Star Wars Galaxies - Jedi, Vehicles, Speeder Bike Racing 49
Thanks to GameSpy for their interview with Lucasarts staff about playing as a Jedi in Star Wars Galaxies. The article discusses the powers granted to the newly-unlocked Jedi in this PC MMORPG ("There are over fifty Force powers, ranging from Force Lightning, Force Weaken, and Force Throw, to Jedi Mind Trick, and a variety of lightsaber moves"), and the possibility your Jedi character could be lost forever ("We have partial permadeath for a Jedi. Basically, a Jedi is allotted a certain number of deaths before they lose all progress that character has made.") Elsewhere, player-owned vehicles were enabled in the game earlier this week, and the official SWG page has information on the types, including the X34 Landspeeder, Swoop bike, and Speeder bike, and even documents player-hosted races that are being attempted, showcasing an in-game reproduction of the Mos Espa Circuit from Star Wars: Episode 1.
The Grind (Score:5, Insightful)
Re:The Grind (Score:5, Insightful)
With the player cities there are more places to go and the vehicles now make it easier to travel. These player communities are where the interesting interactions in the game are. They've also (thankfully) nerfed the creature handler stuff so the game is not so much "creature wars".
Re:The Grind (Score:5, Informative)
Re:The Grind (Score:3, Interesting)
And the sad part about this is, Star Wars has a huge universe which could have been used to make plenty of storylines and quests. It's sad that SWG was released before it was done in order to make more money for sony in a certain quarter. This game should have been the MMO that would have brought casual players/non mmo players in.
Re:The Grind (Score:2)
Where are the spaceships? (Score:5, Insightful)
Half the fun of the orignal film was the idea of flying around in cool spaceships, having battles, but that seems to be totally missing from this game. So they finally put in the vehicles that should have been there on day 1? All you get is a beaten up hovercar and two motorbikes that the wheels have fallen off.
Get back to me when I can win a souped-up smuggling ship in a game of cards and use it to run empire blockades.
Maybe someday there will be... (Score:4, Interesting)
With staying power and adequate funding, who knows how far it could go. If Episode 3 doesn't incinerate the heart of the series that Episode 1 ripped out and Episode 2 stomped on, this MMPORPG could be in development for many, many years.
Re:Where are the spaceships? (Score:4, Informative)
Be patient, young Padawan...
Re:Where are the spaceships? (Score:1, Interesting)
I wanna go to genosis and visit the first historic battleground of the clone wars.
Re:Where are the spaceships? (Score:2)
So in otherwords based on the current messed up system and the time schedule do NOT expect anything major. You will probably get a few new planets which do not have the current shuttle service to them, a few different ships, a limited battle system, and paths to follow to get from planet to planet which op
Jedi crap (Score:5, Informative)
You have to master 5 random professions that are assigned at the time of your character creation. That's 5 out of 32. Sound like long odds? Don't worry, the developers thought sooooo hard on this, they figured out a way to give people a leg up. That's right, they placed Holocrons across the game as loot drops on uber characters (well, uber to casual gamers, not really to hardcore grinders) that will tell you 4 out of the 5 proffesions your character must master in order for you to unlock the FS slot.
What does that mean? Well, if you wish to unlock a FS (force-sensitive) slot, you have to grind up to a combat profession so you can solo these holocron dropping MOBS. Then you have to get a holocron (the drops are pretty rare). Then, you have to listen to the holocron on what profession you should next master.
Soooooo, imagine you become a great pistoleer. What happens if your first holocron tells you to be a master weaponsmith? Well, you start the mindless grind to a profession that you are mastering for the sole purpose of filling a randomly assigned profession, so you can be 20% closer to unlocking a FS slot.
Great.
They've basically removed the ability for anyone wanting to be a Jedi on creating a character that they've invested a lot of time personalizing and leveling, because now you have to spend your limited profession points to master wild goose hunt professions.
That's not even mentioning the fact that after you've completed four of the five professions, the holocrons you manage to pick up as loot stop giving hints and you're left blindingly hunting for the one last profession.
It totally sucks. It ruined the game for many players that thought the dev's would be a litle more caring and have a little more thought behind the end-game. It completely de-values the intent and any sense of caring that you may have thought the dev's had for the game.
Bottom line, the Jedi path is bullshit.
Re:Jedi crap (Score:5, Insightful)
#1 YOU DON'T HAVE TO BECOME A JEDI. Using your great pistoleer example: Be happy as a pistoleer. If you enjoyed the steps it took you to get there and the game as a pistoleer in general, stay that way. The grass isn't always greener, in life or fake life. Its worth repeating, if you aren't willing to bust arse to become a Jedi, don't worry about becoming a Jedi. I imagine it would be pretty hard to become a Jedi in Ultima Online, yet noone there is complaining how hard it is. This brings me to point #2...
#2 Becoming a Jedi should be hard as hell and generally not a good time. Though I am not a hardcore fan of the movies, most of the characters seem pretty unhappy with the situation when they decide to follow the Jedi. They leave their families and loved ones forever. They just pick up and go. This is very similar to the profession issue. You stop what you liked doing and give it up for a tough road to hoe. Great sacrifice = great rewards.
#3 Not everyone should become a Jedi. If it was easy or fun to become a Jedi, everyone would do it. The game would cease to function. It would just be stupid. Now 2 and 3 lead me to #4...
#4 All of this is very consistent with the movie portrayals of Jedi. Other game inconsistencies aside, in the time of the movies (this is the time the game is set in, correct?) Jedi are rare. Being a Jedi in general seems to be pretty miserable. One guy lives in a cave or something, another lives in some swamp. Yeah, woo, being a Jedi rocks!
Here's the deal, anything positive or desirable about being a Jedi is assigned by the individual. I do not play this game but a few guys at work do. They enjoy the game very much and have no desire to become Jedi. Turns out, the Star Wars universe can be just a pretty fun place to run around if one knows where to look.
I'd also like to thank you for perpetuating the stereotype of gamer as whiny baby who wants everything handed to them and considers themself a game design god. You should reevaluate your own priorities in the game if you think the Jedi path is too hard, and maybe in real life if this is how you present yourself in general.
Re:Jedi crap (Score:2, Insightful)
How about the game designer's pick something other than a set of random events, like I don't know - a set of great quests - for the player to become a jedi. 5 random professions seems as far from the movies as possible.
Also, if it miserable to become /stay a jedi, why would I pay money to someone to continue doing it. This is supposed to be entertainment.
Re:Jedi crap (Score:3, Insightful)
Looking at it, the movies really don't have that much in the way of how a Jedi is selected to become a Jedi. The only characters from the movies whose training has been portrayed is Anakin and Luke; Luke was mainly selected because of family lineage and events far out of his control demanding that he train AND Anakin was selected to be trainined because of his high level of forceness
Re:Jedi crap (Score:1)
I guess I don't object to the "randomness of being able to be a Jedi" as much as the "silly 5 career randomness". If only certain characters could become a jedi (some random roll at the
Re:Jedi crap (Score:2)
Not really, if you make it easy with to become a padawan but hard to become a Jedi then not everyone would become a Jedi.
Say for example that Padawans suffered perma-death. So anytime they were killed they would have to start from scratch. On top of that they are clearly marked as Padawans, and can be PK'ed by any other player and have bounties on their heads. Now say they have to finish 30
Re:Jedi crap (Score:1)
Re:Jedi crap (Score:3, Insightful)
Re:Jedi crap (Score:2)
Re:Jedi crap (Score:5, Insightful)
The fundamental problem with licensed MMORPGs is that everyone wants to be the canonical characters. This was a problem back in the day of text muds - those who build upon a "hot property" (usually illegally, but lets ignore that for now) found that they had unhappy players because everyone wanted to be "character X" where X is the most power, cool and unbalanced character you can imagine. Its like a kingdom made of nobody but kings.
In SWG, they *thought* they could avoid that by making the Jedi slot nearly randomly distributed. 32 skills, pick 5, means your chance of picking correctly is (5/32*4/31*3/30*2/29*1/28) = 4.9 in a million. So some clues were obviously necessary, and they could basically meter the Jedi slots. The holocrons difficult means only those who really want it are going to become Jedi. For the player who wants to be Jedi, this may suck, may force them out of the game and probably isn't worth it.
The real error was revealing the secret formula. Now that it is clear how base and arbitrary the formula is, people aren't happy. Of course not: they all wanted to be Luke, and now that possibility has been taken from them.
Re:Jedi crap (Score:3, Interesting)
However I must admit that the player cities and vehicles are cool. My swoop bike is very fast
Re:Jedi crap (Score:2)
Now that we are at the 6 month period for that they are now giving everyone in a game a free crystal.
Re:Jedi crap (Score:2)
No they didn't all want to be Luke, but many people did want to try out being a Jedi. SWG is like making a transformers game where it's hard to be a transformer. Who the heck wants to be a human in the transformer world? It's the same thing.
Players wanted to play SWG to be a Jedi, a Bounty Hunter, a Storm Trooper, etc. Instead most people are stuck with things like "Entertainer", "Master Chef", etc. Most
Re:Jedi crap (Score:2)
No, the reason they were "unlocked" slots was so they could be "munchkin" characters. The balance they are trying to use now is "if you use your skills, people can kill you", and "oh, and as they kill you, you run the risk of losing your progress". Which me
Umm, Weren't We Promised... (Score:2, Funny)
Damn, I'm glad EBX was out of copies when I went to buy it.
Re:SWG must be revamped (Score:1, Interesting)
Lifting a rock with your mind wouldn't be much fun if all there were in the world was rocks. It'd be the same as li
Re:SWG must be revamped (Score:2)
So, it's not Lucas. It's Lucasarts, but it's not the man himself. Furthermore, it isn't even Lucasarts developers who made the game - it's Sony Online E
Re:SWG must be revamped (Score:3, Insightful)
Re:SWG must be revamped (Score:3, Informative)
So along as you pay the money or get permission you are part of the EU and can do almost anything you want as long as you don't mess around w
Re:SWG must be revamped (Score:2)
But there wasn't a constraint on when they needed the game to occur. They could have made it between episodes 1 and 2 and had plenty of Jedi. The argument could even be made that not all the Jed
MOD PARENT UP! (Score:2)
Re:MOD PARENT UP! (Score:2)
a Garmorrean [paradise.net.nz] looks nothing like someone wearing bone armor [swgcenter.com] in Star wars galaxies.
Just a quick mention (Score:4, Informative)
When you unlock a FS (force sensitive) character slot, you create a character that you level up through the Jedi tree. This Jedi can die after I think 3 or 4 deaths (regular character slots can be cloned and blah blah Jedi cannot.). However you don't LOSE the FS character slot. You do however have to create a new Jedi (you start sub padawan I believe, but this is 2nd hand from Sept, it could have changed by now). Unless you reach Jedi Master, then you become a blue glowy, but what impact you can have on the game, I dunno.
I don't see a big problem with the way it works. It keeps to the idea there aren't a million true Jedi around during the OT, however I'm sure the Galaxy is full of force sensitives during the time period.
Slightly Off Topic: I was thinking of buying a 30 - 60 day game card just to check out the new features, what I'm really lookin' for is a MMORPG that players run on their own. Setup your own servers and play with friends, like NWN Persistent worlds, but gameplay more along the lines of Zelda games or FF Crystal Chronicles. Anyone know of such a thing?
Re:Just a quick mention (Score:4, Informative)
Re:Just a quick mention (Score:2)
Re:Just a quick mention (Score:3, Informative)
you will find the link on this page. just grab the exe and it will automatically download all of the files you need.
FYI, i don't believe the emulators work with the latest patch. SOE usually throws in some code that renders the emulators inoperable until they are fixed.
Re:Just a quick mention (Score:2)
Bah... (Score:1)
Re:Bah... (Score:2, Insightful)
Re:Bah... (Score:2)
like chat?
jedi-schmedi (Score:1)
ok... i haven't played the game, or in fact read anything about it but it seems clear that becoming a jedi is a pretty big goal for people.
however, tell me something: was han solo a jedi?
NO, of course he wasn't. who wants to wander round the universe in a bathrobe and a beard anyway. give me the "millenium falcon" and trousers with a nifty stripe or two down the side, that's a real goal.
lack of jedis (Score:1)
Re:lack of jedis (Score:1)