Will Wright On The Return Of The Sims 33
Thanks to GameSpot for their interview with Maxis/EA's Will Wright regarding The Sims 2, the March 2004-due sequel to the multi-million selling people-prodding simulation. Wright talks about the difficulties in creating a follow-up ("Especially with a successful [game] like The Sims, you have to balance your fear of not dropping the ball with the danger of being overly conservative"), and discusses some of the evolutions due to debut in the sequel, primary among them "camera freedom... something that we've resisted for a long time and feels like probably the biggest stretch... but... some huge benefits", as well as "the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges. It becomes more of an epic, almost Michener-like multigenerational thing...the story that you're playing through."
Too bad it will still suck. (Score:1)
Rob
The Sims 1 (Score:4, Insightful)
There was never enough time for anything and *no weekends*. Sure, you could miss a day of work and not get fired, but still, even taking a leak took too much precious time.
I'm not looking forward to the Sims 2.
Re:The Sims 1 (Score:2, Insightful)
No weekends, being trapped in your house except for work (as I never purchased any expansions).
I think the game had a total of 2 days fun for me, longer for my partner, but we still ended up selling it to a workmate for her kids.
Re:The Sims 1 (Score:5, Funny)
if you think thats abnormal then something is wrong, and i dont think its your culinary abilities...
Re:The Sims 1 (Score:1)
I meant "LESS TIME for a sim to cook a meal...".
Maybe I should spend more time proof reading
Kids as currency?? (Score:1)
Biggest problem was the AI (Score:5, Funny)
I liked the sims but after a few hour play I want to kill them all. If these were humans they would be in a home strapped to their beds to prevent them hurting themselves.
Breakfast time. My 6 gals (yes I am a pervert) would do all right UNTIL it was time to clear the dishes. All of them queing up to use the dishwasher. Of course that meant waiting really long so they either just dumped the plates or peed their pants. When they run to the toilet do they seek out an empty one? No they just stand in front blocking each other so one of them pees in their pants.
Of course this then drops their hygiene. Better make sure not to install any wash basins or they spend the rest of the day washing their hands to get clean instead of just taking a bath.
The sims became more of a maze game then anyone else. Except instead of designing a robot to traverse the maze with ease you are designing a maze that a dinky toy can traverse with ease.
Getting them to educate themselves was also far to much work. Maybe I just hate micro management but I would prefer to be able to leave them to their own devices while I say cook dinner. Then come back and make some improvements only to leave them to get on with it again. Oh and did anyone ever get a sim to reliable collect the mail?
Oh well. Just have to see what is going to happen.
Re:Biggest problem was the AI (Score:4, Funny)
Contention Issues and other basic features (Score:4, Interesting)
I also can't believe that it didn't occur to anybody that bathroom doors need locks!
But the biggest disappointment of the game is that autonmous Sim behavior is a joke. In order to have any real progress in your Sims' lives, you have to micromanage them like a dysfunctional parent. Which makes the whole concept of personality parameters more or less pointless.
If I hear that The Sims 2 deals with some of these issues and that they've opened up their object creation API so we don't have to make do with the few lame objects they provide, then I'll give the game a look. Without this stuff, it's not a game, or a simulation. It's just a dollhouse for grownups.
Re:Contention Issues and other basic features (Score:1, Interesting)
Re:Contention Issues and other basic features (Score:2)
I simply don't believe that anybody would design a social simulation and deliberately leave out any AI for the characters. And indeed, Sims often have to act autonmously, such as when they're visiting somebody else's house. The real s
The thing about the Sims (Score:5, Funny)
Tim
Re:The thing about the Sims (Score:3, Funny)
Re:The thing about the Sims (Score:3, Funny)
Re:The thing about the Sims (Score:1)
This is great news! (Score:1)
I bet the programmers will still let us build them a house, let them step in and check it all out, then build away all the doors, windows and furniture to see what happens.
it's about time (Score:3, Insightful)
It doesn't take a genious to know that remaking the sims basic with a decent 3d graphics engine will result in a tremendous hit. While they're at it they can architect the game so re-implementing all the add-ons they added to the first sims franchise can be done without hacks and mess.
Of course they'll need a couple new flashy features to make the game seem new, but it shouldn't be hard to have a shortlist of such features, based on the massive play of the previous title.
I smell $$$
Here are some sims 2 screenshots (Score:2)
http://www.gamerankings.com/htmlpagesscreens/91
Re:Here are some sims 2 screenshots (Score:4, Informative)
Not as visually detailed as I'd hoped.
I find it amusing (Score:5, Insightful)
I mean, we nitpick all of the balancing and bugs and shit - but really all we're saying is 'i don't get it'.
we just don't see where the fun part is, that makes dealing with the headaches worthwhile. I mean, the games we love have some stupid AI, some minor bugs that make the game annoying, but not unplayable. But we -get- those games. We see the fun part, and put up with the dumb stuff to get there. but not for the Sims. it's a foreign beast.
anyways... point is - it isn't our kind of game, it never was. the people who like it must -like- to micromanage the people. they must not -mind- the idea that they can't maximize their sims effectiveness. they must revel in the idea that there -isn't- a story or a point.
I had a bit of fun with it for a couple days, and like you guys, i moved on. It was a decent diversion, a novelty.
But my wife and a couple of her friends, they are so -hooked- it amazes me. I mean, they don't play all the time or anything, but when they play games, more often than not, that's the one they play. And they can't describe to me -why- or -how- the Sims is fun... not in terms I consider fun anyway.
So I've come to begrudgingly admire this game I don't understand. Mostly because it sells the pants off the games I -do- understand, and I have no real idea -why-.
Re:I find it amusing (Score:1)
Re:I find it amusing (Score:1)
The Sims characters are always a work in progress, just like the main character in Diablo. With Diablo, I was able to play of hours looking for magical and unique items. When I got them, it was like a drug. I had to see what they were because they might have be awesome. I was always looking for new things, and even though I rarely found them, I found them enough that I continued to play. My wife is the same way with the Sims. She was constantly trying/fi
Re:I find it amusing (Score:3, Insightful)
but hardcore gamers seem to -get- the hunt. the chase. we -get- maximizing our character to make them the best they can possibly be in the ultimate conflict between 'us' and 'the other'.
but with the sims, you aren't necessarily 'hunting' anything. you can't -ch
Nice Spin (Score:1)
I'm going to try to pass that one on to my users. I didn't correctly test the product because I didn't want to ruin their treasure hunt.
Screenshot (Score:4, Funny)