



Xbox Struggles With Lackluster Sales In Korea 45
Thanks to the Korea Herald for its article outlining the disappointing performance of Microsoft's Xbox compared to the PlayStation 2 in South Korea. The article notes: "Just a year ago, Microsoft Korea, a unit of U.S.-based software giant Microsoft Corp., envisioned a bright future for its spiffy Xbox video game console... [they] initially aimed to sell 150,000 units during the first year. However, sales have fallen far short of this target at just 60,000 units." In comparison, "The Korean market has so far snapped up 600,000 PlayStation 2 game consoles since its debut 22 months ago." The piece attributes Microsoft's problems to the Xbox lacking "killer titles that instantly grab the attention - and the pockets - of game lovers", but also notes that "some critics attribute the glaring failure of Xbox on the Korean market to Microsoft Korea's poorly managed marketing."
A case of not serving the market (Score:4, Funny)
Re:A case of not serving the market (Score:1)
Re:A case of not serving the market (Score:1)
now i realize we are considered SC Freaks..but whatever...
They have failed to have launch X-Box Live w/ the X-Box itself..that's where I believe they have failed since..
X-Box Live itself is fairly successful..
They should seriously release more killer titles..
How can it not succeed? (Score:2, Funny)
From the article, it was difficult to determine if Xbox Live is already up and running in Korea- I think 'yes' (with 4,000 subscribers).
I wonder how much the service costs in comparison to the U.S.- is it the equivalent of $50?
Do they like games where you fly airplanes, and shoot at each other? Or tennis? Do they know the concept
Re: (Score:2)
The State of Xbox in Korea (Score:2, Insightful)
Right now there's a bundle pack which has the system, Ghost Recon: Island Thunder and Splinter Cell, plus two months of Live service for 229,000won. (About $192)
The best deal is in Japan, though, where it's doing just as poorly. System, one additional controller, DVD kit, Halo and Project Gotham 2, plus two months of Live service - all for 19,800yen. (About $184)
The only strong selling point for the Xbox here
Re:The State of Xbox in Korea (Score:3, Interesting)
Pricewise, true, but the amazing dearth of games released for the Japanese system mean that you're essentially buying an expensive paperweight. Sure, there are a few of the top games available here in Japan, but 70% or so of the highly reviewed XBox titles have not been released in Japan. That's why I have an American XBox instead.
Re:The State of Xbox in Korea (Score:1)
True, that's why I haven't bought one in Korea (I'm the AC who posted the parent to your comment) and won't buy one when I'm in Japan next month. I'd like to set one up as a retro-gaming machine, but still want to be able to play on Live. The modchips are switchable to allow play on Live, but since most of the Live games are US releases, I'd need a US machine and US original games.
Re:How can it not succeed? (Score:2)
A very popular game in Korea, and other parts of the world. Hell, I'd buy an XBox just to play Ragnarok Online if I lived in Korea.
Re:How can it not succeed? (Score:1)
It's kind of weird that Xbox ISN'T succeeding in S. Korea... but it really needs more strategy games, more "hardcore" pc games... and another shot in the arm would be True Fantasy Online.
Also, localisation/translations of games would be another big help =p
Bad Timing (Score:4, Interesting)
They should have gone into the market and dominated then. Not now... with a scene packed with competitors especially sony the 8000 ton godzilla.... who was really just an 800 pound gorilla at one time.
Re:Bad Timing (Score:3, Interesting)
MS's stance on the gaming market at the time was that PCs would eventually take it over, or at least grab a very large portion of the pie. Gates felt that the mature, adult gamer would be more interested in the performance that a high end PC that could be upgraded et cetera would give them as opposed to a console that was thrown
Godzilla not welcome in Korea (Score:5, Funny)
Godzilla is not welcome in Korea. It is the territory of Yongary [stomptokyo.com]
Re:Bad Timing (Score:2)
"YA, it would have been soo(!) much better if mircosoft would have monopolized the gaming market 8 years ago, rather than throw GOBBS of money at it today, to try and produce the same effect!"
*GAG*
Right, right. (Score:2)
There never is a vacuum in the video game power, except for that time in 1983 when Atari let the market down. You don't just waltz in and take the reins, you work your way into the market with a product that is chosen by consumers!
whats the deal??? (Score:2, Insightful)
Re:whats the deal??? (Score:1, Insightful)
Not just the xbox... (Score:3, Informative)
Right now pretty much all the consoles take a backseat to PC games. Korea is very much a hotbed for RTS and MMORPG games. On the video game channels, they've been trying to bring in some more head-to-head deathmatch leagues using Halo and Smackdown (and some other Xbox and Playstation titles, I think, as well as some Counterstrike and Navy Seals), but those tend to fall under the category of more-fun-to-play-than-watch. Surprisingly enough, watching the Starcraft fights are entertaining, just because they've gotten SO good at producing and rushing and protecting the rush on the various RTS titles, and the commentators are pretty good at moving around in god-mode to wherever the best skirmishes are. Anyhow, that coverage has led to constant promotion of the PC platform and the games that are good for it.
Re:Not just the xbox... (Score:2)
A huge slice of their society participates in gaming - much more than just about anywhere else, except perhaps japan.
That said, think for a second, the ps2 in almost 2 years managed 600k sales. the same ps2 that's sold what? they say like 50m in the states.
clearly korea just isn't a very big console market.
that said, showing up late,
Comment removed (Score:3, Funny)
Precisely... (Score:1)
Lineage (Score:2)
Any negative story about he Xbox is a good one (Score:1)
Unlikely to be that simple... (Score:3, Interesting)
The amazing thing is that PS2 is outselling Xbox in Korea by such a wide margin when Koreans have long been some of the biggest customers in the Far East for Microsoft products. The fact that Koreans like on-line games (where Xbox has a very strong reputation compared to PS2) makes it even more mysterious.
This is not "stuff that matters". (Score:3, Funny)
Re:This is not "stuff that matters". (Score:1)
Really? You surprise me! (Score:2, Insightful)
The PS2 outsells the XBox roughly 10 to 1 worldwide, why shouldn't it do so in Korea? They may have had high expectations, but those expectations were frankly unrealistic.
Re: (Score:1, Interesting)
Re:Really? You surprise me! (Score:2)
Re:Really? You surprise me! (Score:2)
Right. And if you already have a nice PC that you use for gaming, why are you going to go out and buy another, feature-cut PC, which is much less powerful and more restricted than the one you already have?
Re: (Score:1)
Bastard systems of the console world... (Score:1)
Re:Bastard systems of the console world... (Score:3, Insightful)
if they thought it was going to be easy.... (Score:2, Interesting)
[quote]After the ugliness of World War II, Korea banned many Japanese imports. The result? No Nintendos. No Segas. No PlayStation or PlayStation 2. In this unique space, the PC was it. It became the de-facto, be-all and end-all of serious gaming platforms. [/quote]
Koreans don't take consoles seriously.
Well, I guess the flippant answer... (Score:2)
No, seriously. There's a level 50 player on the Kalimdor (Asia) ladder. US ladders are at something like 35. Koreans are known Blizzard fanatics. I believe there's a paid WarCraft III tournament that's happening in Korea either soon or recently.
Hmmm.... that still sounds like a troll. Oh well.
Maybe there isn't.... (Score:1)