Razer Develops 1000 DPI Optical Gaming Mouse 65
gameaxx writes "Back in 2002, Slashdot ran a piece on what the best mouse for precision PC gaming was, and there was a debate over whether the optomechanical Razer Boomslang running at 2000 dpi was the uber gaming mouse, or the optical mice from Logitech or Microsoft Intellimouse Explorer 3.0 running at 800 dpi were the best precision gaming mice to have. Now, Razer has just announced (PDF link) the upcoming February 2004 release of a ultra-precise 1000 dpi gaming mouse called the Razer Viper. At 1000 dpi, this breaks all the boundaries set by bigwigs like Logitech and Microsoft, whose mice max out at 800 dpi. Whether this settles the optical 800 dpi vs Boomslang optomechanical 2000 dpi debate once and for all with the release of a 1000 dpi gaming mouse remains to be seen until we actually get our hands on it."
Good performance and reasonable price... (Score:2)
Like using a pancake for a mouse (Score:4, Insightful)
Re:Like using a pancake for a mouse (Score:2)
Re:Like using a pancake for a mouse (Score:1)
Optical mice... (Score:1)
Cordless mouse = bad idea for gaming (Score:1)
I use the Logitech MX700 cordless optical as well and I have to say it is a quality mouse for generally working on the computer.
However I'm not a gamer. I was of the impression that cordless mice, though immensely practical, were generally a bad idea in the gaming arena, because of the lower refresh rate - you'll get ~80Hz with a cordless mouse compared with ~200Hz for a corded one. Also, I've found that you can't really get pixel-perfect precision using the MX700 - this is evident just on the desktop.
Re:Cordless mouse = bad idea for gaming (Score:3, Informative)
Re:Cordless mouse = bad idea for gaming (Score:1, Informative)
Re:Cordless mouse = bad idea for gaming (Score:1)
Re:Cordless mouse = bad idea for gaming (Score:2)
Re:Cordless mouse = bad idea for gaming (Score:1)
Re:Optical mice... (Score:3, Informative)
NO NO DINOVO (Score:1)
How much accuracy is really required? (Score:4, Interesting)
300dpi is a lot - try printing something at 300dpi on a laser printer and then move your fingernail over each individual pixel. Finding it difficult? 1000dpi is a pixel every 25.4 microns, and I'm pretty sure my muscles aren't that accurate.
Plus, there's quantisation effects to take into effect in games. The player yaw/pitch/roll angles in Half-Life, for instance, are quantised into comparatively large steps - thus making this hyper-accurate aiming thing a bit complicated.
There must be a good reason for it, though - but what is it?
Re:How much accuracy is really required? (Score:1)
Re:How much accuracy is really required? (Score:1)
Furthermore, while the DPI might not make a huge difference, the polling rate between a serial mouse and an optical mouse is insane. I can say unequivocally that if you are a hard core gamer, that an optical mouse
Resolution isn't the only factor (Score:4, Informative)
Re: (Score:1, Offtopic)
Re:Blatant advertising (Score:2)
Re: (Score:2)
Re: (Score:2)
Re:Blatant advertising (Score:1)
The flicker is so bad that I have to change the default color schemes on any machine I use because the default large concentrations of white give me headaches very quickly.
Maybe not. (Score:4, Interesting)
I don't know about 2000dpi but 300dpi is pretty coarse.
If you are going to quickly put a crosshair on a particular pixel on a 1024x768 (or higher) screen (there are people who can physically do that), 300dpi doesn't seem to be as good as you make it out to be. You want some extra precision so that a little shake/sensor noise won't bump you off to the wrong pixel when you are sniping someone far away.
e.g. if you have a 300dpi mouse, then 1000 mickeys would be 3.33 inches, and with a 1:1 mapping - 1 mickey to 1 pixel. Which doesn't leave you much room if there is a 1 mickey error in sampling.
With a 2000dpi mouse, 1000 mickeys would be half an inch but you can now reduce the sensitivity to say 5:1 - 5 mickeys per pixel or even lower, so that you have extra precision per pixel at a comfortable enough mouse-travel - e.g. 2.5 inches for 1000 pixels.
The game could also have more res than screen res. Or your screen res could be 1600x1200. If you have a 300dpi mouse to maintain precision you may have to move the mouse nearly half a foot in order to move from one screen edge to another - which seems uncomfortable to me. And then when you do the 170-180 degree turns in first person games (e.g. spin around to shoot at something you know is there but is currently out of sight), you really start running out of mousepad. If you don't maintain precision e.g. 1 mickey = 4 pixels then you could end up frustrated at not being able to hit someone far away- crosshair refuses to end on the relevant pixel.
Of course if you play games at 320x240 then the extra dpi is unlikely to help as much
That said there's one more thing that can affect mice more than dpi when it comes to game play - samples per second. If the optical sensors don't take enough sensor samples per second, optical mice could get lost with very quick movements - the mouse doesn't know which direction you have moved because the first and second positions are too different. Also if your fps is 100 and your mouse only gives you 40 output samples a sec, it really sucks. output samples != sensor samples. output samples = sent to computer, sensor samples = for the mouse to figure things out.
Re: (Score:2)
Re:Maybe not. (Score:2)
BTW I'm not even taking these things that seriously - it's just that it is pretty obvious to me.
Heck, the serious people choose mousepads that don't generate crud that ruins precision (esp for mechanical mice - crud builds up in the rollers), choose mice that don't make a
Re:Maybe not. (Score:2)
Yes but you lose a lot of precision if you do that. If you set your acceleration so that if there is a rapid motion and 1 mickey goes to 10 pixels, it's a lot h
Re:Maybe not. (Score:2)
Well, I wouldn't buy one either - I'm sticking to my trusty USD1.30 QDK. But I don't think a P4 3.2GHz EE is worth it too.
I think the mouse may depreciate less
Re:Maybe not. (Score:2)
--Jeremy
Re:Maybe not. (Score:2)
With acceleration you will lose significant precision. Whether that amounts to a significant impact on accuracy is another question.
I dislike mouse acceleration. I prefer a linear response - so that same spot on mousepad = same spot on screen unless I lift mouse.
I hope that the mouse max deltas allow for large enough values
where are buttons 4 and 5? (Score:2)
somewhere in one of the links on the razor site they mention that the mouse has the 4, 5 buttons (although there isn't a single picture in which they are obviously evident). How accessible are they given that they apparently seem that hidden?
My current MS optical (i presume it's the most recent version) has what I consider a fairly good 4,5 placement. They protrude nicely (little bumps), on the left side below the 1 button, just slightly north of where the thumb rests so t
Re:where are buttons 4 and 5? (Score:2)
What I'd really like to see is a mouse which has the wheel moved down to where my thumb rests. That just seems like a really easy and obvious place to locate it. I generally have my index finger on mouse1, and my middle finger on mouse2, so I hav
Re:where are buttons 4 and 5? (Score:2)
Interesting (Score:4, Interesting)
However does the higher DPI mean that one needs more mouse mat "real estate" to use it effectively?
Could a similar effect be achieved by simply turning down the mouse sensitivity in the game for a "regular" mouse?
Re:Interesting (Score:2)
Re:Interesting (Score:3, Informative)
However does the higher DPI mean that one needs more mouse mat "real estate" to use it effectively?
On the contrary; you need much less mat real estate, unless you turn down the mouse "sensitivity" in your games.
Could a similar effect be achieved by simply turning down the mouse sensitivity in the game for a "regular" mouse?
As long as you don't mind moving your mouse really far in order to turn around. The point of a high res mouse is that you get precision without having to move very far, which makes
Logitech (Score:2)
Also, I'm too lazy to RTFA and the blurb didn't hinted at, but didn't say that the new Razer 1000dpi mouse will be full optical, so is that the case?
This is good stuff, but not for everyone (Score:3, Informative)
The Razor Boomslang Mice (I have a 2000 DPI one) were a big deal for first person shooters with a very noticable difference for intermediate to advanced skilled players. Additionally, the shape of the mouse was very unique in that it allowed greater precision control. True, it wasn't for everyone, but speaking for myself, it was a big improvement once you got over the week it took to become accustomed to it. It was also manufactured with very high quality parts, was shipped in a very cool 'cookie tin,' and introduced a brand new mouse technology that I am surprised has not been copied.
This was the 'sensitivity on the fly' adjustment, where you could hold down the side button and use the mouse wheel to adjust sensitivity, and a green meter would super impose on the screen to show you how high you had set it. Very useful for going from apps to games, and for going from standard to sniper-style weapons within games.
It was endoresed by the top ranked FPS player of the time (Thresh). Unfortunatly it went bankrupt, then was again able to sell some mice, and is apparently re-constituted.
I used both this mouse and the MS Intellimouse Explorer Optical Wireless. I would say the wireless was better because it was wireless, but the Boomslang was great because it was more precise (in my hands).
Anyway, if you are not an intense FPS player, yes, this looks like advertisements for garbage. If you are an intense FPS player, this will be a must-have.
I forgot to mention (Score:2)
Microsoft Intellimouse (Score:2)
btw, I use 5 buttons all the time, im not going back to a 3 button mouse (or 2 and a wheel/button). In games, I always map +4 and +5, very handy. In CS, I can switch to knife when I need that quick kill and back to rifle. In other games, works nice for sniper rifle, very quick, switch fire, and switch back.
And for windows and linux, forward/back in webpages.
Note to all you gamers (Score:3, Funny)
Re:Note to all you gamers (Score:1)
Mouse pad for optical mice? (Score:2)
However, I also need a new mousepad as my current one is chewed up beyond belief. So, what makes an excellent mouse pad for an equally excellent optical mouse? I know some have issues with reflecting the light and such.
Re:Mouse pad for optical mice? (Score:2)
Re:Mouse pad for optical mice? (Score:2)
Re:Mouse pad for optical mice? (Score:2)
I use the Microsoft Intellimouse (Score:1)
Boomslang is awesome (Score:2)
Re:Boomslang is awesome (Score:2)
Re:Boomslang is awesome (Score:2)
Yeah, but can it print labels? (Score:3, Funny)
Re:Yeah, but can it print labels? (Score:1)
Razer is inconsistant (Score:2)
Yay but not (Score:2)
Awesome precision. Piece of shit manufacturing company. The thing broke within a few months because of cheap soft thin plastic. The 2 year warranty ended up being a jipp because nobody at Razer could get their act together to ship me the replacement, all I ever got was a UPS brokerage receipt that they never paid off. And then they went under. I still remember the pure joy of that lightning-fast mouse tracking. It was great for Quake, and even better for Phot
Don't forget graphic design! (Score:1)