Take Two/Rockstar Reveals Plans, Designer Sues Over GTA 83
Thanks to Yahoo for reprinting the latest financial results of videogame publisher Take Two/Rockstar, including much information on new titles and plans. The company has announced Red Dead Revolver, "a stylish, western themed, gun-fighting extravaganza" for PS2/Xbox which was originally created for Capcom before developers Angel Studios became Rockstar San Diego and the project was handed over. Also noted is the "expected March release of Grand Theft Auto: Vice City... in Japan", after the licensed-to-Capcom GTA 3 "has sold approximately 300,000 copies... making it one of the most successful debuts of a Western video game in Japan." The company also announced the return of the Army Men franchise on their budget Global Star label, following the dissolution of creator 3DO earlier this year. However, there are also a few issues, as the SEC are unhappy with previous financial dealings, and "plan to recommend civil action against the company for alleged accounting violations", and elsewhere, a Scottish game designer has filed a suit claiming he, uncredited, inspired the design of the Grand Theft Auto series.
so.. (Score:3, Funny)
Re:so.. (Score:1)
Just what the gaming community needs... (Score:3, Funny)
Re:Just what the gaming community needs... (Score:2)
Carmack suing all FPS developers... (Score:3, Funny)
Re:Carmack suing all FPS developers... (Score:2, Troll)
Oh for Christ's sake, if you're going to make a joke, get the punchline right. It's "All your FPS are belong to me".
Re:Carmack suing all FPS developers... (Score:3, Insightful)
Re:Carmack suing all FPS developers... (Score:2)
The original post was sarcasm, to be both funny and to make a point.
--Jeremy
Why does the Cube get screwed? (Score:3, Interesting)
Forget that "it's not financially viable" bullshit. GTA would make money. Tony Hawk made money on the Dreamcast and even the N64 (where Tony Hawk 2 was released just months before the Gamecube).
The problem is, Rockstar is just too fucking greedy. They take bribes out the ass from Sony to keep GTA PS2-only, while taking bribes from Microsoft to port the game over to Xbox. Way to go, Rockstar...you found a clause in your contract that lets you screw everybody. And take all their money.
Wait, all of a sudden, I don't want GTA anymore at all. Fuck those asstards for taking an old idea and humping it dry, then demanding bribes just to put it on their platform. They think they're hot shit now? Shit, there's plenty of imitators out there- I'll just buy True Crime or Simpsons Hit & Run for Gamecube and get the same experience. But first, I'm gonna get really drunk and pee all over the GTA Vice City logo at EBGames. Fuck you Rockstar, I hope Santa shits in your stocking!
Re:Why does the Cube get screwed? (Score:3, Interesting)
Re:Why does the Cube get screwed? (Score:3, Informative)
1. final fantasy is a PS title
2. GTA Vice City fits in under 2 PC CD ROMs AFAIK given most CD are 700 or 1.4 GB 1.5GB CD that gamecube has
3. games are getting close enough to need multiple DVDs!!! FUCK! Final Fantasy XI on PS2 comes pre-installed on the HD why?
a. people don't want to install games.
b. it's too big. it took 5 PC CD ROMs and 2.5 hrs of updates on cable/dsl
so yes multiple disks are "difficult" for developers to handle but they've done it before.
Re:Why does the Cube get screwed? (Score:2, Insightful)
Re:Why does the Cube get screwed? (Score:1)
Everything else aside, DirectX texture compression isn't the only kind of texture compression. The Gamecube supports S3TC, specifically.
Re:Why does the Cube get screwed? (Score:1)
Re:Why does the Cube get screwed? (Score:2)
Re:Why does the Cube get screwed? (Score:2)
I believe that S3TC is what Microsoft licensed into DXTC.
Re:Why does the Cube get screwed? (Score:1)
More than likely they could cut between discs when moving from city to city, just as GTA:VC and GTA3 on the PS2 gives you loading screens between cities (and between missions). If you line up your content so that a disc switch happens in the same place as a major loading point on the PS2, it's not as
Re:Why does the Cube get screwed? (Score:1)
Re:Why does the Cube get screwed? (Score:1)
Unacceptable? On consoles? Not really. I still have plenty of games that I have to swap discs on because they're over 650MB.
On the other hand, if this were a PC we were talking about, I'd agree, because the PC has a hard drive and, if I choose the largest installation option, I shouldn't have to swap discs while I'm playing.
I mean, if the game was bigger than oh say 8GB I guess swapping would be ok, but lets not make it alright when the game is
Re:Why does the Cube get screwed? (Score:1)
Re:Why does the Cube get screwed? (Score:1, Troll)
And the PS2 does? I somehow doubt the PS2's OS and Graphics Sythesizer are DirectX compliant.
Besides, the GC utilizes mostly OpenGL, which is a hell of a lot less bloated than DirectX. Most DirectX comands and code are 3x the size of the same OpenGL code.
PS2 to XBOX is less of a problem because no "optimizing" needs to take place just to make it run.
Proof? The PS2 uses prorietary graphics programs and OpenGL, not DirectX
Re:Why does the Cube get screwed? (Score:1)
Which he said, though I think you might be thinking of FF1 being on a single CD with FF2. He was most likely referring to FFVII, VIII, and IX, which are multi-CD titles on the PS1 and still took up enough space to be multi-disc titles on the GameCube, if it weren't for the amount of duplication between discs.
2. GTA Vice City fits in under 2 PC CD ROMs AFAIK given most CD are 700 or 1.4 GB 1.5GB CD that gamecube has
Most CDs are 650MB, but that's beside the point. You also
Re:Why does the Cube get screwed? (Score:1)
FF1 and FF2 (Japanese FF2, not the FF2 that was released on SNES, which is part of another PS FF package, either Chronicles or Anthology) were released earlier this year on the PS as FF Origins.
Re:Why does the Cube get screwed? (Score:3)
I always thought that was a bit strange also. Most games come on 1-2 CD's, with a few coming in at 3. Very few have 4 or more (a couple notable examples would be Myst III: Exile, and Buldar's Gate). I believe Buldar's Gate had a separate version available for DVD, but I'm not sure about Myst III. My only assumption i
Re:Why does the Cube get screwed? (Score:1)
Most of the titles using the engine from Baldur's Gate
Re:Why does the Cube get screwed? (Score:2)
AND, DVD-RW (or DVD+RW) drives are perfectly capable of writing CD-R's and CD-RW's. I can't even count the number of times people have asked me that...
I agree with everything you said. I didn't realize all the new Dell's come with DVD drives... are they standard?
Re:Why does the Cube get screwed? (Score:1)
They are, as I said, except on the lowest-priced PCs. Even then, it costs about $30 to upgrade to a 16x DVD-ROM drive from the 48X CD-ROM drive (and they're putting CD-RW drives in there for the second drive for XMas).
Re:Why does the Cube get screwed? (Score:2)
One last thing that nobody has mentioned yet: Because games get installed on the PC hard drive, the information on PC game CDs can be heavily compressed. While there are forms of compression that can be done on consoles, game developers can't use as much because the decompression can cause extended load times (which tend to frustrate people as it is) and eat up clock cycles if decompressing on the
Re:Why does the Cube get screwed? (Score:2)
Also, standard practice on the Cube (at least among decent developers) is to simultaneously load data while playing cutscenes. Take Eternal Darkness - no noticable load time other than when you first start playing. Turn the volume down during a cutscene, and you'll hear the laser moving back and forth rapidly between two sections of the disc
Re:Why does the Cube get screwed? (Score:2)
Re:Why does the Cube get screwed? (Score:2)
Re:Why does the Cube get screwed? (Score:2)
Re:Why does the Cube get screwed? (Score:1)
And no, there's no basis for fact in anything I just said. I'm just reading in between the lines here.
Re:Why does the Cube get screwed? (Score:2)
In case you haven't noticed, Resident Evil is exclusive to the Cube. Nintendo bought Silicon Knights upon seeing Eternal Darkness, and then made it a Cube exclusive. True Crime is out on the Cube.
Nintendo got over the "family friendly games only" phase after the original Mortal Kombat bombed for the SNES. Just because Nintendo doesn't create games with random violence doesn't
Re: (Score:2)
Re:Why does the Cube get screwed? (Score:2)
Re:Why does the Cube get screwed? (Score:1)
Re:Why does the Cube get screwed? (Score:1, Insightful)
Name the last title you saw nintendo publish that had that particular word associated with it.
Haha, you know you're gonna get blasted for bringing up the kiddy bullshit because it's so wrong. So you resort to an even more specious "controversial" label. How many video games are controversial, anyway?
Nintendo ALLOWED several companies to publish "controversial" games on the 'cube. Remember BMX XXX
Re:Why does the Cube get screwed? (Score:1)
Re:Why does the Cube get screwed? (Score:2)
My god, you don't have any of the GTA games yet? Where do you live, the moon?
Re:Why does the Cube get screwed? (Score:3, Informative)
Gamecube disks hold only roughly 1.5GB of data. Here is what a quick scan of the GTA3 and GTA:VC DVDs for the PS2 claim under some disc scanning:
I think you have your reason right there as to why there isn't a GameCube version of either title.
If you want to blame someone for this, blame Nintendo -- in an era when their competitors were releasing consoles that could handle ~8GB discs, they came out and released a console that can only handle ~1.5GB
Re:Why does the Cube get screwed? (Score:2)
The two things don't necessarily follow. I don't have access to the XBox disc in order to verify what you're saying, but assuming it's correct, it doesn't necessarily mean that the game would fit onto a GameCube disc.
The reasons for this are potentially many, including the size of the GameCube compiled code and included libraries tha
Re:Why does the Cube get screwed? (Score:2)
So what they do is, they usually include a big, empty dummy file which they will put at the beginning of the disc. This pushes all of the import
Re:Why does the Cube get screwed? (Score:2)
I can buy that, although I can't find such a file on the GTA:VC disc.
However, the audio alone takes up roughly 2.4GB of space on the PS2 disc. This could, admittedly, probably be compressed to save space, however it still appears to me that when you include the cutscenes, models, and other media data for the game, it still takes far more than 1.5GB of space on the PS2 disc.
I would say that the GameCube disc size is at the very least a big disincentive to porting a game like GTA:VC to the GameCube.
Yaz.
Re:Why does the Cube get screwed? (Score:2)
Anything else is just mindless rationalization.
--Jeremy
Re:Why does the Cube get screwed? (Score:2)
IIRC the exclusivity deals had time limits ... so that is unlikely to be the only reason, and suggesting that the GC's smaller disc might be a factor is certainly not "mindless rationalization" as you (rudely) put it.
Re:Why does the Cube get screwed? (Score:2)
Re:Why does the Cube get screwed? (Score:2)
Yeah, they'd never release a GTA game to any Nintendo platform... er wait, it's coming to the GBA.
It seems more likely that Take Two/Rockstar are figuring that the GC is the 'kiddy' console, and thus wouldn't see very healthy sales on it. Which may or may not be correct in the sale part, since games like Eternal Darkness sold horridly, even though they were critically acclaimed.
The Resident Evil remake and 0 sold over a
Re:Why does the Cube get screwed? (Score:1)
Time to get with the program champ! There are 3 other systems on which you can play the GTA series. Chances are if the computer your posting on was built within the last two or three years even it
uhh (Score:1)
I don't know about GTA3, but GTA:VC for the PC comes on just two discs...well under 1.5GB.
Re:uhh (Score:1)
Re:uhh (Score:1)
Re:Why does the Cube get screwed? (Score:2)
Later on GTA3 and GTA:VC were ported to the PC. This took a lot of work but was worthwhile because the PC is a huge market.
The XBox is 733Mhz PC in a black and green box. Thus porting the game to this platform required relatively little extra work over the PC version.
Re:Why does the Cube get screwed? (Score:1)
No bullshit here. The significant technical questions of getting GTA3 onto the Cube almost certainly outweigh the benefits they could get. Cube owners without either of the other current consoles are not a big market (as dire sales of multiplatform GC titles demonstrate on a regular basis), and Cube-only owners who want to play GTA3 are probably even smaller.
Has anyone heard of or seen 'Crime Inc'? (Score:3, Interesting)
(or was it just some personal project that was never released publically?)
Re:Has anyone heard of or seen 'Crime Inc'? (Score:1)
However, I agree with you in a sense... the game wasn't known to the general public. Besides, I thought game "concepts" or "gameplay" or whatever couldn't be patented. As many other posters said, should we expect all FPS makers being sued by John Carmack? It doesn't make any sense.
Re:Has anyone heard of or seen 'Crime Inc'? (Score:2)
Re:Has anyone heard of or seen 'Crime Inc'? (Score:1)
Re:Has anyone heard of or seen 'Crime Inc'? (Score:3, Interesting)
That he showed it in a interview as 'an example of his practical ability' has no bearing on whether or not it was actually released (where possible, I show released and public examples of my software when in interviews).
The article simply says this about it:
His game, Crime Inc, which was developed between 1991 and 1993, involved gangs taking part in street crime.
It does not actually indicate if
Unnecessarily harsh (Score:3, Interesting)
While game concepts can't be patented, games can be copyrighted. Think "K.C. Munchkin." Overly derivitave games can and will be shot down in court. But does Gallager have a case? Grand Theft Auto, a sprite-based top-down shooter, looked like [gta247.com] most of the other games out there at
If only he got a software patent... (Score:3, Funny)
Release Schedule (Score:1)
Manhunt on PC and Xbox next year, along with a new Grand Theft Auto game. The GBA will also get a GTA game. A release date for Duke Nukem Forever (late 2004, early 2005) was mentioned during the investors conference call but of course officially it will still come out "when it's done".
more people to sue (Score:4, Funny)
In related news... (Score:2)
Take 2 is a billion dollar company now... (Score:3, Informative)
It's interesting to note that Take Two has net sales over the BILLION dollar mark [gamesindustry.biz].
Re: (Score:3, Insightful)
He might have a case, but... (Score:2, Insightful)
One lawsuit tends to follow another (Score:1)
And I'm sure this has absolutely no relationship with Sega sueing Fox regarding the Simpson's Hit and Run game.
Rockstar = Who to sue in the game industry for easy publicity
Re:One lawsuit tends to follow another (Score:1)
Its over Simpsons Road Rage, a complete different game to Hit And Run.