Cheap, Rugged, Multiplayer Gamepads for Linux 184
IceAgeComing writes "Anyone interested in exploring multiplayer games under Linux should know: you can now pick up a four-way gamepad hub, with four gamepads, for under $15. It is known as the Gravis Multiport, and now it is supported under Linux. The link describes patches for Linux 2.4, but the drivers are now included in Linux 2.6. This input system used to cost more than $100, but it has been abandoned by Gravis since Windows 98. Now it's possible to pick them up extra cheap. Four-player Gauntlet under XMAME, anyone?"
wow (Score:5, Interesting)
ATTENTION SLASHDOT EDITORS (Score:4, Funny)
Thanks in advance.
Re:wow (Score:2)
Re:wow (Score:2)
So I probably won't buy a new one.
Re:wow (Score:2)
Great! (Score:5, Insightful)
Does anyone out there know of any Linux games that require a joy stick? I'm a keyboard/mouse junkie myself...
Re:Great! (Score:5, Informative)
Retro Hardware for Retro Gamers! (Score:3, Flamebait)
"This input system used to cost more than $100, but it has been abandoned by Gravis since Windows 98."
everyone gets excited that linux finally has support for some ancient piece of hardware? Wake me up when most vendors support their latest video,raid,direct-to-disk-DVD+-RW,... by providing linux drivers & utilities.
Re:Retro Hardware for Retro Gamers! (Score:5, Informative)
And btw, afaik all modern video cards (ie: radeon and nvidia) are very well supported in linux, and DVD+-RW drives should work flawlessly as well. I've heard RAID does too, but have never used it myself.
Re:Retro Hardware for Retro Gamers! (Score:4, Insightful)
I tried to help a client with Windows 2000 Server, yesterday. He bough a copy of XP Pro because Win2k had stopped being useful (after a virus mangled the registry). I loaded Knoppix and discovered he had dual SCSI drives. No big deal, right? XP Pro would not install because of those drives! (Of course the driver disks and the geek who installed them were long gone, two state lines away.)
But don't tell me Windows has any better support for hardware than Linux. This is not the only occurrence, either: Certain IR mice; Certain monitors; Certain NIC cards; There's a bunch of times Linux "just worked" where Windows has failed. Windows is everywhere and I'm so sick of supporting Windows. I come home exhausted, every day from fighting with this crap (I must reboot this toy OS about a hundred times a day).
On the other hand, I never "sell" Linux to my clients. I sell Mozilla (pop-up-killer - and tabs are nice), OpenOffice.org (upgrade-killer) and applications that run on Apache/PHP/Postgres (Access/ACT!-killer). Someday, they'll be able to switch to Linux -- when Point, QuickBooks and Quicken are supported -- and not skip a beat.
Re:Retro Hardware for Retro Gamers! (Score:2, Interesting)
Re:Great! (Score:2, Insightful)
Example: Terminus (space sim type game, Linux, Mac, Windows one purchase), a joystick (analog) makes the game much more enjoyable.
The multi-controllers would be nice for the stuff like mame in say a dedicated cabinet, no worries about using the keyboard and having too many keys pressed down.
Re:Great! (Score:2, Interesting)
Terminus (space sim type game, Linux, Mac, Windows one purchase), a joystick (analog) makes the game much more enjoyable.
That's for sure! Of course, I discovered that after I'd played the campaign through. Using the arrow keys to target something moving in 3 dimensions was a challenge... but not a very interesting one. :-P
Re:Great! (Score:3, Insightful)
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Re:Great! (Score:3, Funny)
Oh come now - I've heard of a few offices playing that 'extreme programming' game with only one set of controls.
Re:Great! (Score:2)
(another way to enjoy multiplayer mame quite easily)
gaming on linux: (Score:5, Funny)
Re:gaming on linux: (Score:3, Informative)
Can't Wait (Score:2, Funny)
Re:gaming on linux: (Score:2)
Rus
Re:gaming on linux: (Score:2)
Re:gaming on linux: (Score:5, Informative)
I've also played a lot of old nintendo games. I hooked up my box to the TV (using a nvidia card with TV-out) and then I inserted two Gravis Gamepads which only need one gameport. Kernel modules worked just fine, and this was some years ago. Grab the latest SNES9X [lysator.liu.se]-emulator and start gaming!
Re:gaming on linux: (Score:3, Interesting)
Re:gaming on linux: (Score:2)
Re:gaming on linux: (Score:2)
Surprisingly, GTA3 actually should run rather well under WineX. OK, should and will are two often different things. But some people at least have reported similar speeds and experiences with GTA3 in Linux with WineX as when playing it nativly in windows.
Re:gaming on linux: (Score:2)
Re:gaming on linux: (Score:2)
I've got a few. Firstly, my advice is to always compile wine yourself. There's a lot of options, and packagers often choose the lowest common demoninator rather than the options which would yield the best performance for your particular computer. The wine source code comes with a nice script which almost compleatly automates the process. Secondly, to have both wine and winex installed and to try both to see which gives the best results. There's a scipt called
Re:gaming on linux: (Score:2)
I have a nice library of Linux games right here. In fact, I own more Linux games than I can play and some still sit here with that "gonna play that more once I come around to it again" invisible sticker.
Of course, if you go to school or are unemployed or otherwise have 16 hours a day to kill on gaming. Then... uh, wait. You could go and play A Tale in the Desert, that easily takes care of that (been there, done that).
Re:gaming on linux: (Score:2, Funny)
Re:gaming on linux: (Score:2)
Not quite. (Score:5, Informative)
Your better bet by far would be to get several Dual-Shocks (PS1 version would be fine) and some -$10 USB adapters from Radio Shack. I did, and it works great.
Re:Not quite. (Score:2)
Re:Not quite. (Score:2)
But, if you already have Playstation controllers lying around, I can see how the adapters would be economical. My only question is, do they support Vibration/Force Feedback?
Re:Not quite. (Score:2)
With the right drivers, yes. Under Windows, the support is a bit buggy with certain games (FFXI for one), but *does* work. Haven't found anything under linux that supports it yet...then again, I haven't been looking all that hard. I'm sure someone will elaborate.
Re:Not quite. (Score:2)
I've got a Kiky-X playstation2->usb convertor, bought it for $10 at Frys [outpost.com] and it works great in linux. Mandrake 9.2 detected it right away, knew what it was, and added a
Re:Not quite. (Score:2)
Yes, but there's very little that actually takes advantage of it aside from emulated Playstation or Nintendo 64 games.
Get the EMS USB2 adapter, not the RatShack one (Score:2)
if you already have Playstation controllers lying around, I can see how the adapters would be economical.
However, I recommend getting the $16 EMS USB2 adapters [google.com] that support two PS1 controllers because of something else they support, namely PS1 dance pads. Dance pads will send Up+Down or Left+Right presses for certain jumps, and adapters that map the + Control Pad to axes won't register them. The Radio Shack adapter always maps the + Control Pad to axes. The EMS USB2 adapter, on the other hand, maps the
Re:Get the EMS USB2 adapter, not the RatShack one (Score:2)
There was a RS adapter that had that problem. It didn't come with a disk and it didn't support force feedback. However they now have a newer one WITH a disk and with force feedback support at the same price. And it works with dance pads if you go and select the mode in the drivers.
Re:Does it work out of box on Mac OS or GNU/Linux? (Score:2)
Au contraire: Gravis Xterminator was good (Score:2)
Re:Not quite. (Score:5, Informative)
Side note: The XBox proprietary connector is actually 5-pin (+, -, data, ground and "strobe") though with the fifth (strobe) wire disconnected the controller works just fine. Maybe it is for some as yet unreleased peripheral, but the controllers sure as hell don't use it.
Re:Not quite. (Score:2, Funny)
Would've been fun to laugh at....*sigh*
Re:Not quite. (Score:2, Informative)
Drivers (Score:4, Informative)
Assembling the cable is childs play, all thats required is chopping the female plug off one end of an usb extension cable and wiring it up colour matching colour with the cable on an xbox controller.
To get it working on a PC Windows drivers are needed which can be found at:
http://sourceforge.net/projects/xboxhid/
or
http://grooveyardfunk.com/projects/xid/
or
htt
The drivers are made by different people so find the one that works best for you. some are picky about the version of windows. I do not know if there are Linux drivers.
I always thought the inline release on the xbox controller a marketing gimmick but it comes in quite useful when you do this mod because if you have another unmodified xbox controller cable you can still use the xbox controller on the xbox just by plugging the unmodified cable into where the inline release is.
Re: (Score:2)
why bother with an xbox controller? (Score:3, Interesting)
Both controllers require an adapter/cable to hook up to a PC so I don't know why your saying its much easier to connect.
Lastly IMO the PS1 Dual Shock is just flat out a better controller and these things last for years and can take a real beating.
Like all things controller choice can be subjective, but consideri
Re:Not quite. (Score:2)
Gamepads, and computer gaming (Score:5, Insightful)
Sports titles, racing titles, action titles fill the catalog of PS2 and XBox. Adventure and party-style titles grace the inside of a GameCube. These are suited to the gamepad.
But on the computer, what are the usual games? FPSes, RTSes, first person adventure/role-playing games, games that use the mouse to its fullest (The Sims). The sports titles exist... but I don't believe they are best sellers.
Why? Gamers simply don't play those kinds of games, gamepad games, on computers. Yes I'm sure that SOME do. Most do not. And it's for a reason, computers lend themselves to keyboard-and-mouse games quite nicely, and consoles lend themselves to gamepad style games.
So to me, this is no big deal. I love computer games, but I can't think of one computer game I have played in the last 5 years that I would have liked to play with a gamepad. And I love my PS2 also.
Also... Gauntlet on XMAME? 4 people crowded around your computer desk... I can imagine the comfort level there. 3 people probably can't see the screen well enough, and even if they can, the crowded space will make this interesting for about 20 minutes of gameplay... a novelty.
Nothing against the poster, but use the medium for what it is best at... one player and online multiplayer games, and leave the gamepad games to the consoles...
Mark
Here's a starter list. (Score:5, Informative)
Thief
Max Payne
Prince of Persia
007: Nightfire
Keyboards are hell with these type of games.
Re:Here's a starter list. (Score:4, Insightful)
Re:Are you insane? (Score:5, Insightful)
I'd have to utilise 3 fingers, a joypad only required my thumb.
First of all, if you know what you're doing with a keyboard in any FPS, you would be using ASDF as your movement keys, or some kind of equivalent set of 4 in the same row.
Using WASD may seem the most intuitive to most people used to the arrow pad, but moving your middle finger up and down to go forwards/backwards is incredibly inefficient. Using the arrow keys is just plain stupid, you can't press any other keys with the left hand while using the mouse since they're so far away.
The other disadvantage of a gamepad over a mouse is the fact that you can't aim precisely. When you move a gamepad joystick, it only spins your view as fast as its maximum speed is set. The mouse however, just does a translation of your crosshair as far as you move your mouse. There is a reason why we use mice to navigate 2d computer interfaces instead of a joystick. Same for trackballs.
Then there's the case of ease. With the keyboard I'd have to give quick looks to make sure I didn't hit the wrong key.
Learn where the keys are on a keyboard, or at least change your keys for every new FPS you get to be virtually the same as all the others you've played. I've been mapping ASDF for movement and other keys nearby for everything else since Quake 1.
With a gamepad, I never had to look at it, my eyes could remain on the screen 100%
Just because you can't type doesn't mean that a gamepad is better.
And in closing, Turok is just another FPS, with the exact same control as all the rest. You cannot aim, or move quickly but precisely with a gamepad -- nor can you press nearly as many buttons for complicated games. But there aren't complex and detailed games for the console, that's not their market.
Re:Are you insane? (Score:2)
Erm, wrong.
Clearly you've ever played Metriod Prime for the Nintendo GameCube.
Metriod Prime is a first person shooter thats pretty much unlike anyother. The attention to detail is amazing, and the ga
Re:Are you insane? (Score:4, Funny)
HJKL - those vi skills I learned at the office are just as useful at home! The cheat code
Re:Are you insane? (Score:2)
As a side note, I did things the other way, learning the vi keys by playing nethack.
Re:Are you insane? (Score:2)
The keys are in straight rows (unlike the main keyboard) and there are enough keys to get most of the critical functions of even complicated games all in easy reach of your fingers. Also some of the keys are larger (the 0, + and enter usually) which means you can use those for functions which you need to access in more panicy situations.
I might be biased because I'm a left handed mouser, but if you mouse right handed you c
Re:Are you insane? (Score:2)
well of course playing with keyboard is going to be difficult if you don't know where the buttons are.. duh.
tomb raider(1) was better with keyb
Re:Gamepads, and computer gaming (Score:4, Insightful)
OK, but what about console games ported to the PC (Halo, FFXI, etc.)? Or even emulated console games? Emulated arcade games?
I agree that on some titles it's far easier to use a keyboard and mouse-- and those are the predominant titles on the PC. But to ignore a significant-- and growing, if you believe the number of console-first titles announced-- portion of the PC game repertiore just seems a bit misleading.
Re:Gamepads, and computer gaming (Score:1)
Re:Gamepads, and computer gaming (Score:1)
Re:Gamepads, and computer gaming (Score:4, Insightful)
Retro-gaming (8- and 16-bit consoles and, perhaps to a lesser degree, home computers) won't appeal to many new gamers (the games are longer in some cases, and more complex in others, and on the whole just not as pretty), but there's a great deal of nostalgia for those who grew up with older systems (originally Amstrad CPC and Commodore 64, personally, and arcade games of that era), and i reckon that's what this is targeting.
You're unlikely to get four 18 year-olds huddled around a monitor playing Gauntlet, but four 30-something gamers who grew up with it? Different story...
Re:Gamepads, and computer gaming (Score:2, Informative)
What ? There are numerous shared screen multiplayer games that will allow you to gather 4 or more people around a computer desk, and for most they are VERY enjoyable. Think about Micro Machines, Worms, Bomberman, Chu-Chu Rocket... Y
Re:Gamepads, and computer gaming (Score:2)
Seriously dude, all you need is a shower and some breath mints.
So... (Score:5, Funny)
I had one of these things, it sucked (Score:5, Informative)
Linux's USB Sidewinder Pro support is perfectly fine, and they're not longer made and cheap. For $15, you get a controller with 9 buttons and good handling, more than enough for any console emulation.
Re:I had one of these things, it sucked (Score:2)
Um... huh?
"but it actually only supports the old standard of 4"
It's called "backwards compatability." This was released in the days of Win95 (pre-OSR2) and it was still quite important to be able to use your new controllers in your old DOS games without having to use a memory-resident keyboard mapper.
The unit has 4 "proprietary" (just your standard 9-pin controller port actually, like an Atari or a Genesis) and two regular controller
Hooray (Score:4, Insightful)
So Linux finally got around to supporting a crappy gamepad setup that was released almost six years ago and isn't even supported by the manufacturer anymore, and we're supposed to...what? Help me out here. In what way could this even be remotely considered news or something that matters?
Re:Hooray (Score:1)
they can kiss my sorry butt. (Score:5, Interesting)
Re:they can kiss my sorry butt. (Score:2)
Re:they can kiss my sorry butt. (Score:2)
For people round a monitor? (Score:2)
Rus
Re:For people round a monitor? (Score:2)
Cutting Edge (Score:3, Insightful)
Rus
Re:Cutting Edge (Score:2)
Agreed. Particularly since, as the article states, these have been replaced with USB gamepads. Ok, so your USB gamepad is $30. Big Deal. Tell your friends to BYOG (bring your own gasmepad),
The USB gamepads are especially
It's a good price... (Score:5, Informative)
I have no connections with Maplin, I'm just a satisfied customer.
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Why USB gamepads are so expensive. (Score:2)
Well, ok it has to be there, but why doesn't gravis make some sort of multitap USB device so they can crank out cheaper joysticks that don't need USB chips in them. Since USB i've noticed most true analog joysticks are using cheaper potentiometers, probably to offset the cost of the USB chip.
Re:Why USB gamepads are so expensive. (Score:2)
there were exceptions though.. ch flightsticks for example.
Gamepads suck....the old Atari Joystick rulz! (Score:2, Interesting)
Does anybody else out there feel the same way?
My preference might not be specifically tied specifically to the 2600 game controller. Epyx made a 2600 controller (I think it was the 500XJ?) that was a 2
Re:Gamepads suck....the old Atari Joystick rulz! (Score:2)
I eventually broke it (inside plastic that hit the 4 way buttons cracked) and I got a third party joystick to replace it. It had grips on the stick, a button under the index and another one over the thumb. I like that one a whole lot better. It was much more comfy but soon after I got a SNES and I moved on from the Atari.
Re:Gamepads suck....the old Atari Joystick rulz! (Score:2)
There have been plnety fo instructions on how to take abart atari joysticks and re-write them for left handed use. 4 screws and switch a few wires around.
Re:Gamepads suck....the old Atari Joystick rulz! (Score:2)
Re:Gamepads suck....the old Atari Joystick rulz! (Score:2)
1. take apart a working PC gamepad (USB/gameport/whatever your software supports), and wire the contacts from the Atari stick directly to the contacts on the gamepad. i.e. when you press up on the stick, the signal will trigger an 'up' on the gamepad, and the game sees it. Advantage: cheap, easy, anyone can do it in a few minutes, full support by all games. Disadvantage: clunky, as you now have a joystick connected to the
Re:Gamepads suck....the old Atari Joystick rulz! (Score:2)
Actually, there is a third option: Build a generic interface that will work for all Atari-style digital joysticks, making them work wherever an old-style analog PC joystick will work. There are links to two circuit designs in my other post. [slashdot.org]
Adapting the Epyx 500XJ (Score:2)
I just got a couple of these joysticks from ebay, and am going to build an adapter so I can use them with MAME. I found two circuits on the net for this purpose:
This [epanorama.net]
Better 4 player solution (Score:3, Interesting)
Waste of time and effort (Score:3, Interesting)
That's a lot more than four controllers.
Why bother with some obsolete and oddball hardware when you can just get a bunch of usb controllers?
Free setups in exhange for some (simple?) hacking (Score:2, Interesting)
I have some to give away (the hub and four gamepads). They were bought unused from a reseller.
If anyone manages to help out in these ways, I'd be more than happy to mail you one.
Excellent! (Score:2)
Good god, I hate Microsoft.
Re:Excellent! (Score:2)
Works great for me... (Score:2, Informative)
I'd like to see a DirectX version as well.
Forgive me for being perhaps a bit obtuse.. (Score:2)
At least that's what I thought the whole USB Human Interface Device thing was for.. to eliminate the need for drivers for every simple device..
Gamepads and SNES... (Score:2, Interesting)
Gravis (Score:2)
Voice Of Gauntlet (Score:3, Funny)
Four-player Gauntlet under XMAME, anyone?
Blue Valkyrie... needs better technology... badly.
Gaming has changed away from joysticks (Score:2)
Gaming has changed enormously since. Quake2, half-life etc need the keyboard and mouse for a full-level of control (I prefer a trackball to the mouse), which cant be had with a gamepad. strategic games too cant be really played without all the keyboard buttons like Warcraft III. Games that were ported to consoles without a ke
If I recall correctly... (Score:2)
Wow. What a complete waste. (Score:2)
I hope this response isn't a complete waste, I hope it sends a message that it's not worthwhile to focus your efforts on utter garbage.
This made sense before USB hubs and gamepads (Score:3, Insightful)
I've been enjoying 4-player MAME for years now, where has the author of this "story" been? The whole point of USB was to do away with complicated, proprietary gadgets like this one that nobody will buy.
Re:Lhame. (Score:1)
Re:The perfect gamepad... (Score:2)