GTA - San Andreas Looks to be Next 335
Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.
If that's right... (Score:5, Interesting)
And more lawsuits will follow... (Score:5, Funny)
Re:And more lawsuits will follow... (Score:2, Funny)
Thought it was Sin City? (Score:2, Informative)
Re:Thought it was Sin City? (Score:4, Informative)
"The title of the next GTA game has been the subject of fevered speculation for months; earlier this week a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect."
Re:Thought it was Sin City? (Score:3, Interesting)
a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect.
I, for one, am glad they were intelligent enough not to follow-up GTA: Flat-boring-city-with-two-long-roads with GTA: Flat-boring-city-with-one-long-road. Don't get me wrong, Vice City was a great game, but its map was severely lacking compared to the GTA3 map. I think perhaps Rockstar realized this, however, as GTA:San Andreas seems to present more opportunity for a dynamic, inter
Re:Thought it was Sin City? (Score:2, Insightful)
Re:Thought it was Sin City? (Score:2)
After that I went back to GTA3, and I found it so much more fun than VC simply because of the hills. Funny how those rolling-down-hills-on-fire-but-I-can't-freaking-g e t-out moments in GTA3 that made me want the ability to jump out of a car so badly never showed up in VC very much... because there aren't any hills to roll down!
Anyway, San Francisco seems lik
Aw, shucks... (Score:5, Funny)
Other ideas game companies have ignored include Pilotwings 911, Dale Earnhardt's Championship Racing and Columbine Online.
Re:Aw, shucks... (Score:4, Funny)
Re:Aw, shucks... (Score:2, Insightful)
Re:Aw, shucks... (Score:3, Informative)
During gameplay in GTA III on the PS2, press R2, R1, Triangle, X, L2, L1, Up, and Down during gameplay. This is a cheat code that puts guns in the hands of all pedestrians in the game. Some will shoot you if you steal their car.
Re:Aw, shucks... (Score:3, Informative)
For more fun, after you arm your pedestrians, enter Down, Up, Left, Up, X, R1, R2, L2, L1 and watch them riot as they all start attacking each other. Or enter Down, Up, Left, Up, X, R1, R2, L1, L2 and see how long you can survive with hordes of heavily armed pedestrians all trying their best to kill you.
I love this game
Re:Aw, shucks... (Score:3, Funny)
What about Columbine Paintball.. (Score:3, Interesting)
http://columbinepaintball.com/
Re:Aw, shucks... (Score:3, Funny)
Re:Aw, shucks... (Score:2)
Re:Aw, shucks... (Score:2)
As if Bush would invade Canada, they're all pro-abortion pro-gun-control, pro-public-health Demcorat weenies!
He'd have to let them vote one day!
(actually this is almost exactly the argument British diplomats used on Southern Senators in the late 1860's to persuade them to block moves to seize canada - "Do you really want millions mroe northeners in the union?")
Re:Aw, shucks... (Score:3, Funny)
Invade Canada? He'd have to FIND Canada first. As far as I know he has never crossed the border, after 3 years of being president. Some neighbour...
Re:Aw, shucks... (Score:4, Interesting)
That's what I'd like to see as well- the star system could go a lot higher, with much more devastating counter attacks- killing a soldier would bring in helicopters and trucks full of more soldiers, and then taking some of those out would have the area get shelled. There could be more of a strategic bent to those encounters (instead of the police simply forgetting about you the next day as in GTA3): The more invaders you kill, and the more violent their response (killing lots of innocent locals), the more people will support you and resist the invaders- but of course there's dozens of other insurgent groups to work for or fight against, as well as local gangs, corrupt police, and international terrorists, and some interaction with journalists.
Soon you'll attract a lot of attention and be on the news, wanted posters on the walls (to be replace by murals celebrating you near the end).
In the opening portion of the game the city would be wide open for travel, but then after some successful missions the invaders will really crack down and roadblock everything, and then after some more successes you'll have made parts of the city too dangerous for the invaders- and then you'll push them out entirely, and win.
It wouldn't actually have to be set in Baghdad, but in an alternate universe with Russia invading the U.S. or more imaginary settings to make the game more marketable- but the parallels would be obvious.
Re:HEEEELLLOOOOOO!!! (Score:4, Interesting)
And my grandparents had nice tattoos of numbers on their forearms.
And I lost family there.
And I think it's funny. I wouldn't buy it, I wouldn't play it. But talking about a fictional game? It's funny.
zombie math (Score:2)
Re:Aw, shucks... (Score:3, Funny)
Insert a cheap rimshot (Score:5, Funny)
Lawsuits? (Score:4, Funny)
Re:Lawsuits? (Score:5, Funny)
Heh. "Kill the lawyers!"
Re:Lawsuits? (Score:5, Funny)
"massive"? (Score:2, Interesting)
Or is this "massive" being used as an adjective in a way I don't understand...
Re: (Score:3, Insightful)
Re:"massive"? (Score:2, Insightful)
2. Large or imposing, as in quantity, scope, degree, intensity, or scale:
I think they mean the size of the GTA world and the open-ended gameplay.
Re:"massive"? (Score:2)
It's a hugely popular series.
Release Date? (Score:2)
Possible Improvements (Score:3, Interesting)
Re:Possible Improvements (Score:3, Insightful)
On-line multi-player play. I wanna be a cop.
Ewoks (Score:3, Funny)
Jar Jar (Score:2)
Re:Possible Improvements (Score:3, Insightful)
They could have it take place in the future, in a city not unlike the 'future' in Back to the Future 2. You guys can't tell me a hoverboard chase wouldn't be fun as hell in that game.
Re:Possible Improvements (Score:2)
Naaah ... (Score:2)
No, that was the problem with GTA2 - it was to far from reality (the surroundings that is). The cars weren't recognizable, etc.
zRe:Possible Improvements (Score:5, Insightful)
Re:Possible Improvements (Score:3, Insightful)
Though, technically, the reason you won't see deformable terrain in GTA is because the series is PS2-centric, and the PS2 doesn't have a hard drive (yet) to store the city data in addition to the 500K of game data. Because what good is deformable terrain if all you have to do is drive around the block, and the building's back?
On a completely unrelated not
Re:Possible Improvements (Score:2, Interesting)
Re:Possible Improvements (Score:2, Insightful)
Or maybe a lifejacket hidden somewhere in the city. That would be good too.
Re:Possible Improvements (Score:2)
Easier aiming with the gun. Holding the left trigger for half a second before firing results in randomly shooting pedestrians while cops are shooting me in the head from a couple feet away.
Maybe a second screen or status window achieved by using a crossover cable to my laptop, offering a dhcp server and a we
Re:Possible Improvements (Score:5, Insightful)
2. Intelligent enemies that don't cheat, and that can figure out stairs / ramps / etc.
3. Newspapers that don't blow around the street and under a building through a crack in the polygon structure.
4. Allies that aren't just sitting ducks.
5. More vehicles. Real ones.
6. A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).
7. The ability to aim with ANY weapon.
8. You know that guy who just runs in a corner endlessly? Get rid of him and all his clones.
9. Missions that take thought, and aren't just impossibly difficult or arcane. (Messin' with the Man, anyone? I could get 5 stars and not fill the gauge. I finally passed when somebody told me to 'just shoot a car until it blows up, and keep shooting at the twisted wreckage').
I could go on, but I would like some money first.
Re:Possible Improvements (Score:3, Insightful)
While more would be a good thing, all the vehicles are real. The names have been changed to protect against lawsuits, but there is almost always a discernible connection between the two.
(landstalker = landrover, stallion = mustang)
This is intentional, and I like it. Whenever I need a specific car, and I can make it more likely to appear by driv
Re:Possible Improvements (Score:2)
I always thought it would be cool if your car could run out of gas. That would put the gas stations to good use, and make car chases a bit more exciting.
zWhat's in a name? (Score:2, Insightful)
Is there more significants to these possible names than I'm seeing?
What about "Vice City" would have told you what it was going to be about?
Clif
Re:What's in a name? (Score:5, Informative)
Liberty City was used in GTA3
Vice City was used in GTA:VC
That leaves San Andreas.
Personally, I think it's just Rockstar covering their asses, I'd be suprised if it actually was San Andreas.
Re:What's in a name? (Score:2)
Didn't the trailer for Vice City also have 80s synthpop? That, combined with the name was a dead giveaway.
I'd like to see GTA: Boston myself. Between the Irish and Italian mobs, the bizarre street layout (and the construction!), and a few hills and all that, it would make a good game.
GTA Rocks (Score:5, Interesting)
The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.
You wouldn't believe it, but an Interactive Fiction & Media class [gatech.edu] that I'm taking this semester taught by this guy [cmu.edu] actually requires us to play GTA3 and analyze the gameplay!
And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.
I can't wait to see whats coming up next!
Re:GTA Rocks (Score:5, Funny)
Re:GTA Rocks (Score:4, Insightful)
Well, I don't see anything wrong in having to play video games to learn how AI in the field really works! In fact, I think its a good idea to let people go out in the field and see what the state of things really are, what other better way to teach?
And interactive media does necessiate knowing the various kinds of methods that things can be done in, and how they work. I do not see anything wrong with it, really.
And oh, I support myself fully through research scholarships, so its not really my parents' hard earned money - its my money
I'm still waiting for... (Score:2, Funny)
it would go along with Trenton (Score:2)
How about Asbury Park?
Re:I'm still waiting for... (Score:3, Funny)
But, Camden's too small, really. What are you gonna do? Buy/sell the drugs for/to the surburban white kids from West Deptford, Wenonah, and Cherry Hill? Go knock over Village Thrift? Always end up at Our Lady of Lords Hospital when you die? Go knock over a concert at the Tweeter Center before it closes up at 11 PM? Burn down half the city on Mischief Night?
Ouchie (Score:4, Insightful)
Re:Ouchie (Score:2)
I'm pretty sure that GTA "San Andreas" is a much more fictional place than your San Andreas. What kind of GTA game could you possible have in a village of 2000? Every mission is going to be a beer run.
Oh, the memories.. (Score:3, Interesting)
I mean, working for the mob, bashing pimps with baseball bats and escorting hookers around just never gets old.
Bullit! (Score:3, Interesting)
Plus it'd be particularly satisfying for me to take out some aggro on those 3 wheeled DPT parking patrol vehicles.
Re:Bullit! (Score:2)
VC had a lot nicer texturing (well, duh...) but, yeah, I'd like to see more general hills and the like to launch myself off of than to rely on ramps and whatnot for unique stunts.
A swim engine would be nice too.... VC pissed me off because I had this cokehead who could run almost as fast as a Cheetah (car, not animal) but would die the second he got under water.
Re: Didn't follow SF at all (Score:3, Insightful)
This may come as a shock to you, but San Francisco isn't the only major urban city built on hills.
GTA 3 was modelled on New York, not San Francisco. When you first begin the game, the area you are in resembles the Bronx. The terrain there is quite elevated. There are MANY buildings where the front entrence could be on the sixth floor, and the rear entrence on t
GTA San Andreas Forum & Amazon Pre-sale (Score:5, Informative)
GTA-SA.com [gta-sa.com]
but just in case I was wrong, I got gta-sc.com too ;)
Interesting to note: Just a few days ago, Amazon began pre-selling "GTA4: Sin City", but later changed the name to "GTA: The next episode"
Forum Topic [gta-sa.com]
Amazon Link [amazon.co.uk]
I'd like to thank the Haitians... (Score:3, Insightful)
Re:I'd like to thank the Haitians... (Score:2)
New hidden secret... (Score:5, Funny)
That's funny... (Score:2)
Props to the developers for this series. Honest. It's fucking attention to detail is amazing, and I can only hope for more in future installments.
no real shocker, (Score:2, Insightful)
New Slashdot poll (Score:4, Funny)
Have you, since playing any of the GTA games, been convicted of a violent crime?
That poll idea won't work... (Score:5, Funny)
Re:New Slashdot poll (Score:5, Funny)
I'm going to laugh when you get caught after pulling into a Maaco.
Earthquake. (Score:4, Funny)
(I've had that one stored up for years, waiting to use on Slashdot.)
Heres why... (Score:2)
Re:Heres why... (Score:2, Funny)
Maybe throw in a little desert driving and I'd be one happy camper, wreaking havoc upon my home town!
Really fun, but getting old. (Score:4, Interesting)
Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon
Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.
My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.
That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.
Re:Really fun, but getting old. (Score:3, Interesting)
Cop chases (Score:2)
Its quite fun when you're on a motorcyle and the feds are chasing you in Suvs.
The better you are at the game, the more challenging you can make it for you.
That being said, my disc no longer loads because I played it too much. Its not worth buying a new game.
I'm working on a 3d toolset, so my own 3d game will be out within a decade.
Re:Really fun, but getting old. (Score:5, Funny)
Segway. They have to add a Segway to GTA. Maybe one with JATO, or rockets.
Two words (Score:2, Funny)
It would be nice to ransack and rape people with my best friend. I couldn't think of any other person i'd rather spend time in prison with. Or in front of the PS2 same thing.
Re:Two words (Score:2, Informative)
GTA -- from the cops' perspective (Score:5, Interesting)
At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.
It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.
There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.
So many possibilities. Wish I was a video game designer... 8-)
Re:GTA -- from the cops' perspective (Score:2)
Since everyone seems to (Score:2)
Enjoy!
I LIVE in San Andreas! (Score:5, Interesting)
Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs [frogtown.org]
Oh, it is in "Calaveras County" [historichwy49.com] (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).
No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,
Though San Andreas does have it's share of nationaly recognized crime sprees! [thesmokinggun.com]
Re:I LIVE in San Andreas! (Score:2)
GTA Stockholm. (Score:3, Interesting)
Massively MultiPlayer Grand Theft Auto (Score:4, Interesting)
Gangs of players, with lower level players being sent on missions by higher level players. Players as cops, SWAT, soldiers, even undercover cops posing as gang members, trying to keep law and order. Individual players happy to set up a gun store and avoid paying protection to the many gangs in town. Massive gang wars, with the cops calling in the National Guard. Riots with buildings burning and collapsing. One gang taking over an entire city and declaring war on another city. Thousands of helpless AI citizens cowering in doorways and running from gun battles. Even AI armed citizens attempting to protect their homes. Destroyable buildings that slowly get rebuilt and re-destroyed by AI construction workers.
Limit the available weapons to pistols, Uzis, shotguns, the occasional M-16/AK-47. Very high level gang members can get rocket launchers, but using one will bring down the law HARD. Low level cops get pistols, shotguns and patrol cars. Higher level cops can either go SWAT or join the Army and get APCs and Tanks.
Gang Members get points/money/skills for completing missions, causing chaos, generally doing criminal things (mugging people, pimping AI prostitutes, running protection rackets). Cops get points/money/skills for upholding the peace, protecting the lives of innocent citizens, stopping/eliminating gang members, busting up gangs, etc (but probably more points for equivalent jobs than criminals because in order to encourage players to be good guys).
This is my dream game.
GTA: Rose City (Score:2)
*YAWN* Who cares (Score:2, Interesting)
And what about porno games? I want a game where the object is to fuck and suck as many women as I can, with extremely detailed graphics. I'm tired of killin' and maimin', I want to do some fuckin' and suckin'. I mean GTA does allow you
Here is why... (Score:2)
Entry: vice
Function: noun
Definition: bad habit
Synonyms: carnality, corruption, debasement, debauchery, decay, degeneracy, depravity, evil, evildoing, ill, immorality, indecency, iniquity, lechery, lewdness, libidinousness, licentiousness, looseness, lubricity, lust, maleficence, malignance, offense, perversion, profligacy, rot, sensuality, **********sin**********, squalor, transgression, trespass, venality, wickedness, wrong
Concep
Re:Here is why... (Score:2)
Yup, that just about describes the GTA series.
Enough with slashdot, now it's time to go play more Grand Theft Auto: Libidinousness City
Simple Solution (Score:2)
FBI Rancher and FBI Washington are still my favourite Rampage machines. Save the tank I've got for emergencies. And Patriots are nice for severe beef. My default location for getting loaded up pre-cop-assault is Phil Cassidy's.
Re:Looking forward to the next GTA (Score:2)
Re:Looking forward to the next GTA (Score:2)
(GTA:VC is super-easy gang-wise and hardly merits mention.)
Re:Looking forward to the next GTA (Score:2)
Really, though, I never thought about them before they sued rockstar but now my roommate and I make as many haitian jokes as we can. Damn them!
Re:Looking forward to the next GTA (Score:2)
Re:Looking forward to the next GTA (Score:3, Interesting)
- This isn't a gameplay item, but I would love more stations and longer music loops. The music loops would be dependent on what point in the game you were, so when you were 80% of the way through the game you'd still hear more new music.
- Some side missions (like the Love Fist missions) that are humorous.
- Multiple endings based on divergent points in the game - the choice you make affects the ending you get.
- It seems to me that
Re:Looking forward to the next GTA (Score:2, Interesting)
I remember finishing (or my roommate finishing) a really fun mission only to be prevented from replaying the mission, unless I go through the whole game all over.
I mean, I don't think it'd be too tough, and it would do a lot to making me want to pop it back into the PlayStation.
Re:Be real interesting .... (Score:5, Funny)
Re:And all the original players go, "DUHH!" (Score:2)
Hopefully, the game gets more of a makeover in the gameplay department. Vice City wasn't much different, but Vice City wasn't a sequel either. VC and SA are just "side-sequels" to GTA3. Glorified expansion packs. This is especially obvious given that the game after SA will be called Grand Theft Auto 4 (according to Rockstar themselves).
So, you know, we'll see. Even just continuing to make