The Future Of Adventure Games Discussed 67
Thanks to AdventureGamers.com for the first part of their continuing feature article discussing what the future holds for the adventure game as a genre. The author shrewdly points out: "The death of adventure games is a topic that's been... well, done to death", and goes on to muse: "We can restlessly theorize about the genre's supposed 'death' forever, but it won't really get us anywhere. Instead, we need to take a closer look at the stuff (adventure) games are made of." He then points out: "Syberia or Jak & Daxter - ask anyone on the forums which one is the adventure game and everyone will reply the former. It's a no-brainer. However, things get difficult when you try to define exactly why Syberia is the adventure game." It's then claimed that "...the most visible characteristic of adventure games is that they offer a departure from action-and-reaction gameplay and manual dexterity" - but do games in this genre still appeal?
Re:Sequel Mania (Score:1)
Re:Sequel Mania (Score:4, Insightful)
Re:Sequel Mania (Score:1)
Re:Sequel Mania (Score:1)
Re:Sequel Mania (Score:1)
Re:Sequel Mania (Score:2)
People may have been playing various forms of RPGs for centuries; but other people have been ignoring RPGs for centuries because they are boring.
Re:Sequel Mania (Score:1)
Adventure games were the FPS of the past, numerously cloned cash grabs.
I don't miss them.
Re:Sequel Mania (Score:1)
If your talking about purly genre, then RPG's shoudl be the super set because table top RPG's predate Adventure games and are currently a larger catagory.
It's be more correct to say RPg's are a genre and Adventure is a genre.
Re:Sequel Mania (Score:1)
Re:Sequel Mania (Score:1)
Those games were originally part of the SaGa line, renamed for US release to capitalize on the success of the NES/SNES FF games. The Mystic Quest game was originally going to be a North America-only release which was severely dumbed down from the rest of the line, but was eventually released in Japan anyway because the J
Re:Sequel Mania (Score:2)
As for the Game Boy games, there were four titles released in the US under the Final Fantasy banner, but these were all seperate Japanese games/series, retitled to take advantage of
Adventure is not a True Genre (Score:5, Insightful)
Now, the adventure genre disintegrated into various other genres. Most titles could be considered adventurous, whether they be first-person, third-person, side-scrolling, RPG, point and click, etc. I don't think that the adventure genre should really be considered a genre in which you classify games at all, because the term adventure covers so much ground. In fact, I would even go as far to say that past games shouldn't have been called adventure games, either.
Re:Adventure is not a True Genre (Score:4, Informative)
Re:Adventure is not a True Genre (Score:2)
Perhaps you should go through some old game magazines or browse around the internetnet to see what the mainstream consider to be adventure games? Then, you might see what I'm talking about.
Re:Adventure is not a True Genre (Score:2)
PC vs Console (Score:2)
Of course consoles never had pc styled adventures.
To make it clear when pc players talk of adventures they mean games like Monkey Island 1-3, Gabriel Knight Sins of the father, King Quest series, Sam & Max and so on.
So the original post is true from a console perspective. The response is true from a pc perspective.
Re:PC vs Console (Score:1)
Re:PC vs Console (Score:1)
Like I mentioned before, the same problem exists with Role Playing Games - you play a role in most games, however an RPG is generally a game where you can build up your characters abilities, upgrade your wea
Re:PC vs Console (Score:2)
Also, I never said that it was a big deal, I just figured that I'd mention my thoughts about the adventure genre. This is a discussion, anyways.
Re:PC vs Console (Score:1)
It's not just the adventure genre that's difficult to classify. RPGs are quite difficult to categorize as well. And then you have games like GTA3 which fuse several genres together.
Anyway, a good first-approximation definition for "adventure" (at least in the PC sense) was given in an earlier post: An RPG which has no character building. It's slightly more compli
Re:PC vs Console (Score:2)
Re:PC vs Console (Score:3, Informative)
Except for, um, Maniac Mansion for the NES. And the PS1 versions of the Broken Sword series. And Clock Tower on the SNES and PS1. And scores of lesser-known titles.
Re:PC vs Console (Score:1, Informative)
Re:PC vs Console (Score:1)
A computer adventure is a game that has little to no reflex-intensive gameplay to speak of; instead, it relies on puzzles. However, computer adventures are not puzzle games, because the puzzles are suspended within a story that progresses as you play, and those puzzles
Re:PC vs Console (Score:2)
Heh, not in half the adventure games I used to play and love!
Re:PC vs Console (Score:1)
Of course, this idea of what a computer adventure is has broken down since the blockbuster coming of Myst; now they're more like glorified
Re:PC vs Console (Score:1)
Seriously, what about Quest for Glory/Hero's Quest and Space Quest? Those were some awesome adventure games.
Re:Adventure is not a True Genre (Score:1)
Re:Adventure is not a True Genre (Score:2)
To seriously suggest otherwise is just (grossly misinformed) historical revisionism.
For adventure game purists, only text adventure were originally considered adventure games, such as the games by Level 9 and Infocom. Graphic adventures (Sierra On-Line, Scott Adams, LucasArts) were later reluctantly admitted to the adventu
Re:Adventure is not a True Genre (Score:1)
I can't find a working link to an image of the box but you can see it in google's thumbnails. Theres a picture of a guy swinging over something in the bottom left. Mario was in a different category though.
http://images.google.com/images?hl=en&lr=&ie=ISO-8 859-1&q=metroid%20box&sa=N&tab=wi [google.com]
Re:Adventure is not a True Genre (Score:2, Interesting)
In the 2D console days, most side-scrolling games could be considered an adventure game.
No, the Adventure genre actually takes it's name primarily from the console game Adventure, which is, o
You can find them if you look (Score:2)
An absolutely delightful game and Twinsen will always have a place in my heart. I bought the sequel but I'm stuck near the start!
Twitch games will always be more popular because by the laws of the bell curve, the brutes will always outnumber the non-brutes.
It is a genre where the small coding shop can still keep pace.
Luckily they are games that can never die, Day of The Tentacle is still a
Re:You can find them if you look (Score:2)
Now if I can just figure out how to play it again...
Re:You can find them if you look (Score:1)
Kings Quest and Space Quest were the pinnacle! (Score:3, Informative)
Re:Kings Quest and Space Quest were the pinnacle! (Score:2)
I solved Myst so fast (like 11 ho
This Line is why Adventure games are dead (Score:5, Insightful)
I nearly wrote a rant about how assinine a name 'Adventure' is for this genre that really means 'ass backwards dream logic'. But that's not the point.
the point is, the absolute refusal of any genre, to accept a blend of good elements from other genres is the mark of death. If you refuse to accept new ideas - you will stagnate and die. It's that simple.
The games that revitalize and create genres blur traditional boundaries. Diablo, Thief, Half-Life, Deus Ex, GTA -- they're great -games- regardless of what 'genre' you try to lump them into.
Adventure games are dead because they weren't fun anymore: developers and purists refused to aknowledge that their genre -needs- a shot in the arm.
The stories were no longer compelling, and the puzzles were overly ludicrous in the name of making them 'clever'.
Most Adventure purists reviled at even the idea of 3d engines, with first person or chase cam views. I mean, a camera angle? Is your genre so incredibly fragile that changing the camera angle or rendering style is enough to destroy everything about it? christ.
Adventure games as these people define them are better off dead. Any genre that refuses to aknowledge its own shortcomings does not merit anything more than a fringe, niche market.
Re:This Line is why Adventure games are dead (Score:2)
Not exactly true. I agree that adventure games are a niche genre, and that they most likely remain such in the near future. However, what you describe as shortcomings I see as features, and the main reason why I buy adventure games.
Let's take your example, action in adventure games. There are already so many action games that if I want to play a nice, point-and-click game where it doesn
Re:This Line is why Adventure games are dead (Score:3, Insightful)
And I only describe the shortcomings as being the -mass market acceptance- obstacles. If you dig that stuff, of course you see them as features. But the overwhelming majority of fans don't - and gaming isn't big enough for your fringe to garn
Re:This Line is why Adventure games are dead (Score:2)
Not true. First, adventure gaming is far from dead; in fact, it is becoming a second life. This year I played about a donez new adventure games. Some of the best included Dark Fall and Post Mortem, both of which were point-and-click puzzle orgies. The you have the traditional caqrtoonish 2D games, lik
Re:This Line is why Adventure games are dead (Score:2)
similarly, i never suggested anyone change their tastes to fit with the mass market. I'm not saying you should change; I'm not saying any gamer should change.
I am saying
Re:Dead on... (Score:1)
The games System Shock and Deus Ex took their inspiration from RPGs, and especially in the case of Deus Ex the elements wouldn't even be recognizable as part of the Adventure genre (a full skill system with level gains). Half-Life took most of it's influence from later platform gaming, which is especially evi
Re:This Line is why Adventure games are dead (Score:1)
While I do agree to some extent, I don't know if that applies to something which is in many ways defined by a lack of a certain element. Adding action elements to adventure games to make them better seems like trying to make someone a better vegitarian by adding meat to their salad.
Re:This Line is why Adventure games are dead (Score:2)
I'd say that the QG series was your vegetarian's 'salad' with croutons.
--Jeremy
Re:This Line is why Adventure games are dead (Score:4, Insightful)
I'm disappointed--that's a pretty brilliant way to both define the category of games and exactly what's wrong with them. When an adventure game stops using Bizarro World logic and bases itself on clearly defined, predictable rules, it becomes a Puzzle game instead of an Adventure game. Which is why RPGs and action games with Adventure elements have taken a lot of the space that Adventure games once enjoyed--players want to explore new worlds with interesting stories, but they hate having the game designer's arbitrary whims inflicted upon them unpredictably at every turn.
Re:This Line is why Adventure games are dead (Score:2)
They are few and far apart (Score:1)
Adventures didn't die. They were killed. (Score:5, Insightful)
The Gabriel Knight series is another example. The first was a classic point and click and sold well. Sadly the developers caught the "full motion video" bug that was doing the rounds and number 2 was well not as good. By the time it was time for number 3 the FMV bug had died but a more virulent strain had sprung up called "3D". Even reviewers thought this Gabriel Knight 3 was not very good. The public avoided it like the plague.
Broken Sword 1 & 2 were moderately succefull point & click adventures. Number 3 caught the 3D bug however and while it makes for a nice looking game you once again find yourselve controlling a character with sub-standard controls (no side stepping) in the hunt of pixels. Add some pointless Tombraider bits (pointless since there is no skill involved) and a bit of dragon lair and you got another adventure killer. Nice game but not an adventure as we know and love them.
Is all hope lost? No. Funcom released a little gem called "The longest journey". In a great example that shows the value of reviews it was highly regarded by most game sites and mags and totally ignored by the buyers. Then something happened. Word of mouth got out that here was a classic point and click like in the olden days and slowly it started to sell becoming a moderate success.
And here is the good bit. THEY ARE MAKING A SEQUEL. Oh yes. Working title "The longest journey. Static".
Another new hopefull is syberia. Granted I thought it had a few to many empty screens but at least the interface worked. It is successfull enough for a sequel as well.
Out of nowhere came also "Runaway a road adventure" not sure how this one did but it again is a classic point and click and a lot of fun to play even if the characters are horrible ripoffs from the broken sword series.
So what of the future? Well it is hard to tell. With PC games becoming more of a niche the lure of consoles and a more arcade like adventure may proof unresistable. Broken sword has fallen to the unwashed hordes of the gamepad others may follow. However there will always be new and brave people who are willing to make the classic adventure. After all did not a group of volunteers make a classic "Space Quest" game? Even got the old ega graphics for that bit of nostalgia.
Re:Adventures didn't die. They were killed. (Score:1)
It's is a little off topic I know, but this post reminded me of something I've been wondering for a while. Has anyone played The Longest Journey in Linux with Wine or WineX? The demo seemed to work OK with a recent cvs build of WineX, but I'm a bit nervous about buying such a long game with no word as to whether I'll be able to finish it or not.
Puzzle games (Score:1)
I just finished Mysterious Journey II, a child of the Myth school, and found while the puzzles were generally interesting and about the right difficulty, they actually interfered with the story instead of complementing it. Puzzle games
Re:Puzzle games (Score:4, Interesting)
The other style of adventure is the Sierra or Lucasarts adventure. Here the puzzles are usually based in items you collected and combinging them with other items to move along. Think MacGuyver. For instance in the recent adventure "Runaway a road adventure" you have problem. You need to convince some killers that your love intrest is in another bed. How? Well there is a card with her name on it at the bottom of the bed and an empty bed next to it. So locate some cushions a dummy head a wig and a sheet and you got a nice target. Now to do the medical chart. You found a marker pen but it is dry. You also found some alcohol and a syringe. Hmmm, can you figure out what to do next? Probably. Do you like figuring it out or do you go, why don't I just shoot the killers?
Some of use like adventures and puzzles like this. Some like myst style puzzels. You like patformers and rpgs en shooters with a few puzzles. Genre mixing doesn't work for everyone. Adventure gaming isn't dead but people sure keep trying to kill it.
Adventure game = hassle free RPG (Score:4, Insightful)
I guess adventure games could almost be considered to be puzzles which are brought to you in a non-straightforward sort of way...
Easiest way to classify Adventure games... (Score:2, Insightful)
I don't know what we expected (Score:5, Insightful)
And it takes a really immersive story to make a normal human care enough to "procure A, bring it to be in order to accomplish C" over and over.
CRPG games also have some "fetch-bitch" tasks for the characters, but the designers have an easier time. If the back story is a bit stale, a heated fight with a few orcs will liven it up. That's a luxury adventure game authors don't have. If their stories are a bit stale, their game fails.
I think this is enough to explain why adventure games must inevitably suck, on average. When it's done on a large scale and by the numbers, it always fails. It reminds me of romance novels: Seriously, how likely is a romance novel to be a good book? Vanishingly. And how many are you able to read before you declare the genre "dead" as far as you care? Even if romance novelists were good writers, there is a certain wall that the genre hits. Everything will read like something else. That's what's happening to adventure games. It gets progressively harder to write original ones, to the point where it starts requiring storywriting genius. And that genius is busy on other genres with more vitality (and money).
So did I just describe the death of adventure games? Not really. I mean, they'll live on in exactly the same way that romance novels with bumpy covers live on.
The Tierra Factor (Score:1)
Above games were created by AGDInteractive [agdinteractive.com], formerly Tierra Entertainment.
They're currently working on a VGA version of Quest for Glory 2.
Fun for more than one weekend (Score:4, Insightful)
Many people now only buy games with a high replayability or a strong multiplayer component. Pure adventure games almost never have either. That's a big factor in the declining financial success of these kinds of games.
Pure adventures need some value added, like new monthly content or game editors. Imagine an easily mod-able Leisure Suit Larry...
No recent titles ? (Score:4, Interesting)
It's a classic adventure game, running round collecting bits you need to open the door to get more bits to open the door
oh and we also loved the 'Tombi' series on PS1
Whacky Japanese nonsense, run round collecting feathers and leaves and stupid stuff to take to the old man to get the magic mushroom to
The genre isn't dead by a long stretch, we are out here playing and enjoying them games it's just a trip to the games shop will show you 500 fps/driving/sim X games for the brutes.
There have been changes in adventure games... (Score:1)
The 'Tex Murphy' games spring to mind. They combined full motion video and a first person 360 degree perspective, with everything you'd expect in an adventure game.
I am hoping adventure games come back (Score:1)