Banned Sims Online Chronicler Bites Back 48
Thanks to GameSpot for its interview with Peter Ludlow on his recent banning from The Sims Online following his documenting of tawdry dealings in the MMO title. He discusses the interesting, if unintended griefing dynamics that have sprung up in The Sims Online: "You are given tools to mark individuals as friends (green links) and other individuals as bad (red links)... clans can emerge that will deploy the red links as weapons to control property in the game and extort in game currency from users", and why exactly he was banned from the game by Maxis/EA ("They say it was a TOS violation, but that hardly seems credible"), before concluding with his concerns over the title: "It's as though [EA] bought a shopping mall that was supposed to have all sorts of content for children and homemakers, but then let gangs and prostitutes run the place, and let scammers stand in the doorway and intercept everyone."
It should be okay... (Score:1)
It should be okay... (Score:1)
Philosopher? Yeah, I agree. (Score:4, Funny)
Creatures that game (whether playing house or war gaming) could arguably have a clear selectional advantage...
Is a clear indication of this.
He seems to be implying that
(smirk)
Re:Philosopher? Yeah, I agree. (Score:2)
Re: Slight correction (Score:1)
And secondly, just because particular games may be poor representations of real world.. *ahem* "activities", doesn't mean his theory is b
Re: Slight correction (Score:1)
Re: Slight correction (Score:1)
Re: Slight correction (Score:1)
I think this is what you're looking for [earthops.org].
Heh... (Score:1)
Re:Heh... (Score:4, Interesting)
I think this person needs to quit whining. The original article he posted was lame, and it seems a large number of people don't believe it was genuine, me included.
The BIG problem with the game is the enemy thing. If Maxis just removed that, that would cripple a lot of the extortion artists overnight. It servers absolutely no purpose in the game other than to be abused.
It's funny though, Maxis make a big deal about banning this guy for what he's posted, and yet if you complain about the scammers, Maxis send you a form email about gentlemans agreements etc, and how they have no control.
SIM RIGHT? (Score:2, Insightful)
Re:SIM RIGHT? (Score:5, Insightful)
Like, could you imagine a "gang" of 14 year olds trying to push people around at a mall?
Kid: Hey asshole, this mall is OUR turf. $50 or you don't enter.
Me:
Kid: You heard me, bitch! The money or you get the fuck lost.
Me: Sorry, i've got shopping to do...
Kid: Fuck you! -- Get him girls! Use your unfriendly markers!
Me: What the hell? Get outta' my way! *Starts grabbing kids and hurling them into the fountain*
Oh yeah, and thats another thing - if I really started tossing kids around at the mall, i'd probably have a little organization called the Police to deal with afterwards. (Maybe you've heard of them?) AFAIK, they don't have those in TSO.
But hey, I can't blame the players. With no cops, and no fear of physical harm, i'd prolly be pimpin hoes and sellin crack too!
Wich is precisly why this guy looks at this game (Score:3, Insightful)
Intrestting. Some people claim humans are basically good but you are saying you are not. Wich suggests that the moves to create a police state with everyone being monitored is exactly the way to deal with you. Since you yourselve admit that without the police out their to monitor you you would run wild.
Is this true? I don't know but if you look at games like The Sims
Re:Wich is precisly why this guy looks at this gam (Score:1)
Re:SIM RIGHT? (Score:4, Interesting)
However, I'm learning that if there are fewer hard-coded rules, then there will be fewer loopholes to grief from. The fewer loopholes, the more likely everyone is on an equal footing, and anyone can deliver paybacks, ie., "anyone can own a gun, so don't push your luck".
For example, in Second Life, it's a completely open world, so it's very easy for griefers to pick up a script and make a nuisence of themselves. The thing is, however, regular players have access to these scripts as well, so there's nowhere for the griefer to hide when revenge comes around to balance the equation.
On top of that, the griefers usually tend to be newbies and have not yet acquired the experience or library of scripts and countermeasures that many of the older (usually more mature and good-natured) players have, so the griefers quickly lose or get bored and go away.
Basically, the more complicated the rules that are enforced programatically upon the players, the more loopholes the griefers will exploit, while the victims and the bystanders (even the experienced ones) will be helpless to stop them.
If game designers would keep the player's abilities much more free and open, then the griefers will be the ones at a disadvantage.
I still don't understand why people bother (Score:3, Insightful)
Re:I still don't understand why people bother (Score:5, Funny)
Re:I still don't understand why people bother (Score:2, Funny)
And before you say anything, some AC paid for my subscription the other day. Why the did this, I will never know.
Re:I still don't understand why people bother (Score:2)
Can't blame Maxis (Score:5, Interesting)
But even if Ludlow was censored, is that wrong? Ludlow says so. He just completed reading a biography of Benjamin Franklin, and "the Pennsylvania Colony, at the time, was basically the possession of the Penn family. Franklin had the temerity to say to them, 'It's not your world.' And a question is going to begin to arise in some of these worlds about exactly how arbitrary and capricious game owners can be just because they're maintaining the infrastructure for a virtual community."
This claim is ridiculous -- can he really not tell the difference between a real life colony and a virtual world? The Penn family didn't create the grass people walked on or the air they breathed. Wheras Maxis created everything. I think this shows how he has lost touch. He has taken the game too seriously and feels like he owns part of it. This is a natural recation but it's just not true in the end. It's Maxis's game through and through.
As for the story that they reported to the authorities about hearing a kid mention he beat his sister -- I cant see why that is any of maxis's resposibility. How many people do you think talk in chat rooms an in online games about bad things they have done which may or may not be true. Also, How many people make false reports of such stories? This is role that maxis COULDN'T perform logistically even if it wanted to. And, if it did police the chat with a heavy hand people would be up in arms about it and rightly so.
Also, he was generating a lot of bad publicity ( he was a self-described muck racker) for the game. This happens all the time and lots of people get banned from all sorts games for it and sometimes for even worse reasons like GM's being in a bad mood. It seems that his problem wasn't with the game but rather with the people it attracted. It seems like he had no problem with the game except that it wasn't the happy go lucky world that he imagined. And that's what he complained about. And those are the complaints he went around advertising by putting his site in everything.
Don't get me wrong though, I dont think he is a bad guy and I do think the newbie griefers should be banned too. But I don't this that maxis did the wrong thing either. From their perspective I could see this guy as someone who is really just there to complain about all that is wrong with people. Maybe that doesn't deserve a totall ban, but I think we should imagine what it was that HE was doing wrong before we jump down Maxi's throat with sensationalist stories about evil corporations. In the end it is they who have the chat logs and he only has his word.
Re:Can't blame Maxis (Score:3, Insightful)
Although Maxis does provide the "grass and the air", Maxis did not create the community, which is basically what the Sims Online is all about. So there is some validity if parts of the community claim that they "created", in a way, SO. And they payed for it, too. Still I agree with you that this doesn't automagically give them the right to wield ultimate power, but I do think they should have some rights. It's not Maxis game through and through... maybe 60:40 or something
Re:Can't blame Maxis (Score:3, Insightful)
I don't think that's true at all. After all, the TSO community wouldn't exist without Maxis' "air and grass".
Really, this is no different from a nightclub:
The owner creates the environment (ambience, music/DJs, available drinks or food, games, etc). The owner also owns/controls the property (building, room, or in this case server). I don't see anyone making valid
Re:Can't blame Maxis (Score:1)
Um... Maxis owns the land. Owns the bodies. Owns the building blocks. Or did they just give them all life and not even own them as such (href->nature of digital/reality philosophy)?
Does a god own all of creation? 2 sticks grew on a tree and a human broke them off and made fire from them - which of those things/ideas/actions/results does god own? If you're not creationist, then replace "god" with the first single-celled organism - does it own nigh-every
Re:Can't blame Maxis (Score:2)
A nightclub owner has the right to determine who is or is not allowed to enter. TSO (like any other MMOG, chatroom, discussion board, etc) is essentially than a virtual nightclub. You have presented nothing that contradicts that.
Re:Can't blame Maxis (Score:1)
For all intents and purposes, a shared reality like The Sims Online is its own contained universe. It is a set of rules for how objects in the universe may interact with each other, be created and destroyed. Maxis created these rules, created the objects, with the intent of generating a self-sustaining community (that they, one way or another, intend to mine for "dollars", but that is mainly outside the Sims Online Universe in terms of community). The day it went live they might as well have said "Let t
Re:Can't blame Maxis (Score:5, Interesting)
There's this company, its set up this virtual space and you can choose to participate or not participate in it. If you choose to participate, caveat emptor. The gods of this space are capricious and malicious and there is no reason for them to act fairly aside from good customer relations. Yeah, maybe it's unfair that Urizenus had his account terminated but speaking from experience working in the billing department of a phone company, the policy to refund or not refund, to cancel or continue an account etc, has never been a fair process. It's not even a rational process. And working phone connections are MUCH more important than MMOG accounts.
The relationship between the owners of Sim accounts and the people who provide those accounts has always been a commercial relationship and in commercial relationships your options as a customer are pretty much limited to "continue to pay" or "stop paying". If you don't like how things are going or the way you're being treated by company X then vote with your dollars and continue your research with a service that has a user model that will better allow you to do the work that you want to do. The company doesn't owe you anything else.
As for the laws beyond the ingame laws and EULA my understanding is that every EULA has something along the lines of "In the event of a legal dispute all blah blah considered to have occurred in the jurisdiction X". So that (flippantly) solves the problem of "where is it located?" that Jane mentions above.
Maybe the conceptual roadblock that I'm hitting is that I don't think that rights and freedoms are natural things. I think that they are constructs that had to be carved out of an agreement between people and the State. I mean, they're a pretty recent innovation as far as Statecraft is concerned. It comes as no suprise to me that new virtual communities don't automatically come with a free set of rights.
If freedom of speech is what people want from their virtual comunities, then they need to start voting with their subscriptions and start finding communities that have a set of moral standards that they can agree with. By all accounts the Sims Online is not such a community. Stop paying them.
Re:Can't blame Maxis (Score:1)
(One of many examples) In Asheron's Call 2 ALL new characters MUST go through a training area in the beginning and MUST come out through a portal which leads to the same
Re:Can't blame Maxis (Score:2)
Look, they banned his acc
The Sims: Playing Dollhouse With Strangers (Score:2, Insightful)
you get to play dolls with a dollhouse you build, one that you pay for by going to dollwork, given you have the appropriate dollstats to do said dollwork, and you do this while having to interact with random strangers from godknowswhere, usa, who are also building dollhouses in other dollneighbourhoods and having dollfamilies of their own.
to me it just seems that
Will Wright Is Kicking Himself! (Score:2, Interesting)
The Real(sic) Issue (Score:3, Interesting)
Should these companies be responsible for reporting such abuse? In this case they are the only entity with sufficient information to report the issue...
A r/l analogy could end with the entity being charged with accesory, or at least accesory after the fact.
The suspension of his account seems to me to be a attempt to remove a "squeaky wheel". Such a shame it ended up on gamespot and /. (can you spell bad publicity boys and girls?).
Q.
PS. To be honest I don't know where I stand on this issue, but I think EA has a resposibility to at least investigate such serious allegations.
Re:The Real(sic) Issue (Score:5, Interesting)
If that doesn't make it 100% clear to you then please report to the frontdesk and hand in your human being badge.
In real life we constantly hear these stories. Care takers, teachers, doctors and neighbours who look the other way as kids are abused. Until the abuse goes to far and the police shows up in white suits and face masks to take the body away. Then we all cry foul and want to know why nobody did anything.
Does EA have a resposibilty in this case? Well I think that a bar owner who overhears a customer talking has the duty. A teacher who sees a child with bruises has the duty. A passerby in the street who sees the abuse has the duty. But then I am a left wing cry baby commie.
Why should "virtual" worlds be excempt from the real world? In the real world we got rules and police and judges to enforce those rules. Just because something involves a computer does not mean the laws are rewritten. Imagine a chess player coming up to another chess player and admitting beating up his sister. No-one in their right mind would suggest that this is exempt from being investigated by cops. And the organisation of the chess tournament where it happened better help the police out by providing the address of player XX.
Oh well. I am getting upset now. Better stop still I start ranting about people not wanting to take responsibilty. Oh to late.
Re:The Real(sic) Issue (Score:4, Interesting)
But I'll try.
Why should "virtual" worlds be excempt from the real world? Let's see... Anonymity, the cost of follow-up and international laws are the first three that come to mind.
Anonymity online is everywhere. Sure for TSO you need a credit card. That's no promise of valid identity. And not all virtual worlds require credit cards.
The cost of follow-up would be insane. Checking into every comment or action that could have legal implications would be insane. Every time someone says, "I'm gonna kick your ass", or slanders another person (I guess if it's in print, it's libel), or says anything that would warrant investigation in the RW, it would cost time and money to investigate.
"But", you say, "we're talking about a little girl being abused!" Yes, and it's a tragedy. And in a perfect world, cost would be no issue. But it is. "I understand that", you say, "but we don't need to look after every case, just the 'tragic' ones." That too would be ideal. But once you look up one, you suddenly can find yourself expected to follow-up all incidents, no matter how minor. Then that can evolve into you being partly accountable for "allowing" something to happen.
Before I get going too much on that, I'll move on to international laws. I'm in Canada. TSO servers are in the US I imagine. We are two countries that /mostly/ get along. But there are some incredible screw ups. Like the US deporting a Canadian citizen to Syria. I don't relish the idea of that same legal system thinking it is responsible for our children. And like I said, that's between countries with good relations. Now throw in counties where the laws are significantly different, or relations are a bit strained. The problems become obvious.
One more thought. If what you said and did in a virtual world could easily come back to haunt you, do you think as many people would be saying or doing wha they do? Probably not.
I would love to see more personal accountability on the internet. But I have no idea how to obtain it.
Re:The Real(sic) Issue (Score:2)
Re:The Real(sic) Issue (Score:2)
I'm a huge Sims fan. I've got all the expansions EXCEPT the Online one. The whole problem with the online version is that they a
Here's the solultion: (Score:3, Funny)
Whine, whine, whine... (Score:1)
Don't exchange Simoleans for cash anymore. You're already paying money for the game, you're basically trying to turn a profit if you're able to make money exchanges. If you're that desperate to NOT PAY for the game, then DON'T PLAY!
Re:Whine, whine, whine... (Score:3, Insightful)
on another note, it sounds like the Sims could us
The Real Reason (Score:3, Insightful)
Re:The Real Reason (Score:1)
Art imitating life. (Score:2, Insightful)
Re:Art imitating life. (Score:1)