Star Chamber's Indie PC CCG Goodness Probed 15
Thanks to Ferrago for their in-depth review of PC online collectible card game Star Chamber, praising the relatively unknown indie title as "an invigorating little game", and suggesting: "It's been a long time since this jaded gamer was so captivated by a game." The same site has an interview with the creators from Nayantara Studios, in which they discuss the genesis of the game (from "a love of well-balanced, simple-yet-complex boardgames and adding a CCG element to be able to produce a high-quality 'CCG meets computer boardgame'"), and the future of indie gaming ("I do think that with the big publishers and teams focused on producing massive uber-budget games and MMORPGs, and especially with the consoles starting to dwarf PC sales, I think there is a significant window for the smaller, independent studios to take back some of the PC market.")
Tried it.. (Score:4, Insightful)
Couldn't really say why. I felt as though the cards were too..vanilla, if that makes any sense. Nothing that really shifted the game outside of the strategic roots. Nothing that shook and rechanged the balance of the game. And once you had an advantage, it was hard to come back.
Just my opinion however.
Re:Tried it.. (Score:3, Insightful)
Re:Tried it.. (Score:3, Informative)
A starter pack is like $15, roughly equivalent to what something like Bejeweled would cost. And buying a ton of cards doesn't really net you much (I know, I blew a wad on this game when I first started playing, and it hasn't given me a commanding edge by any means).
Re:Tried it.. (Score:3, Interesting)
When I play comp games I want to play against a kickass AI - my schedule is crazy and sometimes I only have 5, 10 minutes to play before I'm out and about again. I suspect that a lot of people are like me too.
Re:2 things (Score:3, Interesting)
"I do think that with the big publishers and teams focused on producing massive uber-budget games and MMORPGs, and especially with the consoles starting to dwarf PC sales, I think there is a significant window for the smaller, independent studios to take back some of the PC market."
2 things:
1) Big publishers are defined as having big money, and therefore, naturally, they are going to make "uber-budget" games. Big publishers aren't interested in small budg
Re:2 things (Score:3, Insightful)
Since we're being anal here, they said take back a hold on the PC gaming market, not take back small budget game creation.
2) If PC sales are being dwarfed then that means relatively, less PC games are being sold. That means with a smaller wind
Re:2 things (Score:1)
But yes, looking back at that quote, I did lose my point there with the last sentence and you picked up on my mistake. Teach me to surf Slashdot at work.
I was merely pointing out that big companies have never tried to look anywhere else but the big budget titles. The quote says they are
Re:2 things (Score:1)
Re:2 things (Score:1)
The big publishers are focused on a couple of things currently. First is licensing properties and making games using those properties. Second is producing sequels of games that have done well in the past.
There is a large gap between freeware games and these large budget titles that an indie developer can actually compete successfully in. They might have to use online distribution to get to their customers, but those customers ARE out there - I can attest to that. Ther
Re:2 things (Score:1)
Besides, I'm not sure anybody has a significant hold an a portion of the PC market. It's too volatile to make such a claim. The only thing faster than a sma
It's only ok (Score:2, Interesting)
Re:It's only ok (Score:2)
I disagree that skill and strategy are not major factors. I personally spent a lot of money on the game (more than I should have), and have been beated by players with inferior decks who play very cleverly.
One of the best online games out there... (Score:3, Insightful)
This positive Gamespot review:
http://www.gamespot.com/pc/strategy/starchamber
Disclaimer: I'm a player of the game (Score:3, Insightful)