Is Music More Lasting Than Graphics In Games? 135
Thanks to Tokyopia for their article arguing that music may be more important than graphics for the most enduring videogames. The author, apparently a "a renowned game music composer who would rather remain nameless", argues: "In going back to look at a few rare [older] videogames that still [have lasting value] today, it struck me that the graphics have almost always dated horribly, but the music - almost without fail - still succeeds. At worst, old music elicits a smile. At best, a full on emotional connection that really enhances the game." He then references Sega's NiGHTS Into Dreams and Namco's Ridge Racer Type 4 as titles which benefit from this connection, concluding: "Over time, a game's graphics will inevitably be relegated to being the mere nuts and bolts of the experience. The basic structure around which the all important game play is wrapped. But the music? The music is our emotional connection. It's the experience. And it plays forever."
For me ... (Score:2)
Re:For me ... (Score:1)
Re:For me ... (Score:1)
Considering it had "Symphony" in it's title, you
Emotions - order (Score:3, Funny)
Yeah, Biohazard gave me a warm fuzzy feeling, Nights was pretty teardripping, and Luigi scared the living daylights out of me 8)
The article is biased (Score:3, Insightful)
Ask a game artist to look at an old game and comment on it and chances are they will mention the graphics in a sort of nostalgic way. They probably won't have a lot to say about the music. The same could be said for a game designer.
This guy is just focusing on the bits that he has control over. His insight about music being more lasting is just his biased opinion, nothing more.
Re:The article is biased (Score:4, Interesting)
This has nothing to do with nostalgia, it has to do with the different media: Graphics are usually supposed to mimic the world (mimesis), music rarely does that. Any sound can be used to make music. If it sounds good, it's perfect.
Re:The article is biased (Score:2)
Not really,
HL has pretty sad graphics, even when it first came out. But ask anyone about head-crabs and crow-bars.
As anyone about quake1 crates.
And going back even further what about;
@......T.T.T
rouge/moria/angband graphics?
Re:The article is biased (Score:1)
I know that there are several games out there that will stick out in my memory, not for how impressive the graphics were, but how they were used.
There are quite a few games that, by todays standards, have dated graphics but still evoke some sort of emotion from me. Half-life's hea
Re:The article is biased (Score:1)
This guy is right. The music is timeless. I mean I can still hear the theme from Cannon Fodder on the Amiga (the piece on the main screen where you soldiers are buried) and get emotional from it. (Trust me, if you ever played the game, you'll understand.)
And nothing beats a good blast of ANY Rob Hubbard C64 tunes.
Re:The article is biased (Score:1)
Re:The article is biased (Score:3, Interesting)
I agree with you and the author that music is a key to having a game still connect after all of these years -- I certainly felt that way when playing Exult (an Ultima VII remake) last year.
But the statement that graphics MUST be technically impressive is nonsense. The graphics in Diablo are primitive, but they still look beautiful today. The focus on nice-looking 2D instead of bad-look
Re:The article is biased (Score:2)
just fyi, c64 music is listened to quite a bit more than what c64 games are played still. just google for c64 remixes, overclocked remixes(nintendo&etc remixes),
-
Re:The article is biased (Score:1)
I think he's right (Score:4, Insightful)
Anyone remember 4Mat and Nuke of Anarchy?
Or the track Jesus on E's?
Some of the best music I've ever heard came out of the Amiga scene.
Re:I think he's right (Score:3, Informative)
Jesus on E's by LSD [pouet.net]
Old mods [spoonwizard.com] (scroll down to 1993)
I haven't/can't test the downloads at the moment so apologies if these links disappoint.
Re:I think he's right (Score:2)
I remember 4-Mat [exotica.fix.no] and Nuke [exotica.fix.no] and Jesus on E's [exotica.fix.no] very well.
Re:I think he's right (Score:2)
Seriously, though, I doubt it. I was minor league. Nobody outside the group and a couple of other friendly groups would have heard of anything I did. They certainly wouldn't remember any of it now!
Re:I think he's right (Score:2)
Re:I think he's right (Score:3, Funny)
I mostly went by the name Whisky and at the time of my one-and-only demo release the group was called Ghost. You may also not remember me from such classic intros as "the multi-coloured wibbly wobbly copper bars that move up and down the screen" and "half-assed starfield with a sine wave scroller". My coding abilities were... limited.
Re:I think he's right (Score:2, Interesting)
Re: The Faery Tale Adventure (Score:1)
Uematsu for one (Score:2, Interesting)
Good old Doom riffs (Score:5, Funny)
Re:Good old Doom riffs (Score:1)
Needless to say, I go through the levels of Doom once every couple of months.
Doom, in my opinion, is one of the best video games, ever.
Re:Good old Doom riffs (Score:4, Funny)
No entry for daughter in section 15 of the manual
Re:Good old Doom riffs (Score:1)
Re: Wife (??) (Score:1)
Of course not, everyone knows that 39 is the maximum value for wife! Attemting to use a value higher than that runs the risk of wife outputting severe physical injury, so you should manually truncate higher values to 39 when in the vincinity of wife...
Seems true. (Score:5, Interesting)
On the other hand, I can't figure out what the heck the author means by this categorization--
The first (Tetris, Pac-Man, Space Invaders) is the game that plays you. Your interactivity is merely a response to dilemmas inherent in the game. Move or be eaten. Shoot or be invaded. Reach the end before time is up.
The second type (GTA3, The Sims, Halo) is the game that you play. There are ground rules, but there are also choices. This is the next evolution of gaming: replicating an experience.
After reading this, I'm at a loss to figuring out what he means by this--the first set of games has low quality graphics, the second his hi quality, but I doubt that's it. There are no choices in Tetris?
Re:Seems true. (Score:1)
Re:Seems true. (Score:2)
Hardly at all! (Score:5, Insightful)
If you think there've been no memorable video game soundtracks since mid-2000, you've been sleeping in a room cushioned by your own nostlagia. To name a few excellent soundtracks that've been released between then and now:
I listen to these soundtracks all the time, as well as older ones, because they are good music. They stand on their own as being great soundtracks. You can play the game, and get that extra nostalgia-tilt value in there, but people who are not gamers can listen to these and go, "that's some good music!"
"The pixelated graphics just remind us how silly and trivially we expended our youth. But the music...the music makes us want to waste our youth yet again."
Not to me. The graphics are the same as always, and the music is the same as always. Perspective might change, but it's still the same game. The first and most important part will always be the gameplay. For example, I may hate sports games, but there are a couple of sports games released that have such great gameplay I can play them regardless of their genre. Graphics and sound are a part of the experience; you can't easily judge them in a vacuum.
I can play the old NES MegaMan games with the sound off and still really enjoy it, because the gameplay is something I really enjoy. The graphics don't seem dated -- low resolution and low colour depth, yea, but apropos for the hardware involved.
The only really ugly graphics you see are on the PS1/Saturn/N64 era games, when most games had either non-filtered textures, lack of hardware perspective correction (I hate that about PS1 games), or blurry textures. First-gen PS2 games suffer from a bad case of jaggies, but it's not something that's going to throw me off a good game.
Re:Hardly at all! (Score:2, Informative)
Re:Hardly at all! (Score:2)
I only played F-Zero GX for about an hour, so maybe I need more time, but the only thing that stood out at all was the remix of the Mute City music. The Mute City music from F-Zero X was much better though.
Super Smash Bros. Melee had a great soundtrack. They just took the best musi
Re:Hardly at all! (Score:2)
Agreed. I recently went back and played FF7 a bit, since I think it still has one of the best opening sequences in any game. It'd been at least 5 years since I last played it, and I remembered it looking great at the time.
Boy, was that a shock. Low-resolution, low-framerate intro, terrible looking characters
However, I then put in FF3, and it looks *exactly* like I re
You're forgetting one (Score:3, Funny)
Re:Hardly at all! (Score:1, Interesting)
Nights, Final Fantasy 7, Mario 64, and Mario Kart 64 were unable to bring me back, although tradi
Re:Hardly at all! (Score:2)
Re:Seems true. (Score:1)
Maybe music just hasn't changed as much (Score:3, Insightful)
What music (Score:1, Flamebait)
Re:What music (Score:3, Insightful)
Defender of the Crown (Score:5, Funny)
Dum dum da-dum
Dum dum da-dum
dum-dum dum-dum dum-dum dum-dum dum dum da-dum..
Hmm, of course, that could be about 80 other video game themes, now that I look at it.
Re:Defender of the Crown (Score:1, Funny)
Re:Defender of the Crown (Score:1)
2 examples (Score:2)
And "RBI Baseball" on the NES -- the theme song can linger in my head for days. Then again, so can "It's a Small World After All".
Re:2 examples (Score:1)
Deus Ex Music (Score:1)
Re:Deus Ex Music (Score:2)
Not a troll, just my opinion.
Sega's music=best (Score:1)
He's only half right. (Score:1)
But why hate on pixelart? It certainly gave characters, well, more character. I used to make Marios on graph paper because I knew how many squares to use. Check out Diesel Sweeties [dieselsweeties.com] for an awesome pixelart webcomic.
Re:He's only half right. (Score:1)
For one, graphics get innovated immensely. Since the days of the SNES (or even the NES, which was capable of much better sound than most developers squeezed out of it), sound quality has gone from telephone quality (The SNES could handle voice acting fairly well, but the cartridges couldn't hold the amount of data it intailed, and insturmental music was already realistic enough it would pass for a low-bitrate recording) and CD qualit
Re:He's only half right. (Score:1)
With graphics, your brain may fill in some detail, especially on primitive forms, but for the most part you become accustomed to a certain level of visual quality and your brain expects it. A good example would be to go back and look at movies with a lot of special effects, going back even 10 years would show major improvement
Re:He's only half right. (Score:1)
Re:He's only half right. (Score:3, Insightful)
Mario? Zelda? (Score:3, Insightful)
What about the sound effects from Asteroids? Or the opening effects of the Atari 2600 Pac-Man? It isn't just music, but sound itself.
Sound has always played a vital role in our enjoyment of videogames, just as it has in movies (a bad film score can kill a decent movie). How many of us can't stand silent movies with no scores? I love silent movies, when they have a score, but fall asleep whenever there is just dead silence.
Sometimes we underestimate the effect sound can have on our enjoyment of a medium...
Re:Mario? Zelda? (Score:1)
God, those off key tones when you started that game still send chillis down my spine.
I prefer Atari 7800 Ballblazer's nostalgic rockin' track.
Re:Mario? Zelda? (Score:3, Interesting)
Hell yes. Who has played System Shock 2? Do you remember the voices of terror in the people? What about those that are transforming into the many? What about SHODAN?
Look at Metroid:Prime. They did the intelligent thing of making new music, but the base of them all were old metroid (the original) songs. Sometimes you have to really listen to hear them, but they are all there. That makes an old gamer like myself really comfy with the switch from the old side-
Re:Mario? Zelda? (Score:2)
I know the Magmoor Caverns music is the lower Norfair music from Super Metroid, and the fight with Ridley music is the music from the fight with Ridley in Super Metroid, but other than those 3 I
Re:Mario? Zelda? (Score:2)
Ultima IV (Score:1)
M.U.L.E (Score:1)
Re:M.U.L.E (Score:1)
Guybrush (Score:2)
Re:Guybrush (Score:1)
Re:Guybrush (Score:1)
I discovered this while sitting at my computer one day, when the Monkey Island theme music started playing out of nowhere. Took me ages to work out what'd happened - I had the Monkey Island Madness CD in my CD-ROM, and had bumped the play button on the front of it, putting it into CD player mode
Simple, catchy tunes work (Score:3, Interesting)
I can remember lots of music from 2D games, but music from 3D games tends to not leave a lasting impression. I can remember some music from the two N64 Zeldas, but really only the repeating stuff you were supposed to remember (i.e. Saria's song).
I'm very thankful though that I managed to forget the music to Final Fantasy 7. I'm not an RPG fan, but my college roommate was. I remember trying to do homework with some friends while he was playing FF7. The music in that game is so repetitive that it really gets on your nerves in under 5 minutes. Particuarlly the Chocobo racing music...
Re:Simple, catchy tunes work (Score:1)
Re:Simple, catchy tunes work (Score:1)
No matter... (Score:2, Funny)
man on the base
man on the base
man on the base
MAN ON THE BASE!!!
(repeat until man leaves base)
How many care? (Score:1)
The music is usually just something to provide background noise in a game so you don't sit in an empty quite room playing a game until the next sound effect comes along. All that BS about music setting a mood is ridiculous because if the game can't make you feel like yo
Re:How many care? (Score:1)
Music can provide mood and can greatly enhance a game experience if used correctly. Now 8 times out of 10, the music and sounds will be done incorrectly and can often detriment your experience. It all depends on the game and how skilled the orchestror is.
My favorite example is Final Fantasy VI. The music is gorgeous.
Re:How many care? (Score:3, Interesting)
A good developer, just like a good director, is going to use the music to set the scene, to introduce a character (and even to change a character), and to adjust the viewer/player's emotions.
Doom and Quake used music and sound to put people on edge, which is something that is missing from almost every FPS since the first Qua
Re:How many care? (Score:1)
I care about the sound/music (Score:1)
Re:How many care? (Score:1)
One category that most gamers would recognize music from would be RPG's. I don't want to sterotype anyone, but most of the people that I have run into that listen to game music have been RPGers.
Music is a huge part of all the games I play and I usually end up importing the soundtracks from Japan.
Re:How many care? (Score:1)
Re:How many care? (Score:1)
Re:How many care? (Score:1)
One of the more compelling arguments (Score:4, Informative)
Re:One of the more compelling arguments (Score:4, Informative)
Daayyyytonnnaaaaaa! (Score:3, Funny)
=Brian
U.S. game makers want to use licensed music? (Score:2, Interesting)
If game music is suppsoed to provide the game's atmosphere and instill a bit of nostalgia long after the game is done, how can you convey those feelings nearly as well with licensed music, which were composed for different reasons?
Years from now, you will hear a song from the 80s. Which are you likely to remember from it? That is was a song from the 80s? Or that it was a song used in Grand Theft Auto: Vice City?
Re:U.S. game makers want to use licensed music? (Score:1)
Re:U.S. game makers want to use licensed music? (Score:2)
Re:U.S. game makers want to use licensed music? (Score:2)
Just a thought. Sometimes we forget that there's generally 10 years of difference between the average Slashpundit's age and the target age of something like GTA.
Stuck... (Score:1)
For example, I seem to have the music to Metropolis Zone stuck in my head at the moment. Sonic 1/2/3/S&K always did have good music..
Digger! (Score:1)
Are these lesser known? (Score:1)
Re:Are these lesser known? (Score:1)
So you got a link to that soundtrack???
Snappy Answers to Stupid Questions (Score:2)
A: Yes. Next question.
Great Sierra On-Line music (Score:1)
http://smc.sq7.org/
http://queststudios.com/
Re: (Score:2)
Here's a classic (Score:1)
Its not video game music its MUSIC (Score:2, Interesting)
Re:Its not video game music its MUSIC (Score:2)
I believe the song you are talking about is Legend of Zelda by System of the Down. It's the first track on Steal this Album. I love System because they're not serious all the time and enjoy making fun of themselves. If you ever listen to their most popular album (Toxity), they go from a song about
Hrmmm interesting (Score:1)
I seem to be the oddball (Score:1)
The Saturn rocked... (Score:1)
...when it came to getting extra value from game music. I say that because a lot of the time the music on Saturn CDs are plane audio tracks easily ripped to your hard drive these days.
The best tracks I got came from Nights, Virtua Cop I and II, and Wipeout. Yep, there actually was Wipeout on the Saturn at one time. And as much as many hated it, I even listen to the music from Daytona USA on occasion. Listening to these tunes long after the Saturn's demise makes me feel I got a pretty good value after all.
STILL HAUNTING ME (Score:2)
Fortunately, I've always stopped myself before it reached the point of contaminating my coffee stir, but I still hear the music.
I even hear it now.
don't you?
Diablo II music available free online (Score:3, Interesting)
I've dumped them all to a CF card on my Zaurus and am listening to them now