Mysterious Tartrate Conquers All At Go 65
Rubyflame writes "As noted on the Sensei's Library resource for the ancient Chinese boardgame Go, Tartrate, a very strong and mysterious Go player, has recently returned to the Kiseido Go Server (KGS) after a long absence. The game records can be found here. Tartrate first appeared in March, and has yet to be defeated - his identity is unknown." This intriguing story is a little reminiscent of Bobby Fischer's online chess appearances - the Go players on KGS even log their Tartrate number: "tartrate has a tartrate number of 0. If you have played a game with tartrate, your tartrate number is 1. If you have played a game with someone whose number is 1, your number is 2, and so on."
Good. (Score:1)
Re:sgf (Score:5, Informative)
Re:sgf (Score:2)
heh (Score:1)
Saw one of his games in june - didn't quite get the fuss then since I was a beginner, but I definitely get it today
Deep accurate reading seems easy for this guy.
Is that you, Sai? (Score:4, Funny)
Tartrate is a jerk... (Score:5, Funny)
Re:Tartrate is a jerk... (Score:2)
AI? (Score:5, Interesting)
How feasible is it that its an AI being used to play tartrates games, anyone know?
I've seen some amazing Go games in my life (while I lived in Tokyo) and I know that the Go mojo is not something you're going to just up and code without being really, really good yourself
Not to detract from his skills, mind. I'm just interested if any of those who have played him could not have been defeated by some of the various Go-playing algorithms which are floating around out there. Some of them are too good.
Re:AI? (Score:1, Informative)
Re:AI? (Score:5, Informative)
Begginers start at about 30kuy, as you get better your kuy rating decreases. 1kuy is better than 2kuy. Better that 1kuy is 1dan, dans count upwards to about 7dan. Better than that you start with pro ratings which are not easy to come by.
AI is far from beating pros at Go
The best go playing software is rated about 12kuy.
In otherwords, there are people in my local go club who would beat the best go playing ai
Re:AI? (Score:2, Informative)
Re:AI? (Score:2, Informative)
Tartrate beats all sorts of opponents and never loses. I don't think we have computers that good yet. "They say it will be 100 years ..." -- Hikaru No Go.
Re:AI? (Score:3, Informative)
The 15-12k rating of Many Faces and others is highly suspect. A few games against the machine and you can see how to beat it. Keep many open positions and don't pursue local conflicts. It is very easy to maintain sente against any of the programs. Against anyone with knowledge of the machines' style, it rates closer to 24-20 kyu.
Re:AI? (Score:2)
Manyfaces is 6 kyu according to Nihon Kiin, and Handtalk is 3 kyu. Yet Handtalk gets handily beaten by amateurs with a 25 stone handicap. I suspect it's that the programs are a good deal more rigid than any decent human player and their idiosyncracies are well known. Kasparov would almost certainly beat the pants off any of the Deep * series if he played against them over and over (yes, Deep Fritz plays at grandmaster, but chess _is_ an easier probl
Re:AI? (Score:2)
Re:AI? (Score:1)
Bill
Re:AI? (Score:2)
Nothing a quick search engine couldn't solve...
Re:AI? (Score:1)
I'm not assuming anything - I'm just curious as to whether it could have been an AI, and as you can see other
I have a lot of respect for good Go players, and tartrate is one of them. Just because I ask if it could be an AI doesn't mean that I think he is
Re:AI? (Score:2)
On the article page there was a notion that he did lose some games, but they were in a simultaneous play situation (eg. one master against several younglings at a time). His single-play account is still unbeat.
AI's don't lose in that kind of situations unless there's severe CPU resource starvation. Anyhow, if it's some AI, then it almost has to be some undergraduate/researcher with some new algorithm, so they probably have quite enough CPU power at hand.
Re:AI? (Score:5, Funny)
I KNEW those SETI @ Home guys were up to something!
Re:AI? (Score:2, Informative)
The relatively simple search techniques used in chess can't be applied to go, as the number of possible moves makes the space too big, so it may stay like this for some time (although some novel ideas are being tried). Tools like online joseki dictionaries could be useful (at least for an amateur), b
Re:AI? (Score:3, Interesting)
Re:AI? (Score:5, Funny)
Is he a mighty Go bot?
Is he a mighty vehicle?
Am I an idiot?
Re:AI? (Score:2)
For quoting Go-Bots cartoon, yes! :D
Cheap Transformers knock-offs! hurmmmmph!
Re:AI? (Score:2)
What's really sad is how some people will assume that you're a troll, just because they're too young to remember how much Go-bots sucked when compared to Transformers. No as much as the "power of living rock" guys, but still stucked quite a bit.
And just in case somebody thinks this is off-topic, remember that Japanese robots have two eyes and are considered "living shapes" for the purpose of territory captured.
Re:AI? (Score:2)
Re:AI? (Score:4, Informative)
Not necessarily. Pick of a copy of Blondie24: Playing at the Edge of AI (ISBN: 058-3743638-9346720). It details how a couple of grad student wrote a genetically design neural network to play very good checkers online. Not only did the programmer not know how to play good checkers, but they were very careful to not design hints into the system.
Now, checkers is a lot simpler than go, but the possibility that it could be done is not impossible. The size of the board the number of possible and number of moves per turn would grow the problem significantly, but the students in the book worked off a single PII 400 throughout their entire project. The design detailed in the book would be very easy to distribute (the neural net evaluate each possible board position at the next turn, multiple machines could evaluate multiple boards in parallel).
Anm
Re:AI? (Score:3, Interesting)
Re:AI? (Score:2)
Instead, you start with a random sampling and just see how well they perform. Obviously they start bad, but the mutation process pushes the better perfromers forward.
The neural net is just
Re:AI? (Score:2)
I'm
Re:AI? (Score:2)
Wow, you must get a lot of job offers with that on your resume!!
The "understanding" of the game is broken into two parts. First, the legal sequence of board states, and thus turn-based nature of the game is written into the state sel
Re:AI? (Score:2)
I'm not trying to cut ya down though, I would have made the same mistake myself a few short months ago. I agree with you more than your derisive sparring partner, go is an AI problem of a far greater magnitude than chess. There are many reasons for this, but the number of possible moves is definitely one of them.
Re:AI? (Score:2)
That's googol... a word I'm sure is disappearing from the language as we speak ;)
Re:AI? (Score:1)
Sai? (Score:2, Informative)
Re:Sai? (Score:1)
I'm glad I wasn't the only one who had that first pop to mind when I read this.
I, for one... (Score:1, Funny)
Tartrate number == Shuusaku number (Score:5, Interesting)
My Shuusaku number is 5 -- Shusaku (0) - Iwasaki Kenzo (1) - Honinbo Shusai (2) - Iwamoto Kaoru (3) - James Kerwin (4) - Ethan Baldridge (5).
One of the coolest games on the KGS archives is Tartrate vs. Redrose (Irina Shikshina, a Russian woman who is a 1st dan Korean professional). Tartrate was black and played his first move on tengen (the center of the board), which is an unusual opening. There were two ENORMOUS ko fights, and everybody thought Redrose had won after the first one was over. Check it out, it's a great game.
If anybody wants a Shuusaku number of 6 and/or a Tartrate number of 3, my username is ethanb on both KGS and DGS (kgs.kiseido.com, and www.dragongoserver.net).
Re:Tartrate number == Shuusaku number (Score:2)
Japanese, not Chinese (Score:1)
Re:Japanese, not Chinese (Score:2, Informative)
Eh. Never know who you can trust on the internet.
Re:Japanese, not Chinese (Score:5, Informative)
Evidence shows that go was originally brought to Japan via Buddhist monks from China though. Evidence of go in China predates written records, so it's not certain whether it originated there or was brought from elsewhere.
Re:Japanese, not Chinese (Score:2, Informative)
It is also likely that it wouldn't have proliferated as far into the west as it have today if it wasn't for the Japaneese interest in the game.
The game is between 2000 and 4000 years old and stems from China. The first written sources on the games history stem from about 500 bc wherein among others Konfutse wrote about the game.
Konfutse did not believe the game helped anything, whereas the Taoists believed that it was a means to contemplatio
Re:Japanese, not Chinese (Score:2, Informative)
I'm not certain, but I believe that what was added in Japan was the handicapping system and the half-point komi to prevent ties.
In Korea, for instance, I know that the work 'baduk' is used to refer to Japanese-rules Go, but another word is used to refer to 'old' Go.
I don't know about China.
Re:Japanese, not Chinese (Score:2)
A hint: m-w.com is not the authority on Asian culture.
Tartrates' Identity Revealed! That's right... (Score:4, Funny)
Frank Stallone.
Re:Tartrates' Identity Revealed! That's right... (Score:1)
I'm unimpressed - and I'd like to qualify that. (Score:4, Informative)
To cover my ass though - a 9 Dan pro is God Almighty at Go. I will never beat one. I saw a 9 Dan pro play a 6 Dan amateur on a Go server. He spotted the amateur 9 stones and was behind all the way to the end where he pulled ahead and just beat the guy by 3 stones. He knew all along what he was doing. It was slick as hell.
Here's the kicker though - while he was doing this he was also playing another guy at the same time. That's right - he was playing two games at ther same time and he STILL beat a 6 Dan amateur with a 9 stone handicap. Amazing.
Re:I'm unimpressed - and I'd like to qualify that. (Score:1)
I think there was one exhibition where Janice Kim, then 1-dan Korean pro, spotted GnuGo (3.2 or thereabouts) something like 25 stones. That's 25 stone handicap. She pulled off the win in the end.
Anyhow, Tartrate is probably Jie Li.
Pros are ALL God Almighty (Score:5, Interesting)
You should attend a workshop taught by Yang Yilun. He's a 7-dan Chinese pro who teaches in the U.S. Usually the workshops run all weekend for about $200-250. He is an excellent teacher and has written several books, including one coming out soon from Slate and Shell [slateandshell.com].
The most impressive thing I've ever seen is at the one workshop I've been to by him. He took all of the students (eighteen), divided us up into pairs (so they can discuss moves with one another), and played us all simultaneously. Then after beating us all (even the pair composed of Keith Arnold, 5 dan and Eagles Song, 4 dan) we cleared off the boards, then he sat down with the first pair, replayed their game from memory, and commented on what they could have done better. Then he replayed the second game from memory... and kept going all the way around the circle.
He's got another workshop coming up in June, I believe. It's in New Jersey. I'm definitely making the trek.
Nominations (Score:5, Funny)
I nominate this article title for "Most Surreal Slashdot Title Ever".
six (Score:5, Funny)
: )
A good book about Go (Score:4, Interesting)