Online Gamer Wins Virtual Theft Lawsuit 38
ThePretender writes "A Reuters article details the story of (what I believe is) the first online-gaming lawsuit won regarding virtual theft, with a Chinese court ordering a game company to 'return hard-won virtual property to a player whose game account was looted by a hacker'. Apparently, the article feels the need to throw in that the RedMoon-playing gamer's looted booty included 'a make-believe stockpile of bio-chemical weapons' for some reason... 'I exchanged the equipment with my labour, time, wisdom and money, and of course they are my belongings,' said Li Hongchen (the gamer) and the courts agreed, ordering the game company to restore his bounty." We've covered earlier stages of this lawsuit in the past.
UO could be next (Score:3, Interesting)
Re:Call me a troller but... (Score:5, Funny)
Actually he *won* the case... So I guess that makes him, by definition, a winner.
Let me get this straight... (Score:5, Interesting)
Person spends long hours working with computer.
Person creates virtual object.
Person loses virtual object due to crackers exploiting software bug.
Person sues maker of software for restoration of virtual object.
Person wins in court.
OK....
So, can a person sue Microsoft to restore all the word processing documents they have lost due to crashes? Can they sue Microsoft for the files lost when a web site is defaced due to an IIS bug?
Begin RANT:
All these stories of people getting so wrapped up in various online games just indicate to me that some people have
a) Too DAMN much time on their hands, and
b) a complete ABSENCE of a sense of proportion.
Just 200 years ago, most people were too focused on TRYING TO STAY ALIVE.
Now we have people with nothing better to do than to sue other people over make-believe!
Is that progress, or what?
(and that question is asked in all seriousness - I tend toward "or what" myself....)
Re:Let me get this straight... (Score:2)
Re:Let me get this straight... (Score:2, Interesting)
Re: This isn't Flamebait (Score:1, Insightful)
Re:Let me get this straight... (Score:5, Insightful)
So, can a person sue Microsoft to restore all the word processing documents they have lost due to crashes? Can they sue Microsoft for the files lost when a web site is defaced due to an IIS bug?
This is a horrible analogy. If MS was able to restore a document, they would. But they didn't create the document, so if it is lost, how in the world can they bring it back? In an online game, the company creates the objects and therefore is able to restore them.
I think that this is progress. Many years ago, only the very wealthy could enjoy free time. Now a majority of people have free time to do with it what they want. You may not agree with how they use it, but I think you might be a little judgemental in this case. You really don't have the right to tell others what they should do with their free time.
This person chose their free time as being a game. They spend a lot of time getting the character up to a point and they just don't want to lose all that from the negligence of a company or some malicious external party. Just because something is virtual, doesn't mean it it is without value. I didn't think I would need to make that point on Slashdot. So you don't care about video games. You can replace it with anything you value and put a lot of time in to. Let's say you are at work and just finished a program for accounting that took two years. Someone hacks your site and you didn't back it up. The virtual thing with value is lost. I understand that a video game really doesn't effect other people and is not as important as the example above. But to that one person it represents time and money, and that is enough for it to have value. It is unfortunate that this had to go to court, but if it wasn't a valid case, he wouldn't have won (I know that all cases that are won aren't valid, but that is usually when it is someone with money and power, this is just some guy who plays a game).
Re:Let me get this straight... (Score:2, Insightful)
Re:Let me get this straight... (Score:2)
Re:Let me get this straight... (Score:1)
virtual property (Score:2, Insightful)
Re:virtual property (Score:3, Interesting)
it was over whether the game maker should give a player stuff back that he claims was stolen by a hacker.
the court decided the game maker should replace the persons stuff.
It had no bearing whatsoever on whether the theft was a crime, or the alleged 'hacking' of the game was a crime. It -did- have a bearing on whether the meatspace court had jurisdiction to dictate fair compensation inside of a virtual world.
whether the court can force a game compan
Tax It (Score:5, Interesting)
Clever thinking, Chinese government.
Re:Tax It (Score:5, Insightful)
However if you are nice enough to live in the US then the tax law does allow you to make money off your hobbies however i believe it is limited to $500
Re:Tax It (Score:1)
Real law, virtual law -- another crossover (Score:5, Interesting)
What would have been more interesting would be if the game had included a virtual "court," the player had won in that "court," and a real-world court had been used to enforce the "judgment." I'm sure that's coming one of these days. It's a logical outgrowth of situations such as that described by Julian Dibbell in "A Rape In Cyberspace," [juliandibbell.com] which I assign to my students each semester. {Professor Ezor}
Re:Real law, virtual law -- another crossover (Score:1)
Comment removed (Score:5, Interesting)
Re:Interesting take on the future of cyberspace (Score:5, Insightful)
while not so much a issue now, It COULD be one in the future, one that could become a very serious issue. By making things legitimate now you advoid the issues that could come later
This is exactly what we have now - with US currency. Its not backed by any metal standard - it only has value because we think it does. I am curious as to what percentage of money used in transactions is "virtual", e.g. credit cards, wire transfers, etc. The only difference between money in a MMORPG and "real" money is that real money is backed up by a government as opposed to a private company with no real guarantees.
Re: (Score:2)
Re:Interesting take on the future of cyberspace (Score:2)
for one thing this mean a court of law in a country (China) says virtual items are just the same as real. Likewise it means that there is a legitimate claim to such items, ie a person can own a item even if it is intangable.
It's ironic that this happens in China, which is Communist in name. A simplistic view of communism would be that private property doesn't exist - and now virtual private property (private virtual property) does exist.
I wonder.. (Score:2)
If they just recreated them, I can see this being abused, somone hiding an item then "hey someone stole my 10000 point axe of doom, i'm going to call my lawyer!"
To gamers of the rest of the world (Score:2, Informative)
While US and UK etc. are running common law system.
This case is very unlikely to be used as a preceding case for common law system.
Save your champagne until someone actually win a simliar case in US, UK...
Well, to gamers in China, save your champagne as well. There's no 'preceding case' mechanism I can tell in China's statute law system. I think you'd better save it til YOU actually win a case.
Terrible Ruling (Score:4, Interesting)
As an intelligent consumer you might very well make your decision about what games you play based upon the level of security they are willing to offer. Second Life for instance states that any thing you create is yours. Other games make no such claim. If you like that sort of agreement, then shell out money to Second Life and not SWG or Everquest.
If there was a true breach of contract here, great, the company got what it deserved if it did not live up the services it said it would give. If on the other hand there was no such promise then this sort of decision is a blow the online games (at least in China).
pk (Score:1, Interesting)
Disgraceful (Score:2, Interesting)
Aside from the victim's general idiocy, aside from the ominous implications of a government (even the Chinese government) interfering with the play of an online game, there's something to be said about the crux of the man's case, the fact that he worked for the items and required compensation at their loss.
It's a game.
He paid that much to play enough to amass those items? Good for him. But that's a dumb move, and no one should be protected for it. He put all his eggs in on
Good ruling (Score:2)
This is an excellent ruling.
Maybe people think the guy's "sad" or whatever for caring so much about his virtual property, but that is irrelevant in a court case.
I sincerely hope this case will send a message to other games companies that they cannot treat their customers in this way and then hide behind an EULA, not answer telephones, ignore e-mails, etc.
If a company's business is allowing people to play an online game then they have a responsibility
Re:Good ruling (Score:1)
Re:Good ruling (Score:1)
It should have been decided in a 20 second gavel-smack from Judge Judy (or the Chinese equivalent thereof), as it was too stupid to have gone to court. The game company, assuming that they accepted culpability, should have immediately restored the virtual property. That's surely just plain common sense, they have utterly failed to provide the service for which he paid - that is in part to maintain his (virtual) property. By their own admission (D'Oh!) his virtual property had absolutely no value to
Re:Good ruling (Score:1)
Folks are way too focussed on the fact that it was a game. It's totally irrelevant what the data was. The guy was paying them to store his data, whether it's game data, financial documents, tax returns, or whatever. And most likely, they won't even allow you to store the data yourself, so it's not like he could have had a backup.
I can't believe it ever got this far, myself. Basic customer service should have investigated the matter, restored the data if they could show it was their
Re:Good ruling (Score:2, Insightful)
That's assuming it was his data to begin with. Realistically, all this person pays for is access to a server, with the ability to use database records which are owned by the compa
Re:Good ruling (Score:1)
Re:Good ruling (Score:1)
Of course you don't, because the crib company never promised that a prime feature of the board was that it would remember the state you left it in. The board has done *everything* they promised it would. That however, is not the case with the online game, and why he won his case.
You don't pay to accumlate virtual ite
This is VERY VERY bad (Score:2, Insightful)