differences, so all game designers need to do is provide an interface for controller
Re:Why can't console makers (Score:1)
Nice theory, but all the PC game developers I've worked with end up spending the first part of the project programming to the API and the second part tracking down hardware incompatibilities. I know more than one game with code filled with stuff like:
#if (NVIDIA)
DoThisGraphicsTrick()
#elif (ATI)
Do
Re:Why can't console makers (Score:1)
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Re:Why can't console makers (Score:3, Informative)
What do you think a game console is for? Cleaning your dishes?
I find desktop computers too limiting. Yeah, I can surf the internet, write letters and so on, but in my opinion ALMOST ALL CURRENT PC GAMES SUCK. I don't need 374732 tactical ego shooters. I don't need as many sport games.
That's why I bought a GameCube. I want fun games - not the same crap over and over again. In this autumn/winter season more great games have been and will be released for Gam
Re:Why can't console makers (Score:5, Interesting)
And to throw my own two cents in about the "limitations" of consoles that some people have been complaining about: I remember eagerly awaiting the port of GTA: Vice City to the PC after playing it on a friend's PS2 -- I already have a decent computer (its over 3 years old, but runs modern PC games fine) so I wasn't about to run out and buy a PS2 (and hell, I guess I'd need a TV, too) just to play the game. Anyway, once I got it, I realized that it really feels like the game was meant to be played on a computer. I could crank the resolution to the max, up the texture detail, aim with a mouse which is so much better than the stupid aiming system on the PS2 (which takes absolutely no skill), no loading times.... I can't play the game on my friend's PS2 anymore, it's too painful. What's more, if I were so inclined I could go and download the multiplayer mod for the game (which may be only for GTA3, don't remember).
Yes, there are limitations to the PC, most notably the QA nightmare that so many different setups creates, but having "all current PC games" suck shouldn't be one of them. Sure, Soul Caliber 2 would be crap without a gamepad... but I'd immediately go out and buy one if they released the game for the PC.
Damn, imagine if they had designed that game like the best PC developers do and make it easily moddable (and maybe they did, I don't know). Imagine if they had a simple scripting engine you could use to make up new moves and combos... or if you could go to some site and download new skins, costumes, or even new fighters that enterprising players created?
Consoles are moving in this direction, with hard drives and internet access, but they are not there yet. And until they are, it would be nice if more developers took advantage of the strengths that the PC platform has.
Re:Why can't console makers (Score:1)
This is exactly the reason why these games are console only. There are too many varaitions between PC hardware for the developers to handle. The cost of testing a cutting edge game on all the combinations of hardware that it could be expected to run on was getting far too expensive. I recall a comment made by a manager at a large game developer (Activision iirc) saying
Re:Why can't console makers (Score:1)
$100 for a console is limiting?
Think of it as an external self-contained special graphics card and a joystick; by that measure, even the X-Box at full price is a good deal.
Re:Why can't console makers (Score:2)
Sound's like your PC is the thing holding you back from playing the games you wanna play. Even if you think a console is limiting, they're cheaper than graphics cards, and they have a longer life-cycle. Maybe you should think of picking one up.
It's non-trivial to take a console game to PC (Score:2)
Firstly, the art is designed for 640x480 on a TV. This means it usually looks bad at 1024x768 on a PC monitor and PC gamers react very negatively to bad art because they spend a bunch of money on their systems in order to have their games look as beautiful as possible.
Secondly, the game is designed to be
Re:Why can't console makers (Score:2)
Yeah, they're limitted to playing the games you really really want to play.. how sucky of them.
Evolution? Nay! Revolution! (Score:2, Insightful)
What we really need is a revolution in gaming technology for the console. Something that provides a new level of interactivity, be it from a 3D projection, to a Virtual Helmet set. ANYTHING would be an improvement over the joystick games of current. I mean look at it this way, we've ha
Re:Evolution? Nay! Revolution! (Score:2)
Back in 1995, when the Sega Genesis was all the rage, along with the hope (hype?) of VR, Sega actually had a prototype HMD system. Everyone in the homebrew and consumer VR realm was a-goggle, with the idea of a cheap and hackable VR HMD with full 3DOF mag-tracking capabilities. It never saw the light of day (though some people own the prototypes today). Why?
Mainly, one word: liability.
HMDs presen
Well... (Score:3, Informative)
According to an ad on microsofts career website, the Microsoft's Xbox team is seeking an engineer "to manage the design and development of the Xbox Game Disc for the next generation Xbox console", with the job description going on to mention anti-piracy as the first in a list of key factors for the new game disc specification.
Article here [theregister.co.uk] about it