On The Quality Of Licensed Game Soundtracks 132
Thanks to GameSpot for their 'GameSpotting' editorial discussing the correct blend of licensed music for videogame soundtracks. The writer argues that "there isn't anything inherently bad" in using licensed music, but suggests: "Whether you produce your own music or use existing music for your soundtrack, thematic consistency is of the utmost importance." He then picks Wipeout XL ("[changed] how people perceived music in video games") and the more recent True Crime ("a well-made licensed soundtrack") as good examples of this, before singling out the EA Sports Trax program, as used in Madden 2004 and others, as "destined to fail - 'cus you can't make a good soundtrack out of singles." Do you have a favorite licensed soundtrack, or is the whole concept a concern to you?
GTA:VC (Score:5, Insightful)
For those of you who haven't played it, Grand Theft Auto has you running into and out of various cars. Each car has a radio, and you can choose from maybe a dozen stations. Vice City was set in the 80s, and all of the songs on the radio were actual radio hits from the 80s.
This was really a genius move. It added such a level of authenticity to the game, and since these songs were already a couple of decades old, it won't feel stale and dated a few years from now (like a soundtrack made of current hit singles might).
Re:GTA:VC (Score:2)
I'll say! Sometimes I find myself humming the songs long after I finish playing. The "chat" station is also a nice touch.
GTA:VC has one of the coolest game settings since Intersate '76 (which featured a GREAT sountrack, altho not the lincesed kind).
Jet Set Radio Future also has a catchy soundtrack (in a mediocre game).
Interstate '76 (Score:1)
I'll second the nomination of Interstate '76 as a damned good soundtrack. Also, I really like the soundtrack to Homeworld, and one of the things that makes both these soundtracks so memorable for me is the fact that I was able to rip the music from the CD. I still listen to both on a regular basis. I really wish more game publishers would do this. Instead, you get music files in some weird format. Or worse, they put it inside the executable. (I realize it's probably piracy concerns that cause this, but it s
Homeworld (Score:1)
Re:Homeworld (Score:1)
I should point out that I got the Game of the Year edition of Homeworld. That one came with the soundtrack on a separate CD (along with the latest patch). I don't think Cataclysm or Homeworld 2 are rippable.
Re:Homeworld (Score:1)
Re:GTA:VC (Score:3, Funny)
Re:GTA:VC (Score:1)
I love good soundtracks (Score:4, Interesting)
So yeah, a good game soundtrack can be awesome, if it's fairly original. I don't usually like game or movie soundtracks that are just collections of existing songs or songs that really don't link to the game or movie (most Jerry Bruckheimer movies are very guilty of this level of blandness).
Re:I love good soundtracks (Score:2)
Re:I love good soundtracks (Score:1)
Re:I love good soundtracks (Score:1)
Comment removed (Score:4, Interesting)
Vice City (Score:2)
Re:Vice City (Score:1)
I've noticed (Score:5, Informative)
Re:I've noticed (Score:1)
Re:I've noticed (Score:1)
Re:I've noticed (Score:5, Informative)
It's been around for a long time. There's a whole Internet subculture [ocremix.org] dedicated to remixing video game tracks (as well as at least one commercial effort [majesticmix.com]), and a few composers (Nobuo Uematsu [Everything Final Fantasy that has a number other than XI after it] and Yasunori Mitsuda [procyon-studio.com] [Chrono Trigger, Chrono Cross, Xenogears], namely) have achieved almost cult-like status. It's also customary in Japan to release soundtracks for video games on CD, as is done with movies in America and Europe.
Original sound tracks work better in most cases (Score:5, Insightful)
Before anyone goes and nay-says me, saying that GTA3 had some licensed tracks, they were for the most part obscure enough to count as original in my book. They were not big name singles like in GTA Vice City. And personally I didn't recognize anything but the classical/opera tracks.
Which brings me to a great example of why I feel original works better than licensed: GTA Vice City brought us a bunch of memorable 80's tunes. I (We) already have real-world memories associated with those songs. We've seen videos, we've seen the artists, and we've heard them on the radio or in other media for that matter. So it's hard to feel that we're in a unique new city. Instead, it feels more like I'm playing a virtual Miami Vice.
What further broke the entire coherence of the immersion in a virtual world through its sound and music was the addition of voice-ver work for the player's own character. In GTA III your player never said a word. That's because you WERE that character. Whatever you thought in your head in reaction to what you saw and heard in the game, was your own. It helped immerse yourself in the game's world.
But in Vice City, suddenly you hear "yourself" saying things. To me, half the time I don't even realize it's my player character talking. I first think it's just more banter from the pedestrians in the game, and then when I understand the context of the phrase uttered I realize it's my player character saying it. It just doesn't work as well as keeping him silent. If the cops are honking and I'm standing in their way... let ME tell them to fuck off. It works better than making that decision, that "impulse" for me.
Re:Original sound tracks work better in most cases (Score:1)
Re:Original sound tracks work better in most cases (Score:2)
As for new music, I think its pretty cool the xbox games has most music in windows media, easy enough to copy and convert. Amped series has tons of cool Indie music. Just goto the music directory on the dvd.
I think my favorite video game that had purchased music from Crystal Method, N20 [psillustrated.com] on PSX. It has
Re:Original sound tracks work better in most cases (Score:2)
Re:Original sound tracks work better in most cases (Score:1)
Seems like the editorial needed a revision or two (Score:2, Interesting)
I can't really agree or disagree because I never played the game, but he states the choice of using music that "consisted almost entirely of hardcore West Coast hip-hop and rap and really made you feel like you were listening to LA radio". I'm sorry, but L.A. radio isn't that different from radio anywhere else. Most of it is the same old Clear Channel crap. Independant radio survives a little better because of the
Original and coherent (Score:2)
I indeed do. I love the soundtracks to the Might and Magic games (especially 6 through 8), Heroes of Might and Magic series, Age of Empires series and others. All these soundtracks have two things in common: they are original and coherent. They work as one piece, and are not as eclectic as most sports soundtracks. They do what soundtracks are supposed to do - enhancing the atmosphere of the game.
Re:Original and coherent (Score:1)
Re:Original and coherent (Score:1)
Re:Original and coherent (Score:1)
Re:Original and coherent (Score:1)
Medal of Honor (Score:1)
Indie games, Indie soundtracks! (Score:1, Interesting)
Quake (Score:3, Insightful)
Do you have a favorite licensed soundtrack, or is the whole concept a concern to you?
Not sure about how things were licensed and whatnot, but my favourite soundtrack was probably Trent Reznor's (NIN) score for Quake. Creepy ambient music, perfect for blasting zombies. The soundtrack to the sequel sounded too cheesy-90s-action-flick.
Re:Quake (Score:1)
The music was written specifically for the game, and, iirc, the Doom 3 soundtrack is supposed to be written by Trent Reznor as well. One of the best parts, imo, was that the entire sound track was included on the shareware CD, so you could essentially get a full NIN album (though quite different from his other work) for $5-9
Re:Quake (Score:1)
NHL HITZ2002 (Score:1)
Bring back the organ music! (Score:2)
I know that most arenas don't even play much organ music these days (I work in a hockey arena, and they keep playing Avril... ugh...), but it's a part of hockey history.
8 bit days (Score:4, Interesting)
Personally, I still mourn for the 8 bit days of epic tunes composed under byzantine constraints.
quake (Score:1)
i think the game that really made me appreciate its soundtrack was "quake" [idsoftware.com] with music entirely by "trent reznor" [imdb.com] (well known for being "nine inch nails" [nin.com]). the best thing about it, was being able to take out of of your computer and play the audio tracks on any cd-player. old playstation games sometimes did this, and the modern equivalent is finding all the game tracks are stored as mp3s.
the article is a bit whingy and i think misses the point that it is a case of "right tool for the right job". sometimes ex
Re:quake (Score:1)
I still have fond memories of Wipeout XL's soundtrack, which went really well. I also really liked the soundtrack for N2O Nitrous Oxide. The game was a trippy shooter, and having a soundtrack that was entirely The Crystal Method went along with it extremely well - I think it made the game better.
Re:quake (Score:1)
Re:quake (Score:1)
Re:quake (Score:1)
Re:quake (Score:2)
History (Score:4, Informative)
Predating that, there was the little known BioMetal [vgmuseum.com] for the SNES... Yes, that's right, the SNES. That U.S. Developed games used MOD versions of 2Unlimited's excellent first album, a collection of mostly repetitive blips and beeps anyway (being dance techno). The soundtrack, however, turned out to be phenomenal, and particularly well suited to the shooter aesthetic. Sadly, the rest of the game wasn't quite as tight, and sales flagged.
Both soundtracks were excellent, but the games were terrible. I leave the consequences of this difference with Wipeout XL as an exercise to the reader.
Re:History (Score:1)
Re:History (Score:2)
Re:History (Score:1)
And before then, in 1988, Interplay's computer game Neuromancer [lemon64.com] (yes, based on William Gibson's novel) included (a lo-fi, short, looped sample of) Devo's "Some Things Never Change".
Re:History (Score:2)
As an aside, Biometal 2 was released for the Sega Saturn with that system's incarnation of the shooter maker. Haven't gotten a chance to play it yet, but someday
FFVII? (Score:2)
Estuans interius ira vehementi
Estuans interius ira vehementi
Sephiroth!
Sephiroth!
I get all tingly.
I....think I've said too much.
Re:FFVII? (Score:1)
Square's DIY Pop Factory (Score:3, Interesting)
Re:Square's DIY Pop Factory (Score:2)
But getting back to
Re:Square's DIY Pop Factory (Score:2)
I can see Square having to renegotiate the rights for the vocals (as they use genuine Asian pop stars), but the songs themselves are usually written by the developer's in-house musicians, and Squa
Re:FFVII? (Score:2)
I realized I preferred something like Gothic - the enemies only rarely respawn (usually after a chapter), and they are in sensible locations, plus you can avoid them (unless you get on a Biter's bad side...)
Re:FFVII? (Score:1)
Final Fantasy (Score:2)
Warcraft II and Starcraft soundtracks were pretty cool too, even if they sound a bit too techno/pop.
Other games that I remember having a good theme are Max Payne, Diablo I (the town song), Curse of Monkey Island 3 (the pirates song was hilarious), No one live forever 1 & 2, Rayman
boo@licensedmuzik (Score:2)
As a whole, either way, i'd have to say that the whole game-music scene is declining. I haven't really got int
Full Throttle (Score:1)
Re:Full Throttle (Score:2)
How about a waste of money? (Score:3, Insightful)
For some reason midi died. I blame consoles but I blame them for anything. More likely just to many cheapo soundcards came out that did not properly support midi. Instead some games. Tombraider comes to mind played music from the cd. Not file from the CD. Actual cd music. In fact speech was played from the cd as well. This more then anything else is my reason for hating consoles. Anyone who played it on a pc would probably agree.
Anyway. Nowadays music is most often an MP3 or even more recent an OGG or somthing like that. And I noticed something. Almost always switching the music off will improve not only speed but stability as well. The speed issue has dropped a bit since Command & Conquer days but the stability still seems to be there for me. Over several new pc's I always noticed that if a game reguarly freezes switching the music off will help.
That and the fact that most music is crap and even more crappily mixed. Soft music during heavy combat then swelling up as people start to talk.
So leave the music out eh? Or least keep it to the movies. I can play my own cd's thank you very much. My tastes are probably different anyway. Worst example of that was playing Kotor and finding a techno beat in some places. Ewh.
Re:How about a waste of money? (Score:3, Informative)
Even games that don't use midi will sometimes continue playing the music after a crash, it simply depends on how the game handled the music. The idea behind using
Re: (Score:2)
Re:How about a waste of money? (Score:2)
Since you're a PC gamer, you may not know, but this problem doesn't appear on consoles. Games don't slow down with music on, and music doesn't crash them. It's pretty much a PC phenomenon.
Re:How about a waste of money? (Score:1)
You don't seem to know much about consoles (especially modern sound generation techniques). A good percentage *isn't* redbook, even to this day.
Re:How about a waste of money? (Score:2)
True Crime NOT Best Example (Score:1)
Don't get me wrong, I loved the game, the mechanics were great and the map was huge, but I hated the music. But listening to a car r
Wipeout XL (Score:2)
Re:Wipeout XL (Score:1)
He also did the soundtrack to the PC version of WOXL, which for whatever reason didn't license the tracks the PSX version did.
I find most of the big name tracks really well suited to that game, though. Actually, big FSOL fan that I am, I can't think of when ELSE you'd want to listen to We Have Explosive..
Re:Wipeout XL (Score:2)
Re:Wipeout XL (Score:2)
Its a shame about 2097/XL on the PC. Have you tried digging through your video accellerator preferences and maybe looking for something that would clamp glSwapBuffers (or whatever D3d or glide equivalent) to no more than a certain framerate? I've never seen such a thing myself, but its easy for them to do, and I have seen stuf that forces swap-buffers to wait for vertical retrace, which i
Jet Set Radio (Score:2, Informative)
Re:Jet Set Radio (Score:2)
One nice touch is that they made special segues between each song, so they flow naturally into one another. It's not just a crossfade, but more like something a real DJ would do, sampling an element of the ending song and mixing it into the beat of the new song.
Re:Jet Set Radio / Jet Grind Radio (Score:2)
Other Sega games that have incredible musc:
Crazy Taxi, I and II
Ecco,
Taxi Drivers Must Die!!! (Score:1)
Singles sometimes work (Score:3, Interesting)
Two more recent examples of the use of "singles" come to mind. The SSX series (SSX3 in particular, since its still fresh in my mind) pulls it off pretty well. The music matches thematically, and though it may not be music I normally listen to, the game is enriched by it (I tried turning it off, it felt a bit hollow).
Gran Turismo 3, on the other hand - ugh! I hated the music. The selection was too disparate. I turned it off. It was better.
-h3
Re:Singles sometimes work (Score:2)
Sony, for some reason, hates using the original music for any Gran Turismo game. "Moon Over The Castle"-- the series' main theme-- is an excellent piece, and I have no idea why they continually refuse to put it in a U.S. version. The U.S. GT3 soundtrack did have two things going for it, though-- Grand Theft Audio and the ability to turn off any tracks you didn't like.
Looking at my collection.... (Score:2)
Doom Music, Bobby Prince [bpmusic.com] (original, separate OST) - another mp3.com users bites it.
Mechwarrior II (original, ripped from the game CD)
Mechwarrior II:Mercenaries (original, ripped from the game CD)
various Final fantasy MIDIs (original, from the 'net)
Nobuo Uematsu - Final Fantasy S Generation [tokyopop.com] (oringal, pseudo OST)
Nobuo Uematsu, Junya Nakano, Masashi Hamauzu - Final Fantasy X OS [tokyopop.com]
Primal used 16-Volt to great effect (Score:2)
Recently I've played SSX3, and I IMMEDIATELY took the "dj" factor out. I hate radio. I'm the kind of rotten bastard that absolutely hates "tal
interstate 76 (Score:1)
http://altpop.com/stc/reviews/i76.ht
X-Box hard drive (Score:1)
Re:X-Box hard drive (Score:1)
It also means that they decide when a song gets played, so songs fit the mood more.
I'd sure LOVE to have Britney Spears start playing when I'm beating the shit out of a pedestrian in GTA3.
Re:X-Box hard drive (Score:1)
Re:X-Box hard drive (Score:1)
Tony Hawk... (Score:3, Insightful)
Re:Tony Hawk... (Score:2)
Yeah, I've downl^H^H^H^H^Hbought a lot of albums/songs I'd otherwise never would've listened to after playing the THPS series.
Halo... (Score:2)
Soundtrack is available at Amazon [amazon.com], Buy.com [buy.com],
Re:Halo... (Score:1)
Total Annihilation! (Score:2)
Each track was a 'classical' piece that was for a certain 'mood' in the game. Just building an army? Mellow tunes. Going to war! The music gets going and so does your blood! One of the nices things was that each track was an actual audio track on the CD. I've ripped them and occasionally listen to them outside the game. Fantastic stuff.
My favorites are usually non-licensed (Score:2)
Arena/Daggerfall/Morrowind
Dungeon Siege
Skeleton Warriors
Thunderforce III, IV
Vandal Hearts
King's Field
Dark Wizard
Robo Aleste
Actually too many game sound tracks to list!
MOH Sound Tracks (Score:1)
Diablo II wins... (Score:2)
The Soothing Sounds of Halas (Score:1)
Check out Music4Games.net (Score:1)
Ignoring the obvious CD releases to tie into the Dance Dance Revolution franchise, others here have already mentioned the wonderful GTA: Vice City boxset as well as the FF soundtrack.
We'll be seeing more of this as labels and artists see the crossover potential. EA released the soundtrack CD to SSX3, featuring "exclusive" cheat codes and music by The Chemical Brothers
GT3 (Score:1)
One of my favorite parts is where Snoop stumbles over the lyrics.
It's even got one of those - uh - PT Cruisers too
Jeez... ANY TONY HAWK GAME!!! (Score:3, Insightful)
Hitman (Score:1)
"Would you stop playing with that radio, lord?" (Score:2)
Jet Set Radio Future also featured some amazing licensed music ("I love love you" is classic, as is "Birthday Cake" and "I'm not a Model"), admittedly marred by a pretty boring game design and so
As the story says, Wipeout XL (Score:2)
Myth and Myth II: Soulblighter (Score:2)
Pretty great nostalgia by now, I guess.