Best Original Games of 2003? 654
PapaZit writes "It seems like most of the games that I purchase these days are sequels: GTA3 and Vice City , Zelda: Wind Waker, even Knights of the Old Republic and Galaxies built on the Star Wars franchise. What are the best original (not a sequel or franchise) games that you've played this year?"
Quick Rundown (Score:5, Informative)
Later,
Patrick
Re:Quick Rundown (Score:2)
(rather than looks great, but isn't much fun to play)
Really, really sad (Score:2)
Was there anything released this year that wasn't a franchise game? Seems this article is dead.
Wow, how original (Score:4, Interesting)
That's not a new thing in an RPG. A new thing in an RPG would be abolishing ridiculous "experience levels" and finding new ways to simulate skill improvements that don't require textbooks of rules and numbers to understand.
WarioWare Inc. (Score:5, Insightful)
I haven't played a game more original (or bizarre) in a very long time.
Re:WarioWare Inc. (Score:2, Informative)
Re:WarioWare Inc. PYORO! (Score:4, Informative)
Wario World is a less than steller platform game for the GC. It's the one made by Treasure but that doesn't mean that it's good; it's actually quite mediocre. I love Treasure for games like "Mischief Makers", "Radiant Silvergun", and "Gaurdian Heroes" but this was a letdown.
Re:WarioWare Inc. PYORO! (Score:3, Insightful)
Ikaruga was great also, possibly the best technical shooter I've ever played, and also produced by Treasure. ( Who I remember more for Bangai-O ).
To be frank, pretty much everything they touch turns to gold. I'd love to see some releases from them in 2004.
YLFI
P.S. This thing about 'non sequel games' is total bunk. Most original games are only 'original' in the sense that they're the firs
it is just Mario party (Score:2, Informative)
so this is definatly not a new concept, just a wonderful variation on an N64 game.
that said, it is not original, just very good.
DOAX (Score:2)
And while it might be part of the DOA franchise, really it's hard to call it a sequel.
Re:DOAX (Score:2)
Of course, I just downloaded it from Usenet.
Re:DOAX (Score:2)
She's been bugging me to buy the game for most of the year, bought it for her for Christmas and she played it till 1 in the morning on boxing day. (After playing it for the entire day).
GTA3 a sequel? (Score:2, Insightful)
But don't even get me started on Vice City
Happy New Year,
Stem
Yes, GTA3 is a sequel. (Score:3, Funny)
Super Mario Bros. 3 was a groundbreaking platformer with incredible gameplay, but it was still a sequel to Super Mario Bros. 2.
Didnt play it but .. (Score:2)
Re:Didnt play it but .. (Score:5, Insightful)
Viewtiful Joe is among the best games I've played this year, for any system, from any year. And just for perspective, I also beat games like Metal Gear Solid, Final Fantasy VII, and Gunstar Heroes this year.
The controls are tight and intuitive, the challenge is incredible, the story is entertaining and very amusing. The graphic design is consistent and unique. There are great extras that extend the replay value.
It also manages to bridge the gap between classic old school gaming and the tricks availible to current developers.
Overall, it's a very solid game worthy of your time.
Now, was that insightful?
.
Pong! (Score:2, Funny)
Re:Pong! (Score:5, Funny)
Re:Pong! (Score:5, Funny)
Best game this year? (Score:5, Informative)
Awesome fun for the whole family.
Re:Best game this year? (Score:5, Interesting)
In any way, kudos to Sony R&D for putting lots of cool technology to a very practical use. I'm still amazed at how flawlessly the system works in less than ideal lighting.
Re:Best game this year? (Score:3)
Best one I've *bought* this year (Score:5, Informative)
Simon
Re:Best one I've *bought* this year (Score:5, Informative)
Re:Best one I've *bought* this year (Score:4, Informative)
It;s no sequel to Baldurs Gate, but it is D&D (And thus disqualified by the poster's requirements)
Re:Best one I've *bought* this year (Score:2)
Simon
Lemme second that (Score:3, Interesting)
This is, by far, the best one yet. The quality of NWN doubles with every expansion pack. It's so far ahead of the original NWN single player campaign that it might as well be a new game.
Very, very highly recommended. And did I mention works on Linux?
DG
Viewtiful Joe (Score:5, Informative)
Re:Viewtiful Joe (Score:3, Interesting)
...says the guy who STILL hasn't made a point other than "I don't like console games so they must suck". Says he to a guy who owns only one console - a PSX (not PS2 - PSX) - that he hardly ever plays. Says he to a guy who just finished shopping at ebgames for some cool new computer games to play on his brand new custom game rig.
Says he about a system that introduced, what, 4 Unreal games without any significant differences? 4 or 5 Quake games with little or no distinguishing features? A system that ince
Re:Viewtiful Joe (Score:5, Insightful)
The problem with consoles isn't that many games are similar, it's that even though modern consoles don't have the same restrictions as older ones, the designers are still stuck in the 80s. It wouldn't kill them to provide decent save games, yet how many do? In GTA it wouldn't take a ton of ram to keep track of the cars that are behind you, but every time you turn around it places new ones.
And at least the PC has a decent set of controller options. There are a ton of joysticks available for the PC and yet very few people buy them - because for all but a few uses, gamepads are the worst controller. You don't get much choice with a console though. Whatever hand-cramping design was cheapest to make.
Everyone agrees that directors are assholes when they don't provide chapters in a DVD because they want everyone to watch it the way they intended - as if phones don't ring and real life doesn't intrude - so why is it a *feature* when console games enforce a bunch of stupid rules? At least PC games let me do what I want, when I want. If I want to save because I can't play now, I can. If I want to save because I suck at this area and don't want to redo it, I can.
PCs do cost more, but not as much as you make it seem - you don't need the latest GeForce card to play the latest games, unless you insist on 1024x768x32 with anti-aliasing. My GeForce 4 and AMD 2500+ have yet to meet their match, despite being almost the cheapest parts I could find. They also do a lot more. My computer burns and plays CDs and DVDs, holds thousands of MP3s, lets me use the net, displays high-resolution pictures from my digital camera. I can use community-created mods for games, use editors and design my own (something I used to do for Quake 1) and create my own programs, instead of simply being a consumer.
It's not like I pay $800 every few years just to play games. It costs my less than that to stay current and I get a ton more for it.
But that's beside the point. The point is that consoles are all about B&D, you play the game the way it was made, damnit. You don't get to choose the level you want to play, or how you want to play it. You can customize your controls all you want, maybe, as long as you don't want to change controllers. Why do people put up with that kind of crap? I returned Sixth Sense (the movie) because it made me watch trailers every time I started it. Does nobody else care about being forced to use things in the way the manufacturer wants?
Re:Viewtiful Joe (Score:3, Insightful)
Then there's the issue of needing gold for everything, gold that was best collected by
Orbz 2 (Score:5, Informative)
Re:Orbz 2 (Score:3, Informative)
Call of Duty (Score:2, Informative)
Re:Call of Duty (Score:2)
Re:Call of Duty (Score:2)
It's the first game that I've ever finished. I've liked alot of other great games (Sudden Strike, Max Payne, etc), but never got through them.
The Soviet campaign rocked; the British was weak.
"Original" ? (Score:5, Insightful)
Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...
Re:"Original" ? (Score:5, Funny)
You'd find yourself saying WOW if the first time you saw someone playing DDR, it was an 18 year old Double D cup.
Back in May, I did.
LK
If you ask: (Score:2, Funny)
Super Mario Sunshine! (Score:4, Funny)
Re:Super Mario Sunshine! (Score:2)
Re:Super Mario Sunshine! (Score:2)
So? Am I the only one spotting the sarcasm in the original post?
Easy (Score:5, Funny)
How much more original can you get? I owe all of my failing grades to these gods of slothfulness.
This generic DNF-bashing comment has been made possible by too much free time during winter break.
Galactic Civilizations (Score:5, Interesting)
Re:Galactic Civilizations (Score:5, Informative)
One problem -- GalCiv isn't particularily new or unique. It's been around for a decade now. In fact, the most recent Galactic Civilizations that you're playing is actually the fourth release in the series.
The original release was made in 1993 by StarDock Systems, and was published by Advanced Idea Machines. It was released for OS/2 2.1, and took off in a big way. Many people switched to OS/2 just for this game. It had the dubious honour, however, of having the ugliest box art ever! . It came in 4 diskettes, with a "Shipyards" expansion released later.
Then in 1995, StarDock produced "Galactic Civilizations 2", again for OS/2. They dumped AIM and became their own publishers -- resulting in vastly better box art :).
1998 saw the last GalCiv release for IBM's OS/2 platform -- Galactic Civilizations Gold. Bigger galaxy sizes, an even better AI, and new game elements made it a big hit, but by the time of its release IBM's OS/2 was eclipsed by the vastly inferiour Windows 95 and Windows 98, and the market just wasn't there for it.
I've been playing Galactic Civilizations for more than 10 years -- I was a registered beta tester for the original v1.0 release way back in 1993. It is a fantastic game, and it's designer, Brad Wardell, knows a thing or two about video game AI (when GalCiv 1 was released in 1993, nobody had seen anything like it in the AI department).
The only sad thing is that it's taken 10 years for Windows gamers to realize how amazing this series is. Early on in GalCiv's lifetime, it's developer, Mr. Wardell, was quoted as saying that the game couldn't be ported to the then-current DOS and Windows platforms, because neither had suitable multithreading to support the games design. It's kinda sad that it's taken more than 10 years for Windows to finally catch up to what OS/2 could do in 1993.
Yaz.
best original: Animal Crossing (Score:4, Informative)
Re:best original: Animal Crossing (Score:4, Interesting)
What Nintendo did present was the potential of "goal-less games," as well as the potential for games based off of a real-time clock. I admit, I felt kinda geeky when I got all excited over the first snow in the game...
Gladius (Score:2, Interesting)
Looking for a team of coders (Score:2)
I'm looking to join a crew who's making an action paced MMOG.
There's a monopoly bigger than Everquest waiting in the action MMOG.
Re:Looking for a team of coders (Score:2)
I'm not good at languages useful in writing games, my art sucks, but I'm quite good at design/storytelling.
Re:Looking for a team of coders (Score:2)
*sigh* I was really disappointed to see that SWG's combat system was like all the other MMORPGs out there: dice rolls and special moves. Yawn.
If someone creates an action-based MMORPG, I'll join it in a heartbeat.
Thats always the deal (Score:2)
Someone's gotta know of a team thats working on a MMOG thats action paced like halo.
A FPS set in a large world setting, etc etc.
Light vehicles for getting to location, heavy if you earn them, and want to bunker down a place, and main bases to group out from. Slap in some "leveling" goodness, maybe a cartooneque storyline, and you have a hit that'll last 5-10 years.
Re:Thats always the deal (Score:2, Funny)
Do you, for one, expect to be welcomed?
Tranquility (Score:3, Insightful)
What's really appealing is that the game is definitely a great stress reliever, very relaxed, with outstanding music (AI generated, which means it rarely repeats itself) based on your moves, and a highly, highly trigonometrical figures assembled on some of the most interesting mathematical curves you can think of...
Reminds me of the 3D Simpsons epizode, where Homer falls into a black hole into the real world
See it at tqworld.com [tqworld.com].
NB: I'm not affiliated with the developers in any way, I don't make money off the game and in fact I've never purchased an account on their servers (though I did offer help with their Linux port at one point, but never did anything about it)...
How about "None"? (Score:2, Insightful)
The next opportunity at originality might come in the real time online world department, but I think all attempts at that in the year 2003 fell flat...?
PC online games just have too much cheating, and consoles just aren't powerful enough yet (even XBox has way too little memory), and there aren't enough people with fast enough access who want to play them to bring out their true potenti
I'll buy that (Score:2)
Another question - why no 2D games? (Score:5, Insightful)
One thing that I'd like to know is why does nobody create any 2D games anymore? 2D is a great format for many types of games - scrolling shooters, platform games, shoot 'em-ups. Why does nobody make these any more?
3D is fine for many types of games, but personally I'm a bit bored of 1000 variations of the DOOM format, and long for some 2D games. It's a good format for the screen, and it's a good format for games - afterall, most of the classic games of all time (Go, Chess, playing cards) are essentially 2D games in a 3D environment, which suggests to me that there is something intrinsically right about 2D for game formats.
With the capabilities of modern consoles some fantastic 2D games should be possible, but I've looked everywhere for good 2D games for the Playstation 2 and can't find any. Very frustrating.
Re:Another question - why no 2D games? (Score:2)
The progress of technology... people want polygons now, and game companys give them polygons =/
On the bright side, not all games can be given another axis to move around in (2-d fighters), hurrah for SNK vs Capcom.
Viewtiful (Score:3, Informative)
You can have side-view gameplay with real-time polygon graphics. Try Viewtiful Joe for GameCube and be amazed.
Re:Another question - why no 2D games? (Score:3, Informative)
I can't speak on the PS2 since none of the PS2 games I bought this year were 2D.
-Tom
Re:Another question - why no 2D games? (Score:3, Informative)
I had my girlfriend order Gradius V (it's actually coming to the states!!!... unlike gradius gaiden, which I had to mod-chip my ps1 for....) before Christmas so that I would have something to play over the vacation....
Turns out, their original 4Q estimate got pushed back... In fact, Amazon.com had an original ship date of December 18th... but, when we went to order (a little late) on the 22nd, there was a new delivery date of 01/08...???
Checked out the Konami page. Hmm, 1q04 now. darnit.
I
Re:Another question - why no 2D games? (Score:2)
Re:Another question - why no 2D games? (Score:2)
Re:Another question - why no 2D games? (Score:2)
As another poster mentioned, Ikaruga and Viewtiful Joe are both 2D games that are fun as hell (GC).
If you have a GBA, basically everything is 2D. I'd recommend Konami's Arcade Advanced ($10), which includes Yie Ar Kung-fu, Frogger, Scramble, Rush'n Attack, Time Pilot and something else I don't play and therefore can't remember. If you input the Konami code at the title screens, you get fun extras.
Re:Another question - why no 2D games? (Score:3, Insightful)
It's like when the CRPG genre was revived again with Baldur's Gate. Suddenly all sorts of CRPG's building on basically the same format started popping out of the ground.
I don't really think 3D is anything
Re:Another question - why no 2D games? (Score:3, Interesting)
Yea, why no 2D games? Oh, WAIT (Score:5, Informative)
And that Megaman Network Transmission game.
And that Guilty Gear XX game.
And that Half-Life 2D [halflife2d.com] game.
And Galactic Civilizations.
And Mobile Light Force 1 and 2 (aka Gunbird 1 and Shikigama no Shiro 2, finally ported to North America!).
And Ikaruga.
And Risk.
And Dance Dance Revolution.
Or Disgaea, that game was isometric top-down.
Or even Contra: Shattered Soldier!
Well, gee, it sure seems like the 3D consoles and PC still get a lot of 2D games! This is ignoring the huge amount of 2D games that come out on the GBA, naturally.
Re:Another question - why no 2D games? (Score:4, Informative)
If you do that, I'd also recommend getting a Hori controller from Japan. I think they're about $21 shipped from Play-Asia. It's an SNES style controller for the GameCube. It's absolutely perfect for GameBoy games and for NES games running on the GameCube (i.e. Zelda bonus disc, Metroid 1 on Metroid Prime).
Re:Another question - why no 2D games? (Score:3, Funny)
Because with 2D it's hard for the developers to constantly frustrate the players with "dancing" or uncontrollable camera positions that make it harder than necessary to play a game. Yes, Kingdom Hearts, I am talking about you.
Good 2D games for PS2? Get Guilty Gear XX/2X (glorious 2D beat-em-up) or Contra: Shattered Soldier (3D graphics but hard, 2D gameplay).
Re:Another question - why no 2D games? (Score:3, Interesting)
When I finally faced Morgoth in Angband, it had taken me over 40 days to develop that character. I broke out into a cold sweat over a capitol M that was quickly smashing its way through permanant walls while it chased me. Earthquakes and Teleports barely slowed him down. Never have I felt so much tension in a turn-based text game.
Re:Another question - why no 2D games? (Score:5, Insightful)
Yeah, Grim Fandango sucked.... OH WAIT...
Not only is this style of game fine for 3D, but back then they painstakingly tried to emulate 3D in a 2D world. Notice how you can walk more than just left-to-right? Yeah, you can move around "in" the depth of the scene.
Consider Escape From Monkey Island. It played just like the earlier Monkey Island games. The writing wasn't quite so sharp the 4th time around, but that's not the graphics' fault. The only visual flaw with Escape was that it couldn't quite replicate the visual look of the originals. This is only a problem because longtime fans have certain expectations of a look that's hard to pull off in 3D.
But gameplay-wise, it was no different than the "old" games. And when you don't have the expectations of a 2D-based visual look, the games can look stunning (ex: Grim Fandango)
Star Chamber (Score:3, Insightful)
So go to their web site and check it out. There is no excuse not to. Or at least read this glowing review from Gamespot [gamespot.com].
Xenosaga (Score:2)
Previous to that would be Devil May Cry or Halo, although those aren't 2003 games.
Re:Xenosaga (Score:2)
-Tom
Re:Xenosaga (Score:2, Funny)
SURE IT IS!
...
oh, wait, you're probably not a Mac-user...
Viewtiful Joe (Score:2)
Syberia (Score:2)
I've been playing Final Fantasy for years... oddly enough FFX2 they just released is the first real 'sequel' they've put out.
Apple to Apples (Score:2)
Puzzle Pirates (Score:2)
Some original games (Score:2, Interesting)
-Mario & Luigi Superstar Saga, brought a whole new idea into the Console RPG genre by making the two characters in the party controlled on seperate buttons.
-XIII, WOW.
-Ultimate Baseball Online, first MMOSports game.
-Wario Ware, the best way to waste hours on end.
-Battlefield 1942, took FPS's to a new level by adding planes, tanks and automobiles.
-Wolfenstein Enemy Territory, is kinda a sequel but goes to show how popular and great a free game can trul
More unique/original games (Apple Mac) (Score:4, Insightful)
It's called "Enigmo", and it's sort of a "real-time puzzle game", in the tradition of something like Lemmings. You have falling drops of water, oil and lava which must be captured in the proper containers at the bottom of the screen. You're given a set of objects you can place anyplace on the screen to attempt to achieve this goal. (Of course, there are lots of interesting little catches. If a stream of drops of lava intersect a stream of water drops, the water drops evaporate, for example.) As you complete levels, you get more interesting challenges and new tools in your arsenal of objects to direct the flow of the droplets.
It's a very well done little game, and can be quite addictive.
Duke Nukem: Forever (Score:3, Funny)
Duke Nukem Forever (Score:2)
ChronicLogic's Pontifex (Score:2)
Here's a review of an older version: Firing Squad Review [firingsquad.com].
Forgot to mention BCS! (Score:2)
Ikaruga (Score:4, Interesting)
Another game I've played is Bejeweled by Popcap Games. Definately the most addicitve puzzle game I've ever played. Between those two I've wasted enough time to limit my capability to produce the cure for cancer this year.
Viewtiful Joe (Score:3, Interesting)
CB
Grand Theft Auto 3 (Score:4, Insightful)
Compare to Call of Duty which is just more WWII-themed-FPS. Very fun, not original.
At a certain point, who cares about originality? I'd rather go see Return of the King than some other lame movie.
Natural Selection (Score:3, Interesting)
To top this off, the two sides (Aliens and Marines) play completely differently; the Marines require a commander (who plays from an overhead view) to build structures and acquire weapons, each Alien chooses their own role: builder or fighter. The depth of this game is simply stunning, the maps are amazing (and this is on a 5 year old game engine) and there are lots of servers to play on.
Lastly, if you own Half-Life (and who doesn't these days) you can get it for free.
http://www.natural-selection.org [natural-selection.org]
_f
WWII Online (Score:3, Informative)
Savage (Score:4, Informative)
Trogdor! (Score:5, Funny)
beautiful 2d graphics and a fresh viewpoint to knights vs dragons
leave the mainstream (Score:4, Informative)
So if you look for originality, you're simply looking in the wrong place.
Some of the original games I've bought and/or played (some are free) this year:
(note: I'm Linux-only, so these games are as well, you might find even more in the windos or console world)
Marble Blast [garagegames.com]
3D roll-marble-around and complete puzzles game.
Originality factor: Combining marble games with FPS and turning it into a fast-paced, thrilling action game.
Bridge Construction Set [garagegames.com] (only played the demo on this one)
Build a bridge game. Simple, fun, addictive. It is a sequel to an older game of the same kind, by the same guy.
Originality factor: I don't know any other games of this kind, the idea is brilliant.
Orbz [garagegames.com]
Shoot-yourself-around-the-track game. Somewhat tricky to describe what exactly it is about.
Originality factor: No other game of this kind exists, AFAIK.
Scorched 3D [scorched3d.co.uk]
3D Clone of Scorched Earth.
Originality factor: While the idea is old, this is one of the few games really benefiting from the 3rd dimension, and it was done greatly. It is one of the few "clone" games that are actually more original than most of the "original" games you find which just rehash a basic idea (FPS, RTS,
Savage [s2games.com]
A blend between RTS and FPS.
Originality factor: Combining two genres in a unique blend. No, it wasn't done this way before. It's not an RTS with first-person perspective for the commander, it actually is a full-blown FPS for all the non-commander players.
BattleMaster [battlemaster.org]
Ok, shameless plug, this is my own game. I do, however, honestly think that it's quite original.
(it's a turn-based, multiplayer strategy game)
You will note all of these games come from small or independent developers.
Games are really like music in that regard: If you are looking for originality, look to the small and unknown. If you are looking for polished, perfectly produced, know-what-you-get stuff, shop in the mainstream.
Linux (Score:2, Informative)
Re:PS2 (Score:2, Informative)
Xenogears had a book printed with it in Japan called "Perfect Works". This was a strategy guide but also detailed the story. The six episodes of Xenogears/Xenosaga are discussed in this book, and Xenosaga episode I follows the synopsis in the book fairly well.
They did say they were changing things for the Xenosaga series; I assume those will be better known when they get to Episode V (as that's the one that Xenogears is).
But even Fei and Elly's past forms pop up in Xenosaga, albeit briefly...
Re:PS2 (Score:3, Insightful)
It's supposed to be close, but not the same, when they get to Xenosaga Episode 5.
Re:PS2 (Score:3, Insightful)
Disgaea is the best game I've played on the PS2 this year, it's not a sequel AND a 2003 release to boot, so it fills all the requirements
It has a wildly hyperactive, original storyline, hundreds of classes, incredible levelling, and lots of elements I've never seen in any other game (such as the Item World, Dark Assembly and the Geo Panels) - as far as small-scale strategy games go, it's quite possibly the best title I've played since X-Com.
Class them by Genre! (Score:2, Interesting)
Re: (Score:2)
Re:'New' titles are a gamble to publishers (Score:5, Insightful)
I'm sick and tired of people equating a sequels with a lack of creativity in games.
We need to get over the mistaken notion that sequel == uncreative or even easy. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.
To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.