Star Wars Battlefront - Striving For Galactic Conquest? 87
Thanks to LucasArts for their press release officially announcing more information on Star Wars Battlefront, the PS2/Xbox/PC multiplayer action title featuring "the most memorable Star Wars battles set in over 15 environments across 10 diverse planets, including Hoth, Geonosis, Yavin, Tatooine and Naboo." However, a GameSpy preview adds further detail to the previously revealed information regarding this Battlefield 1942-like online-orientated title, including "the 'metagame' driving Star Wars Battlefront. Tentatively called 'Galactic Conquest,' this mode will throw players into a full-scale war. Once you capture every checkpoint on a planet and defeat the enemy's forces utterly, you'll control that planet."
But sir! (Score:5, Funny)
*R2 bleep-moan*
Re:But sir! (Score:3, Funny)
A highlight (Score:1, Offtopic)
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I mean, come on. Nintendo is in the hardware business to make money off of licenses that companies pay to release games for their hardware. The more attractive they can make their hardware, [i.e. exclusive games that you can't get anywhere else] the more money they make.
Wait, did you understand all this and just expect Nintendo to ignore their business model so that you'd be happy?
Re:A highlight (Score:1, Troll)
By being the sole manufacturer of your game AND your platform to which no ports exist, you are essentially eliminating all competition, and that sounds very similar to a monopoly. Platform freedom should be mandato
Re:A highlight (Score:2, Insightful)
Your idea of what a monopoly is also needs some work. You want the government step in and tell Nintendo that they have to port Metroid Prime to the PC? And you're not eliminating any competition by doing both hardware and software. Companies are still entitled to develop their own hardware and software combination and beat you in the free market. I don't understand how you believe competition is being driven out.
If you don'
Re:A highlight (Score:1, Troll)
Instead they remain a niche. If they ported their games they'd have a much more huge fanbase. I myself, a rabid nintendo fan, boycott their products on the sole basis that there are no pc ports and there are no succes
Re:A highlight (Score:1)
Nintendo's business model relies on not porting their games to anything other than their platforms. Why can't you understand this? The amount of sales that they would get from the PS2, XBox, and PC would be weighed against the value-loss the Gamecube would feel and the fewer licensing dollars that would be coming in when everyone decided there was no need to own a Gamecube anymore.
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And you were calling what company a monopoly with your little comment? You never cleared that up.
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I mean, you brought up the term monopoly. Why did you even say monopoly? Who is a monopoly again? You still haven't answered that one tough guy.
Re:A highlight (Score:1, Troll)
First off, in my very first post I talked about how porting games to all platforms generates a larger fanbase which is easily inferred as more profit. An economic point. Further explained in subsequent replies.
Secondly, I brought up the monopoly comparison to show that developing for only one platform is just as limiting ot the consumer
Re:A highlight (Score:2)
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nice subliminal message. LOL
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Well, it's not.
Rob (Can't make it any simpler than that)
Re:A highlight (Score:2)
It's not though, historically, software "sells" hardware. No consumer (outside of fanboys) really cares about what hardware they are using (PSX, PC, Gamecube, Xbox) they care about what games they can play with that hardware, and will be able to play in the future with that hardware. This is why consoles or handhelds without good launch titles bo
Re:A highlight (Score:1)
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I doubt it.
Rabid fans usually don't boycott things they are fans of. I'm a rabid Tool fan, and I bought all their albums. See?
I would be a paying gamecube customer if I could play it on my pc
Why, God, Why? This hurts so bad...If you were a paying GAMECUBE customer, you would play it on your GAMECUBE. It's $100, it's a small console, even the liddle, itty-bitty discs are soooo cute...Cough up the c-note and get over it.
And face it: Nintendo has,
Re:A highlight (Score:2)
They've lost my business and the business of everyone who, like me, refuses to buy consoles. That is significant business. Fact, not opinion.
Yes, this is painful, it's painful that you completely misread my statement and I'll try to refrain from the petty flaming you resort to by saying that these games are currently ported to
Re:A highlight (Score:1)
I would say that this is one of the most lucrative times for consoles ever. I have no stats to back it up, but it's pretty fair, right? Besides, PC gaming is dying, didn't you know?
Now, I don't know if you just typed it quickly (in which case skip to the next paragraph), but you said these games are currently ported to the Gamecube only (emp. mine). They are developed for the Gamecube. I'm not a game coder, but developing for the Gamecube, by all accounts, seems to be drastically differ
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(4 visors (scan, combat, infrared, x-ray), 4 beam weapons (energy, ice, plasma, heat. Not counting charge beam.), jump, morph, missle/bomb, shoot. Not counting targetting/strafing, looking, and walking.)
You switch a LOT in the game, as anyone whos played through it will tell you. The game would NOT translate onto the PC well at all, MAY
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Just because something is not done does not mean it is impossible.
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Sounds like a monopoly to me.
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(4 visors (scan, combat, infrared, x-ray), 4 beam weapons (energy, ice, plasma, heat. Not counting charge beam.), jump, morph, missle/bomb, shoot. Not counting targetting/strafing, looking, and walking.)
That would actually be easy. A standard FPS control system seems like it would fit Metroid Prime fairly well (I haven't played it, so forgive me and explain if there's any weird reason why not).
Rob
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It really is the same thing. It's the GAME market that they's need to cover to be a monopoly. Covering the METROID market...not so much.
Uhhh... (Score:4, Insightful)
Why?
Picture you and 3 friends crowded around your PC to play Smash Brothers. Do you have 4 seats at your computer? Do you have 4 gamepads with sufficient buttons? Do you even have 4 USB ports?
Metroid's a little better, and might sell a few copies on the PC, but why would Nintendo dilute the appeal of its flagship unit (the GameCube) in order to sell a few more copies of anything? If it was going to do ports of Smash Brothers, wouldn't it start with a PS2 copy? It would sell lots more...
Until Nintendo doesn't make hardware, it isn't going to be doing a lot of ports.
Until pigs fly, you're not going to see heavy "one machine, many players" on computers. And, yes, I remember Star Control II multiplayer. It's not that multiplayer is unworkable on one computer, just that it isn't nearly as workable as the same thing on a console (or multiplayer over a network).
Re:Uhhh... (Score:2)
First off, it's called a USB splitter. You only need one USB port and one USB splitter and whammo, you've got plenty of ports for game controllers.
Second, I happen to have 4 controllers and I happen to play smash brothers (the original) on a nintendo 64 emulator w/4 friends regularly. If that's not enough to blow your point right out of the water, then take this with it: If Nintendo started porting their games to other platforms, it stands to reason that they would start porting their controllers as well
That's great... (Score:2)
And, despite you being a contrary example, I don't think I'm wrong about this rareness. I'd venture to guess that less than 1% of computer gamers have 4 joypads, and I'd be surprised if even 20% have 2.
Re:That's great... (Score:2)
Hardware rarity wouldn't really be a problem if the game makers officially supported the porting of their games to other platforms along with their controllers.
Re: (Score:2)
Re:Cry Me a River (Score:1)
can you be a Jedi? (Score:2, Funny)
if that happens, I'll be a sniper, since those lightsaber make obvious beacons for potential targets.
Re:can you be a Jedi? (Score:3, Informative)
doubtful, since you see plenty of people online in Jedi Acadamy who shun using lightsabers even though it's encouraged. In the "seige" battle mode where you can pick character classes, most of the players aren't Jedi.
Orientated? (Score:2, Funny)
How about retardated?
No such word as "orientated" exists. The proper word to use is oriented. Unless, of course, you actually desire to give the impression of sub-standard intelligence.
Re:Orientated? (Score:5, Informative)
It _is_ a real word. Check it out right here. [reference.com]
Re:Orientated? (Score:1)
Re:Orientated? (Score:2)
Don't believe me? Ask the OED! [askoxford.com]
Hmm (Score:4, Funny)
XvT (Score:4, Interesting)
Re:XvT (Score:1)
Latency issues are becoming less and less important in game development these days with more processing power and more in-home broadband.
Er, this is technologically feasible... (Score:2, Insightful)
Actually in Halo you can only handle terrain vehicles, while in Tribes2 you are able to drive flying ships and have passengers, pilots and bombers on them. Also you were able to switch armors AND have a trird person view.
Heck , ANYONE with enough cod
Re:Er, this is technologically feasible... (Score:2)
However, I like how Shrikes handle better. But Banshees have a much lower learning curve. =)
Re:XvT (Score:2)
Halo "killer"? (Score:5, Interesting)
Let's hope it's not a subscription.
And what's this about 4 armies to choose from? I thought there were only 2 armies? Who are the 3rd and 4th army?
Re:Halo "killer"? (Score:1)
I thinkt he 4 armies are
1) clone troopers (republic)
2) droids (the people who they fight in ep1 and ep2 I guess and cloen wars series)
3) rebels(from ep4 - 6)
4) Empire (eps 4 - 6)
as far as I know you can't mix armies from different periods so no empire vrs clone troopers ect
Re:Halo "killer"? (Score:2, Funny)
Well... (Score:4, Insightful)
Re:Well... (Score:1)
Rob
Re:Well... (Score:1)
Rob
LucasCLONINGarts (Score:3, Interesting)
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Maniac Mansion! (Score:1)
Secret LucasArts Internal Game Development Manual (Score:4, Funny)
2. Apply Star Wars template (i. e. medics become Bacta Droids, magic becomes "force," etc)
3. Name game Star Wars: [Random Star Wars noun] + [Name best befitting genre & subgenre].
Hey if it worked for Force Commander, it's gotta work with...oh; never mind.
Re:Secret LucasArts Internal Game Development Manu (Score:1)
Seriously, until I played it I didn't realize that it was just an AOE mod.
A couple points (Score:5, Insightful)
1. From everything I've read on this game, it appears its limited to 32 players per server. BF1942 had 64 when it came out. And some of the newer ones are planned to have 128. You can't take a step backward in the number of players with this kind of game and expect it to succeed.
2. Planetside was a cool concept, but they alienated many gamers by their less than stellar FPS translation. IE. "cone of fire" and no headshots. Aim is relative in Planetside. If they could make this SW game behave like a "true" FPS, AND have the massively multiplayer part of Planetside, it would draw in a HELLUVA lot of gamers.
3. Mods. Every major FPS has them. Hell, CS drove more sales for Halflife than the original game did, and currently there are more DC servers in BF1942 than BF1942 servers. If you let the fans mod it, more people will buy it. PLEASE release an SDK for it and don't force people to make their own like they did for BF1942.
4. Don't use anything like Steam. It complicates things, it breaks, its an inconvenience that ultimately will not stop anybody from pirating your game if its good and just causes issues for paying customers.
If they can address the issues I have listed, I feel they have a good shot at becoming a top game, especially since they have the backing of the Star Wars license. I know I have a blast playing the SW d20 game, sometimes even more than D&D because its the SW universe, and I'm somewhat familiar with it.
Re:A couple points (Score:1)
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And lets not pretend this game is going to be something radically different. It is essentially BF1942 with the SW license slapped onto it, which is Lucas trying to cash in on it. I don't mind that so much....if they can make it look better than the current BF1942 SW
Re:A couple points (Score:1)
and what is your point anyway, the battle of Hoth and Endor were between 64-128 soldiers, not a measly 32?
Re:A couple points (Score:2)
Where exactly did I state that WWII was between 64 soldiers? Oh wait, I didn't. My point is that while the battles we are discussing did not consist of 32, nor 64-128, 64-128 comes a helluva lot closer than 32, in fact it comes x2 and x3 as close. I'm not saying that 64-128 is the correct number, I'm saying its closer
Netrek? (Score:1)
4 Armies/Races.. take over planets to establish galactic dominance...
Sounds familiar.
clicky linky [netrek.org]
Naboo, eh? (Score:1)
Would this game feature realistic blood and vital organs? or could be modded that way?