Fight Club Game Perplexes, Amuses 112
Thanks to 1UP for its coverage of Vivendi's announcement of a Fight Club videogame for the PlayStation 2 and Xbox. As the title might suggest, this is indeed a "3D fighting game based on David Fincher's film Fight Club", and 1UP notes that "you can see Tyler Durden and Edward Norton's nameless narrator in the first round of screens." Vivendi's official press release plays up the "gritty, visceral world" of the film, itself adapted from Chuck Palahniuk's celebrated book, and insists the title will "portray the brutality of street fighting while encompassing the action and story elements from the movie with intense visuals, untraditional moves, and bare-knuckle destruction."
huh? (Score:4, Insightful)
Re:huh? (Score:3, Insightful)
Re:huh? (Score:1)
Actually, Fight Club did pretty mediocre at the box office. It only gained a cult following after its video release.
I agree. I dislike it also, because... (Score:2)
Seriously, though, I really do agree. I had to do a double take when I saw how built these game characters were. The only way that this could be any good is with the game's story line, otherwise it'll be yet another fighting game.
*flicker* *flicker* (Score:5, Funny)
n, b, c *flicker of a spliced pr0n frame*
Where's the huge cock? (Score:2, Funny)
Re:Where's the huge cock? (Score:2)
Should have moderated insightful or funny.
Re:Where's the huge cock? (Score:2)
Anti-violence (Score:5, Interesting)
Re:Anti-violence (Score:2, Interesting)
Re:Anti-violence (Score:5, Funny)
1. It has a message of anti-violence. Players are discouraged from seeing violence as a solution to a problem. Players are encouraged not to fight and are taught that they should just put their fists away and get on with their fellow man.
2. It's a fighting game with a focus on violence and the violence is intended to be fun.
Shock revelation time: The developer will make the game that will sell best!
Call me crazy but I'm guessing that a game that is said to "portray the brutality of street fighting while encompassing the action and story elements from the movie with intense visuals, untraditional moves, and bare-knuckle destruction" will NOT be anti-violence.
Re:Anti-violence (Score:2)
Didn't the movie (and book) do these things yet, as you said, are anti-violence? Didn't the movie have a focus on violence with the violence intending to be entertaining? Why can't a game feature violence while at the same time having an anti-vio
Re:Anti-violence (Score:2, Funny)
In other news EA has announced the Citizen Kane Expansion Pack for The Sims.
Hold your breath for Duke Nukem: Casablanca Revisited.
Re:Anti-violence (Score:3, Insightful)
Probably, like Platoon for the 8-bit Nintendo completely missed Oliver Stone's anti-war message.
Re:Anti-violence (Score:2)
Ah well. Feels good to get that off my chest.
Re:Anti-violence (Score:1)
Anyhow, don't you think that a tie-in of any kind sort of undermines the anti-corporate POV of the movie?
Unless the game makes you feel bad about sitting inside and playing in the dark... taunts the loser of a match to go outside and get a girlfriend or something.
Re:Anti-violence (Score:1)
No more so than convincing 20th Century Fox to turn a pulp novel into a big-budget film.
Re:Anti-violence (Score:2)
I'm still trying to figure out what Oliver Stone is about. Was he saying that we should not have been in Vietnam so that all those Natural Born Killers [cinepad.com] could practice their trade in the good old USA instead of doing it to My Lai?
Re:Anti-violence (Score:1)
Uhm no. The main point of NBK was to illustrate the media's fascination with and encouragement of sensationalistic violence.
Re:Anti-violence (Score:3, Insightful)
Re:Anti-violence (Score:1)
Re:Anti-violence (Score:2)
I'm afraid the hammer seems to have stunned you. Sure there was the message about the media, but that's not what the movie was about. The movie was about Oliver Stone indulging his taste for graphic brutality and making a pile of money. The "message" about the media was just put in so he could be politically correct.
If you got the message, did Stone make you feel deep sorrow for Mickey and Mallory's innocent victims? Or did Stone
Re:Anti-violence (Score:1)
I'm still convinced this is some sort of hoax. It's just safer that way.
Re:Anti-violence (Score:2, Insightful)
Re:Anti-violence (Score:1)
not to mention the irony... (Score:2)
cracks me up to see the sheeple gobble up the super special dvd's and whatnot.
you gotta figure Palahniuk's gotta be tempted to follow Hubbard's lead and give up on writing to begin an extremely lucrative cult.
Re:not to mention the irony... (Score:2)
Re:not to mention the irony... (Score:2)
i mean, i'm only going to watch the special features once, and i'll have already seen the movie twice after i rent it...
so do i really need to -own- the super special movie to have not 'missed out'?
I don't intend on rewatching it often, so I don't see the point in buying this [amazon.com]. let alone protesting [petitiononline.com], this [amazon.com]. Maybe you do, and more power to ya. My preferences aren't for everybody, and I wasn't passing judgement. I was just noting irony.
perhaps i should have focused on the merchand [google.com]
Re:not to mention the irony... (Score:2)
Yo, yo, calm down man, I'm not your enemy. Just took a little offense at the (apparently misconstrued) implication that all people who buy the DVD are sheeple.
You certainly don't need to buy a movie if you aren't that into it. If you just kinda liked it, there's certainly no point buying the supersmurfy edition, nor protesting. Heck, I liked it, but I went and got the single DVD version (I didn't know about the 2 DVD version until after I'd made my purchase). Sure, I woulda liked the 2 DVD version, b
shhh (Score:5, Funny)
In other news... (Score:5, Funny)
Vivendi is also planning a baseball game based on The Catcher in the Rye.
Re:In other news... (Score:1)
Re:In other news... (Score:1, Funny)
Re:In other news... (Score:1)
Re:In other news... (Score:2)
Thank you Gabe & Tycho, I'm very happy I got a copy of that parody before evil corporate lawyers had every copy scoured off of the Internet.
Re:In other news... (Score:2)
No, but Cartoon Network is making a "Scooby Doo, where are you" version of Romeo and Juliet.
Oh Scooby Doo, Scooby Doo. Wherefore art thou Scooby Doo?
Rover Here!
Re:In other news... (Score:2)
Re:In other news... (Score:2)
haha.
My version of the game (Score:4, Interesting)
Re:My version of the game (Score:1)
I'm not entirely sure that an antigovernment militia training sim would make it past the censors though...
Re:My version of the game (Score:1)
bad idea from the start (Score:3, Insightful)
a movie plot is just not very suitable to be made into a game. i don't see many novels based on poems, or movies based on a song, paintings based on folk dances, etc, etc for a very similar reason. When you write/make something in a particular form, you choose the form that can best portray your message to the viewer. Trying to repeat that in a different form is bound for failure.
Re:bad idea from the start (Score:1)
Yet Fight Club itself is a movie based on a book, and it's a damn good movie. The Aliens TC mod for Doom was one of the scariest games I ever played. Blade Runner is an excellent film, and Do Androids Dream of Electric Sheep? is an excellent book. I hear that the new Lord of the Rings movies aren't too bad, either.
I agr
Re:bad idea from the start (Score:1)
not for the fans (Score:5, Insightful)
The movie is about the human mind and the state of our society. It presents some pretty valid points about the state of the capitilistic culture we live in. And it pretty much leaves the questions about the human mind up to the viewer (or reader). Bottom line, the fans of the movie do not like this movie for the brutal fight scenes. At least I hope none do.
So, I only see this game spreading the wrong message about the movie.
Re:not for the fans (Score:1)
- Fight Club
. They were the hook that helped get you engaged with the movie but the movie progresses far beyond that to something that is quite a bit deeper and attempts to look at what is beneath the vineer of capitalism.I am Jack's... (Score:5, Funny)
Rod.
Re:I am Jack's... (Score:2, Interesting)
Re:I am Jack's... (Score:1)
Yeah (Score:1)
THE FIRST RULE OF FIGHT CLUB (Score:1)
On a serious note, I hope it has subliminal images of teletubbies or something, or if you win, you're suddenly playing the Death to Smoochie game... Something completely off.
Winning is everything! (Score:2, Insightful)
Woah...*checks pants* (Score:1)
So anyway, I will refuse to buy without those lovable characters, hehehe. I'm scared to show my girlfriend, though, she might buy the game and play it as often as I play DOAX just to get even...
Re:Woah...*checks pants* (Score:2, Funny)
His name is Robert Paulson.
Re:Woah...*checks pants* (Score:1)
Re:Woah...*checks pants* (Score:2)
Re:Woah...*checks pants* (Score:2)
Re:Woah...*checks pants* (Score:2)
There? [cnn.com]
Ed Norton is no wimp.
Madness!! (Score:5, Insightful)
Palanhniuk's novels inspire a particular kind of devotion in a particular kind of people. Some of these people are gamers, to be sure, but I would argue it unlikely that many of them would be interested in a game based on the film. This thread in and of itself gives credence to my reaction to the announcement which was that there is no conceivable way to make a good game out of Fight Club. And that was my reaction before reading that press release nonsense about it being a 'gritty street fighting' game. I have to wonder if the developers even saw the film.
Whether you find the movie itself engaging or pseudo-intellectual it must be admitted that it touches on some complex ideas. Some complex, reactionary ideas. Games as they exist today are not a good medium for conveying complicated ideas. We're simply not there yet. I've had some experiences playing games like 'X-Com' and 'Hidden and Dangerous' that show me tiny glimmers of a vast and limitless potential for complicated emotional involvement with games. Certainly The Sims touches on some high emotional concepts. The thing that's different is that Fight Club already exists. It has already achieved its emotional goals and struck its nerve. If the goal is to produce the same feelings in a game, then it's a game that is about three generations ahead of its time. It's not a gritty street fighting game that borrows likenesses from big name actors.
All of that said, the problem of designing a Fight Club game is wholly intriguing. Conceptually there are some interesting directions you could go. You could play as Tyler Durden, your goal being to complete Project Mayhem before the Narrator became aware and could consciously intervene. The problem with that concept is that it's just that: a concept. What are the verbs? That idea doesn't define game play. What does the player do? Obviously there should be some fighting involved but the question to ask is 'what does fighting accomplish?' In the film it was one tool Durden used to recruit to his cult and inspire devotion in his followers. One of many tools. So perhaps the game could be a sort of Cult Builder or sim. The time you're able to spend as Tyler Durden each day could be a sort of resource, with successfully fought Narrator vs. Tyler fights earning you more time to recruit and lead your cult. As your cult grew you could carry out more and more complex missions, with the eventual goal of erasing the debt record, as in the climax of the film. There are a couple problems with this, though.
One is a lack of a defined enemy. In the film the ostensible reason to destroy satellite dishes, to trash coffee bars, and to generally disrupt modern society was some nebulous concept about freedom. Freedom for people who are dissatisfied with the role they've found in said society. In the end it all seems to have been about one man's struggle to find himself and to come to terms with his past and future. My point is that, as in the film, ideas and motives so incendiary will burn themselves out. They can't be sustained because they don't present a real sense of danger. The members of Project Mayhem aren't in mortal danger. They choose to rebel because they are unhappy, they are not fighting a defined enemy. So how do you quantify success? Erasing the debt record, I suppose. Accomplishing each mission without Meat Loaf being shot in the head by the police, I guess.
All in all, I think it would be most difficult to make Fight Club a game because its conflict is internal. Internal strife is hard enough in narrative. We're nowhere near close to being ab
Re: (Score:2)
Re:Madness!! (Score:1)
You watch out, or this quote will end up on the box.
Re:Madness!! (Score:2)
Personally, I find the most ironic thing being that the point of the fight scenes in the movie were about overcoming the vacuous isolationism felt by modern man in a society without real connections. However, the game takes those incidents and creates a vacuous, isolationist single-player experience. They don't even have a simulated crowd. Personally I feel Pit Fighter [mobygames.com] di
Majestic (Score:2)
Re: (Score:2)
Re: (Score:2)
Re:Okay, so we're gonna get is... (Score:1)
Re:Okay, so we're gonna get is... (Score:1)
I'll be blunt (Score:2)
And the screens that they showed look like shit.
Don't people that say these types of things work at the game companies???
Chuck's View (Score:5, Interesting)
"Are you serious?"
"Yeah, I'm serious. And ask me if I care."
"It's all assimilated. Everything," Chuck quietly jabs. "Those things demonstrate nihilism. It demonstrates that everything becomes a commodity, that everything is trivialized and destroyed."
"But that's so raw," I say, confused.
Almost playfully, Chuck smiles and says, "No, it's not, because it makes room for more stuff, more cutting-edge visions."
From ChuckPalahniuk.net [chuckpalahniuk.net]
You've forgotten the rules. (Score:3, Funny)
Don't make a crap-ass game about Fight Club.
I see a lot of you have been breaking the rules...
"Untraditional moves?" (Score:3, Interesting)
"Use X, dragon-punch CCW, dragon-punch CW, circle circle square to deliver the dreader flower picking move! Your character will pick flowers and hand them to his opponent, whereupon the flowers will cause the opponent to swoon and loose half of their health."
And I'll lay money that if you substitute "health" for some sort of "love resistance", there's a Japanese game/"dating sim" that has done this. Seriously. (Except maybe the "half" bit.)
What's left?
Re:"Untraditional moves?" (Score:2)
that's about all I can think of, though, and I have extensive training in various martial arts. the eye-gouge is probably just too evil to add in and submission fighting moves don't translate well into games, no matter how hard Crave tries to market UFC.
Re:"Untraditional moves?" (Score:2)
Re:"Untraditional moves?" (Score:2)
For example, you start the game with a full Nihilism bar. Your bar drains by observing the pointlessness of the game and the honor of futile struggle. Once the Nihilism bar is fully empty, you become the dreaded Uberman. Your character no longer cares if he takes damage or not, and becomes highly motivated by his sheer superiority.
You win the game because your opponent secretly wants you to win the game. However, this victory ca
Poor Idea for a Game? (Score:1)
Noooo! Sweet Jesus, Noooooooooo! (Score:2)
Do people actually buy enough of this kind of licensed crap to make it profitable? The last time I got suckered in by one of these games was with Acclaim's Alien Trilogy for the PC, and that was
To Quote Tyler Durden (Score:3, Insightful)
If this game was true to F.C. then once you popped in the game you'd get the spliced porn and it would fry your pc/console.
P.S. A good game would be to dumpster dive for bags of womens cellulite and cooking it up to make soap in a lab.
Re:To Quote Tyler Durden (Score:2)
philosophy (Score:2, Informative)
Hand up who's played the game then... (Score:2)
Perhaps one of you incredibly prescient game critics can answer these questions:
1. What genre of game *would* be more suitable for adapting Fight Club?
2. Why is it assumed that an action game can't have a narrative component? (I guess Shenmue, Deus Ex et al didn't happen?) Because the press release concentrates on the action? I don't recall the trailers for the movie focussing on the anti-capitalism message.
Re:Hand up who's played the game then... (Score:2)
Re:Hand up who's played the game then... (Score:3, Interesting)
I know I'm waaayyyy late on this, but two things that immediately sprang to mind were Ogre Battle and Planescape: Torment.
In Ogre Battle, if your main character won too many battles, the people would stop liking him. Eventually, he'd lose all popular support and you'd lose the game, especially if he won mostly at night (because that made him darker). There was incentive NOT to win too many battles with th
Re:Hand up who's played the game then... (Score:2)
Re:Hand up who's played the game then... (Score:2)
MMPORPG? Just because there is no suitable genre for a movie to game transition doesn't mean you randomly pick one. "Hey Jim, all the kids love this new 'Bowling for Columbine' movie." "That's great Bob, let's make an FPS!"
2. Why is it assumed that an action game can't have a narrative component?
Because they used the magical word "fighting game." Shenmue was not a fighting game. Deus Ex was not a fighting game. Tekken was a
Re:Hand up who's played the game then... (Score:2)
I hate to be the one to tell you this, but... (Score:2)
Unbelievable ending (Score:1)
I know it's only a movie and this is slightly offtopic but this is slashdot-the home of geek pedantry so I thought I'd get that off my chest.
thanks, all better now.
Re:Unbelievable ending (Score:1)
Maybe it'll be as good... (Score:1)
We know game to movies don't work (see:Final Fantasy). I doubt the game will be as great or engrossing as the movie. But hey, it's a game, it's not supposed to be deep or anything. GL Vivendi!
Re:Maybe it'll be as good... (Score:2)
That's like hoping a sex scene on prime-time tv is as good as sex...
Pointless and deluded.
I guess you're still in denial about the whole thing, I can empathise.
AAArrrrghgh no more analysis! (Score:2)
Never mind, I am not Jack's anything. Please, no more ur-hip commentary on how ironic development of a Fight Club game is, given that the book and movie were such insightful commentary on our material culture and a revitalization of self-reliance and blah blah blah.
Fight Club was more or less an intellectual jerkoff session for unsatisfied adolescents, despite its pretensions of enlightenment to a more fundamental meaning. It was a good bit of candy with some bracing flourishes - but u
Re:AAArrrrghgh no more analysis! (Score:2)