Why Should It Take Two Hands To Play Videogames? 125
Thanks to StatePaper.com for their article discussing a Nebraska radio talk show host's plans to create a one-handed game controller. The host, Mike Reed, "has learned to play many of the games using a controller with only one hand", following an accident which happened when "an acquaintance at a party pointed a loaded .410-caliber shotgun at Reed [and fired]", leaving him with very limited use of his right arm. He says that "many games are impossible to play one-handed", and has "designed a dual-motion game controller that consolidates all movement, button response and directional function into a one-handed video game controller", although he and his partners "haven't built a prototype yet." In the meantime, are there any existing console controllers that might work for those only using one hand?
oh dear lord (Score:5, Funny)
Re:oh dear lord (Score:1)
Re:0h d34r l0rd (Score:1)
Re:oh dear lord (Score:2)
Available one handed games (Score:2)
Virtual valerie, perhaps?
Well, sorta anyways.
Flight Simulators (Score:5, Insightful)
Remapping the keys and clamping it to a flat surface should help too.
I would have thought a gameboy would work, with the pad and buttons close together, I'm sure someone else with a better knowledge of them could suggest a few
Re:Flight Simulators (Score:2)
Just a thought, since I've no experience with being limited in such a way, but would a keyboard be a decent "controller?" I would think having the keys custom mappable would solve the controller issue. Then again, my console experience is se
Re:Flight Simulators (Score:1)
Depends on the game. For things like Final Fantasy it wouldn't be too bad, but Super Metroid would be nigh impossible. I've been playing these on keyboard, albeit 2-handed, through ZSNES, and it's very difficult to use the grappling beam in Metroid even with both hands. Even things like Descent which were designed with a keyboard in mind took two hands to operate.
Arcade Games (Score:5, Insightful)
But with modern day games, the closest you'd come to a one hand remote would be something like a remote control, because there are so many buttons on your Xbox/PS2/Gamecube controller.
Re:Arcade Games (Score:5, Insightful)
Your thumb would get very tired very quickly, too. Zaxxon did it that way, yes, but it did not require the frenetic firing rate of most arcade games.
Re:Arcade Games (Score:1)
Re:Arcade Games (Score:2)
Yeah, and from the sound of things, he shouldn't have much trouble slapping the button with his stump.
One Handed PSOne Controller (Score:4, Interesting)
Re:One Handed PSOne Controller (Score:5, Interesting)
The controllers were just overloaded with buttons. You had a D-Pad in the center, 4 buttons surrounding it, 2 on the underside, and a pad for L1R1L2R2SelectStart thrown in below. It was impossible to use the D-pad and any of the buttons at the same time except for the underside two because you were only using one digit, and even then you were busy using those fingers underneath to hold the controller. Anything involving action or timing was impossible to do. Most RPG's were more enjoyable with a traditional controller, but for those without that luxury it must have been nice.
I actually gave mine to a colleague with one arm. He was happy to get it, but he recognized the limitations. If you really want to make a controller for disabled people, use the feet. It would be rather easy to handle forward / back / left / right with your feet, and two analog sticks could be used concurrently. Mount 4 thumb buttons on the end of a cylinder and L1 R1 L2 R2 on the length, with a hand strap to hold it all together, and you're good to go. The feet are vastly underutilized in gaming, relegated to simple acceleration / deceleration, but they are capable of far more than that.
Nintendo had a controller at one point where the joystick was moved with the mouth, sucking counted as an A, and blowing as a B. Because today's controllers were built to the full capacity of both hands, it is somewhat futile to attempt to condense that down without looking to other input sources.
You've got the appendages. Use them.
Re:One Handed PSOne Controller (Score:3, Funny)
something like, i don't know, dancing [ddrfreak.com]?
Re:One Handed PSOne Controller (Score:1)
Re:One Handed PSOne Controller (Score:2)
A new one to me, all in Japanese. [hori.ne.jp]
a NES one http://blake.prohosting.com/coleco/nes/einhander.
Dance Dance Revolution (Score:1)
Apparently someone hasn't played Dance Dance Revolution. ;-)
Re:Dance Dance Revolution (Score:3, Funny)
P.S. 10 feet.
Re:One Handed PSOne Controller (Score:1)
Re:One Handed PSOne Controller (Score:2)
Re:One Handed PSOne Controller (Score:2)
I think you should go troll elsewhere, BTW.
Which games? (Score:4, Insightful)
Super Monkey Ball (and, lets face it, gaming doesn't get much better than the mighty Expert 7) just demands one analogue pad and no buttons during play, so that isn't a problem. Same with its inspiration, Marble Madness.
Many, perhaps most, things on PC should be reasonably playable with the Microsoft Strategic Commander, as it has three analogue axes and a myriad of buttons. Flight sticks offer much the same.
There are always going to be some games that require both hands though, and that is probably only right. Basketball would be pretty difficult to play one-handed as well, but we don't get rid of that. Ensuring games are playable by as many as possible is a good thing, but as a designer you shouldn't break the game just to ensure this.
Re:Which games? (Score:1)
However, to people like me, who don't want to spend 20 minutes configuring 20 buttons to the optimum settings... those controllers are just plain scary.
Running toward an answer (Score:2)
If anybody has actually used a treadmill, its boring as hell. Running outside is interesting, because of the changes in locals, things going on around you, etc. But putting a TV (ugh) near the treadmill is as good as it generally gets.
There IS a machine at a gym I used to go to (I live far from there now) which had a to
Belkin Speedpad (Score:4, Informative)
Specs and Information on the SpeedPad [belkin.com].
Re:Belkin Speedpad (Score:2)
The photo isn't mirrored, cause the letters on the palm grip are normal...
Re:Belkin Speedpad (Score:2)
It may seem ironic or moronic... (Score:3, Insightful)
The truth is that (most) games are made for the people with two hands, not completely deaf and without any visual disability to discern objects in the screen. When (read if) 3d displays become the norm people with less than two eyes will have also problems with most games. And the same will happen for people with only one good ear when surround sound is important for a game.
There are games that can be played by almost anyone with some little tweaks, but it would be non-optimum for the sofware companies, unless the game is a complete hit or was designed that way from the beggining.
Re:It may seem ironic or moronic... (Score:2)
my_kills++
his_deaths++
Re:It may seem ironic or moronic... (Score:3, Funny)
Daniel
Re:It may seem ironic or moronic... (Score:2)
Re:It may seem ironic or moronic... (Score:1)
Re:It may seem ironic or moronic... (Score:1)
This comes in many ways, just as there are many possible limitations:
Does a cue need to be purely auditory, or can visual clues be added as well? Subtitles for speech, muzzle flashes and the damage flash in Goldeneye all spring to mind as examples of this. Whether due to deafness or just playing with the sound down not everyone wil
Re:It may seem ironic or moronic... (Score:1)
I'm not saying that there isn't a good reason for doing this, it's just that most games don't really lend themselves to being adapted for everyone.
"You can please some of the people
Subtitles should always be included (Score:1)
It's very easy to add subtitles and there sho
Re:It may seem ironic or moronic... (Score:1, Insightful)
??
Maybe it's possible to play roguelikes with one hand, if you choose the game carefully and play slowly, but I use both hands for Nethack - one for movement, the other for everything else. Nethack maps nearly every flipping key on the keyboard.
Re:It may seem ironic or moronic... (Score:2)
I am deaf in one ear and my wife can't use her left hand (she was left handed too.)
Since we've had these problems for awhile now, we've looked into different controllers. The arcade style seem the obvious choice for one-handers but they do not function with all games. Try playing Baldur's Gate Dark Alliance and you'll find you can't change the perspective.
The major annoyance is most of the games would be playable with existing controllers if the games woul
Re:It may seem ironic or moronic... (Score:2)
of course, but she is not into it. I have been tempted to do it for her and anyone else that might come over.
RSI (Score:2)
Yeah, like shifting all the work from two hands to one is going to improve that situation.
This may be an alright solution for a handful of simpler games, but most are too complex for the limitations of a single hand.
Much better off shifting the load to auxilia
No hands? Use your feet. (Score:1)
And just play DDR.
Actually...anyone remember the news stories about kids who used to play NES with their toes? They either were born without arms or lost them in accidents/illness.
Feet are quite versatile (Score:1, Interesting)
Re:No hands? Use your feet. (Score:1)
News (Score:4, Funny)
"TECMO INC. release one handed XBOX controller for Dead or Alive Xtreme Beach Volleyball."
Re:News (Score:1)
Oddly enough (Score:2)
Anyway, he asked exactly this question and I didn't have an answer for him but I did suggest he either ask slashdot or keep an eye out fo
Re:Oddly enough (Score:2)
I also read somewhere that dentists are having people play games while they are sitting in 'the chair'; a one-handed controller might be good for that, too, because then your arms can stay on the arm rests (and thus, out of the way).
ASCIIWARE (Score:1)
Re:ASCIIWARE (Score:1)
Re:ASCIIWARE (Score:1)
Why? (Score:3, Informative)
A better answer to your question would be because we have two hands. What could you possibly want to do with the other one while you play a vid... wait don't answer that.
After all my FurryMuck experience (Score:3, Funny)
Re:After all my FurryMuck experience (Score:1)
Ha! Every real FurryMUCKer (or any MU* user, anyway) knows that tinysex is only the second most popular activity. The most popular activity is Idling, and I can do that with no hands! This should then be the perfect online activity for people with only one hand.
This "Idling" thing has apparently been extremely successful in IRC as well! And it's spreading to instant messaging as well, but no one calls it that!
The Obvious Choice (Score:3)
Re:The Obvious Choice (Score:1)
2 Versions (Score:1)
Depending on what you need (Score:4, Interesting)
If there was gonna be a one handed controller, that's how I would design it... The thumb controller is analog (And can be pressed down like the Xbox's and the PS2's), the buttons are on the bottom, so it almost looks like you're holding a fishing rod... Something interesting to think about is that your tactile feedback and ability to touch something in detail decreases as you move out towards the pinky finger. Hold a glass or a small bottle, and use the pinky finger to touch something right next to it. It won't be a smooth controlled motion. On the other hand, the index finger moves very slowly and accurately. So near the bottom of this controller you'd need larger fatter buttons that can be easily pressed and are very textured, near the top you can have an analog trigger for the index finger, and 2-4 buttons for the other fingers. Then again, you can always have some buttons as pedals on the floor if it's convenient. I know someone who didn't like having a lot of important FPS buttons be very far away so he got pedals and used them for forward and backward movement. To get really complex, he could even have an analog "stick-shift" for his right arm for those who lack accute detail but could handle gross motor movement.
So that in effect gives us 1 analog, 1 trigger, 2-4 buttons + 2-3 buttons + 1 analog (and a button or two?) essentially replacing all the buttons of a controller. While it seems like an elaborate set-up, it could do what he likes.
Or, he could do what someone on my floor in the university did... He was born with a birth defect which left him with no arms (but hands at the end of his shoulders). He still played videogames, IIRC correctly he used one of those mega-huge Neo-Geo-styled arcade pads. I believe it had a steering wheel, and he may have used his mouth.
Re:Depending on what you need (Score:1)
The Most Amazing Man Who Ever Lived (Score:3, Interesting)
X-rated Games (Score:1)
One Handed Games (Score:1)
I also think most traditional RPGs and Strategy games don't really require more than one hand.
Picture of one-handed controller for NES (Score:1)
Picture of One Handed NES controller [brinkster.com]
Re:Picture of one-handed controller for NES (Score:2)
More Pictures.. More Controllers.. mirrors (Score:1)
Quickshot XII [nesplayer.com]: The Joysticks of the NES age had both buttons accessible and you could play games with one hand. Unfortunally, directional controls are a PAIN with joysticks in most games.
Game Handler [nesplayer.com]: I've never seen one of these before, but it obviously seems custom-made for the purpose of one-handed gameplay. Interesting design.
ASCII Stick L5: [gamersgraveyard.com] Scroll down a bit and you'll see it. It's held in your hand sort of like a hand-fan.
One H [prohosting.com]
GBA-SP (Score:2)
In fact, this has now become a "killer feature" for me, as it means I can eat or do other tedious things with one hand while playing the game with another. I will never buy a portable platform again that does not have this feature. I didn't realize how cool this was until I actually owned one, but it rocks.
Either hand can be used, but the left hand is easier. Either way, the thumb takes everything in front, an
Re:GBA-SP (Score:1)
Re:GBA-SP (Score:3, Funny)
Sexy Pant's reply: I bet it rocks your penis too!
I wouldn't say that qualifies as a "tedious thing".
Re:GBA-SP (Score:1)
Disability and game controllers: Shoulder buttons (Score:3, Insightful)
The problem is that I brace the controller against a table, rather than hold it in a two handed grip -- therefore those ergonomically placed shoulder buttons and triggers are difficult for me to access quickly. Holding down R1 while manuvering and shooting in Resident Evil? No. Using triggers for gas/brake while flipping gears with buttons and steering? No. Playing Hunter: The Reckoning which requires use of both analogs, all face buttons and both triggers simultaneously? HELL no! How about fighting games which use six buttons? Forget it, unless you can find a controller which sticks L1 and R1 on the face (which thankfully I have, for the PS2 at least).
What's worse, it seems that game designers have been REMOVING button remap features lately. Often games will give you 'Type A', 'Type B' and 'Type C' controls -- all of which map critical features to hard to reach buttons, none of which you can customize to your liking. A few years back I could at least shuffle the less useful map button somewhere distant and the critical 'aim weapon' button to a face button...
But the absolute worst offender, and my favorite anecdote, was trying to play Goldeneye on the N64 at a party. The N64 had analogs, face buttons, shoulder buttons, AND the z-trigger on the BOTTOM of the controller. I had no hope in hell of properly playing, particualrly with 'shoot gun' being mapped to the z-trigger, so I asked if they had an ordinary flat control pad.
They did. And the ordinary flat SNES style control pad... had a z-trigger on the bottom, against all design common sense. That blew my mind, man.
I don't think designers have to to take the disabled into account, but it would be nice if some third party controller manufacturers did. It'd also be nice if the game coders didn't limit how customizable their controls were in-software. Those two things alone would solve all the problems.
Re:Disability and game controllers: Shoulder butto (Score:2)
In reality, I think you could get away with a joystick and maybe one or two buttons. Basically an NES controller. You saw a lot of menu based games back then, now you know why. A) Confirm B) Cancel.
Progression (Score:2)
2. Modify magical one hand controller for use by both hands, giving double the input of previous two hand controllers
3. Repeat until we go totally insane from trying to learn how to play games using new super-inputy controllers.
No no no no no! (Score:1)
That said, some controllers I use with o
Punishment fitting the crime (Score:4, Funny)
An Entire Genre: Most RTS (Score:2)
Re:An Entire Genre: Most RTS (Score:1)
The problem in using a mouse only in a serious player vs. player match is that in comparison with a mouse+keyboard is that you are losing valuable seconds moving your cursor from command button to command target. The keyboard user can just hit a hotkey and click on a target without moving the cursor off the battlefield.
Accident? (Score:4, Funny)
Apparently this is some strange new usage of the word "accident" which I was previously unfamiliar with.
Re:Accident? (Score:3, Funny)
Hey, y'all! Watch this!
Re: (Score:2)
Let's say he does design a decent controller (Score:1)
All you naysayers really dont get it (Score:1)
Sheesh, what a bunch of bozos!
This is a disabled guy who wants to kick some pixel butt, and there are a good number more out there.
And have any of you thought about non-permanently disabled gamers? Like new fathers who want to bounce their infant on their knee (give mom a break), but get some gaming in at the same time.
Just use your foot to help. (Score:3, Interesting)
Later on I actually grew to prefer hitting the buttons with my toes (well big toe mostly) since it required less fine control (and worst case you just lock your toe and move the gamepad against it using your one hand that's holding the pad and handling the other half again). I was even able to hit all the shoulder buttons fine with my big toe using this method (again move the gamepad to help you reach), although multiple buttons at once was tougher. Anyway you hear stories of kids who can write with their feet, running half a gamepad with your hand moving it about the help is nothing.
Games which can be played one-handed (Score:1)
Super Monkey Ball 1&2 on the GameCube both only require the use of the grey analogue pad. You may need something to brace the pad against, though - I tried playing one-handed once and having the pad flailing about makes detailed movements trickier. Some of the minigames work one-handed too... although you might have to headbutt the A button now and then. Did I also mention that they are fantastically good games?
On the PC, real-time strategy games like Age Of Empires should work using only the mouse II
Yes, there is! (Score:2)
The NES Max was designed to be used with 2 small hands, or 1 big hand.
It was small enough that you could wrap your hand around it to get your thumb on the direction controls, and your fingers could reach the buttons.
One handed R/C plane controllers ... (Score:4, Informative)
The standard R/C controller has two sticks, giving you four axis of control (throttle, rudder, elevator, aileron) ... absolutely requiring two hands, unless you limit yourself to one stick and therefore only two channels. (Which is fine for some gliders, but is very limiting.)
But people have made controllers where there's only one stick -- to access the other two channels, you rotate the stick and turn a small seperate knob on top of it. It's not as easy to use as the two stick version, but if you've only got one hand, it gets you back in the air.
(You use a tray to hold the transmitter, so you don't have to use your hands to carry it at all.)
I'd love to give a link to one of these, but can't seem to find one right now ...
Aha -- found one! here's a picture [jensenjetmodels.com] and here's [jensenjetmodels.com] the page with more info. Looks like this one only has three axis on that one stick, but that's enough for the important controls of a powered airplane, and perfect for most gliders.
Re:One handed R/C plane controllers ... (Score:1)
Re:One handed R/C plane controllers ... (Score:1)
Saturn analog (Score:2, Informative)
Re:Saturn analog (Score:1)
Earthbound (SNES) (Score:1)
Earthbound (Score:2)
Dance Pad plus a Controller? (Score:2, Interesting)
Happy New Year
Chrono Cross (Score:1)
ASCII PS1 controller (Score:2)
As for PC gaming, I would imagine that the best routine would be to obtain a japanese "keiboard" or cellphone-clone keyboard and use that. Most of them have integrated mice too.
Re:ASCII PS1 controller (Score:1)
Reality Quest's "The Glove" (Score:2)
"fits like a glove (literally) and uses wrist movements for control. USES ONLY ONE HAND.(!)"
(I should comment here, but I can't think of anything
Re:Why Should It Take Two Hands To Play Videogames (Score:2)
Re:Why Should It Take Two Hands To Play Videogames (Score:2)
First off, you're right. The one-handed videogame playing population is a small demographic. So lucky for your selfish self, the industry at large will not be changing it's games to accomodate the less fortunate. But, thankfully there are manufacturers who are trying to make the fully-functional world accessible to handicapped people (one-handed game controllers, cars you can drive without needing your feet, et
Re:Slow day.... (Score:2)
I think it is safe to assume that they weren't friends, and that they most definitely aren't now. I am a gun owner, and several of my friends are gun owners, and while I have gone shooting with some of them on occasion, it is generally the case that we don't use each other as the targets.
Re:Slow day.... (Score:3, Insightful)
You're forgetting something: alchohol.
Re:Slow day.... (Score:2)
Ah yes, the infamous Darwin equation:
Cd = log(Nf ** Sbac) / Nf,
where Nf is the number of firearms within 100 meters,
Sbac is the summation of the blood-alchohol content of all the people in 100 meters,
Then Cd is the Darwin coefficient, an estimation of the likelyhood of Natural selection playing itself out amongst the group.