Nintendo Claims No.2 Spot, PS2 Sales Down Year-On-Year 92
jkcity writes "In an interview with Nintendo's Perrin Kaplan on IGN Cube, she claims: 'We basically won 2003 [in the U.S.] and moved ourselves to the number two spot, and Microsoft's Xbox to number three', also noting: 'Year-on-year we were up 68.5% [in December] based on units sold. We sold about 1.1 million GameCubes in December... For the whole year we were up 35%. Our competitors were both in the negative.' But an analyst quoted in an [overly harsh?] BBC News story is less impressed, suggesting the console 'did not do as well as I would have expected'." Elsewhere, a Reuters story notes that PlayStation 2 sales in the U.S. "fell 27 percent to 2.94 million units in November and December from four million units a year earlier", but the console still seems to be outselling the GameCube's increased Xmas volume.
Makes Sense to this Panda (Score:5, Insightful)
With the huge market of PS2 owners this Christmas [who have had their consoles for awhile], a $100 second console was very attractive, I assume. Furthermore, the Gamecube seems to compliment the PS2 better than the XBox compliments the PS2 - meaning that there seems to be a lot of games for the Gamecube that can't be found on the PS2 whereas most of the games of the XBox can be found on the PS2 in some form or another. When looking to add a second console to my entertainment setup, I look for unique play experiences, not just better graphics.
This Panda knows Statistics (Score:2, Interesting)
Of course, what statistics are you basing your opinion on? The salesmen at EB who try to sell you a warranty and tell you how many are returned? Or the ranting posted on the Internet? Unless you have some hard numbers and can show that, per 1,000 machines, more are defective than the Xb
Re:This Panda knows Statistics (Score:1)
Hell, just listen to the damned thing access discs, it's screechy and sounds like it's going to break any day now.
Maybe you don't play your PSX much, but I have seen them fail far too often.
This Panda wants Sources (Score:1, Troll)
As I said before, just because you've seen them fail does not mean they are more prone to failure than other consoles. Personal experience does not make for good statistics.
Re:This Panda wants Sources (Score:2)
The Playstation 2 may not have been sold at a loss, but Sony did spend $2 billion on it before it finally made it into the market. You can sell at a loss, or you can spend ludicrous amounts of money before it launches, you're still in the hole one way or another.
Re:This Panda wants Sources (Score:3)
My favorite PS1 Lens Repair Guide [geocities.com]
Common Problem with SCPH-1001 model [ezboard.com]
And now for PS2:
http://www.arstechnica.com/reviews/003/gaming/ps2/ ps2-1.html [arstechnica.com]
http://faqs.ign.com/articles/390/390535p1.html [ign.com]
And I could go on and on...
The PS2 Model SCPH-30001 was horrible at reading DVD-R discs. The newer models are much, much better. So, if you want to wat
Re:This Panda wants Sources (Score:2)
Hah.. I'd question that one. Facts are by definition the truth
If something is well known, but is wrong, it would be a misconception.
Re:This Panda wants Sources (Score:2)
2. c. Something believed to be true or real: a document laced with mistaken facts.
Rob
Re:This Panda knows Statistics (Score:2)
Hi. I worked for a game retailer when the PS1 was originally released. For every 4 PS's we sold, 1 came back defective.
"Unless you have some hard numbers and can show that, pe
Re:Makes Sense to this Panda (Score:1)
1) Multiplayer titles - I was looking for some games that I could play with the kids. Mario Kart DD and Smash Bros. Melee fit the bill perfectly
2) As the parent said some titles simply aren't available on other consoles.(Metroid Prime and Zelda in particular)
3) No multitap needed for 4 player games. Give the kids the wired controllers and I sit back in the recliner with the
Third Party Helps A Lot (Score:3, Interesting)
Metamods: This is unfair (Score:2)
Re:Metamods: This is unfair (Score:2)
Complaints about a moderation are nothing but on topic.
Re:et cetera (Score:2)
The things you own, own you
while I initially disagreed with this statement, upon seeing this 'brand loyalty' BS extend into 'my dad can beat up your dad'-style arguments online, i'm inclined to believe that for most people - it is absolutely true.
Re:et cetera (Score:1)
Rob
Re:et cetera (Score:1)
How old are you, 12? At least give a good reason why you don't like them.
I don't like the X-box because of the clunky controller and the lack of games I want to play. I own Halo for PC, and could buy KOTOR for PC if I wanted to. And I own a GC, and I'm pretty happy with it.
Re:et cetera (Score:1)
Nobody asked me for one. Until now, anyway.
The reason why I don't care for XBox or GC is that neither of them have exclusive games that would be worth buying the system to play (though the $99 price tag on the Cube means that I'll probably buy one eventually). In fact, neither does the PS2, but it used to, before everybody started porting to the XBox.
Rob (What other reason for disliking a console is there?)
Re:et cetera (Score:1)
BBC Article (Score:4, Informative)
It's puzzling how BBC could mess up this quote underneath the picture, when they get it right in the actual body of the article (where it says "underestimate" instead of "understand"). All they had to do was copy and paste!
pr is a fun game (Score:3, Interesting)
these kinds of press releases are primarily for stockholders, analysts, and 3rd party developers. even though fanboys may love to use this crap for their pissing contests, it isn't aimed at them.
of course, analysts don't really care about market share won by severely cutting prices. particularly if the increased market share doesn't result in significantly increased software sales. (which is yet to be seen despite the quantity of GC's sold)
The interesting part though is how console installed base correlation to total software sales tapers off more quickly than hardware sales.
Every ps2 game released should outsell every GC or xbox title 5 to 1 at least due the sheer size of the installed base. but the monthly numbers haven't shown that to be a trend over the last two years. Just as the monthly numbers haven't shown a significant increase in GC game sales due their new, larger, installed base. It just seems the new price is pulling in people who are only buying 1 or 2 of the already existing superhits (prime, wind waker, sunshine).
and so long as console makers lose money on each box - analysts by and large won't care about installed base. they only follow 3rd party developer movement and software sales. (nintendo may have been making money on each GC at $200, but it's extremely doubtful they still did at $150, let alone $100).
so the question is: are third party developers going to throw more titles toward nintendo now that they have a larger installed base? and, will the lower price actually result in significant software sales growth?
If not, then this article only tries to put up a rosy picture for the shareholders, though it'll have no real effect on the existing trends. ( sony > ms > nintendo )
Re:pr is a fun game (Score:5, Insightful)
IGNcube: Okay. Now GameCube is selling for $99 and it's doing great. But is Nintendo losing money on each unit sold?
Perrin: I would say that our losses are really negligible. It's such a small amount. Plus with the amount of software that's being sold we're still definitely in a solid profit situation. We're not in the position that I know that Microsoft has been in with the loss Xbox hardware.
Anyways, they make so much money on their GBA (its selling at the same price as the GameCube, even tho it is old hardware), that it makes up for any losses they take on GameCube hardware (and then some!) Nintendo is doing pretty good, regardless of how the media spins it.
Re:pr is a fun game (Score:3, Interesting)
Yes, Nintendo is well-above 'healthy' as a corporation because of it's complete and utter dominance of the portable market and solid sales of excellent first-party games.
and the simple fact that Nintendo is losing money on each console (regardless of whether it's a penny or a dollar or a hundred
Re:pr is a fun game (Score:3, Informative)
In very, very small number, actually. Eidos has done so. I'm pretty sure that's it. Acclaim was reportedly dropping support, but later clarified they were not and a quick glance at their website shows they still make GameCube games.
Re:pr is a fun game (Score:3, Insightful)
Yes.
Sega Sports
That's a division of a third-party developer, not a third-party developer. Lots of companies don't make all their games for the GameCube, and that's all this is.
Atari
Nope, they just dropped GameCube from two titles, Driv3r and Terminator 3: Rise of the Machines.
Acclaim (not creating any new titles, but as you point out titles already under production are not being cancelled)
No, that's what was originally reported. The later clarification was that was false, all they are d
Good to see someone "gets it" (Score:2)
The only two things that matter: :/ )
1. Sales of games goes up to match increased console sales (as you say, that pretty much hasn't been the case
2. Losing money on each console sold does not make selling a whole lot more of them necessarily great. To counter this, you need...ta da, software sales!
Re:Good to see someone "gets it" (Score:1)
Would Mario Kart be the fastest selling GC game if they hadn't dropped the price?
Would GC software sales have increased year-over-year if the GC hadn't dropped in price?
But that's all hypothetical anyway, and each press release chooses it's numbers carefully. Sony releases November+December sales data because their December hardware sales were lower than Nintendo's December sales. Microsoft r
Re:Good to see someone "gets it" (Score:1)
Re:Good to see someone "gets it" (Score:2)
Re:Good to see someone "gets it" (Score:1)
Re:Good to see someone "gets it" (Score:1)
Re:Good to see someone "gets it" (Score:2)
True. Microsoft has shown this is spades.
Home and Entertainment Division: -$2.135 Billion + since the launch of the Xbox, with the Xbox being the cause of most of that loss. Seems software sales aren't helping them out in regards to making any money on the Xbox.
So, while they claim to have this huge attach ratio of games to the Xbox, it doesn't l
Re:Good to see someone "gets it" (Score:2)
The factors that repel third parties from Nintendo are their tendency toward content control (they've made positive changes on this
Re:pr is a fun game (Score:1)
Errr....ohhh-kayyy...
Re:pr is a fun game (Score:1)
The quoted numbers show that GameCube sales were strong overall, which lead to 53% overall yearly growth, while specific December sales (a peak holiday period) were up 41%. This could be explained as pay-off for the $99 price slash combined with small
Overly critical (Score:5, Interesting)
"Does it want to be in the handheld, the kiddie market or compete more externally in the wider market?"
first and foremost, this part of the article is totally ridiculous. A console can be many many things. In fact, Nintendo has had the opportunity of a lucrative handheld market, while also being a console business. Why do you have to cater to one and only one market? Obviously you don't. I think if anything there are two things that Nintendo is doing wrong. The first is their image, people DO still think of the gamecube as primarily for kids. I do, but I also own the Mature titles. So perhaps their image needs to be dealt with. The other thing is with their lack of cheaper titles. I can play $15 greatest hits PS2 titles and $20 PS2 GH games. While it usually costs around $25-$30 for a GH equivalent on the gamecube. Who cares if the GC is cheaper, the games are often more expensive when it comes to older titles. Perhaps Nintendo should consider making more of their titles around the $20-$25 mark.
Also in the market, it talks about how the PS2 had a year's headstart over Microsoft and Nintendo. However, the first year the PS2 was out, lots of gamers were dissappointed with the lack of titles. I think having a headstart doesn't necessarily give a company an advantage. Nintendo and Microsoft have some great titles, but yes, I am aware that the PS2 has a huge selection of titles (but is that due to them being Sony, or having a headstart, and could you say the same if we were talking about Nintendo or Microsoft?).
I do agree however that Nintendo should not be underestimated. They don't have the resource of Sony or Microsoft, but they do have experience. I think that they will be around for along time.
The only other problem I have, is that at this point I see no reason for Nintendo to make a next gen console. The GC still has alot of potential left in it, and it seems absurd to make gamers buy a new console, and new games for it. Also, it might be good to see what Sony, and Microsoft come out with so they can top those consoles. All the while, continuing to increase the number of the titles for the GC. On the otherhand, it makes perfect sense that the PS2 be phased out to the PS3 since the PS2 is seeing its age.
In any case, don't count Nintendo out just because they don't have the buy power of Sony and Microsoft. Money doesn't bring success, talent does.
Re:Overly critical (Score:5, Insightful)
Exactly. Most investors talk about diversifying their investments, so why should a company be any different? At least Nintendo has some similarity in their markets so that they can learn from one category and use that knowledge in another, not to mention product leveraging like GBA-GC connectivity. Additionally, the BBC story was very light on actual facts and numbers. They didn't talk about Nintendo's sales, or even discuss their handheld position in the least. Maybe the GC is in a significantly worse position in the UK, but there aren't any numbers on the page to prove their points.
I think if anything there are two things that Nintendo is doing wrong. The first is their image, people DO still think of the gamecube as primarily for kids. I do, but I also own the Mature titles. So perhaps their image needs to be dealt with.
The problem is finding a way to deal with that image. They've been working on this problem since it first came up in the 16-bit console wars with Sega. So far they've had very limited success, at best.
The other thing is with their lack of cheaper titles. I can play $15 greatest hits PS2 titles and $20 PS2 GH games. While it usually costs around $25-$30 for a GH equivalent on the gamecube. Who cares if the GC is cheaper, the games are often more expensive when it comes to older titles. Perhaps Nintendo should consider making more of their titles around the $20-$25 mark.
My only comment on this is that most of the GC titles I've purchased have been in the $20-25 range, although some of them were used titles. I can find a lot more PS2 titles in that price range, but then there are a lot more PS2 titles in general, and I can't necessarily find titles I want, for any console, in that range now that I have a similar number of titles for each system. At worst, I'd say that Nintendo's top-tier 1st party titles stay at the $50 price longer than most PS2 titles, but I can't say the same in comparison with the XBox, where Halo sat at $50 for 2 years.
Also in the market, it talks about how the PS2 had a year's headstart over Microsoft and Nintendo. However, the first year the PS2 was out, lots of gamers were dissappointed with the lack of titles. I think having a headstart doesn't necessarily give a company an advantage.
The Dreamcast had a year's head start on the PS2, and in many ways had titles that showed off the hardware better at launch, but it didn't help them against Sony. The PS2 wasn't even widely available for 6 months after it's US launch, and it still pulled ahead mostly on the strength of Sony's marketing and the PS1's titles and reputation.
Nintendo and Microsoft have some great titles, but yes, I am aware that the PS2 has a huge selection of titles (but is that due to them being Sony, or having a headstart, and could you say the same if we were talking about Nintendo or Microsoft?).
It's due to Sony's reputation among developers for allowing a lot of freedom in content (even if it's no longer true that they have any more freedom there than anywhere else), plus the head start, and their dominance in the previous console generation. Currently, there are more multi-platform releases than exclusives for any of the consoles, at least as far as I've been able to tell, which is probably the reason for Sony's recent whining about the quality of multi-platform titles on their console (and it's generally accepted that a good multi-platform title isn't going to look as good on a PS2, which may be an image problem for Sony's entry for the next console generation).
I do agree however that Nintendo should not be underestimated. They don't have the resource of Sony or Microsoft, but they do have exper
Re:Overly critical (Score:1)
Re:Overly critical (Score:5, Interesting)
"If you ask me if they are still going to be in the console business in 2008, I would say no," he said
Interesting theory, and would be accurate if mindshare equaled success, but in the larger business world, you have to make money to stay afloat. If the XBox continues to hemmorage money indefinitely, Microsoft will cut it. If Sony's games division lost lots of money (ha ha), Sony would eventually cut it. If NEC's TurboDuo was still profitable, it would still be around. Nintendo is making money, by all accounts in quantity, and would be ludicrous to get out of the business that has served it so well for... Four generations of hardware.
Furthermore, with Nintendo, Microsoft, and Sony all buying chips from IBM and ATI, development costs can be kept in line. Nintendo, having developed more gaming systems than all of their rivals combined (and having taught Sony how to build theirs), is in a pretty good position to create something amazing on a realistic budget. They do need to stop hiring case designers from Willy Wonka's Chocolate Factory, but overall they are in a good position to make good hardware. Remember, the GameCube is comparable in power to the XBox at a significantly lower price, and unlike Sony their designers have spent their time creating the next generation of system, rather than revising the old one so that it doesn't break every 6 months.
The market might be ripe for another console in 2 - 3 years, but we're getting to the point of diminished returns. With actual collision detection and *gasp* 64 colors, the Genesis was a significant jump over the NES in terms of graphics and gameplay. The PS1 jumped beyond that to actual, though extremely blocky, 3D, and unlimited CD storage. The PS2 smoothed out those hard edges into tasty NURBS and boosted storage again to DVD, while making gameplay far more fluid. And the next generation of consoles? You can always keep boosting draw distance, pushing poly performance, and making the world more persistent, but are those enough? The only things that I could see as compelling enough for an upgrade would be a return to VR (there's finally the power, you know), or a really good Havoc based physics co-processor. Even then it would be a tough sell.
Well see. We always do.
Re:Overly critical (Score:5, Insightful)
analysts look at the potential profits of a cross-platform Sunshine, Kart, Metroid or Wind Waker -- and note that the profit margin for Nintendo would be much much higher.
it isn't actually based on whether Nintendo can reverse the trends - it's all just armchair-commentary on what looks like a sure thing on paper.
As for the next console generation, it will definitely be based around the tried-and-true 'bigger better faster more'. More polygons, more color depth, more memory, and more storage.
On top of that, they're most likely going to roll in more online capabilities, more network integration capabilities, and quite possibly PVR capability.
You can get a gist of what MS has planned by taking a preview of the feature list for DirectX Next.
There's at least another generation (after the upcoming) or two of simply upselling graphics. Perhaps someone will go for an even bigger optical disc (like blu-ray or some such) next generation, but that's not likely.
VR will be a pipe-dream alongside flying cars for a long time yet.
i don't really know or care who's going to be winning the race in 5 or even 10 years. but i don't see any reason to think the overall trends in console hardware advancement won't continue for as long as they can. no-one has really done anything but pump graphics and move to bigger/cheaper storage for the past 20 years. the only real innovation has been sony's dual-function ps2, that provided cheap dvd capability to a market that was ready for it.
which is very similar to the situation if someone released a console/pvr in 05/06. Which is the basis for why i think that's even possible to begin with. Sony has to recognize that if MS tries it, they might usurp market control. So Sony has to match it (or call them on it, and hope they're bluffing).
Judging by the creation and sales-rate of the PSX, it looks like Sony is matching.
Re:Overly critical (Score:2)
True, but bigger / faster has allowed for obvious, radical jumps in gameplay. Without that many jumps on the horizon, one would expect each generation of hardware to last progressively longer. I'm not saying this generation will last forever, I'm just saying it may last
Re:Overly critical (Score:2)
Maybe cause no matter what you will look like a tool when you wear said aparatus?
Gaming has finally gotten 'cool' don't spoil it by making VR a reality.
Re:Overly critical (Score:1)
In an article posted yesterday, Nintendo president said that just pumping grpahics isn't working as well as it used to, and implied that he wants to take Nintendo away from that direction. T
Re:Overly critical (Score:2)
The brand of Nintendo is so strong because of the hardware, and this hype surrounding every single little stuff Nintendo does comes from the role of hardware maker big N plays.
I mean if Nintendo says there's something new coming next year rumors start spreading instantaniously, if for instance Capcom tries something like that reactions
Re:Overly critical (Score:5, Insightful)
The problem here, though, is the perception of being left behind in the race.
Don't think Sony and Microsoft (especially Microsoft) wouldn't immediately capitalize on the abiltiy to claim that Nintendo has fallen behind if they aren't ready with another console when Sony and Microsoft are.
I actually think that both the GC and Xbox have a lot of untapped potential that could take another 4-5 years to fully maximize... but if Sony has a new console, it won't matter. The masses always want something new; and with the hype machine Sony has, don't think that if Nintendo and Microsoft waitied a year after the launch of the PS3 that what we see in this generation (Sony overwhelmingly controlling console marketshare) wouldn't happen again. Even if the PS3 had only 1 launch title, if it was out a year before the others, it would just sell more.
So, while it shortens the GC's and Xbox's lifespans, both companies need to be ready to launch within just a few months of Sony; just to be able to try and compete. IF all three companies release right around the same time, the fight for marketshare will come down to the games, more than 'w3 pwnz0r j00 w17h 0ur h4rdw4r3!!!!!'
Besides, nothing is stopping Nintendo, and others, from releasing GC games into the life of the N5. People were still making games for the NES long into the SNES' life, and SNES games long into the N64's life (ok, N64 games weren't as big in the GC's life). Hell, Nintendo only just stopped making replacement parts for the NES this year.
Re:Overly critical (Score:1)
Like any other industry money buys talent though.
Lies, big lies and statistics... (Score:3, Insightful)
Lots of people had fun about marketing a shortcoming as an advantage. I mean, the other two operators had 99.x% coverage, so their coverage grew by 0.03% annually, and the newcommer had sth like 40% annual rate
So, if your market grows from one unit to ten units you can make a lot of buzz about 1000% annual rate
Robert
A Gamecube Christmas (Score:5, Interesting)
My first stop was my local Walmart. Despite the large volume of games for PS2 and X-Box, the gamecube shelf was completely bare, not a single game was left. Needless to say, they didn't have any memory cards.
I went to my local mall and visited every store that carried the cube and found similar situations. I finally stopped at EB Games who had 3rd party cards (the Nintendo brand was sold out).
If anyone asks why weren't 'cube sales weren't higher in my area, it's pretty simple. No one had any left. I suspect other people in other areas may have similar stories, but at this point, Nintendo beat the sales predictions of every retail chain to the point of clearing their inventory. And that's a good season.
Re:A Gamecube Christmas (Score:1)
I remember a little bit ago when microsoft reported [reuters.com] that xbox sales where greater then gamecube sales for the last two weeks in december. I find it amusing that in the IGN interview Perrin seems to agree with this statement, it's because a lot of the retailers didn't have any more left!
Re:A Gamecube Christmas (Score:1)
Re:A Gamecube Christmas (Score:2)
But regarding Xbox memory cards- I bought one when I bought my Xbox. I put it in the controller at the very beginning. After about 2 days I finally took it out, and I haven't seen it, or missed it in the year or so since.
Re:A Gamecube Christmas (Score:2)
I kind of kick myself for it, being that I spent over $20 to bring a super tiny file around, but being able to use my voice and such at friends' houses is worth it when we go online at their places.
Re:A Gamecube Christmas (Score:2)
Re:A Gamecube Christmas (Score:2)
To me, it seems like the stores in your area must've seen bad GC sales the rest of the year prior to Christmas, or else they should've had some idea on what they needed to keep around for restocking the shelves.
It seems like, instead, they kept little around to fill the shelves because they probably weren't selling much of it before the holiday season.
Normally they'd bring in a lot more product for the holidays...if they are running out of it completely, they
Re:A Gamecube Christmas (Score:2, Interesting)
I didn't buy Super Mario Advance 4 until after Christmas because most of the people shopping for gifts for me knew I wanted it. Besides, the game was everywhere, at every store I went to, and they all had a rather large stock of the game on their shelves (or behind the counter as the case may be). I didn't receive the game as a gift, and started looking for it 2 days after Christmas. I couldn't find it for
Re:A Gamecube Christmas (Score:2)
Re:A Gamecube Christmas (Score:3, Interesting)
Re:A Gamecube Christmas (Score:1)
Re:A Gamecube Christmas (Score:1)
Analysts say price cuts coming soon (Score:1, Flamebait)
And in keeping with the current topic, this bodes to be yet another nail in the GameCube's pending coffin... especially if the prices are cut to $129. To stay competitive,
Re:Analysts say price cuts coming soon (Score:2)
Yeah, "long overdue" meaning everyone from retailers to the consumer was waiting for them to drop the price during Christmas. By the time E3 2004 comes around, the price wars of this generation of consoles will be over. The PS2 dropping to $129 or $149 would be a mere dent b
Re:Analysts say price cuts coming soon (Score:1)
Not goin anywhere fast.... (Score:1)
Second, Nintendo has shown, through last years sales strategy, that they will not go quietly into the night. Even if they do give up in the console department(which I doubt they will) they will take as much of the market share as they can. They have proven that they can
Ok this is getting old. (Score:1)
Everybody holding their breathe for the "surprise device" or should I say "ad stunt" they are suposed to show this year, can relax right now is Nothing interesting, even themselves have mentioned is not going to bring
Nothing new here (Score:1)
Move along, move along.
Statistics 0wn! (Score:1)
on the year. What they don't tell you is how my new console, the 3Dudeboxcubemegastation, has outsold all others by 999999999% and I am now the the leader in 3rd party titles too. Damn, I love marketing