When Is A MMORPG Beta Not A Beta? 65
Thanks to Skotos for its editorial discussing the definition and previous use of the 'Beta phase' in relation to MMO titles. The writer argues, overall, that "The problems [in Beta] arise because of the differing agendas of the parties involved in bringing the games to and through the Beta process." He then posits that, "well before the full featureset is in place, the complexity surpasses the point where internal QA processes are adequate to cope", but "on the other hand, for the purposes of getting high-quality feedback that tells you what is wrong and where to look in order to fix it, Beta sucks." So, it's suggested, the end result is that "[massively multiplayer] Betas become exercises in community management, usually long before the team is ready to make the transition from developing a game to operating one. Meanwhile, an increasingly jaded marketplace is judging the Beta against the same standards they judge games at launch, or even years past their launch." What, if anything, can be done to ameliorate or fix these problems?
Of course Of course (Score:1, Troll)
But at least they still call it beta. Microsoft releases windows and the real deal isn't the real deal until service pack 25 and 9000 hotfixes.
Re:Of course Of course (Score:2)
the real question (Score:1)
Re:the real question (Score:3, Funny)
That's an easy one. To quote a developer of one of the currently largest MMOGs I met last year, "When the money runs out, its time to launch!"
Re:the real question (Score:2)
Hopefully when you pay for the software (Score:2)
As the article says there is quite a lot of beta stages:
* Development Beta
* Playtesting Beta
* Scaling Beta
* Load Beta
but these should not be an excuse for using users as guinea pigs (esp. paying users).
Re:Hopefully when you pay for the software (Score:2, Insightful)
This is more commonly known as an Alpha.
Re:Hopefully when you pay for the software (Score:2)
When is it not a beta? (Score:5, Funny)
How About Incentives? (Score:5, Interesting)
The prizes probably should be rated by severity of the issue that they brought to light. As they find more problems, they would get more prizes.
It probably wouldn't hurt to give a special thanks page, possibly even a rankings page so that it could be turned into a true competition. The testers could receive a special title for when the game is officially released, too.
Gamers tend to like free stuff that nobody else can get and respect within the game that they're playing. Any one of these ideas should be able to feed both needs.
Re:How About Incentives? (Score:2)
Not for the final version, because then people who aren't in the beta will think they are at a disadvantage.
The idea about a thanks page, and rankings page is probably a good one. Maybe prizes (tshirts, etc) for people finishing in the top 10 of bug finding?
Of course, the game companies don't want this, they would be going through like 20,000 bug reports a day.
Re:How About Incentives? (Score:3, Insightful)
That's what I meant. The testing period should last a while so therefore those incentives would still mean something.
But, maybe you could keep those in the final version with some restrictions. It would be nice to give the good beta testers (the top x) their own special area within the game after it launches where those incentives could still be used. As soon as you leave, those extras would be rem
Re:How About Incentives? (Score:2, Insightful)
Re:How About Incentives? (Score:3, Interesting)
Getting quality bug reports (Score:1)
In time, the players who consistently write good bug reports, and those who provide useful feedback, such as alternate ways to reproduce
Re:How About Incentives? (Score:2, Insightful)
Anarchy Online had incentives like this through beta and still shipped in a state that left many people giving it the dubious title of one of the worst launched MMORPGs.
Re:How About Incentives? (Score:2)
...and the Canuck joke was great, dammit.
Re:How About Incentives? (Score:3, Interesting)
I don't know if rewarding bug-hunters with stat/item upgrades would be in the bes
Nooooooo! (Score:1)
We don't want more work, now do we?
lol
Ignorance is bliss, as they say.
- shazow
game betas aren't really betas (Score:3, Insightful)
And this is fine, especially for MMORPG games.
When Is A MMORPG Beta Not A Beta? (Score:1)
Re:When Is A MMORPG Beta Not A Beta? (Score:1)
Rob (rimshot)
Possible Solution (Score:3, Interesting)
Think of it like a job interview where the compensation is getting to play cutting edge games way ahead of the public as well as getting the developer's ear. And the company gets a small pool of very good testers (maybe 300) that they can count on to do good work and still be around for FFDQXXVI Online.
Re:Possible Solution (Score:4, Interesting)
Unfortunatly, its off to a bit of a rocky start. For one, there are a grand total of three things to test. And one isn't even a friggin game! There was a fourth game, Unreal 2: XMP (eXpanded MultiPlayer), but that test is now closed. The game/free addon was released publicly, and the existing crew of testers are being kept onboard to test future patches. Speaking of which, we're (yeah, i'm one) in the middle of testing a patch right now.
In addition to the severe lack of games, the system doesn't even work properly. Bugs submitted through the website are generally ignored, or horribly delayed as they shuffle from Tester -> Publisher -> Developer and back. During the U2XMP test, we found it was *MUCH* faster, easier, and simpler to just use the forums to directly contact the devs. (And speaking of forums, BetaTests.net is supposed to provide forums for each test, but those were broken at the time of the XMP test too. So we wound up using a well respected fansite's [beyondunreal.com] forums instead). And to top it all off, due to the horribly inefficient reporting scheme, none of the developers seem to be taking (more like wasting) the time to actually give people 'points' to move up in rank.
So all in all... good concept, but excecution is decidedly more difficult. Hopefully Atari can get things turned around in short order, but the system just isn't sustainable in its current state. Maybe once Atari figures out how to plow through this mess, other publishing groups will start similar projects. And who knows, maybe someone will eventually propose a universal database of testers?
Anyways... just FYI, it does exist, albet tenuously
How to solve it? (Score:5, Insightful)
Rushing to beta is just as bad as rushing to release, but many developers are forced to do it because they are working on a timeline that has little room for internal review and repeated small-scale testing.
Counter-example, Blizzard Entertainment and World of Warcraft: they have been testing internally for months, and the game is already stable and polished. When it hits beta, they will be able to manage it, because their "beta" will be more stable than some games that are on store shelves right now. That kind of development process is hard to come, and only a very few large developers have the clout to tell the distributor to STFU until the product is done.
Re:How to solve it? (Score:1, Informative)
Also, I've seen situations where small developers basically extort money out of a publisher by delaying their milestones once a project gets late in the dev cycle. The developer will then
Re:How to solve it? (Score:1)
Yeah, cause you know the larger companies don't resort to dishonest practices as often
Re:How to solve it? (Score:1)
Development can't always be fit to milestones, but the developer has the respo
Re:How to solve it? (Score:1)
The problem with that example is that, in the end, it's Sierra you're talking about. Every couple of years for the past decade Sierra has canned a half dozen development studios or
Re:How to solve it? (Score:1)
Hmm, who distributes Blizzard's games?
Re:How to solve it? (Score:1)
Probably whoever their parent company is at the moment. id Software has had a similar relationship with Activision ever since id's developers made it well known that Activision was at fault for Quake 2 being released early. About every other project from Westwood (now part of EA) seemed to work out that way, too, almost in opposition of how their last game did (your last game did well, get this new one out now/your last game sucked because it was rushed, take your tim
Re:How to solve it? (Score:1)
Re:How to solve it? (Score:1)
Re:How to solve it? (Score:1)
- shazow
Re:How to solve it? (Score:1)
Blizzard is owned by, and distributed by Vivendi Universal Games. The thing with Blizzard is, they have *alot* of star power. They've acquired that power because of the success, both financial and critical, of their games. Its because of that power that Blizzard is essentially in control of the developer/publisher relationship, Vivendi does what Blizzard wants them to do, not the other way around (as is the case with 99% of developer/publisher relationships).
Like Orwell said... (Score:1, Funny)
When Is A MMORPG Beta Not A Beta? (Score:1, Funny)
My guild and I have talked long about this. (Score:1)
IMHO, a
How to "fix" the beta process (Score:3, Insightful)
2. Keep it small. If you want to spend less time working on community problems and more time fixing code, don't open the beta process to everyone and their brother. Get people who are going to play and report bugs - if they don't, don't invite them to participate in the next beta.
3. Develop comprehensive crash reporting, if possible. Tell the user what went wrong where, and give them the opportunity to send it to you via email or web. I can't imagine that MS got much good feedback from Windows beta testing when the only error people got was "General Protection Fault".
4. Listen to feedback - nothing is more annoying than filing a bug report during beta and seeing the same bug in the shipping product. Have at least two people touch each bug report to avoid the "rubber stamp" syndrome.
Of course, the fact of the matter is that a lot of MMORPG's use Beta testing as an opportunity to "hook em' early". They should offer a preview edition to do this, not get people who are more interested in playing games that squashing bugs disappointed with the quality of their product.
I was a beta tester for PlanetSide (Score:1)
When is a beta not a beta? Heck, it's better to ask when is a shipped product STILL a beta.
Beta MMOGs (Score:2)
Not to toot my own horn too much, but I think that it would be worthwhile for developers to seek out people who have posted a lot about other games for their initial betas - people who are highly opinionated and willing to put in actual time coming up with
Re:Beta MMOGs (Score:2)
Re:Beta MMOGs (Score:2)
If you have some great ideas, you could try joining up one of the many open-source MMORPG projects out there. A search for MMORPG on SourceForge will yield many to choose from. Find one with a bunch of people already which is still open
Depends... (Score:2, Insightful)
For me, I see a few items on my checklist until I feel I'm no longer paying to play a beta:
1. Billing system is operational: it stays up and worki
Could it be because...? (Score:2)
Well, if game companies actually gave a damn about what they claim are "finished products," where the released game didn't require as many patches as (if not more than) what a beta should be, we wouldn't be comparing the two as if there were no difference between the two classes (and really, are there?)
Me? Jaded? Nah!
things that could be done (Score:4, Insightful)
In addition to having very obvious ways (like a gigantic push button on the screen that says
"REPORT BUGS BY CLICKING HERE" or some such) to report bugs, inconsistencies, and other things.. make sure that people are given credit where credit is due, for their testing work.. and send out WEEKLY surveys to ALL testers.. and they MUST be filled out and returned within a certain time frame, otherwise the user is cancelled from the beta program.
These are ways to get quality testers. Even if they have no experience in software testing, you're at least going to get valuable input. Of course, people with software testing experience would probably be preferred, but also people with experience on other MM worlds would be great, too.. with the addition of several people who haven't the slightest clue (that's the best way to find bugs.. have people who don't know what they are SUPPOSED to do to get things to work right try things...)
Make varied groups of testers travel together, presuming it's a traditional RPG... so you have people with test experience, people with MMrpg experience, and n00bs alike teaming.. sure, there's time for free for alls, but make time required to test certain things, as well.
Re:things that could be done (Score:2)
Its not a beta when its an alpha (Score:1)
When beta should start and end (Score:1)
Beta should start when the game is usable enough to get customer input. This means that alot of content can be missing, the game can crash, there can be lots of nagging problems, but there is enough there for people to get the feel and respond.
Most people who play games, especially MMORPG are not technically savvy, you want to get input from many different people on things like UI and general mechanics of playing because later on it is more difficult to fix those problems. Once those fundamentals are do
Betatests (Score:3, Insightful)
Sometimes, if the beta was a good experience, I will purchase the game, as was the case with EQ and DAoC.
Betas have become not something necessarily about testing, but rather giving a preview to all of the fans who have been eagerly watching the game progress from its conception.
If a game company wants to capitalize on it, treat it as a promotional event. I'm in marketing/advertising, and from my PoV, thats exactly what these things are. For example, some games have given everybody tons of cash, lots of XP and skill points on the last day and let them go nuts. This is the kind of thing that can hook you customers. You see, if they get a taste for the high level stuff on the last day, they might be more willing to shell out the $60 for the box, and all the monthly fees necessary to get to the high level again.
Perhaps the concept of the beta-test has evolved.
Re:Betatests (Score:1)
no kidding how long has RO been in beta? (Score:1)
Re:no kidding how long has RO been in beta? (Score:1)
Business Opportunity (Score:1)
Example strategy:
Some helpdesk/support company can provide such a service. When they have a 'BETA Test project' they temporarly hire a couple of more agents to reduce the average load. Then they have all the agents play the game while they are not receiving phone call's and train them to correctly submit bug reports.
Just a thought, but there must be a way to make profit out of this!
Try before you buy (Score:1)
MMOG is a fledgeling genre that is dominated by relatively few products right now. Little competition equals little effort. It's a pretty safe bet any MMOG will be quite imperfect in the first 6 months of its operation. 2004 will introduce dozens and dozens of new games, each contesting for the same pool of
The real meaning of 'beta test' (Score:1)